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In the Dwarf Rep spoiler near the bottom, you'll see the prices for gun runing is 5/10/15, with the difference being 1 rune, 2 runes, and 3 runes. Only the most simple runes can be used on gun runes, so no master runes. The only non-master rune that increases Initiative is the Rune of Speed, which increases Initiative by 1 per rune. It'd be 5 favours for one Rune of Speed, 10 favours for two, 15 favours for 3. As for dwarf/runesmith favour, I think you're wrong. I highly doubt we'll get that much runesmith favour. As for dwarf favour, we only have 46. Spending 15 favours on a quick draw gun would wipe out a third of our dwarf favour right out, so you really can't be talking about dwarf favour being functionally bottomless.
Yes, I looked at it:
Runic firearms at Zhufbar:
Not much [selection] beyond reliability, accuracy, damage, flaming bullets. Five/ten/fifteen favours to put it on the bench and have someone that's the closest thing Runesmiths have to 'radical' take their best swing at it, and it won't be as dramatic as the equivalent amount of favours in a more traditional weapon.
It doesn't say what five/ten/fifteen favours actually accomplish, beyond "effort" presumably.

And as for Favour, we are seriously considering dropping 35/40 favours to give the Colleges Calamity/Null rooms because it keeps accruing, we can't think of much else to spend it on at this point, and we expect to get significantly more in the future. Which is a cool purchase sure, but I think does illustrate that we are hitting the "more than we know what to do with" stage.

It would be a shame if that were all the Colleges have. I would be surprised if it were, but it's possible. (Though actually, the Earthquake one could feasibly wreck a Skaven stronghold, so learning that one might be worth it.) Even so, I would like to learn ritual magic anyway, because I genuinely think if we ever want to achieve the top tier Cool StuffTM that gets mentioned in the thread as future achievements of Mathilde, they will necessarily require rituals.

And yes, I think the magic type with the strongest effects in the system would be cool to learn regardless.

Getting a room of oh dear for each college would be very expensive. I think someone once suggested we could instead get a single, larger complex of Oh Dear the colleges could timeshare.

Still expensive, but I figure it's saves time and energy doing it big once then small 8 times. If we want to do it, that is.
35/40 favours depending on whether we splurge and give the Ambers one too. Which is expensive, but we don't really have anything else we can spend it on except maybe runing our guns. What else can we even use it for at this point?
 
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Well we could also acquire the services of grandmaster engineered to reverse engineer the steam tanks for further production, thought that probably runs into guild secrets. Not insurmountable, but it'd take some doing.

There was also talk about buying a gyrocarriage and enchanting/runing it for stealth, although maybe Gotri and Belegar would be interested in that as a project. Might be too radical even for Gotri.

Edit: or hey! Go wild, put together an expedition down into the lands of the tomb kings to visit Lahmia and Lybaras. The dwarves hate Neferata, Mathilde hates Lahmians, Khalida really hates them, what could go wrong?

(This is a jest.)

(Or is it?)
 
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Well we could also acquire the services of grandmaster engineered to reverse engineer the steam tanks for further production, thought that probably runs into guild secrets. Not insurmountable, but it'd take some doing.

There was also talk about buying a gyrocarriage and enchanting/runing it for stealth, although maybe Gotri and Belegar would be interested in that as a project. Might be too radical even for Gotri.
Did we ever actually get confirmation that they'd do that? It's the Empire's technology, but it rather strikes me as the sort of thing they'd refuse to do on the grounds that if Nuln can't manage it themselves, they aren't good enough for the knowledge, in that dwarfy way.

The gyrocarriage is admittedly another possible expenditure, but I'm pretty sure it's the only one being floated, aside from possibly books - but we don't buy those in big enough lumps for it to be a worry. It may also just flat out not be something the Runesmiths are willing/capable of runing.

And I'd prefer runed guns over the gyrocarriage. It might not be the largest bonus, but it might feasibly be the difference between us living and dying.
 
And as for Favour, we are seriously considering dropping 35/40 favours to give the Colleges Calamity/Null rooms because it keeps accruing, we can't think of much else to spend it on at this point, and we expect to get significantly more in the future.
No, you're considering that because you think it keeps accruing. In truth, we haven't earned any amount of dwarf favour in multiple in-game years. We won't get any more until at least the next war, and that's not happening until at least years in the future, after the Okral leaves. And if you're talking about runesmith favour (which you weren't, because you said "keep" accruing), we don't know how much favour we're gonna get, but it's highly unlikely gonna be enough for it to ever be worth spending 15 favours on runing a gun, especially when magic gives better results in total and per point of favour.
 
No, you're considering that because you think it keeps accruing. In truth, we haven't earned any amount of dwarf favour in multiple in-game years. We won't get any more until at least the next war, and that's not happening until at least years in the future, after the Okral leaves. And if you're talking about runesmith favour (which you weren't, because you said "keep" accruing), we don't know how much favour we're gonna get, but it's highly unlikely gonna be enough for it to ever be worth spending 15 favours on runing a gun, especially when magic gives better results in total and per point of favour.
We have been told that the Runesmiths will give us lots of favour for AV, which accrues passively. We won't be handing over all of it, but I fully expect the thread to decide to send a barrel every few turns.

I was conflating Dwarf favour with Runesmith favour because for the purposes on getting runed items they are functionally identical. (Arguably Runesmith favour is less valuable, if it can only be spent on Runesmith things.)

Magic doing more per favour isn't really relevant when the specific favours piling up with a lack of things to spend them on are Dwarf/Runesmith. As you say, magic items do more per favour, so College favours are arguably more valuable.
 
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35/40 favours depending on whether we splurge and give the Ambers one too. Which is expensive, but we don't really have anything else we can spend it on except maybe runing our guns. What else can we even use it for at this point?

We can get a gyrocarriage... and then stuff it chock full of runes and enchantments! If it goes well we won't even need a dreadnought.

Gyrocopter:
6 for an unarmed personal transport, 8 for armed, 16 for gyrocarriage.
Provide her with/sell her enchanted equipment of their make
No limit; if very large amounts are spent, her rep would give her access to Kragg or Thorek.
Or mundane but high-quality equipment, such as pistols?
Your rep means they'll sell them to you, or you can spend four points to commission something.
Normally
Or have an expert collaborate on an enchantment project with her?
Would need to be arranged personally with the expert, but your rep would get you an introduction and their ear.

Also if we want to go for LM I guess these won't hurt?

Provide her with letters of introduction testifying to her skill and trustworthiness?
From Belegar, free. Two points from non-KaK Kings.
 
If we do want a personal copter, I suggest saving up for a personal a gyrocarriage. I'm not sure if those can be armed or not, but if we want a stealth copter to get in and out of places, it would probably be to get people/material in and out of those places.

Having emergency air support if an op goes wrong is nice, but I think not as valuable as being able to bring a team with us or take mad loot out.
 
Alert: Back At It Again at Krispy Kreme
I love how many people are doing 'I cant look at this thread at the moment' or 'I need a break, this is to contentious' or just 'I hate politics.'

while I'm just here going: 🍿 🍿 🍿 🍿 :drevil:

this is the shit I joined the thread for, I live off of it, old school Divided Loyalties politics are back bitchs.

back at it again at krispy kreme
It's also what I live for!

Looks like we've had another controversial vote, and so it's time for your friendly neighbourhood moderator to do a bit of housekeeping.


Let marienburg get grudged, we can burn it and build a new city on the ashes.

A city of Human-Dwarf Bromance.
We are not blockading them, we are breaking thier blockade on us. read the goddamn options.

please be more civil, and also less burning cities to the ground I understand that Quests like this can be frustrating, but it is difficult to honestly expect another poster to be able to reply in this in good faith. Remember that this thread has a thread policy for civility - this could by an uncharitable reading give you a three month threadban.

Also, please let's tone it down with the kind of rhetoric which might be plausibly interpreted as extolling the destruction of a city and a people, so a new, ethnically and culturally different state can be built upon its ashes. Whilst I understand that it's intended in a jokey way, if this sort of talk escalates, it can go to a rather bad place.

You have received a Staff Note, and a week long threadban. Please let's not do it again.

Thanks for your time.


They're a positive frankly. If we were confident the Ulthuan, I'd be in favor of invading. If we were confident that Ulthuan would intervene, but they wouldn't intervine enough to stop the Empire and the Karaz Ankor from conquering the city, I'd still be in favor of invading. Marianburg's power is a net negative on the setting, and fighting them in a long term intrigue war is a bad idea. Like, read this wiki article and you might understand why people want to respond to Marianburg's plan by punching them in the face.

Neues Emskrank

hey now Implying that dead Marienburgers are a net positive to the world is not okay.

There are halflings who live in Marienburg!

In all seriousness though, whilst I understand this was not a serious call for "correcting regional demographics", this kind of rhetoric really has a tendency to get out of hand. It would not be difficult to read into your statement a desire to see not just the power of a city-state reduced, but an active desire to see the inhabitants die, which is not okay. I do not believe this is what you really meant, but please watch it with this sort of thing.

Thanks for your time.



Mmm, fearmongering lies win the vote once again...

I wonder, would it help reassure people swayed by those actions, if every time they did it I posted evidence of all the previous times they had done it, and showed the vast gulf of difference between their statements and what actually happened?

cut this out This is absolutely not okay.

It's frustrating when we lose votes in Quests. Believe me, I've been there too. But the way to deal with that is to go for a walk, not tending to a literal Book of Grudges. This kind of thing has the tendency to turn a thread into an endless cycle of recriminations and bile. Please do not do it, or post again about it. Also, I saw your exchange with @BoneyM following this. When the GM asks you to stop, it's time to stop.

I've given you a Staff Note, so let's a draw a line under this and leave it at that.

Thanks for your time.
 
Did we ever actually get confirmation that they'd do that?

Yeah, GM said it was something like 6 or 8 Dwarf Favor for a regular engineer, 8 or 10 for a master engineer to try reverse engineering it.

In fact, let me dig up the post.

Six to get a Master Engineer to take a crack at it, ten to get someone along the lines of the Grandmaster Engineer of Zhufbar to do so.

There you go, 10 for the Grandmaster Engineer of Zhufbar to try and reverse engineer it and then teach the humans how to make more.
 
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@BoneyM, Enchanted Blades of Aiban and Flaming Sword of Rhuin both enhance shooting attacks. This made think it's possible to make Battle Magic enhance bullets so long as it's not the full power of the entire spell getting squeezed into a single bullet. To that end, would it be possible to enchant a pistol with Battle Magic that boosts the bullets, but only up to a level equal to non-Battle Magic? The intent is to apply some of those spells' effects to the bullets and also to give that Battle Magic's Lore Attribute to the bullet.

An example would be a pistol with a boosted Shem's Burning Gaze. It doesn't dump 1/2D6 Strength 6 worth of magic into the bullet. Instead, the spell bumps up the bullet's Strength from 4 to 6 and the Lore Attribute makes it inflict 2 hits instead of 1 against daemons and undead.

A warning: I haven't checked to see how balanced this would be if it were allowed. I don't know if this would be OP with certain spells/lore attributes.

We can get a gyrocarriage... and then stuff it chock full of runes and enchantments! If it goes well we won't even need a dreadnought.
Runes or enchantments. We can't combine the two.
 
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Working on a sevirscope is likely to be a biiiiig project, and take up a commensurate amount of time.

Something like:
- Use Runesmith Favor to learn Arcane Dwarf, so we can actually tell what we're working with and towards: ~3 Actions
- Learn Arcane Runes from the College: 1 Action
- Learn Fiendishly Complex Enchanting from the College: 1 Action
- Codify Magesight into a spell for enchanting purposes: 1 Action
- Figure out how to feed data into MMAPPS/Illusions: 1 Action
- Figure out the math behind transforming magesight spell info into usable data: ~2 Actions
- Actually create the Sevirscope: 1 Action

So that's ~10 Actions total - around a year and a half worth of work if we dedicate around 3 actions per turn towards it.

Actually listing it out like that, I think that creating the MMAPP first would be an excellent idea - a lot of the stuff we need to create a proper updating MMAPP of K8P would also be relevant for the Sevirscope later.
 
- Use Runesmith Favor to learn Arcane Dwarf, so we can actually tell what we're working with and towards: ~3 Actions
Absolutely not. We have to take extremely serious oaths to never spread its knowledge and those oaths will conflict with the Articles if the Empire ever asks for them. Just a few votes ago we had issues with keeping dwarf secrets from the Empire. We should minimise as much as possible any oath conflicts. Breaking the Articles of Magic and breaking oaths made to dwarves are things we should avoid at all cost.
 
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Absolutely not. We have to take extremely serious oaths to never spread its knowledge and those oaths will conflict with the Articles if the Empire ever asks for them. Just a few votes ago we had issues with keeping dwarf secrets from the Empire. We should minimise as much as possible any oath conflicts. Breaking the Articles of Magic and breaking oaths made to dwarves are things we should avoid at all cost.
Even more importantly, those oaths would also bind all discoveries we make with the knowledge; if we use Arcane Dwarf for anything, we can't ever share it.
 
Absolutely not. We have to take extremely serious oaths to never spread its knowledge and those oaths will conflict if the Empire ever asks for them. Just a few votes ago we had issues with keeping dwarf secrets from the Empire. We should minimise as much as possible any oath conflicts. Breaking the Articles of Magic and breaking oaths made to dwarves are things we should avoid at all cost.
I rather doubt the Empire would ask us something like that, especially if we don't tell anybody that we actually learned. Unless, you know, someone really wants to go to war with the dwarves over a religious secret that isn't even really useful unless you're actively dealing with Dwarven Runes, and can't get a runesmith to help.
 
Absolutely not. We have to take extremely serious oaths to never spread its knowledge and those oaths will conflict with the Articles if the Empire ever asks for them. Just a few votes ago we had issues with keeping dwarf secrets from the Empire. We should minimise as much as possible any oath conflicts. Breaking the Articles of Magic and breaking oaths made to dwarves are things we should avoid at all cost.
Not really. This is Craft Secrets which the Empire has no reason to demand and we're still allowed to teach apprentices under the same oath. For subsidiary discoveries it depends on their nature, since it COULD simply have an appendix reference to seek runesmith tutoring for those who want primary sources, but generally the internal College network wouldn't find that a problem - we could write about necromancy derived insights without letting out a peep on Necromancy itself.
Whether its worth the time is something else entirely, but the oaths are not the problem.

Also the last vote was overwhelmingly not to talk about the secrets. Only to talk about the gossip, which is not secret but embarassing.
 
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Working on a sevirscope is likely to be a biiiiig project, and take up a commensurate amount of time.

Something like:
- Use Runesmith Favor to learn Arcane Dwarf, so we can actually tell what we're working with and towards: ~3 Actions
- Learn Arcane Runes from the College: 1 Action
- Learn Fiendishly Complex Enchanting from the College: 1 Action
- Codify Magesight into a spell for enchanting purposes: 1 Action
- Figure out how to feed data into MMAPPS/Illusions: 1 Action
- Figure out the math behind transforming magesight spell info into usable data: ~2 Actions
- Actually create the Sevirscope: 1 Action

So that's ~10 Actions total - around a year and a half worth of work if we dedicate around 3 actions per turn towards it.

Actually listing it out like that, I think that creating the MMAPP first would be an excellent idea - a lot of the stuff we need to create a proper updating MMAPP of K8P would also be relevant for the Sevirscope later.

Johann's got a pretty superlative ability with magesight, do you think we could delegate some of the actions to him?
 
I see a lot of talk about Arcane Dwarf when we haven't even learned Anoqeyan, which is both much more accessible and about as closely related to Old One Tongue as Arcane Dwarf. If we learn Anoqeyan and still need more of a boost, I'd consider learning Arcane Dwarf, but not before.
 
I see a lot of talk about Arcane Dwarf when we haven't even learned Anoqeyan, which is both much more accessible and about as closely related to Old One Tongue as Arcane Dwarf. If we learn Anoqeyan and still need more of a boost, I'd consider learning Arcane Dwarf, but not before.

We can't actually learn Anoqueyan, by Word of Boney, barring direct instruction from the elves.
 
Not really. This is Craft Secrets which the Empire has no reason to demand and we're still allowed to teach apprentices under the same oath.
Whether its worth the time is something else entirely, but the oaths are not the problem.

Also the last vote was overwhelmingly not to talk about the secrets. Only to talk about the gossip, which is not secret but embarassing.
It doesn't matter what you think the Empire has reason or not to do. It's a shit decision to intentionally put ourselves in a position where we have to even be theoretically willing to break an oath.

There are a million ways we can advance magic and it's only this irrational obsession with this damn map that's making people even consider this. Just pick any one of those other million ways for goodness sake. This tunnel vision nonsense is aggravating.
 
I see a lot of talk about Arcane Dwarf when we haven't even learned Anoqeyan, which is both much more accessible and about as closely related to Old One Tongue as Arcane Dwarf. If we learn Anoqeyan and still need more of a boost, I'd consider learning Arcane Dwarf, but not before.
The problem is that we don't actually have access to Anoqeyan, which would require getting entrance to the White Tower of Hoeth, since that's the only place it's still spoken, but we could get Arcane dearf right now. Also, your point about them being equally close works in the reverse, except Arcane Khazalid is actually immediately relevant to dealing with Bok.
 
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