I'd be all for laying starbase sand outposts everywhere on the condition that we prioritize improving their repair capabilities.

2310s Starbase Design - Repair
For helping further developments in the large installations that support your operations.

0 / 100 Outpost Ship Repair Facilities I (Outposts can repair 1 Escort of any damage level)
0 / 150 Starbase Ship Repair Facilities I (Starbases can repair 1 Cruiser of any damage level)
0 / 150 Starbase Ship Repair Expansions I (Starbases can repair 2 Ships at a time)

Zeros across the board. I am not a happy camper about the state of our Starbases.


To be fair Leila, we are playing a Trek Quest with RWBY, Dune, and Homeworld expies, so a race of holographic ladies based around crystalline mobile emitters wouldn't actually be entirely jarring. :V

If Gems get in, we might as well add ponies and transforming robots into the mix...

Which might well be awesome!
 
Swap the Gretarian push for a Yrillian push. I'll contest any plan that pushes the Gretarians without the Sydraxian issue being resolved. It will be Bajor all over again, although we may be able to contest it this time, but we'd have to double the size of the SBZ garrison and also put specific instructions to contest it in somewhere.

Worth noting, @Briefvoice, that pp costs may change with the new Admiral.
 
I'd be all for laying starbase sand outposts everywhere on the condition that we prioritize improving their repair capabilities.

Zeros across the board. I am not a happy camper about the state of our Starbases.

We have one skill 3 Starbase team. To research that tech would take 17 years (napkin math). Possibly a little less because they'll skill-up during that time.

Great, we can order a new team, right? Except our teams come at skill 2.
 
The Starbase techs are not competitively priced compared to it's benefit.

Which is why we're building things like more shipyards and, when we can, repair yards instead of tying up a research team and RP for nearly two decades researching a supposedly decade's worth technology.
 
Hopefully one of the new members will provide a boost to star base research and a starbase team. I don't know who that would be though. Seyek?
 
When the Redclaw entered orbit the Beast challenged the captain to an honorable sword duel on the surface, and he was so dumb he actually accepted.

The sad part is that some ST writers, and I mean the epsiodes not fanfics, could have put that in. the Reimaging of the Klingon to its current form has a lot left to be desired, to be honest
 
There's something to be said for the idea that we should have ordered Starbase Repair as quickly as possible after unlocking it and recruited another Starbase team to clean up all the other techs, kind of like the long grind we're doing with Isolinear for example. But overall it's a very large investment.
 
When the Redclaw entered orbit the Beast challenged the captain to an honorable sword duel on the surface, and he was so dumb he actually accepted.
The sad part is that some ST writers, and I mean the epsiodes not fanfics, could have put that in. the Reimaging of the Klingon to its current form has a lot left to be desired, to be honest

It's concerning to me why the Skegal crashed and was wrecked in the first place. That ship escaped intact from an evacuation convoy, it shouldn't be wrecked.
 
I do wonder if the Starbase Repair techs were switched around, since the T2 and T3 techs have the exact same benefits, but T3 costs LESS than T2 for some reason. @OneirosTheWriter ?

I'd like to see some results from them getting above 300 before I commit to another push

I would imagine it's going to kick off an event chain, which we may not see for a bit. If we don't push the Yrillians, then the Obar should be up next.
 
I would imagine it's going to kick off an event chain, which we may not see for a bit. If we don't push the Yrillians, then the Obar should be up next.

I'd prefer the Tauni honestly. That 'overlords' thing is bugging me, I'd rather we deal with a possible body controlling parasite infestation before it has the chance to propagate too far.
 
Captain's Log, USS Docana, Stardate 25791.4

It has taken considerable acts of diplomacy, but we have managed to talk through a dispute that arose between the Gaen and Ked Paddah Ambassadors, over the relative prudence of warp nacelle structures.

That was surprisingly painful, but I was able to connect with the two Ambassador and get them back on the same page before arriving at the Vulcan system.

[Gain +10pp, open path to further event this quarter]
Docana, bouncing:

"Yay yay yay I'm helping!"

Good god, the Sovereign Citizen movement has infiltrated the Caitian Merchant Marine!
And here, I was thinking of the merchanters from Cherryh's Alliance-Union setting. Which even HAS cat-people!

Yes, and its notable that the Orions - even rich Orions - aren't a race of omnicompetent supergeniuses. Chen's augs might just put her on the same level as half the orions (and gaeni) in Starfleet.
And Vulcans, if you go with the theory that's grown on me that the biological differences between Vulcans and Romulans are the result of Vulcan gene-tinkering meant to augment their minds and telepathy, but which also had the effect of boosting their emotions to the point where they had to abolish fun and love and meditate it all out of their systems just to avoid killing each other.

I mean seriously, Vulcans are objectively superior to baseline humans in almost every measurable way, biologically; that strongly suggests genetic engineering at some point in their past when you think about it.

"Don't worry, Leaniss, I'm working on it!"

What about a deep strike, to trash the important infrastructure and sow panic, requires that kind of supply lines? And space is really big, stealth mode is a thing, and if you either split the attacking fleet, or manage to vanish along an unanticipated vector or be fast enough, wouldn't run into that problem.
As to the perfectly positioned intercept fleet: Multi-pronged attacks, some of them fake, some of them with sensor ghosts.
The Cardassians are not the Arcadian empire, they have at least some experience.
Halkh:

"After our skirmishes with the other houses, and five years' war with the Ked Peddah, I would be surprised if you could find many Cardassian soldiers with much more experience of space warfare- but what the Cardassians have is experience in the command of vast fleets and grand distances, more than we've ever known. Also, you don't outnumber them three or five or eight to one or whatever it is. That usually helps"

[chuckles wryly]
 
It's concerning to me why the Skegal crashed and was wrecked in the first place. That ship escaped intact from an evacuation convoy, it shouldn't be wrecked.

yes, it is another piece that doesn't quite fit. Hence my Maskirovska comment, having a wrecked ship as origin source for the Redclaw's infection is a way to neatly tie all the pieces together in a way that says *contained*

in many ways it is too neat.
 
I'd prefer the Tauni honestly. That 'overlords' thing is bugging me, I'd rather we deal with a possible body controlling parasite infestation before it has the chance to propagate too far.

I was commenting on Briefvoice's plan, which already pushes the Tauni. The only targets we have really are the Gretarians (bad idea depending on your stance), the Yrillians, Obar, Tauni, and Ashidi.
 
I was commenting on Briefvoice's plan, which already pushes the Tauni. The only targets we have really are the Gretarians (bad idea depending on your stance), the Yrillians, Obar, Tauni, and Ashidi.

Oh, well in that case I'd prioritize The Yrliians, then the Tauni. Can we just say we pushed the other if the roll lands on one of those two?
 
yes, it is another piece that doesn't quite fit. Hence my Maskirovska comment, having a wrecked ship as origin source for the Redclaw's infection is a way to neatly tie all the pieces together in a way that says *contained*

in many ways it is too neat.
It's possible that the Redclaw engaged the Skegal and shot it down, taking some damage in the process and losing their shields. This may have then resulted in an infection or resulted in the Skegal's transporters being used to beam in infection after she crashed. The problem is you would think that our fleet would recognize signs of a recent battle.

Oh, well in that case I'd prioritize The Yrliians, then the Tauni. Can we just say we pushed the other if the roll lands on one of those two?

We'll know the results of the roll just before we have to vote.
 
We have an excellent location in the KBZ to build a Starbase, the Tipperary Outpost where KBZ operations currently work. It's centrally located in the KBZ (much more so than Caldonia).
I'd much rather have Starbases at Shrantet III and Caldonia, in addition to an outpost at Tipperary that remains useful, than Starbases at Tipperary and Caldonia. Tipperary would be a reasonable location if we wanted to restrict ourselves to only one KBZ Starbase and we were confident that the KBZ won't expand spinward (following Klingon expansion). I see neither of those as being the case.
 
I don't mind a starbase at Shrantet III either, given that Caledonia will eventually have one. Seems sensible.

e: And the Councillor for Shrantet III who campaigned on a new starbase will get the last laugh lmao.
e2: Where are the Ashidi and Obar? I seem to recall the Ashidi are south of the Seyek and the Obar north of the SBZ, but do we have approximate grid squares?
 
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Oh, well in that case I'd prioritize The Yrliians, then the Tauni. Can we just say we pushed the other if the roll lands on one of those two?
Both the Tauni and Ashidi are in a single good roll of affiliating so they are good potential pushes. Yrillians are likely to be 340+ by the time of the next snakepit so not really a great target to push.

Tauni, Ashidi and Obar amongst non affiliates
Ked Peddah and Laio amongst affiliates
If we get really lucky before the next snakepit: Sydraxians and Graterians
 
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