Voted best in category in the Users' Choice awards.
Huh. Now that's very weird and cool and interesting.

EDIT: Like, I've learned more about how to think about magic -- what it is, what it manifests like, and how to approach it and spells -- just from asking these questions and getting answers/suggestions/responses from you. Or, like, at least gotten more of an idea of what perspective to have.

So, it's helped. And been interesting. And now I have a better idea of what Shadowsteed is for and how to approach it. And when I shouldn't bother with trying to creatively use a magic spell or not.

But, like... people's questions. They're not always perfect or perfectly aimed at the right thing! Without questions we also would never have gotten stuff like "Can you cast Burning Shadows on a mountain?" or "Can you use Mockery of Death to help transport cows?" and those were two ideas that helped hugely shape the quest.

Some modes of approach are less applicable or useful than others though. But the trouble is, there are tons of people, and there are tons of people trying to communicate, and communication is hard too, and we don't always talk about the same thing.

But, for example, with this short set of exchanges I've gotten a bit more insight on when I should even bother with/how a spell or not. Which hopefully I won't forget soon, but eh. It's more the mindset-realization rather than the minutiae of "Does it do X or Y?" that was important.

EDIT again: Though, wait... "Common sense" says 'a horse leaves hoofprints'... why would common sense kick in for "triggering a pressure plate" but not "leaving hoofprints"? Both things are matters of common sense and expectations-of-how-things-are.

What makes you say that one thing is more-common-sense than the other thing?

Over the past 8600 pages, I feel like I've developed an instinct for when a series of questions is going in the direction of the Eye of Gazul or the Moockery of Death, and when it's going in the direction of a defensive wall of Shadowsteeds. That's why some questions I simply answer, and some I answer while saying something to dissuade further follow-ups.

It's possible that allowing further questions along the trajectory towards The Horse Defence would lead to insights for a third party, but there's only so many hours in a day and a lot of mine are already spent here. Some sort of triage is required to keep this quest functioning.
 
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Nothing useful is going to come from poking at this. But no, it does not weigh anything, and it does not leave hoofprints.
That seems like a really powerful effect since it makes tracking so much harder. Seems like it could be abused, though I suppose it fits a Grey Spell.

Though I admit I'm surprised it's so intangible, since the old TT rules gave a save for being on the horse. Of course, those are also super outdated.
 
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Though I admit I'm surprised it's so intangible, since the old TT rules gave a save for being on the horse. Of course, those are also super outdated.

The height difference means that anyone swinging at Mathilde is more likely to hit legs than organs and more likely to just miss completely than if she was standing in front of her, and IIRC that's what the save was supposed to represent. The horse can be disrupted by 'hits', though it's less physical damage and more disruption of the spell itself.
 
Over the past 8600 pages, I feel like I've developed an instinct for when a series of questions is going in the direction of the Eye of Gazul or the Moockery of Death, and when it's going in the direction of a defensive wall of Shadowsteeds. That's why some questions I simply answer, and some I answer while saying something to dissuade further follow-ups.

It's possible that allowing further questions along the trajectory towards The Horse Defence would lead to insights for a third party, but there's only so many hours in a day and a lot of mine are already spent here. Some sort of triage is required to keep this quest functioning.
The "insight" I've gotten is that the limitations are conceptual rather than technical, and that any tricks we can come up with will almost certainly fail if they don't engage with the conceptual limitation of "riding a horse".
 
Boney, i already suggested this so you might already have read it, but would it be possible to use our Boon to ask Belegar to restore and grant us the position of K8P Archmage (Since Bok mentioned it existed at some point) so he can retain us in more or less our current position, and get a real Loremaster for his advice?
That would be a waste of a Boon. Seriously, a Boon of that level should have an equally grand thing.
 
A Visitor to Karak Vlag
Dozens of eyes peer suspiciously through the darkness at the pool of light that was the latest arrival amongst the many beings claiming to be Dwarves that now swarmed the upper levels of Karak Vlag. Their every word and movement rang true, but so it had innumerable times before, and every previous time it had ended the same way. Eventually these new interlopers stopped trying, and seemed to be waiting for some new plot to hatch. At long last what they had been waiting for is carried into the chamber that is the border between safety and danger, held atop the shoulders of four sturdy Dwarves, Runelight glinting off the steel and gromril that covers them, and placed in the center of that chamber.

The many illusions and glamours of the Daemons had often included a High King, usually come to laud them for their steadfastness. Sometimes the Throne of Power had been brought along too, the twinkling of the counterfeit Rune of Eternity filling their hearts with false pride and the seductive promise that the Karaz Ankor had not forgotten them. But this time, it was different. This time, the High King was not Alriksson. This time, the Rune of Eternity did not reach out to them but instead stood unmoving, a stark light in the darkness that was somehow realer than the stone that surrounded it. This time the High King bore something that the Daemonettes had never even tried to seduce them with: the Dammaz Kron.

"'In the year 6824, contact was lost with Karak Vlag as the forces of the Everchosen Asavar Kul made their way through High Pass,'" Thorgrim Grudgebearer reads, his voice carrying through the darkness. "'Extensive scouting in their wake revealed that Karak Vlag had been made to disappear, appearing to most scrutinies as though it was never founded.' It was decided that until new information came to light, the Grudge would be levelled against the Chaos Gods collectively, and against all that follow them." A slight squeaking echoes as an inkwell is unstoppered, and the nib of a quill is dipped into the royal blood within. "This is insufficient. The Karaz Ankor must know the being or beings responsible for the disappearance of Karak Vlag." The High King's gaze seems to penetrate the defences that the Dwarves of Karak Vlag were huddled behind, and afterwards each would swear that they were looked directly in the eye. "It is our duty."

All the Dwarves that stood between the Daemons and the Karak were those Longbeards old enough to remember another world, but the first Dwarf to emerge is an Elder even amongst these, who would likely be somewhere in his fourth century if the passage of time could still be known with any confidence. Perhaps his wisdom allows him to recognize the truth, or perhaps he is willing to surrender his life to the Daemons in the hope that this time, at long last, it was not a trick. In any case he approaches the Throne of Power, and when no evil springs from the darkness to carry him away, he begins to speak of the many evils inflicted upon the Dwarves of Karak Vlag in the lifetimes they had been trapped in the Warp.

---

By the time the recitation of evils is done, many pages have been filled and a second inkwell has been unstoppered and subsequently drained. The breath goes out of the Dwarves as the final dot marks the end of the final sentence, for by now they have emerged, one by one, to add their own wrongs to the tally. To have the crimes against them recorded does not bring them pride or comfort, but the weight of the Grudges within them now had a sense of rightness to them. They would still do everything in their power to set matters right, but should they fail or fall the Karaz Ankor would remember, and the Karaz Ankor would avenge. Even if it took until the end of time and the last drop of Dwarven blood to make it so.

"Now," Thorgrim says, running his eyes over the Longbeards before him, "tell me which of these Grudges have already been avenged, which Daemons you know to have fallen after performing the deeds I have recorded."

Silence fills the air, as glances go back and forth amongst the Longbeards as they roll the question around in their minds. They could tell of Daemons who had been slain, or at least wounded until they stopped moving and their essence melted away into the background matter of the Chaos realm. But all of that was lost in the long, timeless chaos of more years than could be counted straining to see movement in the darkness before it could steal away another Dwarf to be bewitched. More prominent, so much more prominent than any of those battles was the knowledge that each of them somehow held, and knew in their souls to be true: the intervention of the strange Zhufokrul, the severing of the flow of magic, the shattering of the imprisonment spell, and the battle where Slayer had cut down Slayer, and Dwarf and man and beast and Wizard and Dragon and even an Elf had inflicted vengeance upon each and every one of the Slaaneshi Daemons, scattering their essence across the mountain stone far from their native realm. They knew of the dangers she had risked in doing so, not just against the claws and blades of the Daemons, but also the many terrible fates that could befall someone who bends the energies of magic to their will. And they knew that she did so for no other reason than because it was the right thing to do. It was a strange and troubling tale, one that they could not explain their ability to tell, but every one of them knew it was true.

The Elder takes a breath, and tells High King Thorgrim Grudgebearer of the Wizard that each of the twenty thousand remaining Dwarves of Karak Vlag know to be their saviour.
 
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I think the Boon is best used on the Grand Library of K8P.

Research Institute... ehh, I'm not really sold on it. Even with Great Deeds, not boons. Research with AP, certainly. It's an involved and interesting process. But I'm not so sure whether it would be as interesting, especially when another similar institution (The Colleges) already exist.
 
Silence fills the air, as glances go back and forth amongst the Longbeards as they roll the question around in their minds. They could tell of Demons who had been slain, or at least wounded until they stopped moving and their essence melted away into the background matter of the Chaos realm. But all of that was lost in the long, timeless chaos of more years than could be counted straining to see movement in the darkness before it could steal away another Dwarf to be bewitched. More prominent, so much more prominent than any of those battles was the knowledge that each of them somehow held, and knew in their souls to be true: the intervention of the strange Zhufokrul, the severing of the flow of magic, the shattering of the imprisonment spell, and the battle where Slayer had cut down Slayer and Dwarf and man and beast and Wizard and dragon and even an Elf had inflicted vengeance upon each and every one of the Slaaneshi Daemons, scattering their essence across the mountain stone far from their native realm. They knew of the dangers she had risked in doing so, not just against the claws and blades of the Daemons, but also the many terrible fates that could befall someone who bends the energies of magic to their will. And they knew that she did so for no other reason than because it was the right thing to do. It was a strange and troubling tale, one that they could not explain their ability to tell, but every one of them knew it was true.

The Elder takes a breath, and tells High King Thorgrim Grudgebearer of the Wizard that each of the twenty thousand remaining Dwarves of Karak Vlag know to be their saviour.
I....
I am not sure if it's a good or bad thing?
But it's definitely a thing.

Whoo boy, we used Protector with a flair first time we did.
 
I....
I am not sure if it's a good or bad thing?
But it's definitely a thing.

Whoo boy, we used Protector with a flair first time we did.
Yeah, I think we've blown the cover on our artefact.

I know some people thought to use it for secret identities, but that at least won't work on the Karaz Ankor. If they get a mysterious hero who they know saved them in the future, they'll be smart enough to put 2 and 2 together and conclude it's the artefact of hummblebrag again.
 
Dwarfs now know deeply and viscerally what it is to be a wizard, what risks one takes. Oddly enough that makes them more knowledgeable than many imperial citizens. Years from now some Vlag dwarf is going to hear some random rumors and slander about wizards in a tavern and rise from his seat with a face like stone and recite an accurate account of the risks Imperial wizards take in service of the Empire.
 
This is wildly beyond "a couple of hundreds, maybe a thousand or two at most" I expected.

Same, I thought around 5,000 of the 30,000 Borek said was the original population would be an amazing result. This is far beyond that, basically still a pretty viable hold. Though I imagine many of the less relevant trades have fallen a bit by the wayside.

The way the protector manifested here is also pretty interesting. Gave everyone involved their due.
 
I think the Boon is best used on the Grand Library of K8P.

Research Institute... ehh, I'm not really sold on it. Even with Great Deeds, not boons. Research with AP, certainly. It's an involved and interesting process. But I'm not so sure whether it would be as interesting, especially when another similar institution (The Colleges) already exist.

Multiple libraries already exist. What doesn't exist, for example, is a place that tries to combine multiple strands of thought, such as dwarven understanding of the material world, mathematics, and philosophy with the Magisters' understanding of the Winds and the Imperial Engineering School's madlads.

The Light College already has a branch College dedicated to being a library. There's a Cult of a Goddess whose one of her main portfolios being the preservation of knowledge. This is something that has many different players heavily investing in already. Multi-disciplinary research institutes have nothing similar.
 
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Threw a political Brass Orb at poor Thorgrim.
Again.

tfw ancestral Hold of legends with 20k old-ass Dawi got rescued by a human wizard and each of them holds deeply in their hearts that she is their saviour
rip Old Holds solidarity
 
The question is if they'll recognize it as magic, as a divine patron granting knowledge they shouldn't have, or somehow believe that it's the Ancestor Gods (Possibly Valaya) who has blessed this individual to have her stories heard.
 
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