Both the Tauni and Ashidi are in a single good roll of affiliating so they are good potential pushes. Yrillians are likely to be 340+ by the time of the next snakepit so not really a great target to push.

Tauni, Ashidi and Obar amongst non affiliates
Ked Peddah and Laio amongst affiliates
If we get really lucky before the next snakepit: Sydraxians and Graterians

Er, what? What about the Treaty of Celos? We can't do the Sydraxians until that's taken care of. Now, if the Sydraxians decide to leave Cardassian affiliation of their own accord, well, then they're free game.
 
e2: Where are the Ashidi and Obar? I seem to recall the Ashidi are south of the Seyek and the Obar north of the SBZ, but do we have approximate grid squares?
Correct for the Ashinid, the Obar made first contact with the Honiani with Zhang along for the ride, we haven't encountered them directly yet but they are probably somewhere corewards of them. If we had grid squares for either of them they would be on the map.
 
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Er, what? What about the Treaty of Celos? We can't do the Sydraxians until that's taken care of. Now, if the Sydraxians decide to leave Cardassian affiliation of their own accord, well, then they're free game.
That is why said if we are lucky and the Sydraxians leave the Pact at which point they become valid targets for diplomacy.
 
When the Redclaw entered orbit the Beast challenged the captain to an honorable sword duel on the surface, and he was so dumb he actually accepted.

It's just as well he got turned into biocircuitry, then, because if he and Thuir ever met in the same place, the resulting matter-antimatter explosion would be visible from Cardassia Prime.
 
I still think a diplo push on the Ashidi is worthwhile. It wouldn't push them to affiliate status, but it means if we decide it's safe to do so we can get them as affiliates immediately. I don't think the Cardassians would invade in response to us just improving relations ,especially since they are supposedly busy on their other border.
 
So! I'm thinking of what other settings might work. I was thinking of a setting with lots of use of fighters, like sayy...

*Checks dirkloechel's size comparison chart*

Hmmm. EVE Online, Freespace, X3, Macross, Babylon 5, Battlestar Galactica, or even, dare I say it, Star Wars.

Personally, I'd think that a polity would have to have specific set of techs to have starfighters be viable in Star Trek. Here's what I am thinking.

-Since tiny underpowered fighters can't generally fight at warp, some sort of Warp Interdiction tech would be needed, so everyone fights using Impulse
-Since tiny underpowered fighters probably shouldn't be able to scratch super big ships without centuries of tech on them, like what happened in that one time episode in Voyager, the fighters (at the very least, Strike Fighters and Bombers) should probably be, essentially, long-range delivery systems for M/AM torpedoes (like in Wing Commander or Freespace and a few others)
-Since even that is a bit iffy, they probably need some mechanism of punching through shields. Maybe like in Wing Commander where the bomber specifically has to get a very long lock and guide the torpedo through the shield, to bypass it
-Since the big ships in this setting are actually uncommonly accurate with the directed energy weapons, some sort of powerful ECM that makes targeting difficult... but only targeting SMALL ships difficult, is probably viable

Which fighter-heavy settings could pull this off?
 
Honestly I don't think it's worth the effort to make fighters fit into the setting. Fighters have never been a natural fit for Star Trek's core "Wagon Train to the Stars" concept. "Torpedo boat" ships like the Defiant and the Jem'Hadar bug are about as far as you can really push the concept before it becomes kind of... alien to the setting.
 
Honestly I don't think it's worth the effort to make fighters fit into the setting. Fighters have never been a natural fit for Star Trek's core "Wagon Train to the Stars" concept. "Torpedo boat" ships like the Defiant and the Jem'Hadar bug are about as far as you can really push the concept before it becomes kind of... alien to the setting.

Those poor Peregrines never get any love.
 
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We did once have a big discussion about Runabouts-as-Backfires, hauling specialized long-range torpedoes and using the enemy having to evade their weapons as cover for their escape. The other thing that fighter-like craft would be really good at, mind, would be holding back until an enemy ship's shields go down and then swarming it to rack up damage and Wild Weasel on subsystems, since they can get close and target individual weapons and emitters more accurately. A doctrine based on a mothership deploying shuttle-like fighters to disable shieldless ships would be unique, if nothing else, and the answers as to why they opt to fight this way would be fascinating. Before that they give it the ability to launch a strike a couple lightyears out.

(With that discussion as a model, the most likely answer is probably Macross. VFs with heavy missiles on the wing hardpoints, low-warp, shoot and scoot, return for rearm to motherships or planetary bases. Once the enemy ship has shields down and lost some combat, go in with lighter weapons and guns to disable it.)
 
I feel like any polity that runs "fighters" either has very good drone technology or like, zero regard for casualty rates on their pilots. Like "haha oops ten dudes just died in the phaser sweep" zero regard.
 
I feel like any polity that runs "fighters" either has very good drone technology or like, zero regard for casualty rates on their pilots. Like "haha oops ten dudes just died in the phaser sweep" zero regard.

Yeah, I'm actually trying to formulate such a thing.

It's coming down to "life is cheap, starship hulls aren't" for some reason, so they prefer to capture rather than destroy. Maybe they have resource problems or something.
 
The thing is, even building fighters with high performance impulse drives that can catch starships sounds like it'd add up to a lot of expense, especially if you're losing them in quantity to attrition in every battle.
 
That rather depends on the state of your impulse tech and what your exact resource shortages, and also on how good the deceptive jammers on your fighters and mothership are.
 
That rather depends on the state of your impulse tech and what your exact resource shortages, and also on how good the deceptive jammers on your fighters and mothership are.

Maybe a race like this would work?

A rodent-like (in the same way the Apiata are bee-like) race. They're furred like the Caitans with coloration ranging from black to brown or red, with the rare white or yellow one appearing every few generations, and have short rat-tails (which their scientists suspect are being phased out by their evolutionary processes similar to Earth primates). They have relatively short lifespans (60 Earth years would see a newborn become a great-grandparent or die), which they compensate for by having children in litters of 3-6 and high fertility rates. Their approach to science is the opposite of the Gaeni, that is, they take as few risks as possible, as their psychology is to throw numbers at a problem until they drown it or bull through, and work through the problems by throwing as many scientists at it as they can.

This is reflected in their ship-building, preferring large numbers of smaller craft with a few capital ships acting more like mobile fortresses or aircraft carriers than something to devote a lot of importance in battle to using as weapons. As such, they have a lot more scientists, technicians, and fighter pilots than almost anyone else on a percentage basis. They've also been working with drones and hope to develop AI technology to continue their practice of 'throw more people at it.'

I totally didn't come up with these guys because of the Biophage resurgence and mention of drones in reaction to it.

Edit: Woops, completely forgot about naming them. I'd say... The Abregi Collective, as they're inherently geared towards working as a large group, they achieved world peace in record time, as cooler heads realized that it was the best way to utilize their resources, both manpower and less sentient resources.
 
There is one way that fighters could work in trek. If we encounter a race who, like the Kadeshi with their Homeworld replicators, have a very different tech base than us in a certain area. Specifically, propulsion.

In real life, aircraft carriers are a thing because planes are much faster than ships. For most Trek factions, bigger ships are also faster ships, but we could conceivably meet someone for whom the opposite is true. If their ship size is inversely correlated with speed, then they would use fighters for the same reason modern navies do.
 
@Nix should we consider buying two Tech teams next Snakepit, and if so what would the priority be for the second team?

I'm not Nix but we could use Starbase, Defensive Doctrine, Shields, and a second Offensive Doctrine team given that our first is likely to be used on Weapons for a long time.

I believe Nix wanted:
Starbase / Defensive Doctrine
Shields / Any
Starbase / Any

And I want:
Offensive Doctrine / Any

Those are all in addition to the Weapons / Offensive Doctrine team. Personally I would rate a second Offensive Doctrine team highly, as it lets us get started on an opening Offensive Doctrine tech, but that may be better served with a Generic Team as the tech will be 50 points in a single slide and the offensive team to take advantage of that can be delayed until it's finished. On the other hand, a Defensive Doctrine team will immediately be working on a multi-slide tech.
 
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