Well, nobody's perfect.

Actually, the Gems might be interesting as a race. If it's the original empire, then they'd probably function best as an independent power, as I don't see the Diamonds bowing to anyone except maybe another Diamond, and that's a pretty massive long-shot. A Crystal Gems governed Gem species would be perfect for the Federation, and likely chafe under the Cardassians. You could have it be that Rose rebelled after coming to the conclusion the Diamonds' rule was oppressive after one too many native species exterminated, and the Cardassians agreed to help put down the revolution in return for affiliation leading to the Crystal Gems fleeing Gem space and seeking refuge in Federation space, or maybe just have the revolution be successful with Gem space too far from the Cardassians to be interfered with to any large extent.

As for relative technology bases and physiology, the Gems would soundly trounce anyone who wasn't a Yan-Ros in ground combat assuming equal numbers and tactics, but their ships put pretty much everything into the Warp drive and durability, serving more like large fighters than capital ships as the rest of the Alpha Quadrant uses them.

As they are basically holograms with mass except for the gem, neither Biophage conversion nor Borg assimilation are particularly effective. The latter would require massive redesign, and the former requires direct contact with the gemstone (which most Gems would avoid at all costs) and even then the process is fairly slow.
 
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Actually, the Gems might be interesting as a race. If it's the original empire, then they'd probably function best as an independent power, as I don't see the Diamonds bowing to anyone except maybe another Diamond, and that's a pretty massive long-shot. A Crystal Gems governed Gem species would be perfect for the Federation, and likely chafe under the Cardassians. You could have it be that Rose rebelled after coming to the conclusion the Diamonds' rule was oppressive after one too many native species exterminated, and the Cardassians agreed to help put down the revolution in return for affiliation leading to the Crystal Gems fleeing Gem space and seeking refuge in Federation space, or maybe just have the revolution be successful with Gem space too far from the Cardassians to be interfered with to any large extent.

As for relative technology bases and physiology, the Gems would soundly trounce anyone who wasn't a Yan-Ros in ground combat assuming equal numbers and tactics, but their ships put pretty much everything into the Warp drive and durability, serving more like large fighters than capital ships as the rest of the Alpha Quadrant uses them.

As they are basically holograms with mass except for the gem, neither Biophage conversion nor Borg assimilation are particularly effective. The latter would require massive redesign, and the former requires direct contact with the gemstone (which most Gems would avoid at all costs) and even then the process is fairly slow.

Lmao you actually took that seriously.
 
Hey, let's come up with other settings that we love, but don't want to see crossovered into this quest. But it's still fun to talk about how it would or wouldn't fit, or how it could be made to fit.

I'll start. MLP/ Equestria. But one of the fanfic science fiction versions, maybe Lunar Empire?
 
So check this out this wish list for the Snakepit:

[no vote] 2316 Snakepit – Plan KEPLER TIME
Anticipated 370 pp
  • Request new Starbase I [KBZ] 25pp for KBZ
  • Request new Starbase I [Indoria] 15pp +12pp = 27pp
  • Request Allocation for an Excelsior's resources, one-off-infusion of an Excelsior's cost, 40pp
  • Request Academy Development, 35pp (Gain +.5 Officers/Enlisted/Techs throughput)
  • Request Start of Science Frigate project, receiving one-off boost of Research Points and go-ahead for some projects, 10pp
  • Request new Tech Team to be added to your Ship Design Bureau, {Weapons and Offesnive Doctrine] - 20pp
  • Reorganise a Starfleet Command from a Rear Admiral position to a Vice Admiral position. Pick one: - 25pp for Explorer Corps.
  • NEW Deploy Improved Listening Posts to a Border Zone to gain a 25% chance of generating +1 Intel report for powers on that border. (pick border zone), 20pp
  • NEW Acquire additional resources for Starfleet Intelligence Operations, 20pp (Will improve ops teams next time they are required)
  • Sponsor efforts to create Heavy Industrial park to NEW BENEFITS TBD, 115pp (Sol System)
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Ashidi]
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [The Tauni]
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Gretarians]
I know what you're thinking... are we really ready to start the Kepler? Answer: WE ARE. @SynchronizedWritersBlock has an awesome design ready to go with the current technology, and geo sensors would require weight that would likely mean having to drop some other stat.

I would really like to do diplomacy on The Tauni... let's find out who or what they're running from!
 
I'm assuming you just want the wargames stuff?

In which case:
Vote Tally : Sci-Fi - To Boldly Go... (a Starfleet quest) | Page 2002 | Sufficient Velocity
##### NetTally 1.9.2

Task: WG

[ ][WG] WG A 2v2 with any Ships, including member world ships - 2 modern Catian Swarmers vs 2 Stingers
No. of Votes: 14

[ ][WG] A Fleet Battle (Cost 2pp/Explorer, 1pp/Cruiser, 1pp/2 Escorts)
-[ ]Goal: Improve coordination between Federation GBZ forces against Cardassians (some tactical bonus of some sort?)
-[ ] "Union" side: Hebrinda [Hebrinda-A, Kaldar analog] + Republic [Connie-B, Jaldun analog] + Challorn [blooded Constellation, Combat Takaaki analog] + Yukikaze [blooded Centaur-A in neighboring Apinae sector, Combat Takaaki analog] - totals C18 H12 L16
-[ ] "Confederation" side: Abhriec [Riala] + Telzziadriz [Little Queenship] + Gerzzi [Stinger] + Triada [Stinger] - totals C18 H9 L20
-[ ]Cost: 1*2 explorer, 3*1 cruisers, 4/2 frigate (treating Challorn as a frigate since it's being used as one here) = 7pp
No. of Votes: 13

[X][WG] WG A 2v2 with any Ships, including member world ships - 2 modern Catian Swarmers vs 2 Indorian Large Escorts
No. of Votes: 1

Ok, seriously. Why?

As Ibmaian pointed out, Swarmer vs Stinger is a one-sided slaughter that we don't learn anything from.

Doing nothing would have been more productive than Swarmer vs Stinger.

The fleet battle would have been an expensive gamble but this is just a waste of 2pp.
 
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Request new Starbase I [Indoria] 15pp +12pp = 27pp

I still think that with the GBZ base so near and the extreme likelihood of the Seyek joining soon and bringing their own starbase with them that is a somewhat uncessary fortfication that is unlikely to do much for our supply or command infrastracture in the region.

NEW Acquire additional resources for Starfleet Intelligence Operations, 20pp (Will improve ops teams next time they are required)

That also seems far from a pressing matter to me. We also significantly strengthened the Intelligence option and I don't see it becoming very relevant or useful anytime soon.
 
I still think that with the GBZ base so near and the extreme likelihood of the Seyek joining soon and bringing their own starbase with them that is a somewhat uncessary fortfication that is unlikely to do much for our supply or command infrastracture in the region.
Indoria is very near the Cardassian border (if I read the map correctly). Why would a starbase there, when we expect a hot war soonish, be wasted?

That also seems far from a pressing matter to me. We also significantly strengthened the Intelligence option and I don't see it becoming very relevant or useful anytime soon.
There are three Cardassian outposts in the GBZ?
 
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Do we have a good location in the KBZ to build a Starbase? If not, we should hold off until the Caledonians get ratified. Plus if we're building on a homeworld maybe we won't get the borderzone pp penalty.
 
Do we have a good location in the KBZ to build a Starbase? If not, we should hold off until the Caledonians get ratified. Plus if we're building on a homeworld maybe we won't get the borderzone pp penalty.

We have an excellent location in the KBZ to build a Starbase, the Tipperary Outpost where KBZ operations currently work. It's centrally located in the KBZ (much more so than Caldonia).

I still think that with the GBZ base so near and the extreme likelihood of the Seyek joining soon and bringing their own starbase with them that is a somewhat uncessary fortfication that is unlikely to do much for our supply or command infrastracture in the region.

It's more the idea that every home world should eventually be protected by a Starbase, no matter if there's already a Starbase in the same sector. They can execute their C&C functions across a sector, but they only add defensive firepower to the system they're actually in.

That also seems far from a pressing matter to me. We also significantly strengthened the Intelligence option and I don't see it becoming very relevant or useful anytime soon.

It's definitely a third tier item... what would would you like to replace it with?
 
It's more the idea that every home world should eventually be protected by a Starbase, no matter if there's already a Starbase in the same sector. They can execute their C&C functions across a sector, but they only add defensive firepower to the system they're actually in.
Indoria is also at the Cardassian border, we can build a starbase now because of the GBZ treaty, and if there's a war starbases can support repairs.
 
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