Day 134. Encountered our first Arachnids. It seems we were too late to save the clan--they have been turned into horrific chittering creatures that fling foul things at us before fleeing into the foliage. Peaceful communication may not be possible.
Day 135. Proceeding deeper into Arachnid lands. Natives periodically appear to pelt us with rotting fruit, then disappear before we can retaliate. I am starting to feel like I can sense meaning in their chaotic chatter. Could my exposure to the Out have given me the ability to comprehend the minds of eldritch abominations? I almost wish it hadn't. I think they're... laughing at us.
Day 136. We've found a settlement with a large, colourful building that seems like it might be the Arachnid boss's lair. We debated for a while before deciding to infiltrate. If the creature still retains any fragment of its former self, perhaps it can help us save the clan. If not... we can at least offer it mercy. We sneak in after dark.
Day 137. My eyes. I would claw them out if I could. After my experiences with the Out, I thought I was prepared for anything. I was wrong. The garish, clashing colours that seared our vision. The cruel cacophony, like music being filtered through a completely alien mind. The haze in the air that smothered our alertness and seemed to amplify the call of our primal instincts. And at the heart of the building, in what must have once have been a luxurious sleeping chamber, we witnessed... no, I cannot speak of it. I will take the image to my grave.
Day 138. Spent the whole day apologising to Enma and his harem. They don't know how we ended up here either.