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While insanity points to warp the mind they do not make you lose control of your character, not until you have a lot of them.
Neither does moving along the Chaos Warrior career track up until you actually reach Daemon Princehood, but the flavour text does explicitly say your character's likely forgotten just about everything about their past, including why they actually tried to catch the falling knife of service to Chaos in the first place, by the time you're becoming a full-blown Champion of Chaos.

There are exceptions to this like Mortkin, but Mortkin is explicitly unique for saying 'I got what I came for, I'm done with this'.
 
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After Settra's death, Nehekhara was never united under one king until Alcadizaar. Nagash's father was king of solely the city-state of Khemri. Other cities had their own Priest-Kings, who Nagash started invading after usurping his brother. There's very little info on Araby at the time (or in general), but there were apparently still native tribes ruling it in Settra's name.
Nagash's father Khetep, founder of the 3rd Dynasty, explicitly had dominion over all of Nehekhara.

6th edition Tomb Kings, page 5 sidebar:

So it is said of Khetep: He was the regent of Queen Rasut's infant son, and he took the throne upon his death. He caused to be built the Great Pyramid which is in the Necropolis of Khemri. One million slaves labored for twenty five years upon the orders of the king. All kings fell upon their knees before Khetep in his time. The land of Nehekhara prospered as never before.
 
IIrc, there's some ways to get rid of insanity points too? Bear piss and such?
What you're thinking of is the Hag Witch spell that gets rid of mutations (well, moreso locks them away; if the spell's target gets another mutation later on, the original comes back too).

The only ways that can get rid of Insanity Points reliably are a Chamon spell and a miracle of Shallya, neither of which are easy to perform even for a full Magister/Anointed Priest.

I suppose there is also trusting yourself to the mundane cures of the few physicians who are actually bothering to look into mental illnesses, but that's gambling first on whether you can afford anyone other than a quack and then on how far along the experimental stage their 'miracle cure sure to enshrine their name for all of history' actually is by the time you're quaffing it, and how much of it is literally toxic to the body.
 
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Just wanted to take a moment and wish everyone in the thread and Boney especially a 'Happy Anniversary', as Divided Loyalties began 7 years ago at roughly this time.

(I have an alert for it on my phone)

We have a new Quest by Boney that stands as celebration of that event, and the next Social turn should be a very momentous one.
 
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What you're thinking of is the Hag Witch spell that gets rid of mutations (well, moreso locks them away; if the spell's target gets another mutation later on, the original comes back too).

The only ways that can get rid of Insanity Points reliably are a Chamon spell and a miracle of Shallya, neither of which are easy to perform even for a full Magister/Anointed Priest.

I suppose there is also trusting yourself to the mundane cures of the few physicians who are actually bothering to look into mental illnesses, but that's gambling first on whether you can afford anyone other than a quack and then on how far along the experimental stage their 'miracle cure sure to enshrine their name for all of history' actually is by the time you're quaffing it, and how much of it is literally toxic to the body.
If I remember correctly, Boney did not look fondly on spells that outright cure mental conditions, which is why certain spells like the Shyish spell that removes the grief over the loss of a loved one doesn't exist in the College's spellbook. I very much understand and agree with that viewpoint.

The thing about "insanity points" that I usually take issue with is that I'm pretty sure it's not clearly defined where these points lie on the spectrum of just natural mental illness that comes about from all the horrors of the setting, or if it's supernatural shit. If it's supernatural in nature, then I guess a Hysh spell could possibly deal with it, but that still doesn't deal with the effects of the shit you might have seen. Unless the memories are removed I suppose, which is still something the Grey College isn't keen on sharing with even its Lord Magisters (aside from the indelicate Mindhole).
 
Neither does moving along the Chaos Warrior career track up until you actually reach Daemon Princehood, but the flavour text does explicitly say your character's likely forgotten just about everything about their past, including why they actually tried to catch the falling knife of service to Chaos in the first place, by the time you're becoming a full-blown Champion of Chaos.

There are exceptions to this like Mortkin, but Mortkin is explicitly unique for saying 'I got what I came for, I'm done with this'.

Likely isn't the same thing as certainly, it's a process, the slippery slope gets more and more slippery the father you go, but it's not until 'character goes out of PC' hands that it's technically irreversible, certainly not at the first insanity point which is something you can fix with magic even.
 
Happy threadiversarry! I can't hope to articulate how much this story and my participation means to me, so just know that despite my lack of contribution as of late, I still check regularly to see for updates and I'm always happy to see an update. I would chat more, but I've lost the love for Warhammer Fantasty that inspired me to do so much. That being said, I have never lost my love for this quest, and I will probably see it through to the end, barring unforseen circumstances.
 
The thing about "insanity points" that I usually take issue with is that I'm pretty sure it's not clearly defined where these points lie on the spectrum of just natural mental illness that comes about from all the horrors of the setting, or if it's supernatural shit. If it's supernatural in nature, then I guess a Hysh spell could possibly deal with it, but that still doesn't deal with the effects of the shit you might have seen. Unless the memories are removed I suppose, which is still something the Grey College isn't keen on sharing with even its Lord Magisters (aside from the indelicate Mindhole).
At least in 2e, Insanity Points themselves aren't yet at the level of full-blown mental illness; they're an abstraction of the general trauma, stress and mental strain, whether from supernatural or mundane sources. It's when you accumulate enough of them (6 to be exact at the baseline, 8 if you've got the Strong-minded talent) that they can coalesce into a full-on disorder.

Though, the line between the mundane and supernatural mental trauma is kind of blurred, given that you can mechanically gain it from so much as simply seeing a dragon, manticore, gryphon and the like about to attack you.
 
Nagash's father Khetep, founder of the 3rd Dynasty, explicitly had dominion over all of Nehekhara.

6th edition Tomb Kings, page 5 sidebar:
That particular sidebar is an in-setting document where every king's description is preceded by "so it is said", and which goes on to call Settra the Imperishable "Wise ruler who causes the Gods to rejoice!" so it really shouldn't be used as a factual source by the wikis.
 
If I remember correctly, Boney did not look fondly on spells that outright cure mental conditions, which is why certain spells like the Shyish spell that removes the grief over the loss of a loved one doesn't exist in the College's spellbook. I very much understand and agree with that viewpoint.

The thing about "insanity points" that I usually take issue with is that I'm pretty sure it's not clearly defined where these points lie on the spectrum of just natural mental illness that comes about from all the horrors of the setting, or if it's supernatural shit. If it's supernatural in nature, then I guess a Hysh spell could possibly deal with it, but that still doesn't deal with the effects of the shit you might have seen. Unless the memories are removed I suppose, which is still something the Grey College isn't keen on sharing with even its Lord Magisters (aside from the indelicate Mindhole).

While I do agree with this policy in general, I do think that magically induced insanity should be magically curable, though. Of course, in some cases its hard to say where magically induced starts, but still...
 
That particular sidebar is an in-setting document where every king's description is preceded by "so it is said", and which goes on to call Settra the Imperishable "Wise ruler who causes the Gods to rejoice!" so it really shouldn't be used as a factual source by the wikis.

All official materials are presented as "in universe documents". If we removed stuff from the wiki because "it might not be factual", we'd have an empty wiki. At some point we have to take a leap of faith and assume the lore isn't lying to us.
 
All official materials are presented as "in universe documents". If we removed stuff from the wiki because "it might not be factual", we'd have an empty wiki. At some point we have to take a leap of faith and assume the lore isn't lying to us.
That's not true at all. There's a big difference between the body of the text speaking in an omniscient third-person on events that nobody in the setting actually knows (like Alcadizaar being set up to kill Nagash by the Skaven), versus the portions written in first-person and clearly delineated through layout design as documents from within the setting relaying fallible information ("The Tomb Kings whom we fear so greatly could soon be our only salvation")
 
Happy birthday to the quest ! Thanks for all the writing you do, Boney, and for all the peripheral work you do running the thread and discussing lore for weeks on end. It's been very fun and very interesting !
 
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