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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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I'm like 99% sure that if we decide to go somewhere and don't hide that we are that a good like third of the young beardlings and plaitlings and fullbeards are gonna attempt to follow him.
Still i think at somepoint something is gonna try and attack the Workshop, and while we have build the defense on the Workshop, i would still prefer to have some Ironbreakers and Quarrellers to help help hold the line
 
Even though we can upgrade the workshop, I don't think we should. This upgrade is specifically for experimenting with Master Runes, but we know that doing so takes a massive 16 actions total for a single master rune. Frankly the hold's too new for us to spend the intense research time it'll take to do so. I'd rather save the 2 actions it would cost us now and spend those actions later when it'll actually be relevant.

[X] Plan Metal Focus
-[X] [Simple] Pure Gromril: Somehow you finagled the clans of the hold to agree to the idea of a communal smelter capable of making Pure Gromril. You've got a decent portion of the work down already, and the clans are pitching in and the structure is beginning to take shape. It is a work of art and craftsmanship as the workers have especially good reason to see a job well done; the smelter will be an engine of great wealth for the hold and clans that use it, and of course to show rivals how their clan is better at this task or other. 1 actions + apprentice action.
-[X] The Rune Metal: The miners say all the Gromril's as pure as anything they've ever seen, purer even, but no word of brilliant silver or pure white streaks. Coming back to the cave days later to see for yourself and you can't say they're lying either. But yet… but yet you can't, almost refuse to get the image out of your head. Maybe it's nothing, but maybe it may not be. Its been decades but the memory refuses to leave you. You've gotten a start, but there's a bit left to go. 3 actions.

This plan completes the Rune Metal research and sets up Pure Gromril to be completed by either 1 action + our apprentice action or over-completed by procing our Productivity trait.
 
"DOLGI!" you shout from behind him, eyes scanning for even the slightest hint that you've startled the boy.

There, a small waver in his hammer blow, almost imperceptible really.

If you were blind.

"Almost a dwarf grown lad, can't believe you still jump at this. I've been going at even intervals for Morgrim's sake! Seen goats who don't startle as easily as you do!"
I'm late, but it must be said: This is the inevitable result when you disregard tradition and do not teach a youngling properly. Spare the tongue, spoil the child. That's a saying, which means it's both old and tradition, so it must be true.
If only their master wasn't so negligent.
 
Even though we can upgrade the workshop, I don't think we should. This upgrade is specifically for experimenting with Master Runes, but we know that doing so takes a massive 16 actions total for a single master rune. Frankly the hold's too new for us to spend the intense research time it'll take to do so. I'd rather save the 2 actions it would cost us now and spend those actions later when it'll actually be relevant.

[X] Plan Metal Focus
-[X] [Simple] Pure Gromril: Somehow you finagled the clans of the hold to agree to the idea of a communal smelter capable of making Pure Gromril. You've got a decent portion of the work down already, and the clans are pitching in and the structure is beginning to take shape. It is a work of art and craftsmanship as the workers have especially good reason to see a job well done; the smelter will be an engine of great wealth for the hold and clans that use it, and of course to show rivals how their clan is better at this task or other. 1 actions + apprentice action.
-[X] The Rune Metal: The miners say all the Gromril's as pure as anything they've ever seen, purer even, but no word of brilliant silver or pure white streaks. Coming back to the cave days later to see for yourself and you can't say they're lying either. But yet… but yet you can't, almost refuse to get the image out of your head. Maybe it's nothing, but maybe it may not be. Its been decades but the memory refuses to leave you. You've gotten a start, but there's a bit left to go. 3 actions.

This plan completes the Rune Metal research and sets up Pure Gromril to be completed by either 1 action + our apprentice action or over-completed by procing our Productivity trait.
You make a good argument, but doesn't the Rune of Animation research action contradict that?

@soulcake what exactly is the Master Rune 16 action one about?
 
You make a good argument, but doesn't the Rune of Animation research action contradict that?

Check the description again. Master Yorri taught us both the regular and master rune versions of the Rune of Animation. The regular one take 8 actions to research while the master rune version takes the workshop upgrade and 16 actions.
[ ] The Movement of things: The Rune of Waking or Animation as some would call it is a rare rune. How Master Yorri knows both the regular and Master Rune could be explained by either a harrowing adventure full of terror, beasties and treasure or by something as mundane as asking a friend, you could never be sure with the man. Still, this was a rune that, to your frustration, you haven't had much chance to tinker with. Maybe just a peak? [Cost: 8 actions] Student of the Odd will proc.
 
Master Rune of Animation/Waking: Used to animate objects on a level beyond the normal version of this Rune. Necessary Ingredients:

[T2] Troll's Heart.
Master Rune of Animation/Waking: Used to animate Rune Golems/Ancestor Golems/Gronti Duraz
.
Necessary Ingredients: [T2]Troll's Heart.
Huh...well, we have a few of those.

I suppose between our specialty allowing for tweaking of this, and what we just did...we could do so serious work by dint of sheer tools to experiment with via trial and error. I wonder if there's mechanical synergy/effect of having literally hundreds of troll hearts to work with.
 
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@soulcake what exactly is the Master Rune 16 action one about?
Master Runes are the epitome of Runework. Understanding the how or why of a master rune's function gives insight into a variety of effects and abilities. Most importantly, understanding a master rune can allow you to create a variant that will work on another type of equipment, with the same or similar effects. For instance, Master Yorri did the work for you with the Master Rune of Waking/Animation, but otherwise it would have just been an engineering Rune used to animate Rune Golems and anything that fell under the category of a War Machine by whatever weird definitions Runes use. Yorri gave you a permutation of that master rune, he personally discovered after who knows how long worth of research, for the Talismanic category. Greatly expanding its utility. Doors that can close whenever or they want, things like that. It won't make a hammer float in the air to let it strike something, but if that hammer was on a lever, the rune would let the lever move on its own. Of course, the rune still requires an input of some sort otherwise the hammer sits there doing nothing.

Uh think of a mechanism that would require energy to function, the Rune of animation would sort of fill in for that. Turning pullies, moving joints, it does that sort of stuff.

Before you ask, it isn't enough to jumpstart an industrial revolution. The rune is definitely potent, but for a host of reasons that sort of upheaval is uh...not in the cards for you.
 
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Master Rune of Currents, Rune of Fire and maybe Rune of Parrying to ultra synergize with the rune of Currents may also work. Also your plan should indent the subvotes.

Now I don't know the first thing about Warhammer, so take this as you please, but from reading this thread: trolls are generally huge stupid assholes who fight barehanded or with like, giant stone clubs or whatever, yeah? Your classic brawn-over-brains big monster? If so, I understand the reasoning behind currents and fire (avoid troll swings until an opportunity presents itself, move in for a big counterattack, dodge the resulting acid spray) but I don't quite see how parrying fits in. A troll is presumably not going to be thrusting at a dwarf with a fencing sword but rather come swinging with an entire tree trunk. Surely the third rune would be better spent on offense or on helping the dwarf dodge attacks altogether, rather than on something which requires him to enter a contest of arm strength with an opponent who's got an overwhelming advantage in brute force and leverage.

If the rune of parrying is cooler than I imagine it to be and actually does enable a man to deflect entire tree trunks then consider this objection withdrawn, but I'd like to have that confirmed before boarding the parrying train.
 
@soulcake
The regular versions of the Runes of Animation/Motion for both Engineering and Talismanic have no requirement listed. Does that mean they literally need none, or they use the Master version's ingredient that comes right before them?

If the latter, can an overabundance of material help mechanically in research, or do we have to find out on our own whether there is synergy or such before we can know?
 
Master Runes are the epitome of Runework. Understanding the how or why of a master rune's function gives insight into a variety of effects and abilities. Most importantly, understanding a master rune can allow you to create a variant that will work on another type of equipment, with the same or similar effects. For instance, Master Yorri did the work for you with the Master Rune of Waking/Animation, but otherwise it would have just been an engineering Rune used to animate Rune Golems and anything that fell under the category of a War Machine by whatever weird definitions Runes use. Yorri gave you a permutation of that master rune, he personally discovered after who knows how long worth of research, for the Talismanic category. Greatly expanding its utility. Doors that can close whenever or they want, things like that. It won't make a hammer float in the air to let it strike something, but if that hammer was on a lever, the rune would let the lever move on its own. Of course, the rune still requires an input of some sort otherwise the hammer sits there doing nothing.

Uh think of a mechanism that would require energy to function, the Rune of animation would sort of fill in for that. Turning pullies, moving joints, it does that sort of stuff.

Before you ask, it isn't enough to jumpstart an industrial revolution. The rune is definitely potent, but for a host of reasons that sort of upheaval is uh...not in the cards for you.
Wait wait wait...we can use the talisman version to animate door and mechanisms?...are those artillery pieces in our workshop self firing? I mean weve got thousands of hearts to work with if we knew the use for them. Huh, fully automated doors and trap system I guess.

Plus now I gefinetly want a 100 foot Ancestral Golem and a hundred 10 foot gromril reinforced dwarf golems as a support force. The hold guard
 
[X] Plan Metal Focus



Wait wait wait...we can use the talisman version to animate door and mechanisms?...are those artillery pieces in our workshop self firing? I mean weve got thousands of hearts to work with if we knew the use for them. Huh, fully automated doors and trap system I guess.
Oh yeah, that would explain how they're used. Dwarfs could probably make do with levers and pulleys old-school trap style, but for a Runelord Runes would be more efficient for automated fire.
 
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If the latter, can an overabundance of material help mechanically in research, or do we have to find out on our own whether there is synergy or such before we can know?
The regular rune of Waking does not need ingredients worth noting, you can plop it down normally.

But in return it does far less than the Master Rune does.

Master Runes made golems, lesser runes of waking are the sort you used in your deed. Used for super simple, low effort motions that don't require a high amount of force. Think double A battery to a Nuclear powerplant. This doesn't even touch other aspects of what the master rune can do either.
Wait wait wait...we can use the talisman version to animate door and mechanisms?...are those artillery pieces in our workshop self firing? I mean weve got thousands of hearts to work with if we knew the use for them. Huh, fully automated doors and trap system I guess.
you can get it to move. you still need someone to aim, load and set off each thing respectively. Again, limited. Dont go crazy now :^V
 
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The regular rune of Waking does not need ingredients worth noting, you can plop it down normally.

But in return it does far less than the Master Rune does.

Master Runes made golems, lesser runes of waking are the sort you used in your deed. Used for super simple, low effort motions that don't require a high amount of force. Think double A battery to a Nuclear powerplant. This doesn't even touch other aspects of what the master rune can do either.
Would it have a bit more umph if we used Troll Hearts anyway? I ask because weve got a bit of a surplus here. Now if only there were some mountain Trolls mixed in.

The regular rune of Waking does not need ingredients worth noting, you can plop it down normally.

But in return it does far less than the Master Rune does.

Master Runes made golems, lesser runes of waking are the sort you used in your deed. Used for super simple, low effort motions that don't require a high amount of force. Think double A battery to a Nuclear powerplant. This doesn't even touch other aspects of what the master rune can do either.

you can get it to move. you still need someone to aim, load and set off each thing respectively. Again, limited. Dont go crazy now :^V
Direction in a Runelords workshop? He could probably direct them all from a master control room or something. Hehe just saying probably not for the Hold but just for his personal base I can see full Mad Scientist control.
 
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