Voted best in category in the Users' Choice awards.
New year, new read. If funny how the choice was for sleeper agent, and there was a decent streak of avarice because of the loans, but her recent career looks more like
[ ] Vainglory: The role of advisor is prestigious, certainly, but hardly glorious - unless you go above and beyond the call of duty, and sometimes above and beyond what was asked of you, and sometimes even above and beyond sanity and rationality.
Bonuses to large, revolutionary, or otherwise impressive projects or achievements; maluses to more mundane assignments.
[ ] Inspiration: To you, this position is merely a stepping stone towards a pet project that consumes you.
One inspired super-project of dubious utility and questionable safety with bonuses to working towards it when given official permission; minor maluses to all other projects as you neglect them in favour of tinkering with your passion. Completing a super-project will give you peace for a few years until a new one occurs to you.

And I actually found a typo, which tells you how much this initial part is usually skipped.
Trickier than it sounds, to read and memorize a letter at a full gallop while watching out for threads from the woods
Presumably they're not solely concerned about spiders and or finding landscape string to steal.
 
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Even Mathilde, whose windsight is world-class, can only detect the presence of divine energy without discerning its function or the identity of the god behind it. If the Lady is, for instance, using her divine power to partition multiple Winds within the souls of her Damsels, that would be identifiable. But just as the Widow is transforming Winds from the leylines into something entirely different and unidentifiable to traditional theory, it could be the Lady has created some new magical substance that can simultaneously function as whichever Wind the caster desires, or actually turn back into Winds from the undifferentiated substance on command.

This is highly improbable for one more reason. Say you have the 'Lore of the Lady' which can produce effects that look like the standard spells of Ghyan, Ghur and Azyr, if that were the case you would expect any given Damsel to have a roughly equal chance to cast spells that look like they are from any of the winds, but that is not what happens. Only Prophetesses which are a rung above normal Damsels can cast Azyr. Now could of course be that all the higher level spells from the 'Lore of the Lady' just happen to look like the Wind of Heavens but as I said above highly improbable.
 
I think it's more Vainglory than Inspiration, honestly, but that might just be me. I could see us doing a bunch of cool yet unrelated stuff in the future, not just one single big Project. Particularly given how involved the entire thing has been, how many options we've had.
 
I wonder if we could use our position as an advisor as a loophole.
"Me? Break my vow of poverty by amassing wealth? Nonsense! I have hardly a pfenning to call my own! I am merely diverting a portion of the state's income to the advisory council's personal fund. Y'know. For business expenses."

"I take my vow of poverty very seriously. But the count simply insists on giving me such a high salary, that I am forced to spend my income as soon as I get it, lest I risk breaking the vow. I am merely spending my income on things that stimulate the local economy."

"Yes, to a simpleton like you it may look like I spent 6000 pfennings on hookers and blow. But if you knew the full story you'd know that I was merely donating to charity! Those poor girls were so destitute that they had to work without any clothes on!"
Shootout to this guy for having a better read on the Vow than many later on.

And it's hilarious how the vow has been a topic since the very start. That makes it the single longest running topic of the thread.

It's also interesting how the tone of the WoBs hasn't changed. Does the following quote come from page 5, 500, 5000 or 15000? I couldn't tell you if I didn't know already because I just quoted it.
'direct and practical use to their cause' can be a very useful catchall, especially when one's cause is as secretive and all-encompassing as spymaster for an entire province. While the Grey Order will come down like a ton of bricks on any known breaches of the rules, as long as you're not flamboyant about it, your isolation (no other Grey Wizards in Stirland, most of the time) and your position will make it possible to get away with a lot, if you so desire.
Because the format certainly has shifted several times.

I think it's more Vainglory than Inspiration, honestly, but that might just be me. I could see us doing a bunch of cool yet unrelated stuff in the future, not just one single big Project. Particularly given how involved the entire thing has been, how many options we've had.
Internally it's way more Vainglory, though not as much as the thread jokes. But from the people watching her, Inspiration would seem to fit.
 
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This is highly improbable for one more reason. Say you have the 'Lore of the Lady' which can produce effects that look like the standard spells of Ghyan, Ghur and Azyr, if that were the case you would expect any given Damsel to have a roughly equal chance to cast spells that look like they are from any of the winds, but that is not what happens. Only Prophetesses which are a rung above normal Damsels can cast Azyr. Now could of course be that all the higher level spells from the 'Lore of the Lady' just happen to look like the Wind of Heavens but as I said above highly improbable.
Eh, Damsels are probably the most... hidebound of the human spellcasters, so it wouldn't surprise me if the spells taught to them are more bound up in religious hierarchy than anything to do with actual capability. In particular, Azyr is the Wind most suited to divination, so there's a cynical argument that the Lady would only allow such abilities to those Damsels who've drunk the Kool-Aid enough that anything they discover through their new abilities won't have them questioning the motives of the one they serve.
 
Eh, Damsels are probably the most... hidebound of the human spellcasters, so it wouldn't surprise me if the spells taught to them are more bound up in religious hierarchy than anything to do with actual capability. In particular, Azyr is the Wind most suited to divination, so there's a cynical argument that the Lady would only allow such abilities to those Damsels who've drunk the Kool-Aid enough that anything they discover through their new abilities won't have them questioning the motives of the one they serve.

This is not impossible, but I feel it is positing malice and incompetence to a similar level as 'Teclis did not teach the Colleges High Magic because he knew it would overshadow the elves', which is a real IC conspiracy held by precisely the kind of Tzeench bait one would expect. Like OK, lets imagine for a moment that the Lady is Lileath or Larendelle and some Damsel finds out. So what? Mathilde didn't think that much of the possibility of Ranald being Loec, it was just kind of neat. For this theory to be the correct the Lady would have to be not just malicious but quite bad at indoctrination given that she is working with actual children by a system which has presumably been in place for millenia, so again like the Teclis thing above only more so since she is an actual goddess.
 
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Eh, Damsels are probably the most... hidebound of the human spellcasters, so it wouldn't surprise me if the spells taught to them are more bound up in religious hierarchy than anything to do with actual capability. In particular, Azyr is the Wind most suited to divination, so there's a cynical argument that the Lady would only allow such abilities to those Damsels who've drunk the Kool-Aid enough that anything they discover through their new abilities won't have them questioning the motives of the one they serve.
Calling the Damsels the most hidebound of human spellcasters is an odd choice. Damsels are notorious for flaunting the social mores of Bretonnia, practically going naked by displaying their hair!

It is far simpler to assume that the Damsels simply have their soul molded by the Fay Enchantress or the Lady herself to execute Her will. The 6e Army Book describes the Damsels as blessed in spirit. The Grail Knights seem to be modified in some fashion. The Lady of the Lake was around during the Golden Age. It seems a lot more likely that she would base her magical tradition off of the elves by creating casters who can do something similar, than her doing constant intervention for everything. (Edit: I mean, she is stated to protect the Damsels from magical attacks, so the precedent is there at least. But still.)

And the allegation of conspiracy is odd. It seems a lot simpler to assume that Azyr being locked to Prophetesses is a matter of skill. Though Damsels can use it in Total War: Warhammer.
 
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Also, Greenskins may sometimes be cunning but they're not exactly subtle. Any sufficiently large amounts of Waaagh are probably less noticeable than the Greenskin forces that accompany them. As such, Waaagh-scopes are not likely to take off like Seviroscopes might one day.
The state of the art in the fast-moving field of WAAAGH!-imetry:

"Hmmm, I'm picking up traces of orky energies on my sensors."

"Oh, is ya? How about ya pick up traces of my fist wif ya gob, ya git?"

[WHOMP]
 
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New year, new read. If funny how the choice was for sleeper agent, and there was a decent streak of avarice because of the loans, but her recent career looks more like



And I actually found a typo, which tells you how much this initial part is usually skipped.

Presumably they're not solely concerned about spiders and or finding landscape string to steal.
It is fascinating, but it is worth pointing out that Mathilde came about her drive to succeed beyond rational measure from the traumatic yet formative years in service to Stirland.

She was thrust into an entire province in not just crisis, but secretly in shambles. She had to scramble to get the province back on stable footing (even without taking Sylvania into account). She had explicit and blatant reason after reason thrown into her face as to why "good enough" just doesn't cut it in the face of the Empire's foes. She couldn't just do a decent job, even if being thrown into the position she was not at all prepared for would warrant a merely decent performance. The province's finances and legitimacy depended on her outright finding the feudal contracts and tax agreements, and for that she had to succeed fully, and quickly.

The castle wasn't secure against an enemy with a history of infiltration. So she had to lead and perform that job by herself, under her own initiative. She almost got clawed in the face when she stumbled upon the reality that the castle was infiltrated by enemy agents, and had to scramble to try and uncover the breadth and depth of that threat as quickly as possible.

Stirland's poor economy was being strangled by a major business cartel. She was just one woman, and she had to deal with the entire thing decisively. She devised a strategy using all of her assets and abilities and played to her strengths to destroy her foe completely in one fell swoop.

The undead were building up towards a war, and Stirland was hardly a bastion of strength. But when opportunity came knocking in the form of a dragon mercenary, she had to make the most of it. She brushed up on a plethora of spells to make herself more personally potent and capable as an agent of her Elector Count.

In the campaign against Sylvania, the war was brutal, its lessons harsh. Victory was hard-won and mistakes were often punished severely. It wasn't just failure, it was lives on the line. And when bad luck struck repeatedly at Drakenhof, she took it upon herself to take up the Runefang and see her dead leader's campaign to its completion, because she refused to accept leaving the job unfinished.

In the Karak Eight Peaks expedition, Mathilde's performance was stellar, but clearly driven by a desire to avoid a repeat of the failures and tragedies of Sylvania. Every trap she discovered during infiltration and sabotaged was many lives saved and potentially the difference between victory and defeat. She took great personal risks repeatedly because the stakes were high and she might make the difference for entire armies (and she did).

Mathilde's development as a character was around people determined to try and succeed against the (very long) odds to better the world for a lot of people, when failure would mean potentially devastating results for those same people. They would change the world for the better against the odds or die trying. It was true in Stirland and true at Karak Eight Peaks, and Mathilde is not the type to balk at such attitudes from her comrades. Mathilde hates failing, and that hatred was born of the trauma from failures in her career and living with the high stakes often featured in her endeavors, where she knows that failure could be (or would be) catastrophic for lots of people.

But she's also a Ranaldian. She has a hard time resisting golden opportunities presenting themselves, even if capitalizing on them is quite risky and difficult. For her, a powerful wizard, the kinds of golden opportunities at her level are big opportunities indeed, with commensurate difficulty and risks. And combined with her nature as a Grey Wizard, where she is good with aligning her interests with her duties, and it translates into being a massive overachiever who gambles for very meaningful stakes in a very calculated manner.
 
...Missed some discussion about leyline-only waystones, I see.

Availability of labor is one of the big reasons to want a leyline-only design - high magic practitioners are not in high supply, and finding ways to increase that supply will cost money - either directly via salary, or indirectly via handling logistics or freeing them from the jobs they would otherwise be performing.

Price of components directly is another. Leyline-only transmission is trivial, dual transmission is hard.

Then there's the non-cost reason is that the college fascis turns off automatically if cut off from the network, while our current model in that same situation has no fallback and will turn into a dhar machine if it's not on a river it can swap to. Denying potential resources to the dark powers is a pretty big upside, and it continues the theme of us designing waystones with how they handle being in a damaged network segment as a way of one-upping the golden age.


But I mean, hey, if starting buildout with what we've got on land somewhere is what it takes to put them somewhere brettonia will see it over elfcation, I can dig it. It's too soon for our father turn, but I want the "max good deal" bottlenecks dealt with.

That say, @Boney was willing to allow that, having made a stone already, it was acceptable to design a component and then have it available for a waystone design vote later that same turn. If we're lucky, maybe he'll also allow designing a leyline only stone and then having it available for a deployment action later that turn.

Probably wouldn't allow doing all three in one turn though, lol.
 
Then there's the non-cost reason is that the college fascis turns off automatically if cut off from the network, while our current model in that same situation has no fallback and will turn into a dhar machine if it's not on a river it can swap to. Denying potential resources to the dark powers is a pretty big upside, and it continues the theme of us designing waystones with how they handle being in a damaged network segment as a way of one-upping the golden age.
Doesn't the college fascis also turn off automatically just when there's an overabundance of the winds in general, aka exactly when you most want the waystone to be running?
 
Doesn't the college fascis also turn off automatically just when there's an overabundance of the winds in general, aka exactly when you most want the waystone to be running?
When the Fascis is running it absorbs a single Wind at a time because the repulsive effect of the Wind being absorbed by one enchantment physically distorts the internal mechanisms of the other seven enchantments to the point of non-functionality. It should also maintain a high enough local Wind level that it repels other ambient Winds while one enchantment is running and prevent those Winds from rendering the eighth enchantment non-functional and stop it from doing its job, at least it runs out of Wind to absorb and the other seven enchantments reactivate and whichever one gathers a sufficient concentration of their Wind to deactivate the others first wins the race and the Fascis starts gathering exclusively that type of Wind until that Wind runs out and the cycle repeats. I don't recall reading anything about high local magic levels disabling the Fascis in the updates or Boney's clarifications about it. The Runic inductor has an issue in high magic environments in that it doesn't have an innate mechanism to stop the Winds from mixing other than their standard repulsion so in high magic environments such as in Storm of Magic that repulsion might be overcome and Dhar will be produced within the Inductor but even then it'll still function, it'll just send more Dhar and less Winds downstream than other capstone designs under those conditions. The only thing I can think of that can render an aspect of the Fascis completely broken is if it's cut off from the Vortex in which case it hash no mechanism to absorb Dhar but some people consider that a potentially a good thing for preventing a terminal Waystone in a cut off Waystone chain from becoming overloaded by Dhar.
 
Doesn't the college fascis also turn off automatically just when there's an overabundance of the winds in general, aka exactly when you most want the waystone to be running?
I didn't recall that, and had to go back and do some searching. This is what I found - I've added bold for the pertinent stuff.
Several weeks later you reconvene and piled upon the table are several proofs of concept. Your own is a thin rod of iron flanked by two wooden rods holding identical enchantments in two different Winds. The form of the enchantments is a very simple mechanism to attract the Wind in question - Ulgu for one, Hysh for the other - into it, and it's been deliberately stretched out throughout the length of the rod without anything being done to reinforce or stabilize it. The attractive presence of Dhar or the repulsive presence of other Winds will, in sufficient quantities, press against the energies that make up the enchantment until they're distorted enough that the enchantment no longer functions. The iron rod is a stand-in - for a new Waystone that is attached to the existing Network this will be replaced with a material able to transmit the attractive force that the Great Vortex exerts on Dhar. You theorize that copper would work, but you currently have no way to test this. If all else fails, then smelting the Waystone Gold you currently have into wire and embedding it in some other metal to stabilize it would work, but you'd much prefer a method that didn't require either using up a finite and irreplaceable source of materials or cannibalizing the existing Waystones to build new ones.

You could make an enchantment that does the job of attracting Dhar itself instead of having to rely on the existing Network, but it would itself need to be made out of Dhar. If there was no other way you might consider seeking dispensation, and if there was no other way the Colleges might consider granting it, but it would be much better if you did find some other way.

"The enchantments themselves are simple," you say as you display the Collegiate prototype, "but needing eight separate enchantments is a bigger ask than I'd like, and it would depend on being plugged into the Waystone network to supply the attractant force for Dhar."
So - it's not clear if Mathilde is talking about a core flaw of the design, or merely a shortcoming of the prototype and why a different conductive material is needed. Later during the waystone design action, it's no longer mentioned at all:
The first is the Collegiate Fascis, your own invention, which involves eight rods bearing simple enchantments around a conductive core. While this has minimal material costs and could be replicated by just about any Wind-based enchanter, eight separate enchantments is a substantial amount of effort, and it was built under the assumption of a connection to the Waystone Network and will not function without it.
So I'm inclined to think it's an issue with the prototype itself. But, we could always check?

@Boney , is the issue Mathilde describes in the first quote about too much magic causing the Collegiate Fascis to stop working an issue that would apply to a finished waystone? Or was that just an issue with the prototype that we can reasonably expect to be ironed out?
 
That say, @Boney was willing to allow that, having made a stone already, it was acceptable to design a component and then have it available for a waystone design vote later that same turn. If we're lucky, maybe he'll also allow designing a leyline only stone and then having it available for a deployment action later that turn.
Regarding this issue, Boney has said that it's potentially possible to design a Waystone with only a single changed part and roll it out on the same turn, but if we did, we'd be at the risk of there being inefficiencies and flaws in the design that a greater amount of time designing it would see fixed, like how we had to make some adjustments to the design we have when some of the parts didn't fit together correctly.
 
The Stone Flower only requires a sliver of ability with high magic,
I don't think that's a thing? Or, not that there aren't people who are barely starting at High Magic, just that said person is a Journeyman eight times over in Human terms.
Can you explain why Boney would do that?
My explanation/guess would be because Boney thought it was obvious. Because that's what I thought. Before you proposed an alternative, the idea that it wasn't separate didn't even come to mind.
 
Regarding this issue, Boney has said that it's potentially possible to design a Waystone with only a single changed part and roll it out on the same turn, but if we did, we'd be at the risk of there being inefficiencies and flaws in the design that a greater amount of time designing it would see fixed, like how we had to make some adjustments to the design we have when some of the parts didn't fit together correctly.
Do you have a quote? I did a fairly exhaustive back and forth on designing a new part and putting it into a new design same turn (it would merely be available during the design vote, and we could choose to use the new part or not), but I don't recall him talking about designing a waystone and deploying it same turn and I'm not sure how I'd find it at the moment. :oops:
 
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WFRP 4e: The Imperial Zoo page 90, Shard Dragon
There is a convoluted argument between the Loremasters of the Dwarfs as to the true nature of Shard Dragons. Despite their name, one faction holds that they are not truly Dragons, but wyrms or great serpents of the sea, somehow caught far from the ocean and mutated by the shadow energies of the depths. Another says they are Dragons, but have indeed been twisted by their environment into something strange.
Case closed, Ulgu dragons are shard dragons, at least in canon.
 
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Do you have a quote? I did a fairly exhaustive back and forth on designing a new part and putting it into a new design same turn (it would merely be available during the design vote, and we could choose to use the new part or not), but I don't recall him talking about designing a waystone and deploying it same turn and I'm not sure how I'd find it at the moment. :oops:
Here's you go.
Since it's just one component that would be up in the air and everything else would be proven to work, I think so. This does run the risk of making a component that is less than what you hoped and having to roll with it anyway.
 
Oh, that. Yeah, that wasn't talking about construction + deployment same turn, that was the convo about part design -> new waystone design using the new part same turn.

He didn't meant that the waystone design itself would be worse, just that the part might not be good enough for us to want using, in which case we'd probably just vote to not use it.
It would take quite some time and effort to fully describe how leery I am about opening the door to conditionals in plans.

That said, the plan could just be [*] waystone: capstone (details), [*] design a new waystone, and then the components of the new Waystone would be decided in a subvote that would happen after the capstone shakes out.
Which is to say, it's less about rushing and more that rolls are rolls and we should beware penciling in a waystone design action on the assumption that the new part we make earlier in the turn will be hot shit, because it might not be.
 
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Oh, that. Yeah, that wasn't talking about construction + deployment same turn, that was the convo about part design -> new waystone design using the new part same turn.

He didn't meant that the waystone design itself would be worse, just that the part might not be good enough for us to want using, in which case we'd probably just vote to not use it.
Hmm...well, while I do understand the desire to get as many waystones out and active as possible, I do think that we can afford to be patient on this. Even with the knowledge that there's some sort of Everchosen tournament going on, we have no idea when that's going to conclude or how long it would take Chaos to mount an actual major attack once it has its Everchosen. Let's not forget that ultimately we're just designing the Waystones and will only be personally rolling out a few of them. Making any major progress is going to be a long-term effort, and I think that taking the time to ensure all the parts and designs are working properly will produce better results than trying to rush things.
 
Hmm...well, while I do understand the desire to get as many waystones out and active as possible, I do think that we can afford to be patient on this. Even with the knowledge that there's some sort of Everchosen tournament going on, we have no idea when that's going to conclude or how long it would take Chaos to mount an actual major attack once it has its Everchosen. Let's not forget that ultimately we're just designing the Waystones and will only be personally rolling out a few of them. Making any major progress is going to be a long-term effort, and I think that taking the time to ensure all the parts and designs are working properly will produce better results than trying to rush things.
If boney says that designing and deploying a leyline only stone same turn will cause issues, then clearly that's a concern we'll have to abide by. But, that's why I'm asking him if it's feasible. We don't have to guess.

That said I don't expect we'll be trying to make a new capstone design for it if we do next turn - I want to go on elfcation, and any waystone work will be competing with elfcation prep work like finishing Scouting, or buying intel from the druchii diplomats, or getting those druchii lessons from the college. Two actions to get a land-specialized waystone design up and running where brettonia can see is already pushing things, and I'm very prepared to accept just deploying the existing design to laurelorn if that's what it takes to be ready for father turn after next.
 
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I don't think that's a thing? Or, not that there aren't people who are barely starting at High Magic, just that said person is a Journeyman eight times over in Human terms.

My explanation/guess would be because Boney thought it was obvious. Because that's what I thought. Before you proposed an alternative, the idea that it wasn't separate didn't even come to mind.
That is how Hatalath described it, requiring "a sliver of ability with High Magic."

Are you still proposing that?

The enchantment is extremely simple, though it does require at least a sliver of ability with High Magic." Which in practice means that they would need to be made by Laurelorn.
 
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