Indoria is also at the Cardassian border, we can build a starbase now because of the GBZ treaty, and if there's a war starbases can support repairs.

I agree, not to mention that with a starbase, we won't have to commit as many ships to defending a homeworld, as apart from the purely pragmatic point of avoiding allied territory falling into enemy hands, seizing a homeworld would be a major propaganda/political victory.

Yrillian push. We want to keep working on them as long as we can.

Yeah, we really don't want them to fall in with the Cardassians. It's too bad we can't tell if the Cards have been doing a lot of diplomancing or none at all unless there's some major change in their political situation/allegiances.
 
Yeah, we really don't want them to fall in with the Cardassians. It's too bad we can't tell if the Cards have been doing a lot of diplomancing or none at all unless there's some major change in their political situation/allegiances.
Didn't we have a diplomatic (intelligence) report not so long ago, where it was stated that the Cardassian diplomatic corps isn't active in our area?
 
Indoria is very near the Cardassian border (if I read the map correctly). Why would a starbase there, when we expect a hot war soonish, be wasted?

It wouldn't exactly be wasted but i don't think it would the the best use of pp/location for such a base. Indoria might be near the Cardassian border but the CBZ starbase is located in the Laprycos system which is in its direct neighbourhood (the same sector on the map). And with the Seyek, whose capital which has a starbase if I remember correctly is also in the same region of space, joining us soon that should be more than enough starbases. If you want a starbase on that front I think it woudl be smarter to place it somewhere between Indoria and Apinae to anchor teh center of that front a bit more (perhaps even eat the icnreased pp cost and place in the GBz to make offensive actions easier since one of the basic rules of war is to not fight in your own territory if you can avoid it)
 
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Yrillian push. We want to keep working on them as long as we can.

I'd like to see some results from them getting above 300 before I commit to another push.

It wouldn't exactly be wasted but i don't think it would the the best use of pp/location for such a base. Indoria might be near the Cardassian border but the CBZ starbase is located in the Laprycos system which is in its direct neighbourhood (the same sector on the map). And with the Seyek, whose capital which has a starbase if I remember correctly is also in the same region of space, joining us soon that should be more than enough starbases. If you want a starbase on that front I think it woudl be smarter to place it somewhere between Indoria and Apinae to anchor teh center of that front a bit more (perhaps even eat the icnreased pp cost and place in the GBz to make offensive actions easier since one of the basic rules of war is to not fight in your own territory if you can avoid it)

I think the fear a lot of people have in their mind is that the Cardassians simply fly right past such a Starbase and ignore it. Whereas if it's orbiting Indoria then at least they have to fight past it if they want to take Indoria.
 
I think the fear a lot of people have in their mind is that the Cardassians simply fly right past such a Starbase and ignore it. Whereas if it's orbiting Indoria then at least they have to fight past it if they want to take Indoria.
A deep strike strategy to shatter the will of the Federation to fight isn't to outlandish for a Cardassian to come up with?
 
Hey, jokes can have good ideas hidden inside.
As the one who made the joke, I can assure you that this is not one of those cases.
To be fair Leila, we are playing a Trek Quest with RWBY, Dune, and Homeworld expies, so a race of holographic ladies based around crystalline mobile emitters wouldn't actually be entirely jarring. :V

For what it's worth though, I assume the Yan-Ros are the place for all vaguely animoo expies. So it's quite possible there's a team CGEM, right next to LEVI squad, Team PMMM and I dunno, EVA1.

I figure UP isn't a particularly Development thing, though. Like...Amarki getting a new nacelle facility, or the auxiliary yard, those are definitely Development things. But Expansionists like explorer production, and UPFY is the facility that builds the most explorers as well as the yard that has produced the majority of our Explorer Corps ships. It'd still be high on the list for expansions regardless of the party in power.
Most significantly Sousa helped Kahurangi lobby for Utopia Planitia, personally oversaw the construction as Shipyard Operations Vice Admiral, and then lobbied for further expansion as Commander of Starfleet, so she's arguably the person who has her name tied to Utopia Planitia the closest (other contenders would be Kahurangi, Chen, former President sh'Arrath and perhaps whoever was Councilor for Mars back in 2304).
Well, part of the problem is we don't know what the results numbers are like for Mars. Is it 35% Development, 30% Expansionist, 20% Hawk, 15% Pacifist? Or do they use preferential ballots and it's 60% Development and 30% Expansionist with second choices tallied? Is it FPTP and even then it's like, 60% Development 30% everything else?

If it's close like the first example, Sousa would have a really good shot. Second example would be an incredibly difficult fight, especially if N'Gir makes development popular. The latter choice would probably require her to dedicate a decade of her life to winning over voters on Mars, since under that scenario they're probably voting pretty strongly party line and the Development councilor is probably claiming that Sousa may have administrated the UP construction, but he made sure it was delivered.

As I've said, it's really hard to make a definitive analysis of her path to victory with the info we've got. I went with New Seoul because we know it's flipped relatively recently, meaning either it's up for grabs by any party or a typically expansionist seat that's seen an upset. Mars could be historically Expansionist going through a development phase due to a popular candidate, with close margins. Hard to tell.
 
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A deep strike strategy to shatter the will of the Federation to fight isn't to outlandish for a Cardassian to come up with?

Hey, it's what I'd do. Turning into a bloody grindfest isn't in the best interest of anybody, so if I wanted to keep that from happening, I'd strike hard and fast.
 
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That seems like an option that doesn't seem important right up until it's really really important why didn't we take this oh god

Wait, what?

Yeah, it might seem superfluous now, but an extra bit of D around a homeworld is always good.

The Yan-Ros are RWBY expies. Their ships are nothing special, but they have ridiculously powerful ground troops.
 
I think the fear a lot of people have in their mind is that the Cardassians simply fly right past such a Starbase and ignore it. Whereas if it's orbiting Indoria then at least they have to fight past it if they want to take Indoria.

A deep strike strategy to shatter the will of the Federation to fight isn't to outlandish for a Cardassian to come up with?

It is basic military knowledge that ignoring an enemy fortress, stationed perfectly to threated your retreat and supply lines, like that is an horrendous and suicidical idea. In a war scenario a fleet presence in Laprycos (which should be our staging ground in that area) would be positioned perfectly to intercept or ambush any enemy attack in that region, assisted by the sensor of the starbase there, or be part of an encirclement force. The Cardassian could ill afford to ignore it and it is not like Indoria would be undefended without it anyhow. that is the whole principle like installations like that in the first case...

Hey, it's what I'd do. Turning into a bloody grindfest isn't in the best interest of anybody, so if I wanted to keep that from happening, I'd strike hard and fast.

Indoria is not nearly important enough for that strategy to work. Destroying its infrastracture would in no way influence the Federations warmaking capabilities in any serious manner.

Plus once again - you have starbases like Laprycos located where they are (on the frontier) to prevent exactly that kind of attacks in the first place.
 
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Hey, it's what I'd do. Turning into a bloody grindfest isn't in the best interest of anybody, so if I wanted to keep that from happening, I'd strike hard and fast.
That's why the defender builds the detector networks, strongpoints (starbases) and reaction fleets, to be able to intercept such attempts. Which causes the attacker to look into sabotage options to do it nevertheless.
 
It is basic military knowledge that ignoring an enemy fortress, stationed perfectly to threated your retreat and supply lines, like that is an horrendous and suicidical idea. In a war scenario a fleet presence in Laprycos (which should be our staging ground in that area) would be positioned perfectly to intercept or ambush any enemy attack in that region, assisted by the sensor of the starbase there, or be part of an encirclement force. The Cardassian could ill afford to ignore it and it is not like Indoria would be undefended without it anyhow. that is the whole principle like installations like that in the first case...

Well that's true, people who leave enemy fortifications behind their lines tend to lose wars, but if the Cardassians thought that striking at one of the homeworlds of the Federation would have a large impact on Fed morale, they might go for it.
 
It is basic military knowledge that ignoring an enemy fortress, stationed perfectly to threated your retreat and supply lines, like that is an horrendous and suicidical idea. In a war scenario a fleet presence in Laprycos (which should be our staging ground in that area) would be positioned perfectly to intercept or ambush any enemy attack in that region, assisted by the sensor of the starbase there, or be part of an encirclement force. The Cardassian could ill afford to ignore it and it is not like Indoria would be undefended without it anyhow. that is the whole principle like installations like that in the first case...
What about a deep strike, to trash the important infrastructure and sow panic, requires that kind of supply lines? And space is really big, stealth mode is a thing, and if you either split the attacking fleet, or manage to vanish along an unanticipated vector or be fast enough, wouldn't run into that problem.
As to the perfectly positioned intercept fleet: Multi-pronged attacks, some of them fake, some of them with sensor ghosts.
The Cardassians are not the Arcadian empire, they have at least some experience.
 
It is basic military knowledge that ignoring an enemy fortress, stationed perfectly to threated your retreat and supply lines, like that is an horrendous and suicidical idea.

Sure, except for those cases where it's a brilliant idea. Leaving an enemy fortress behind if you want to maintain supply lines is a bad idea. Sailing your forces right past an enemy fortress for a quick smash raid on an enemy city has often worked rather well. It all depends on what you're trying to do and how mobile your forces really are.
 
Sure, except for those cases where it's a brilliant idea. Leaving an enemy fortress behind if you want to maintain supply lines is a bad idea. Sailing your forces right past an enemy fortress for a quick smash raid on an enemy city has often worked rather well. It all depends on what you're trying to do and how mobile your forces really are.

Yeah, a starbase in the system you're attacking can't be defeated by simply running past it, and we should probably have a Starbase in the systems of each homeworld regardless, as they're primary targets for exactly this kind of operation, not to mention terrorist attacks on political leaders and similar things.

Also, how do Card and Fed ships compare speed-wise? I'm pretty sure they're close.
 
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not to mention terrorist attacks on political leaders and similar things.
These won't be stopped by a starbase, except the assassins don't take a civilian tranporter but a stealthed ship.

@Briefvoice - I'd expect a certain level of intelligence actions before and during the Cardassian war, and perhaps also some deep insertion missions from our side, so, strengthening our intelligence capabilities sounds quite sensible to me.
 
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It is basic military knowledge that ignoring an enemy fortress, stationed perfectly to threated your retreat and supply lines, like that is an horrendous and suicidical idea. In a war scenario a fleet presence in Laprycos (which should be our staging ground in that area) would be positioned perfectly to intercept or ambush any enemy attack in that region, assisted by the sensor of the starbase there, or be part of an encirclement force. The Cardassian could ill afford to ignore it and it is not like Indoria would be undefended without it anyhow. that is the whole principle like installations like that in the first case...

The Germans will never get through the Maginot!
 
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Yes. That's why the intelligence agency uses a civilian ship, deep cover agents, sleepers, ...

Then I'm not sure there's any way of detecting those guys without a better SI or more invasive security measures, neither of which we're in much of a position to create right now. Regardless, my main point was that homeworlds are the biggest targets for the type of operation Briefvoice laid out, and the minor benefits to detection and moderate benefit of a psuedo-repair yard would be useful no matter what.
 
The Indorian starbase is crucial because Starbase 9 at Lapycorias is very vulnerable given the typical size of our CBZ garrison and the fact that the Apiata are weeks of travel away. If Starbase 9 falls in the opening weeks of a war (likely), we want a fall-back location that isn't all the way across several sectors. Rethelia will also be under siege. Proper fall-back positions where damage can be patched and reinforcements can be received are necessary for any defense of the area.

I'd even like to build a second starbase on the Apinae side of the CBZ to slow the Cardassians down there too and allow the starbase at Apinae to serve as a fall-back.
 
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