I am weirdly intrigued by what that singular Runesmith got out of it all.
Even more than all the other odd ducks, including the elven ambassador, since at least that guy was already in town and presumably uses the magic tradition ours was based on.
Remember the whole thing about targeting the unfocused Waaagh field to dissolve the focused spell by kicking away the energy its sucking up?
Runesmiths
excel at that, because they can't directly sense the magic, hitting a wide area, diffuse magical energy field with "Valaya Says Go And Stays Go" is vastly more efficient for them than standard countermagic.
Dwarf books on Waaagh magic. It's greenskin secrets instead of Rune secrets so it's fair game.
Technically they perceive magic by mastering the protection of Valaya they received shortly after birth to the extent that it becomes one of their senses but that's very much not for non-Dawongr consumption.
Sort of like feeling their shields rattling huh?
I don't see the point in spending AP on that last spell. What benefit do we get from learning it that is worth expending limited AP on?
Illusion can quite literally to that too, better, you can look like Mathilde with a sword, you can look like Mathilde with a book, you can look like Magnus the Pious wielding Ghral Maraz
Cloak Activity is of a lower complexity and therefor easier to cast.
Which includes less chance of a miscast during stressful situations.
Fair, that would be among the 1% of situations where it would be worth noting, though it is worth nothing that if you are trying to mislead someone with clock activity you are probably the one with the initiative and thus not stressed.
Uh, Illusion is massively more difficult to use in battle than its complexity suggests. It requires ongoing attention to actively modify what it shows, and you need what it is trying to show in detail. It doesn't inherently obscure your activity, you need to stack Invisibility for that.
Cloak Activity on the other hand straight out replaces your action with another action you could be doing, and is probably required to really max out our personal "what the fuck is that" sword style by adding Cloaked diversions.
The Temple is a trickier matter. One of the first decisions you made was not to engage in player-versus-house games to prevent resentment from the patrons and adversarial thinking from the staff. The Temple will fund itself by taking a rake from the card games, a commission on the bookmaking, and the sale of beer, ale, wine and liquors to the clientele. Hiring from amongst those Undumgi who have taken wounds that won't allow them to patrol any more gets you the bar staff, but for an affinity for cards, an ability to spot cheats, and to honour the Gambler, you need to recruit from further afield.
Probably could make a big buck on pies and pastries too.
A lot of people stress eat, and if you make salty pies they'd buy more beer too.
One quite convincing card sharp got quite a way into the interview with you having only barely set of a few minor suspicions, until he stopped mid-sentence, listened to the sliver of Ranald's attention that had just turned your way, then apologized and left.
...this guy is running the Deceiver "Perfect Bluff" blessing. Mathilde having only minor suspicions is itself suspicious!
Ranald: "Dude, seriously, don't try this. I got a good gig here."
And under the watchful eye of a newly brevetted Lieutenant Snuggles, the cat statue became the perch of choice for Karag Nar's small but growing feline population.
Snuggles started at the bottom like everyone else. Every promotion was earned. As, alas, was every demotion.
Snuggles got promoted for heroism in battle!
Maybe she nailed some snotling assassins.
But I thought cats were bad in dwarf fortress!
Cats were actually pretty good in dwarf fortress, the problem was that cats ate up a lot of FPS because unlike all the other animals you aren't allowed to butcher cats, because the cats will domesticate a dwarf who'd go nuts if you kill the cat so they became the dominant population rapidly.
If we do end up with this library thing, did some of ya'll come to the same conclusion, where we're essentially Ranald's apology to Morr and Verena?
Purging Sylvania, making a big library/future university, really all we need is a big ol thing symbolic of Shallya specifically and we're effectively Ranald's bouquet and chocolates for when he rings the proverbial doorbell.
I mean, Mathilde ships it, and is a huge fan of trashy romance novels. She'd probably be entirely on board with this plan.
Edit: Also note that we've got Warfare/Strategy/Tactics nailed down too with our most recent reclaiming of K8P, so we have a legendary feat to appease Shallya's sister Myrmidia too.
Its especially funny since we sorta just ended up doing this by accident, almost by...
...chance.
I ship it!
quick thing.
Insight on Skaven tactics and strategy, acquired from the Liber Mortis but justified by your current encounters (TIMELESS)
even tho this is a timeless action, maybe we should get it out of the way while we have the excuse and everyone thinks we are the bees knees.
or just sit on it forever, either or works for me.
We're going to have a glut of fresh papers as it is, so the immediate priority is to finish the difficult and strategically important papers we got material for this turn.
Timeless papers is what Serenity chipping at it is for.