Would enchanting our guns with silence actually succeed in making them not make sound when shooting?
Technically yes, but not in a way that you'd want; it would most likely just straight up stop the gun from shooting if I understand how this works correctly.
5. 6 for an unarmed personal transport, 8 for armed, 16 for gyrocarriage.
I had thought that we could purchase a gyrocopter straight up. Was I mistaken?
Does that make it actually silent or just give it the illusion of silence?
If someone fires a gun and no one hears it, does it make a sound?
Will someone operating a silenced cannon eventually go deaf without ear protection?
Next project; work with the runesmiths to combine a rune of disguise with Illusion to hide cannons unlikely places and delight the Rangers.
If I recall correctly there's a one-in-twelve chance on the tabletop that your miscast results in the spell being cast with Irresistable Force, with some minor side-effects like having the spell permanently burned out of your skull.
*sidelong glance at our belt*
Burned out of your skull, huh?
I know we decided on the Dragon Altar, and I don't even necessarily disagree with that ... but should we maybe grab an Anti-Air tower anyway?
You know, if for no other reason then to prevent the first move of an enemy force being to fly directly to our tower and try to destroy it, which I think is pretty well within the realm of possibility.
I'm all for this, and if you're going anti-air I don't see a better option than Blue towers. Also combines well with Hubert deciding he wants to wizard up and be a Wizard of the Eight Peaks.
We have seen it with a Greenskin Shaman.
He just lost the spell and had some fierce headaches, no literally melted brain.
I'm reluctant to take greenskins as much of a metric for how humans would handle it. Besides, I don't think he survived that battle.
That depends on which miscast table you're using. Boney is more using effects in line with the one from the RPG I believe.
We've also been using magic that came from the RPG and the nature of magic seems to become wilder and more destructive when you hit battle magic, so I'm entirely willing to believe he'd switch over to using, or at least borrowing from, the other table if we started throwing around that sort of heavy magic.
Yeah, from reading the thread this turn, I think most people want to use the tower construction on a "standard" AA option, and the main disagreement I've seen is whether it should be Azyr (and hook into the Blue Tower) or Ulgu (and hook into the Grey Tower and any eventual battery that we put there).
I vote blue tower. Grey has its utility, but if you want dedicated anti-air why
not go for Lore of the Heavens? It won't be super-duper useful against an Emperor Dragon, but that's not faulting it as few things are. As I've said before, three towers for wind, lightning and divination, plus whatever madness the runesmiths keep in their own bag of crazy. It'd do a hell of a job shutting down the skies above and beyond what the K8P airforce does.
I'm not opposed to getting the Grey Tower battery, but I see that as a general utility upgrade more than an answer to our specific problem.
Hmm... I wonder if there might a ritual to draw winds out of objects, or if it's possible to design one? Something that creates a sort of 'wind vacuum', for lack of a better term? Because while we know that regular magic can't fix the Chamon issue with Johann's eyes, it strikes me that it might be possible to design a ritual which can.
I'm kind of curious how the Colleges make banners that have the Magic Resist quality. I'm guessing that 'suck all the magic out' is one meth
The Dwarves can personally attest to this.
"Hey, remember when you boiled the dirt of the caldera?"
*Thorek scowls harder*
I'm still not sure anyone had put forwards a workable strategy for building a seiverscope, or other wind-displaying item. My understanding is that much like a language translator, there needs to be a working mind in between the information coming in and the display, since magic has way more going on than a five-dimensional (3d plus time plus color) representation can contain?
And doing that without pushing magic into the user's head is going to be either very tricky, require a perpetual assigned to support, or use a demon.
My understanding is that, while not confirmed, one leading possibility is to filter the
zhuf effect through the Rune of Brotherhood so the magic going in is okay for dwarf brainmeats.
One of the thing that makes the Sevirscope project seem so difficult is that people have generally envisioned it taking the form of a pair of enchanted glasses, but we don't need to rely on an item that small. An entire Tower dedicated to displaying the magical content of its interior on a dedicated display would count as a decent success for the purposes of things like Bok, and an Altar-sized item with an attached display of some kind would work for most any purpose. This doesn't actually solve the two problems you put forward, but it does give us more physical and magical space to work around them.
I mean, building a tower that's built to be specialized for reverse-engineering magic items sounds attractive, but other than 'bring the runesmiths in on it' what difference would it be from the magical clean room we already have?
Why not just develop the Ulgu-based physical and spiritual Radar spells (one for detection obstructions, one for detecting anything capable of feeling confusion), and have them return the information to a MMAP room instead of our brain? It'd even be a mono-wind enchantment.
We'd need to research two different kinds of spells, and probably make the enchantments interact in a friendly fashion, so that might be a complication. At the least it'd be something we can't immediately get started on, I think.
Also I wonder if we could get rune-based monitoring systems added in during the construction.
We do have a waagh related trait... have we ever spitballed waagh affecting Ulgu spells? Hmm. Not according to the spell list.
@BoneyM: would a spell that hides an orc from the waagh field be doable? Or something that messes with the greenskins ability to sense the Waagh? Maybe have a Universal confusion effect propagate along the Waagh field? (I.e. effectively increasing it's range and area... but only against Greenskins)
Trying to think of something to top Waaagh and Peace
Now there's an idea. Have something like a Tyranid synapse effect, but instead of boosting the capabilities of Creatures of Waaagh it degrades them, either robbing their valor, weakening their arm or sapping their resolve. Maybe make it a battle altar item that enhances dispelling attempts specifically vs Waaagh-based spellcasting (using insights we learned from the Waaaghbane trait), but with an ambient aura consistent with, say, Melkoth's Mystifying Miasma that propagates through the Waaagh?
I can only imagine what runesmiths would think if we invited them to help with this project. "Well obviously we have to include a grudge rune [orcs], but how would that work?"