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Mushrooms need their own food source. And no, the fact that said source can be manure doesn't make mushrooms that one weird trick for infinite energy that nutritionists hate.
Warhammer Fantasy seems to frequently disregard food logistics. There are enormous Skaven populations with no apparent agriculture. To not starve they would need vast swaths of land under obvious, impossible to conceal cultivation that just aren't there. Then there are the orcs and beastmen, whose hordes simply couldn't be supported by forage but exist anyway.

Unless a species can eat rocks or something they need agriculture and everything that goes along with it to exceed the low population densities hunting and gathering can support, but the setting just kind of ignores that as boring because it wants the civilized races to feel like they're besieged on all sides by countless uncivilized monsters.
 
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So, I haven't seen it mentioned at all in my readthrough of the thread, but I think there's a very important detail buried in the midst of this update. Bolded for emphasis.
More prominent, so much more prominent than any of those battles was the knowledge that each of them somehow held, and knew in their souls to be true: the intervention of the strange Zhufokrul, the severing of the flow of magic, the shattering of the imprisonment spell, and the battle... [snip]
The dwarves of Karak Vlag know not just what we did, but also how we did it. Unlike Borek, they themselves may or may not have enough to be able to put the necessary information together, but this is all part of the story they're telling the High King, who very much does.

So, yeah.

Thorgrim knows that we know about the Dwarven Waystones now.
 
So, I haven't seen it mentioned at all in my readthrough of the thread, but I think there's a very important detail buried in the midst of this update. Bolded for emphasis.

The dwarves of Karak Vlag know not just what we did, but also how we did it. Unlike Borek, they themselves may or may not have enough to be able to put the necessary information together, but this is all part of the story they're telling the High King, who very much does.

So, yeah.

Thorgrim knows that we know about the Dwarven Waystones now.
Thorgrim knows has been mentioned,
but I haven't seen the possibility of someone from the 20k dwarfs of Vlag figuring something out. It will be very interesting to see.
 
Unless a species can eat rocks or something they need agriculture and everything that goes along with it to exceed the low population densities hunting and gathering can support, but the setting just kind of ignores that as boring because it wants the civilized races to feel like they're besieged on all sides by countless uncivilized monsters.
Ultimately the excuse tends to be "Magic" - specifically:
Ghur for Beastmen - Endless vigour even in the face of starvation.
Waaagh for Orcs - Stabbing each other is food, right?
Warpstone for the Skaven - Irradiated food is just so much more nutritious!
 
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We didn't really save many Dwarven lives in K8P of you discount the lives that wouldn't have come there in the first place if Mathilde hadn't ever helped the expedition.

Belegar would have launched the expedition anyways. The losses would have been accrued piecemeal over years and decades in a smaller force but they would have almost certainly totalled as much as the entire expedition.

Well either that or Belegar would have simply failed and then the Karaz Ankor would be running out of power.
 
despite some people for some strange reason are adamant in saying, even though it is literally Hidi's end game to change it : Ranald is not an official god of the empire.
Define "official god of the empire." Cause, straight from the Collection of Important Information threadmark:
At the end of the day, frowned up as he is, Ranald is still a recognized Major God of the Old World Pantheon, and when His representatives show up at religious Conclaves there's nothing that can be done to exclude them.
Like, no, his representatives don't have Electoral votes, but neither do the Shallyans or Taalites. He's legal to publicly worship.
Most know Ranald as Ranald the Gamester, God of Gaming, Gambling, and Luck. A prayer to him is a thumb on the scale of chance, tipping the odds in your favour. He is especially venerated by those who make fortunes by chance - gamblers, of course, but also merchants, businessmen and traders. He is worshipped by most citizens in small ways, with crossed fingers, lucky amulets and superstitions all being prayers to the God of Luck. Trade and business guilds are often dedicated to him, and small, hidden shrines to him can be found in most slums and shanties in the towns and cities of the Empire and beyond - except in Marienburg, where a large temple to Ranald stands openly.
Suppressed and frowned upon by polite society, yeah. But he's definitely a real god that the Empire really recognizes and tolerates worshiping.
 
Define "official god of the empire." Cause, straight from the Collection of Important Information threadmark:
In this context: the empire and its official cults are not responsible for ranalds actions the same way their not responsible for anything the Lady or the Widow could have done. even if a sizable portion of their civilians worship him. see the list of gods and cults endorsed and resonated by the empire in official capability? Ranalds not there.
 
Even Further Beyond
Mathilde is best friends with the God of sneakiness and deceit, wielder of the wind of skullduggery and ambiguity, and prefers to solve issues via assassination.

Dwarves value reliability, honesty, being straightforward, and generally dealing with problems head on.

By all rights she and they should only interact in the matter and anti-matter sense.

Instead, well.

-Defends her fallen liege alone against impossible odds, then goes on to fulfill her Oaths to him-
-In doing so, causes the destruction of Castle Drakenhoff-
-Joins the Expedition for Karak Eight Peaks-

Mathilde: This is a Dawongr.

-Rides to every corner of the Old World in order to recruit more for the Expedition-
-Causes Und-Uzgar to be taken with no casualties-
-Kills enemy heroes at the Battle of the East Gate-
-'Scouts' Karag Lhune, and in doing so destroys their artillery, their traps, their Warboss, and causes the entire tribe to descend into more infighting than usual-
-All that bullshit at Karag Nar-
-Makes the plan to prevent reinforcements from the Caldera-
-Counters the enemy Shaman, and in doing so robs the entire horde of their Waaagh, winning the battle-

Mathilde: This is a Dawongr that has surpassed a Dawongr- a Super-Dawongr if you will.

-Takes on position of Loremaster for King Belegar-
-Facilitates communication with the We-
-Completely maps the Under-Citadel, retrieving a suit of Gromril Plate in the process-

-Kills Alkharad and his entire College of Necromancy-
-Assassinates Warboss of Kara-gril, then most candidates to become next Warboss-
-Builds the Eye of Gazul, in cooperation with many others-
-Takes command when the powder keg that is K8P explodes in glorious fashion-
-Leads K8P into the reclamation of the remaining five peaks with minimal casualties, including negotiating a nonaggression pact with a Dragon, scouting out most of the Karak, taking the last Mors hold-out personally, and assassinating an Emissary of the Council of 13-
-Fires the Eye of Gazul, killing half a million greenskins-

Mathilde: And this is what it means-

-Translates Queekish-
-Use of AV to recharge Anvils of Doom-
-Assists in Karag Dum expedition, recruiting two knightly orders, many wizards, and Asarnil-
(Ranald: And entirely selflessly, too!)
Mathilde: To Go-

-Rescue At Skull River, wherein she personally saves the lives of over 300 Dawi craftsmen, including their guildmaster-
(Ranald: At great personal risk for every single one!)

Mathilde: Even Further Beyond!

-V L A G-
(Ranald: Ain't she the greatest?)
Mathilde: KISSMYASSTOBAROOOOOOOOOOOOO-


-Dawihood Achieved-
 
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How much dwarf favor would it take to give Mathilde's estate a dwarf-made stone wall?

If it's less than 5 favors, I'd support buying that. I know our estate is a cactus that runs just fine without our help, but it's our cactus in the end. I just like the thought of a stone wall better than a wooden bailey.
 
How much dwarf favor would it take to give Mathilde's estate a dwarf-made stone wall?

If it's less than 5 favors, I'd support buying that. I know our estate is a cactus that runs just fine without our help, but it's our cactus in the end. I just like the thought of a stone wall better than a wooden bailey.
[ ] Have the dwarves build you a fortress. (1000 gc, -2 dwarf rep. Protects but does not build living area. No, there is no cheaper option. If you want cheap, get manlings to build it.)

It was 1000 Gold and 2 DF for a fortress for our fief :p
Which is a bit more than a mere stonewall.
At least it was way back when we got fired by Roswita.
 
How much dwarf favor would it take to give Mathilde's estate a dwarf-made stone wall?

If it's less than 5 favors, I'd support buying that. I know our estate is a cactus that runs just fine without our help, but it's our cactus in the end. I just like the thought of a stone wall better than a wooden bailey.

From Turn 16:
The Weber Estate
Earmarked Funds: 1,291 gc
Estate Profits: 10 gc / turn
You can spend money instead of turns here to have someone else oversee the work; this will increase the cost by half again, and double any dwarf rep cost. For instance, an option costing 100 gc will cost 150 gc. It also means that your personal stats will not apply to whatever is being done.

[ ] Build a modest home for yourself, equal in size to the rooms you're using in the Sunken Palace (3 rooms, 50 gc).
[ ] Build a large home for yourself, with plenty of spare rooms to expand into (6 rooms, 150 gc).
[ ] Why muck about? Build a proper manor (10 rooms, 300 gc).
[ ] Build a tower, either into an above structure or on its own (1 room, 100 gc, bonus to room's purpose).
[ ] Build fortifications into your home, turning it into a hillfort, or motte (50 gc for wood, 200 gc for stone, optional dwarf help for -1 dwarf rep).
[ ] Build a communal granary to store food for lean times (50 gc).
[ ] Build a well (50 gc).
[ ] Build a bailey for your subjects to shelter in and to encompass other structures (100 gc for wood, 400 gc for stone, optional dwarf help for -1 dwarf rep).
[ ] Have the dwarves build you a fortress. (1000 gc, -2 dwarf rep. Protects but does not build living area. No, there is no cheaper option. If you want cheap, get manlings to build it.)
[ ] Bring in prospectors to search for minable metals (100 gc).
[ ] Bring in dwarvern prospectors to search for minable metals (-1 Dwarf Rep)
[ ] Investigate the farming possibilities of the land (50 gc for test crops).
[ ] Bring in dwarvern farmers to investigate the farming possibilities of the land. (-1 Dwarf Rep)

Apparently a fortress only takes 4 dwarf rep. I think I'd rather secure defenses for the factory in Blutdorf for Anton, tbh.
 
When Mathilde started to gather a huge amount of Dwarf favor and reputation, people kept asking Boney if we were the humans with the greatest reputation still living with the Dwarves. Boney replied with us only being eclipsed by the entire principality of tobarro, a city state that has been working alongside the Dwarves for centuries I believe. Their constant steady service eclipsed our deeds, so people were mad at Tobarro.
They're just so gosh-durned smug, having a pig as president and lording their centuries of accumulated Dwarf Rep over us (or so I like to imagine). But now the shoe's on the other foot, eh, Tobaro!
I'm still not actually sure on just how much Ranald invested in it, relatively speaking. Like, is Mathilde casually carrying one of the strongest artifacts of Ranald? I'm not even sure Ranald has many artifacts.
The symbolism in the text was explicit. 1 coin out of all the 'winnings' stacks.
So, maybe 1/50th of 2% of one of the strongest gods in the setting.

Is hanging around our neck.
 
So, maybe 1/50th of 2% of one of the strongest gods in the setting.

Is hanging around our neck.
That is one fancy piece of jewelry. Also explains the bullshit memetic power of the Protector now. Telling twenty thousand dwarves all that shit and making them believe it makes a lot more sense when you put it like that.
 
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