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I bet there's a fair amount of caravan guards spending their pay on getting back from Cathay to grab an upgrade from him or splurging on their way out in hopes it'll help get them through the Dark Lands. They wouldn't have the connections to get runecraft, but cheap enchanted swords from a guy that doesn't care enough to charge what it's worth? That might be worth the investment.

That or some EIC flunky loiters outside his forge to buy a piece whenever he finishes.
 
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I bet there's a fair amount of caravan guards spending their pay on getting back from Cathay to grab an upgrade from him or splurging on their way out in hopes it'll help get them through the Dark Lands. They wouldn't have the connections to get runecraft, but cheap enchanted swords from a guy that doesn't care enough to charge what it's worth? That might be worth the investment.

That or some EIC flunky loiters outside his forge to buy a piece whenever he finishes.
Not enchanted though- or at least, not enchanted by Max, and he wouldn't have organized them to be enchanted either (given his lack of care for what happens to blades after he's finished with them).
 
The Sorcerer's Islands are off the west coast of Araby, wrong side of the continent to wash up anywhere near Khemri. It's not technically impossible, but it's enough of a stretch you'd have to blame the sea gods for carrying them that far before getting to whatever actually sank them.

I mean, at the time Nehekara would have included that part of Araby. IIRC Khemri isn't even on the coast, so the shipwrecked Druchii landed somewhere under Khemri's authority, which would have been that entire coastline at the time.
 
I mean, at the time Nehekara would have included that part of Araby. IIRC Khemri isn't even on the coast, so the shipwrecked Druchii landed somewhere under Khemri's authority, which would have been that entire coastline at the time.
After Settra's death, Nehekhara was never united under one king until Alcadizaar. Nagash's father was king of solely the city-state of Khemri. Other cities had their own Priest-Kings, who Nagash started invading after usurping his brother. There's very little info on Araby at the time (or in general), but there were apparently still native tribes ruling it in Settra's name.
 
As hinted previously, eight hours shy of the thread's anniversary and rather apropos to the topic at hand, I have started a second quest, It Belongs to a Museum, wherein the thread will create and manage a museum in the Warhammer setting and try not to piss off too many mummies in the process. The intention is to provide a more structured outlet to the impulse that has me writing thousands of words on very niche topics in history or Warhammer or the nexus of the two, for the times when I feel up to expounding but not up to spinning the many plates that Divided Loyalties has developed over the years. I invite anybody interested to join me over there as we begin the character creation process.
 
I will admit that seeing the notification in my alerts had me worried for a second that Mathilde had slipped while doing the orb reveal and ended up dropping one on her head, causing her untimely death.
 
As hinted previously, eight hours shy of the thread's anniversary and rather apropos to the topic at hand, I have started a second quest, It Belongs to a Museum, wherein the thread will create and manage a museum in the Warhammer setting and try not to piss off too many mummies in the process. The intention is to provide a more structured outlet to the impulse that has me writing thousands of words on very niche topics in history or Warhammer or the nexus of the two, for the times when I feel up to expounding but not up to spinning the many plates that Divided Loyalties has developed over the years. I invite anybody interested to join me over there as we begin the character creation process.

Is there a horror emote? I feel the need for a horror emote. Those wierd side streams of info are one of the highlights of this quest.
 
A necessary question: To what extent would this new quest be cross-compatible with this one? Not in terms of events, obviously, but in terms of worldbuilding? Would we be able to assume that worldbuilding revealed in this new quest would be applicable to this one and/or vice-versa?

That is, do you expect Boneyhammer to be generally self-consistent?

I'm sorry for asking, but I figured someone ought to do it.
 
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A necessary question: To what extent would this new quest be cross-compatible with this one? Not in terms of events, obviously, but in terms of worldbuilding? Would we be able to assume that worldbuilding revealed in this new quest would be applicable to this one and vice-versa?

Pretty much all the DL lore is the result of me collecting all the disparate parts of canon I can find and figuring out the way to put them together that makes the most sense. Even the space dragon stuff is a result of me trying to make sense of a system where Sun Dragon < Moon Dragon < Star Dragon. So I can't really foresee a scenario where something wouldn't be cross-compatible, except for things like Count Noctilis getting butterflied in the DL timeline.
 

Was he already at the manifesto writing stage? My understanding was that he was at the pathway scouting, gun closet key location noting and angry doodling stage at most. I.e. ready, but not the least bit committed.
Are we both saying that he was at the point of no return and then stopped before taking that last step?
In that case same difference, you're just assuming that point is at a different point than I am.
 
Are we both saying that he was at the point of no return and then stopped before taking that last step?
In that case same difference, you're just assuming that point is at a different point than I am.

One of the great tragedies of the setting is that most people do not understand what the point of no return is. The first daemon called? Well no, that can happen on accident and while contact with your soul isn't going to do good things to it a few points of corruption won't make you lose all sense of who you were before. The first mutation? Again no, many mutants only live outside human society because they have been forced into it, not out of some compulsion to go and serve Chaos. The only hard and fast lines are spawn-hood and daemon-hood and you have to be pretty far long on the path to one or the other before you're so twisted by chaos influence that the path back is metaphysically untenable. Most of the stumbling blocks are like Ergrim was considering psychological. Thing is even he, who has stumbled and skimmed a metaphorical knee will not think 'Hey, maybe that guy who grew horns is still mostly fine'. He will think he stopped right before the edge when in fact the edge is a long way off, he just stepped off the slope.
 
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One of the great tragedies of the setting is that most people do not understand what the point of no return is. The first daemon called? Well no, that can happen on accident and while contact with your soul isn't going to do good things to it a few points of corruption won't make you lose all sense of who you were before. The first mutation? Again no, many mutants only live outside human society because they have been forced into it, not out of some compulsion to go and serve Chaos. The only hard and fast lines are spawn-hood and daemon-hood and you have to be pretty far long on the path to one or the other before you're so twisted by chaos influence that the path back is metaphysically untenable. Most of the stumbling blocks are like Ergrim was considering psychological. Thing is even he, who has stumbled and skimmed a metaphorical knee will not think 'Hey, maybe that guy who grew horns is still mostly fine'. He will think he stopped right before the edge when in fact the edge is a long way off, he just stepped off the slope.
Erm sorry, incase it wasn't clear, I gave that response because I wasn't interested in arguing what the point of no return was.
Its always going to be contextual based on what the subject is willing to go through to come back and dependent on the society being willing to allow it.
 
Erm sorry, incase it wasn't clear, I gave that response because I wasn't interested in arguing what the point of no return was.
Its always going to be contextual based on what the subject is willing to go through to come back and dependent on the society being willing to allow it.

Oh, I see, I had assumed 'the last step' meant you thought he was right on the edge and any further action would have pushed him over.
 
Oh, I see, I had assumed 'the last step' meant you thought he was right on the edge and any further action would have pushed him over.
I mean... I don't particularly see any difference between "He could come back from this, but won't." and "He can't come back from this."
So whether its a slippery slope or a sharp cliff, either way, we're not talking philosophy we're talking about fictional characters and we know the results if Mathilde never reached out.
 
I mean... I don't particularly see any difference between "He could come back from this, but won't." and "He can't come back from this."
So whether its a slippery slope or a sharp cliff, either way, we're not talking philosophy we're talking about fictional characters and we know the results if Mathilde never reached out.

I think there is a difference because as unlikely as it might be I think someone as clever and as used to self-reflection as Horstman has proven to be might have overcome the cultural expectations of 'damnation' and walked back on his own.
 
There's probably also an element of competing Dwarven and Elven influence, with the Empire's longstanding relationship with the KA leaving them generally pro facial hair
That explains ther moustache obsession. You want impressive facial hair, but you just can't outbeard a dwarf.
The first mutation? Again no, many mutants only live outside human society because they have been forced into it, not out of some compulsion to go and serve Chaos
That depends on the writer, mind. Or perhaps on the exact type of the mutation.
 
That explains ther moustache obsession. You want impressive facial hair, but you just can't outbeard a dwarf.

That depends on the writer, mind. Or perhaps on the exact type of the mutation.

I can't think of any single mutation that would compel you to serve chaos. There is one that replaces your brain with a hunk of warpstone, but that's just death and turning the body into a living zombie of sorts, no will as opposed to compromised will.
 
I can't think of any single mutation that would compel you to serve chaos. There is one that replaces your brain with a hunk of warpstone, but that's just death and turning the body into a living zombie of sorts, no will as opposed to compromised will.
There is the one that just flat-out makes you explode into a Chaos Spawn on the spot. One could also argue about whether the one that causes Insanity Point gain would count, since it explicitly warps your mind in permanent ways that will in all likelihood leave you with either severely impaired judgement, delusional obsessions or simply incapable of pro-social behaviour. All of which are rather classic lures for Chaos to latch on to.
 
There is the one that just flat-out makes you explode into a Chaos Spawn on the spot. One could also argue about whether the one that causes Insanity Point gain would count, since it explicitly warps your mind in permanent ways that will in all likelihood leave you with either severely impaired judgement, delusional obsessions or simply incapable of pro-social behaviour. All of which are rather classic lures for Chaos to latch on to.

While insanity points to warp the mind they do not make you lose control of your character, not until you have a lot of them.
 
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