Just one of these sections as you describe it.
Im flexible with the aesthetics of this theoretical Dragon Gronti within reason, but mechanically speaking you have to pay the corresponding Adamant/Gromril cost of each piece of equipment.
So if you only spent enough Adamant to make the body you get 3 Runes(more like 2 since you need Master Rune of Waking) to work with.
You pay the Adamant cost of say a weapon, but specify that the Gronti's Claws are whats being inscribed and for it to look natural then I'll finagle and accept it. But at the end of the day you still have to pay however many bars it is to make a "weapon."
About what I expected. So going by the table;
32-50(?) ish bars for the body, since you said Karstah's proposal was the size of an old Star Dragon, which I think is bigger than a bloodthirster
3 bars minimum for the "Weapons" - claws, tail, fangs, and wings, fluffed as only runing the edges/spinal ridge/wing edge. More if you want to create more weapon rune sections.
12 bars for armor plating - I'm thinking the Mountainsouled combo developed earlier is the best bet
3-12(?) bars to build up the wings as a "banner"
3-12(?) bars for a "core" of assorted mechanical stuff - gears, pulleys, other bullshit - to house the engineering rune
3 bars or equivalent for gold, jewels, and other ornamentation that can house the talismanic runes.
I think you're more likely to only likely to get the second part of the desired effect (and the taunt effect of course), theres nothing in there to create illusions really unless we've got a WoG post somewhere that that is what Misdirection does as a narrative effect.
I'm also cautious about the Waking effect. Gronti are hard as hell to combo and I think that only effects with strong life related effects are likely to synergise. And Repair is a seperate separate rune, feels more like repairs would be more like the solution than regeneration, like the gronti was capable of recarving and attaching a new leg.
I do like the parrying combo, although I think the name could use workshopping.
I don't mind if the runic combos are worked out to be somewhat different than what I wrote. I'm guestimating a fair amount of it based on either a lack of info on how the runes work in the google doc (
how does the Misdirection Rune make them miss?) or based on the improved effects listed in the previously established combos.
I rationalized the Ancestor's Grace combo as I did because it's canon (AFAIK, don't mind being proven wrong) you don't actually need another rune besides the Rune of Waking to make them get up and moving. It's also canon (IIRC) that the more anatomically functional a Gronti is, the stronger/more efficient the Rune of Waking becomes. So the Forging rune serves as a sort of lubricant to make the Waking Rune function better by removing structural flaws and imperfections, and the Preparation Rune does it again by ensuring minor irritants don't clog shit up.
The self repair function was just spitballing. Waking up inanimate material + minor self-repair by Preparation = funky monkey shit.
I kind of named the combos whatever came to mind first. If someone's got something better, do mention it.