I love this idea, but I think it can wait. Orion integration is going to be a long and arduous process either way.

Plus, it looks like the Orion's themselves are already going to do something like this soon without our interference.

What remains in that proposal beyond that also sounds like both something for the council to take care of, and something it already does as part of the ratification process.

Sure, there's a vote coming up shortly relevant to Orion political reforms. Problem is, they're in a bad situation, and we're in a crisis mode, and we don't have much in the way of political resources to spend on this sort of thing. We're spending some of our very limited political capital on fighting the Syndicate... but all the crackdowns in the world won't amount to much if we're not also offering a way out. Remember that the Syndicate appeals most to the poorest and worst-off among the Orions. If we eliminate what help the Syndicate offers, without also acting to improve the overall political and economic situation, we're only making things worse... thus producing a stream of increasingly-desperate people willing to do increasingly-stupid things for an increasingly-vicious Syndicate on its last legs.

If we want the Orions to actually be useful members, instead of a perpetual Space Iraq, we need to help them with their reforms. Sure, we could do that later, but now is the best time, since they're just now preparing to do something about it. Better to help them while they're actively looking for ideas, instead of coming in after they've done something, and criticizing all the ways in which they're screwed it up.
 
[X][COUNCIL] Plan Modern Explorers and Syndicate Amendment
[X][FACTION] Approach the Mercantilists about a diplomatic/financial push to assist the Orions with their political and economic transition.
 
[X][COUNCIL] Plan Modern Explorers and Syndicate Amendment
[X][FACTION] Approach the Mercantilists about a diplomatic/financial push to assist the Orions with their political and economic transition.
 
[X][FACTION] Approach the Mercantilists about a diplomatic/financial push to assist the Orions with their political and economic transition.
[X][COUNCIL] Plan Modern Explorers and Syndicate Amendment
 
[X][COUNCIL] Plan Modern Explorers and Syndicate Amendment
[X][FACTION] Approach the Mercantilists about a diplomatic/financial push to assist the Orions with their political and economic transition.
 
[X][COUNCIL] Modern Explorers and Syndicate Amendment


I note that a lot of people are looking to spend PP on faction deals right now despite that being our most precious resource at the moment.
 
[X][COUNCIL] Plan Modern Explorers and Syndicate Amendment
[X][FACTION] Approach the Mercantilists about a diplomatic/financial push to assist the Orions with their political and economic transition.

// The faster the Orion situation is resolved, the better (also I do think Orion will stay a Starfleet intelligence task for some years to come ...)
 
Well, that's not exactly true. It's more that they cost next year's pp. So far the cost of deals has generally been, "Let X Faction spend Y amount of next year's pp for you." (Based on the one Sousa deal and the prior one where Development supported our budget increase.)

Well yes, but they cost pp in that they earmark something for next year. So it's not that we lose pp, it's that we have less control over how we spend it. We still get value out of it. And generally, the factions are spending it on stuff we would want anyways.
 
Eh, will they? I can't actually think of an Orion question we need answered in this year's Steering Committee.
I assume we'll get the option to assign intelligence assets to continuing pacification efforts once the pacification happened - to prevent the cancer coming back and taking root again.
 
But we've seen FYM explorers do diplomatic actions like this anyway without a specific snakepit request. Feels a bit of a waste.

o_O When exactly have seen one of our EC ships intervene to stop a war without orders? Make contact, obviously. Help out, definitely. Support a diplomatic push, sure.

But we haven't seen them go and resolve problems of this magnitude without us voting to do so before, iirc, and it doesn't seem like they're going to do so here if we don't tell them to.

Sure, there's a vote coming up shortly relevant to Orion political reforms.

[+10 Impact, Union Government changes have been enabled]

A vote by us on the process is not what I took away from that message. Quite frankly, what should Starfleet have to do with internal Orion reform?

A statement that sums up my opinion of the rest of your post.

Well that, and the fact I would like to assume we can put a little bit of trust in both the Orion Union's government and it's people to do the reforms they would want, and that they would take the Syndicate into account when doing them.

Also, that the federation's council does in fact do things like provide advice and support to affiliates when it would serve the Federations proposes and goals without us having to prompt them to do so.

This is not an empire quest, after all.

:( Though, I suppose with how often we have to do things like this, ie: diplomacy with the Sydraxians, I suppose that doesn't mean as much as I would hope. I guess I could just be wishing that the council would be a little less passive when it comes to fixing internal or diplomacy based problems, ie: the stuff that's supposed to be their problem.

Whatever, in the end both deals will hopefully get something good for us, so it's not like I've got a problem with either winning.
 
I don't think the Orions are going to fully embrace the Federation welfare approach, but I can easily see them compromising to adopt Rigel-style capitalism and mercantilism (and I don't think Rigel believes in the historical definition of mercantilism that's all about economic protectionism).

When the Orions join up, the mercantilist party is gonna be a force to be reckoned with. Depending on the Federation's major colony population threshold, the Orions have anywhere between 3 to 5 major colonies (Alukk 20, Celos 10, Akola 8, Duaba 7, Broken Chains 6).
I would not be surprised if the 'joke' of the Rigellians is that even if they're just beyond the Nordics in terms of social welfare, and thus pretty dang socialist by our standards, they probably come across as absurdly capitalist to "we don't even have any, money" humans.

Rigellians must be looking at the Orions like "oh please god, stop, you're giving us a bad name."

As for seats I'd assume at least one Orion seat will end up either pacifist or development.

Eh, will they? I can't actually think of an Orion question we need answered in this year's Steering Committee.
[][Orion] How Bad Did We Dunk On The Syndicate
 
What a great thing to wake up in the morning.

Nothing makes up for poor sleep like the sound of Syndicate's Navy burning. Now begins the harder part of the battle though: Actually ensuring Orion reforms go through, and more importantly, that they are good reforms.

Since my ability to deliver on promised omakes are non-existent, I will leave it to others to paint that out :V

[X][COUNCIL] Plan Modern Explorers and Syndicate Amendment


I'm actually not terribly sold on having Ambassadors now beyond "we've already invested in it, might as well push it out", but I am most in favor of Syndicate Amendments. COIN needs to be thorough, and our recent successes are all the more reason to hammer the iron while hot.

[X][FACTION] Approach the Mercantilists about a diplomatic/financial push to assist the Orions with their political and economic transition.

Privately, I'm a little bit more concerned about our stretching logistics and trade ships, but it doesn't seem like Development is going to get a lot of points this round. At the same time, getting a headstart on reforming Orion society would be my other big policy concern, and after thinking it over, I think Mercantilists would be a good sort for it. Helping Orion reform into what is not a terribly selfish megacorp haven would be both compliant with Federation principles, but once we inevitably assimilate integrate Orions they could provide a nice example of commercial system in Federation that can probably help sell the idea to races who can't really wrap around the fact many of the core races don't use money.

Frankly neither do I. If I serve in Starfleet, do I get a salary? If not, then how do I get my hentai Vulcan doujins or Trek!Era Gundam models?
 
Omake - What Is A Legend - KnightDisciple
What Is A Legend?

There are many sapient humanoid species in the galaxy. They all have myths, stories, and legends. Figures shrouded in the mysterious fogs of the past, of times before any but the most primitive of records. They speak of heroes, of villains, and of things even worse than that.

But the modern, "enlightened" age has legends, too. These legends bear striking similarities to those of old; it's just that instead of riding animals they command starships, and instead of swinging bladed weapons they aim energy weapons.
Archer, Pike, and Kirk. Kor, Koloth, and Kang. Others besides, giants of the modern day, who according to some can bend suns to their will and lash monstrosities from the depths of their species collective nightmares to serve as a mount.

But what makes a legend a legend? Is it the scope of their deed? Or is it the power of their impact, regardless of how near or far their story travels? Is it the joy they inspire?

Or the fear?
---------------------------------------------------------------------
2308
Alukk, Orion Union
Warehouse District

Alukk was a rather densely-populated world, with buildings stacked on buildings, and billions of sapients sprawled across its surface. But the whole world wasn't just one giant apartment block; there were always industrial sections to places like this, and areas where things had to be stored before they were bought by the masses. Or in the case of this particular warehouse, were bought by the more discerning customers among the Orion Union. Those with particular tastes and needs.

For all that it was a large, imposing building, much of its security came from anonymity and blacked-out windows, meaning only a couple of guards patrolled the flat rooftop that was scattered with boxy environmental regulation equipment (had to keep the insides at just the right temperature and humidity, after all). The two of them wore mis-matched clothes that concealed armor sufficient to protect against stun-setting phasers (which, hey, that's all the cops and the commandos use these days amiright?), while holding heavy disruptor rifles. They were also bored, bored bored. The Orion man and woman were practically begging whatever deity would listen for something to-

Something scuffled on the rooftop between them. Both whirled, saw only each other, then looked down. A smooth metal disk was laying between them. Both walked over to it, one of them bending down to examine it. As he touched it, a light blue glow sprung up in the center.
"What the-"

A flash of light, their guns sparked, their comms cut out, their heads violently met each other, and they were suddenly unconscious. A shadow passed over their prone forms, leaving them trussed up and their guns in pieces, the metal disk gone. The only sign someone had been there was the metal door to the stairway swinging open in the gentle breeze.
--------------------------------------------------------
Inside, it was dark and quiet on the 3 above-ground floors. A few guards patrolled among the stacks of crates filled with weapons, armor, technological "gadgets", drugs (legal and illegal), goods made from protected animal species, and more. In short, the warehouse was a black-market treasure-trove. It was watched by a series of high-resolution cameras and sensors, monitored from a security room that sat next to the "main office", where all of the inventory files were.

That's odd, one of the guards isn't on his patrol path.
Wait, a sensor just went dark. And those 2 over there.
What's going on?
Shouts. Disruptor fire.
More and more sensors going dark.


The Orion woman in the security office panics and hits a button to establish lockdown. She watches as her feeds go dark in ones and twos, something overriding, dampening, or just plain destroying the sensors and cameras. All without being seen. Who, what, could, would do this? They were the Syndicate! Only those Federation fops or the insane revolutionaries came after them! Everyone else knew their place! What was-

And then she knew nothing because she was unconscious. Hands danced over the keyboard interface. Signals were sent to local law enforcement as well as Aerocommandos. Sensors and cameras turned off. The office was unlocked.

The lights went off, both in the warehouse...and the basement.
----------------------------------------------------------
"What moron killed the lights?"

Orion men shuffled nervously as the angry woman glared at them.

"Um. None of us, ma'am."
"I know you two didn't, I mean from upst-"
"Ma'am, I mean none of us. We lost contact with the guards upstairs. Even the security office."

The woman went quiet, her lips set in a thin line and her eyes narrowed, hands on her hips. The two men were nervous, but she was good enough at reading people to know it wasn't because they were lying. Just nervous. Afraid. No point telling them she was nervous too.

"Well, lock us down and stay here. No one who's not on your list gets in. I'm going to prep the cargo for transport."
"Yes, ma'am!"

She turned and walked over to the cages where their most precious merchandise was.
One had several scared Orion children huddled in the back corner.
Another held a scattering of other alien species, all of them dazed or hollow-eyed from pheromones, drugs, mistreatment, all of the above.
The final cage held three pretty savages, who glared at the Syndicate "officer" even as she just gave them a vicious grin. They'd break soon.

She continued on to the large computer console with multiple (currently dark) viewscreens, typing a few commands. They'd lost most of their feed, but the emergency power (keeping the cages secure) was on, and the buried hardline would keep them going long enough for her to arrange-

And then all outside communications ceased. At almost the same moment, there was a loud sound, like a small explosion, and then a scream. Then panicked disruptor fire.
She waved her hand, and the half-dozen other guards ran out into the hall and to the stairwell exit. She leaned around the corner, hand on her own Klingon-model disruptor (she rather liked the ergonomics and aesthetics), but all she saw was smoke and darkness, lit by vague green flashes and set to the soundtrack of screams and pain. Finally it stopped, and one of the guards, sans rifle, ran toward her from the smoke...

Only for something to whip out from the darkness and loop around his ankles. He fell.

"No! Oh goddess please no please no noooooo!"

He was dragged, screaming, into the darkness, where his cries simply stopped. For long moments, all was still; even the crying of the children ceased.
Then she saw 5 red eyes glowing in the dark, and she turned and ran. Her panicked breathing echoed in the too-quiet slave auction room until she got to the hidden garage with the one-person aircar, locking the door behind her. She fumbled at the controls, muttering to herself.

"What was that? No, don't panic, you're going to make it, you're free...and...clear...."

The aircar wouldn't start. Oh, and even the emergency lights were off now. It was pitch-black outside the car, and the same inside, bar a couple of dim indicator lights merrily telling her several key cables were cut. She looked down at the control panel, slamming her hand in frustration, and then looked up.

A demon from the worst hells of the galaxy leered at her from the hood of the aircar. She screamed, pulled out her pistol, and blew out the windshield firing at it. She struck air, and the far wall. The thing hadn't been hit at all. She struggled with the flight harness, trying to unhook it, vainly hoping she could escape if she could just move.

"What is it?"

A hand grabbed the pistol, crushing it (and her trigger finger), and she screamed even louder at the pain and the terror as those terrible eyes were just centimeters from her face.

"I'm Camasura."
----------------------------------------------------------------
When the SSD and Aerocommandos showed up, all of the Syndicate members were tied up, disarmed, gagged, and hung (by the ropes about them) from the ceiling like sides of meat. The prisoners were milling about outside their cages but still huddled to one side in the auction room. Small storage drives were taped to the faces of the Syndicate officers on-site, with further copies taped in other convenient places in the warehouse office and auction room. To match the files already sent, anonymously, to the press and law enforcement.

None of the Union officials knew what to make of the stories of the "five-eyed demon" who'd rescued the new slaves bound for the Syndicate black market....

(Credit to @AKuz and @Iron Wolf for helping me get this ball rolling. I make no apologies for this being what most readers think it is. I regret nothing. My life for the Federation!)
 
Also, that the federation's council does in fact do things like provide advice and support to affiliates when it would serve the Federations proposes and goals without us having to prompt them to do so.
It would be nice to think that, but if the Diplomatic Service needs us to convince it to end a war I'm not willing to trust the rest of the Federation to do their jobs either.
 
What Is A Legend?

There are many sapient humanoid species in the galaxy. They all have myths, stories, and legends. Figures shrouded in the mysterious fogs of the past, of times before any but the most primitive of records. They speak of heroes, of villains, and of things even worse than that.

But the modern, "enlightened" age has legends, too. These legends bear striking similarities to those of old; it's just that instead of riding animals they command starships, and instead of swinging bladed weapons they aim energy weapons.
Archer, Pike, and Kirk. Kor, Koloth, and Kang. Others besides, giants of the modern day, who according to some can bend suns to their will and lash monstrosities from the depths of their species collective nightmares to serve as a mount.

But what makes a legend a legend? Is it the scope of their deed? Or is it the power of their impact, regardless of how near or far their story travels? Is it the joy they inspire?

Or the fear?
---------------------------------------------------------------------
2308
Alukk, Orion Union
Warehouse District

Alukk was a rather densely-populated world, with buildings stacked on buildings, and billions of sapients sprawled across its surface. But the whole world wasn't just one giant apartment block; there were always industrial sections to places like this, and areas where things had to be stored before they were bought by the masses. Or in the case of this particular warehouse, were bought by the more discerning customers among the Orion Union. Those with particular tastes and needs.

For all that it was a large, imposing building, much of its security came from anonymity and blacked-out windows, meaning only a couple of guards patrolled the flat rooftop that was scattered with boxy environmental regulation equipment (had to keep the insides at just the right temperature and humidity, after all). The two of them wore mis-matched clothes that concealed armor sufficient to protect against stun-setting phasers (which, hey, that's all the cops and the commandos use these days amiright?), while holding heavy disruptor rifles. They were also bored, bored bored. The Orion man and woman were practically begging whatever deity would listen for something to-

Something scuffled on the rooftop between them. Both whirled, saw only each other, then looked down. A smooth metal disk was laying between them. Both walked over to it, one of them bending down to examine it. As he touched it, a light blue glow sprung up in the center.
"What the-"

A flash of light, their guns sparked, their comms cut out, their heads violently met each other, and they were suddenly unconscious. A shadow passed over their prone forms, leaving them trussed up and their guns in pieces, the metal disk gone. The only sign someone had been there was the metal door to the stairway swinging open in the gentle breeze.
--------------------------------------------------------
Inside, it was dark and quiet on the 3 above-ground floors. A few guards patrolled among the stacks of crates filled with weapons, armor, technological "gadgets", drugs (legal and illegal), goods made from protected animal species, and more. In short, the warehouse was a black-market treasure-trove. It was watched by a series of high-resolution cameras and sensors, monitored from a security room that sat next to the "main office", where all of the inventory files were.

That's odd, one of the guards isn't on his patrol path.
Wait, a sensor just went dark. And those 2 over there.
What's going on?
Shouts. Disruptor fire.
More and more sensors going dark.


The Orion woman in the security office panics and hits a button to establish lockdown. She watches as her feeds go dark in ones and twos, something overriding, dampening, or just plain destroying the sensors and cameras. All without being seen. Who, what, could, would do this? They were the Syndicate! Only those Federation fops or the insane revolutionaries came after them! Everyone else knew their place! What was-

And then she knew nothing because she was unconscious. Hands danced over the keyboard interface. Signals were sent to local law enforcement as well as Aerocommandos. Sensors and cameras turned off. The office was unlocked.

The lights went off, both in the warehouse...and the basement.
----------------------------------------------------------
"What moron killed the lights?"

Orion men shuffled nervously as the angry woman glared at them.

"Um. None of us, ma'am."
"I know you two didn't, I mean from upst-"
"Ma'am, I mean none of us. We lost contact with the guards upstairs. Even the security office."

The woman went quiet, her lips set in a thin line and her eyes narrowed, hands on her hips. The two men were nervous, but she was good enough at reading people to know it wasn't because they were lying. Just nervous. Afraid. No point telling them she was nervous too.

"Well, lock us down and stay here. No one who's not on your list gets in. I'm going to prep the cargo for transport."
"Yes, ma'am!"

She turned and walked over to the cages where their most precious merchandise was.
One had several scared Orion children huddled in the back corner.
Another held a scattering of other alien species, all of them dazed or hollow-eyed from pheromones, drugs, mistreatment, all of the above.
The final cage held three pretty savages, who glared at the Syndicate "officer" even as she just gave them a vicious grin. They'd break soon.

She continued on to the large computer console with multiple (currently dark) viewscreens, typing a few commands. They'd lost most of their feed, but the emergency power (keeping the cages secure) was on, and the buried hardline would keep them going long enough for her to arrange-

And then all outside communications ceased. At almost the same moment, there was a loud sound, like a small explosion, and then a scream. Then panicked disruptor fire.
She waved her hand, and the half-dozen other guards ran out into the hall and to the stairwell exit. She leaned around the corner, hand on her own Klingon-model disruptor (she rather liked the ergonomics and aesthetics), but all she saw was smoke and darkness, lit by vague green flashes and set to the soundtrack of screams and pain. Finally it stopped, and one of the guards, sans rifle, ran toward her from the smoke...

Only for something to whip out from the darkness and loop around his ankles. He fell.

"No! Oh goddess please no please no noooooo!"

He was dragged, screaming, into the darkness, where his cries simply stopped. For long moments, all was still; even the crying of the children ceased.
Then she saw 5 red eyes glowing in the dark, and she turned and ran. Her panicked breathing echoed in the too-quiet slave auction room until she got to the hidden garage with the one-person aircar, locking the door behind her. She fumbled at the controls, muttering to herself.

"What was that? No, don't panic, you're going to make it, you're free...and...clear...."

The aircar wouldn't start. Oh, and even the emergency lights were off now. It was pitch-black outside the car, and the same inside, bar a couple of dim indicator lights merrily telling her several key cables were cut. She looked down at the control panel, slamming her hand in frustration, and then looked up.

A demon from the worst hells of the galaxy leered at her from the hood of the aircar. She screamed, pulled out her pistol, and blew out the windshield firing at it. She struck air, and the far wall. The thing hadn't been hit at all. She struggled with the flight harness, trying to unhook it, vainly hoping she could escape if she could just move.

"What is it?"

A hand grabbed the pistol, crushing it (and her trigger finger), and she screamed even louder at the pain and the terror as those terrible eyes were just centimeters from her face.

"I'm Camasura."
----------------------------------------------------------------
When the SSD and Aerocommandos showed up, all of the Syndicate members were tied up, disarmed, gagged, and hung (by the ropes about them) from the ceiling like sides of meat. The prisoners were milling about outside their cages but still huddled to one side in the auction room. Small storage drives were taped to the faces of the Syndicate officers on-site, with further copies taped in other convenient places in the warehouse office and auction room. To match the files already sent, anonymously, to the press and law enforcement.

None of the Union officials knew what to make of the stories of the "five-eyed demon" who'd rescued the new slaves bound for the Syndicate black market....

(Credit to @AKuz and @Iron Wolf for helping me get this ball rolling. I make no apologies for this being what most readers think it is. I regret nothing. My life for the Federation!)

I'm guessing there's some reference here beyond "Orion Batman?" Are the five eyes supposed to tell me something?
 
o_O When exactly have seen one of our EC ships intervene to stop a war without orders? Make contact, obviously. Help out, definitely. Support a diplomatic push, sure.

But we haven't seen them go and resolve problems of this magnitude without us voting to do so before, iirc, and it doesn't seem like they're going to do so here if we don't tell them to.

Perhaps not something exactly like this, but there have been examples of the Federation using Starfleet vessels to convey diplomatic parties, sometimes using FYM ones.

More to the point, I have doubts on what we can do to stop this conflict with an Excelsior and diplomats without much else backing it up because Starfleet simply can't spare the resources. We really are stretched thin. I'm having trouble thinking how else the Pacifists could help here besides sending envoys.

There's a large case for prioritization, and I'd rather prioritize our current concerns. Our current members and affiliates (Orions/Apiata/Amarki) and enemies (Cardassia/Sydraxians/Syndicate) rather than new contacts. Heck, even the Romulan-Klingon war that's brewing up is higher priority in my opinion.
 
Last edited:
[X][COUNCIL] Plan Modern Explorers and Syndicate Amendment
[X][FACTION] Approach the Pacifists about a focused diplomatic initiative with the intent of mediating the Ked Paddah/Licori war to prevent needless loss of life.

Minimize the distractions given we already are busy on two fronts.
 
Orion Batman is probably going to need to move to Yrillia at this point.

Orion Batman may have to cut back on the physical man-handling in that case. Those Yrillians are freaking huge!

Perhaps not something exactly like this, but there have been examples of the Federation using Starfleet vessels to convey diplomatic parties, sometimes using FYM ones.

More to the point, I have doubts on what we can do to stop this conflict with an Excelsior and diplomats without much else backing it up because Starfleet simply can't spare the resources. We really are stretched thin. I'm having trouble thinking how else the Pacifists could help here besides sending envoys.

Well the point would be to be an unaffiliated third party that both groups could trust as a neutral mediator. That doesn't really involve starships.

How the Licori/Ked Paddah War could go most wrong from our perspective is if the Licori mentats release some kind of horrifying super-weapon that escapes their control in a last ditch effort to save their empire from being overrun. A weapon we then have to deal with. I mean, these people made a giant space monster that ate a research outpost by accident. What could they do on purpose? I'm not saying it's a sure thing, but I'd bet it's at least a possibility on whatever narrative table Oneiros might be using to plot how that conflict goes.
 
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