Of the forty or so Wizards attending the first lecture on Waystones, only five are above the rank of Apprentice: yourself, a Bright Magister who won't stop drumming their fingers on their desk, and three Journeymen who must be preparing for their final examinations. Of the Apprentices, Jades and Ambers are the most common, followed by the Amethysts, and only a single Celestial is present. Up at the board, the Gold Perpetual delivering the lecture begins by writing in letters taking up the entire chalkboard: DON'T.
"If there is any option available to you that does not involve messing with a Waystone," she intones in a Talabeclander accent, "take that option, for the good of yourself and everyone in the area."
The lectures you attend over the coming weeks hammer that point repeatedly, and involve a great many accounts of times this advice was not taken, and the terrible fates that befell everyone unfortunate enough to be in the general area. They also grudgingly give instructions on how to recognize when leaving the Waystone be is not an option, and how to resolve them using rote phrases of Anoqeyån. How to resolve a blockage between two Waystones, how to reconnect a Waystone that has been severed from the Leyline, how to vent an over-accumulation of energies in a Henge. All well and good, and suitable information for Apprentices who will soon be unleashed upon the world and told not to mess with the big magic rocks, but your need is greater and you're unable to get past the deliberate obfuscation built into the lecture. After being rebuffed at office hours, you have a quiet word to Algard, who apparently has already received a note warning him you might be Up To Something on the subject; he pens a reply that says that you are Up To Something with approval from the highest levels, and all assistance is to be rendered. After that, you receive a slightly less frosty reception from the Perpetual Professor, though she does increase how graphic the tales are of times things all went wrong.
[Learning about Waystones: Learning, Breakpoints 50/80: 10+27+10(Windsage)+4(Library: Waystones)=51.]
[Office Hours: 73+27+4(Library: Waystones)=104.]
[Magical Skill added: Waystones and Henges.]
Between the now more helpful Office Hours and a set of one-woman field trips to the Henge of the Jade College and the Waystones of the Amber Hills, you manage to grasp the very basics of what Waystones are. The world is criss-crossed with natural channels along which magic flows, and the Waystones act as embankments to contain and deepen those channels. Where multiple Leylines meet, Henges are built to direct the magic towards its ultimate destination - supposedly, but perhaps not necessarily, the Great Vortex of Ulthuan. With your higher clearance, you're also told in private the incantations for tapping into a portion of the power flowing through Waystones, which comes with even more dire warnings as to how terribly that can go wrong. Also passed along is the amount of raw explosive power necessary to destroy a Waystone or Henge, which has been unfortunately necessary from time to time when a blockage has curdled into Dhar somewhere the Empire is unable to hold for long enough to restore the proper flow. Better a one-time Dhar explosion than a permanent and self-restoring font of Dark Magic for the many enemies of the Empire.