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You're thinking of this:
It's difficult to overstate my appreciation for your willingness to do this and skill in this area. Thanks a ton.

And hey, what I was thinking of with the unnamed and unmemorable province sheltering wizards is right below it! :V
A whole lot of tragic hunting accidents seemed to happen to outsiders that were a little too interested in the Hochland College of None Of Your Damn Business in those days.
 
And if you just want to hand it off at the earliest opportunity, why conquer a province in the first place?

Because there is a huge difference between conquering province and running it? Because it would be very different arcs with different goals, progression, vibes and mechanics?

People could be more interested in militaristic conquest and less in province ruling. I know it's hard to imagine, but this two possible arcs aren't necessarily inseparable.

And we are talking about arcs that are unreal. Who knows how Boney would write such development.

And like, the thread hasn't given up either EIC or KAU, I don't see people giving up on a personally conquered province so easily.

It's because we don't need to do anything with them. KAU and EIC are pretty undemanding on our part. And even so some people already want to hand off EIC. It's a different situations.

What is more similar to our possible case is situation with Stirland. Where we already conquered huge territory and then hand it off to other person. Sure, it isn't perfect analogy, but it's better than with KAU and EIC.
 
[X] Armor of von Tarnus

[X] Plan Pickle Requests mk IV

[X] Dispensation to study methods of destroying or beneficially transforming Dhar

[X] Support in dispatching Battle Wizards to one major conflict of Mathilde's choice

[X] Plan Not Pickle Requests Variant with Apparitions

What I actually want is the Dhar dispensation or the rainbow throng (wizard pride!), but I'll vote for anything that looks like it might beat the flying ship. That's really not my thing. Ping me if another non-ship plan looks like it has a chance, and I'll vote for it.
 
Because there is a huge difference between conquering province and running it? Because it would be very different arcs with different goals, progression, vibes and mechanics?

People could be more interested in militaristic conquest and less in province ruling. I know it's hard to imagine, but this two possible arcs aren't necessarily inseparable.

And we are talking about arcs that are unreal. Who knows how Boney would write such development.



It's because we don't need to do anything with them. KAU and EIC are pretty undemanding on our part. And even so some people already want to hand off EIC. It's a different situations.

What is more similar to our possible case is situation with Stirland. Where we already conquered huge territory and then hand it off to other person. Sure, it isn't perfect analogy, but it's better than with KAU and EIC.
... I mean... We still will conquer the forest of shadows... Mostly because the 3 most dangerous places in it are at the same time nexuses we want reconquered. We just don't want to declare it a province and rule the damn thing.
 
Nobody in the project should really know that Aksel is actually a Hedgewise - we've been under the impression that even Elrisse probably thinks Aksel is a way for us to launder Grey College secrets. Hopefully Nordland just independently decided to expand in the direction of the Forest of Shadows, and then decided "well I don't really care about the Hedgewise because fuck it, at least they're not elves".
If it is something on the some degree of legalization end of things, it's possible the HEDGEWISE are the ones who contacted NORDLAND. They've been getting some magical knowledge out of things but fundamentally nothing that changes their position... showing up to meet with the elector count saying "the Hag and Ice witches can vouch for us, here's what we can offer you re:the forest of shadows" would be a reasonable way to steal a march on an "inevitable" degradation of relations after the waystone project winds down.
 
Regardless of whether it comes down to a vote or not, the argument we would likely be making is that the Cult of Haletha/Nordland Hedgewise are one of the best groups for protecting yourself from the Forest of Shadows, and that their knowledge and expertise will be crucial for helping take back the Forest of Shadows nexuses, which is in the interests of not just Ostland and Ostermark, but also Nordland itself.

I guess my take is that their issue to solve, not Mathilde's issue to solve.

Number of people who have asked Mathilde to intervene in this matter, including the Cult of Haletha/Nordland Hedgewise:
zero

They got their own friends in the colleges of magic. If someone wants to come to Mathilde and say, "Oh please help us out, here's our problem," then that's a vote to decide how we should respond. But until then I don't really think it's Mathilde's obligation to try and manage the relationship of these guys with the articles of magic. They got their own people with their own direct interest in the matter, and they should at least get the first crack at solving their own problems.
 
I am once again asking for support of the Mammoth Battle Altar Cavalry.

But also, why does Pickle Requests mk IV ask for a secret we already mostly know from the ambers, instead of a Mammoth? Missed opportunity.
 
Honestly, I don't know how big the cost difference is, @Boney would be the most reasonable to answer. But I think ten times is a lowest estimate, really. I'm pretty sure it's actually even higher.
And maintenance cost is definitely way way higher, because again it needs wizard crew instead of sailor crew.

This is one of those things where calculating that single integer would take hours of worldbuilding and research, but the ratio would be substantial.

I think the question is would it be feasible to get a claim to become Elector Countess of a new province without using this boon on it.

@Boney would this be something a great deed could also be used for to make a claim?

Not within the current borders. Without some seriously heavy influence behind you, you'd slot in under the existing Elector Count.

I wonder if there's an in-setting explanation for this. We know that time around the Coming of Chaos went all wibbly wobbly

Isn't this the result of 4e and The Old World writers having some c-suite twit put a gun to their head and screaming that Warhammer Fantasy needs a Horus Heresy? Never mind, misread that as the Great War Against Chaos.
 
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Ah so it seems that Elector Countess arc (most likely) wouldn't happen without the boon unless we somehow get another equivalent one. Rest in peace full circle CK2 dreams.
 
Isn't this the result of 4e and The Old World writers having some c-suite twit put a gun to their head and screaming that Warhammer Fantasy needs a Horus Heresy?
I think Derpmind was referring to the collapse of the Polar Gates, not the Great War Against Chaos.

(Also, I don't think the 4e writers have been involved in any of the puffing-up of the outcome of the GWAC?)
 
But also, why does Pickle Requests mk IV ask for a secret we already mostly know from the ambers, instead of a Mammoth? Missed opportunity.


EDIT: okay, because while the shitpost is funny it's not the complete story, here's a thing I've said on the subject in the past:
I'm personally on the interpretation that the stuff about Corvus the Crow Lord isn't just a complicated lie and the Ambers are applying similar principles as Apparition-binding to bind nature spirits instead, which accounts for the dramatically decreased danger of the spell. We know that the principles can be applied to bind multiple kinds of spirit to your soul, so it's plausible that they're actually telling the truth and made a deal with some kind of spirit-bird-flock.
And I think it would be neat to dig into that. Jades are definitely just doing straightforward Apparition shit, though.
 
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I'm personally on the interpretation that the stuff about Corvus the Crow Lord isn't just a complicated lie and the Ambers are applying similar principles as Apparition-binding to bind nature spirits instead, which accounts for the dramatically decreased danger of the spell. We know that the principles can be applied to bind multiple kinds of spirit to your soul, so it's plausible that they're actually telling the truth and made a deal with some kind of spirit-bird-flock.
If that's the case, it'll be an important secret to get so we know what to do with Drycha the next time we run into her. :V
 
Technically speaking, they already have a Loremaster title.

That's the title given to a magister that has learned every spell of their Wind.
So they lose the title whenever a wizard invents a new spell for their Wind?

Mathilde must be pretty annoying to them, then. Or maybe the opposite: maybe they yearn for new spells to learn and are overjoyed when a wizard invents a new one for them to learn.

"Is this idea laundering, Algard?" Dragomas asks.

"Today is the first I'm hearing about any of it," Algard replies
I assume this is Dragomas asking if Algard thinks that Mathilde is sharing insights she gained from daemonic sources?
it's Mira that speaks up. "For seemingly unrelated reasons, the matter has come under quiet but thorough investigation in the past, and it has survived that scrutiny unscathed."
I guess this means that Mira is now officially Magister Matriarch of the Light Order. Which is good for the Light Order, and also good for us because we have a good relationship with her and have proven ourselves reliable and effective and discreet with even the Light Order's affairs.
Each of them is now completely occupied with exploring their Winds under conditions that are normally always needed elsewhere
I recall hearing that the Light College uses its Orbs to better seal away dangerous things, but what do the other Colleges constantly need their Orbs for all the time? The fact that battle altars have been designed and built to use them suggests that they aren't actually constantly needed wherever they are.
flipping through your book on the subject of Aethyric Vitae
I wonder if Cython would be interested in reading the book. Or in studying Hysh in the vicinity of an Orb of Sorcery, assuming they cannot create Hysh Orbs themselves.
 
I recall hearing that the Light College uses its Orbs to better seal away dangerous things, but what do the other Colleges constantly need their Orbs for all the time? The fact that battle altars have been designed and built to use them suggests that they aren't actually constantly needed wherever they are.

Similar reasoning to how a fire department wouldn't appreciate you yanking the engine out of a fire truck to play with even if there didn't happen to be a fire just now.
 
Yeah on remembering it would take two Great Deeds to up Mathilde to Baroness, I can't see the EC plan happening unless she just started stockpiling like crazy by Alric-ing all over the Empire with Protector on.

My next best guess is that if it came down to Manfred vs Roswita for next emperor, Heidi might try to bribe Mathilde with a favor of that scale.
 
So question, assuming the ship wins, what are we going to name it and how are we going to make it a pun and/or a subtle praise of Ranald?
Honestly I like the plan name. But it does not quite go hard enough name wise. I'm awful with names and most of mine are overly verbose cause I got severe Exalted Brainrot.

If we want to praise Ranald put the various names into a dice game and let chance take it's course.
 
The real utility the ship will provide is the ability to bring along a whole team with supplies. Mathilde started with Shadowsteed and that lets her travel really fast, but by herself and with minimal cargo. They we got the gyrocopter, and that's a step up. The ship should be a step up again.

Heh. I don't know how many people in this thread participate in the Star Trek SDB quest, but there's probably a lot of overlap. One thing we constantly wrestle with there is how valuable cargo space plus speed is. If I want to look at it from that perspective, this ship would open up a whole new rapid response "mission type" for Boney to write.

Maybe something like... every turn there's an action category for "requested (potentially) urgent missions". Like "bad thing" sighted, can you take some dudes on the ship to go look into it. Or we lost contact with "important people" traveling in a remote area can you go see if you can find them before they die? Or village X desperately requests aid.

I'm kind of just spitballing, but that's how I see the ship could be more than just background flavor. Unlocking new types of actions.
 
Maybe something like... every turn there's an action category for "requested (potentially) urgent missions". Like "bad thing" sighted, can you take some dudes on the ship to go look into it. Or we lost contact with "important people" traveling in a remote area can you go see if you can find them before they die? Or village X desperately requests aid.
X-Com style quest in Warhammer could be really cool but it's something that would more naturally build around witchhunters or knightly orders.
 
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