- Location
- Oklahoma
So it's been so long since it was originally discussed, what do Orbs of sorcery actually do within the context of the Quest (as opposed to game stats)?
My vague understanding is that they let you do more powerful magic, and the Colleges currently only have one of each? Are they basically giant batteries for a given Wind? Can they be run dry, or do we now suspect that they can run dry due to how they are created, which might not previously have been known due to them being used infrequently?
They're just big powerstones, basically.
But big powestones are very useful!
Particularly large Power Stones with a heap of sentimental value and a dash of the tired old 'we can't make these any more!' that GW can't stop themselves from throwing in everywhere. I'm of the opinion that there's nothing a Orb of Sorcery can do that a good handful of Power Stones can't.
Also the colleges have various magical doodads that are designed to be powered by orbs of sorcery.
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