So! I'm thinking of what other settings might work. I was thinking of a setting with lots of use of fighters, like sayy...
*Checks dirkloechel's size comparison chart*
Hmmm. EVE Online, Freespace, X3, Macross, Babylon 5, Battlestar Galactica, or even, dare I say it, Star Wars.
Personally, I'd think that a polity would have to have specific set of techs to have starfighters be viable in Star Trek. Here's what I am thinking.
-Since tiny underpowered fighters can't generally fight at warp, some sort of Warp Interdiction tech would be needed, so everyone fights using Impulse
-Since tiny underpowered fighters probably shouldn't be able to scratch super big ships without centuries of tech on them, like what happened in that one time episode in Voyager, the fighters (at the very least, Strike Fighters and Bombers) should probably be, essentially, long-range delivery systems for M/AM torpedoes (like in Wing Commander or Freespace and a few others)
-Since even that is a bit iffy, they probably need some mechanism of punching through shields. Maybe like in Wing Commander where the bomber specifically has to get a very long lock and guide the torpedo through the shield, to bypass it
-Since the big ships in this setting are actually uncommonly accurate with the directed energy weapons, some sort of powerful ECM that makes targeting difficult... but only targeting SMALL ships difficult, is probably viable
Which fighter-heavy settings could pull this off?