Sorry, I like my Traffic Light System and aim to stick to it :(
Besides, "require their squadron integrate into our fleet" and "let them operate independently" are pretty much mutually exclusive; there's not a lot of room to fit a third option in between.

@Simon_Jester

#2's are easy to replace actually as long as the #1 is kinda like the Lynch pin? Kinda how like Bin Laden's Group is now basically over as the it splintered and re-branded themselves.
That part of the analogy doesn't work, which is why my argument doesn't rely on it. I'm trying to point out how the Syndicate doesn't have a single head you can chop off. Al Qaeda was led by bin Laden because bin Laden created the organization only about twenty years ago. The Syndicate has been around for centuries.

Mafia Families: All ways a Don. Each Don of the 5 Families was the leader of one Family with the big 5 having the proxy support of smaller Mafia Families/Gangs. I think Mafias are a better representation of the O. Syndicate if the Big Dons (what was their name again?) were basically the coalition leaders of the larger apparatus of the Syndicate.
Yes, that is exactly the point. The Syndicate is subdivided into large subgroups led by Dons Donnas (the Shodars), with a massive, semi-feudal network of smaller groups and 'families' working underneath them. There is no single "boss of bosses," or if there is, she is first among equals and would not be hard to replace.

As Night points out, if you kill enough of the leadership, eventually the organization falls apart and becomes easier prey if you still have the resources to go after all the individual parts. But there's a big difference between an organization that can be decapitated if we can just locate the one individual running it, and an organization that will continue to function as a structured group even when we do that.

So I had a thought, about the uniforms.

What about hats?
We have two member races with antennae, one with cat ears, one with extremely elongated elf ears, and probably some current or incoming with funky forehead structure and the like. Hats may be contraindicated.
 
We have two member races with antennae, one with cat ears, one with extremely elongated elf ears, and probably some current or incoming with funky forehead structure and the like. Hats may be contraindicated.
We must have hats to go along with your capes, so your argument is invalid :V

Besides, "require their squadron integrate into our fleet" and "let them operate independently" are pretty much mutually exclusive; there's not a lot of room to fit a third option in between.
Eh. I was thinking moving ASTF 2 over to the GBZ.
 
[X][AMARKIA] Green Light
[X][STAFF] Keep Staff
[X][INDOR] USS Sarek
[X][APIATA] USS Enterprise
 
It's actually weird how Starfleet has like, basically zero head coverings in general. No helmets, nothing.

Anyways on the Orions, I imagine they're going to, as @aeqnai put it, snap the spine of the hypercorps and really scale them back to integrate them into the Federation economy. Then get things like universal health care, massively increased welfare, maybe even with a universal basic income in some fashion. I'm thinking they'll get corps down to working more on delivering product than delivering profit.

I'd leave most of it pretty black-box. To paraphrase @Briefvoice, how do economics and politics work in the Federation? JUST FINE.

Political structure-wise, I imagine they're going to put in stuff for Fed Councilor elections, and maybe streamline some of their internal political structure. It's nothing that will matter too much, ultimately, although given Oyana's been around 5ever they might take another look at term limits.

Plus you know, I don't think I'm qualified to write a space-future Constitution in any form.

The joke about the Orions is they're actually less progressive than a lot of Western countries in 2017 in the year 2300. They're behind Roddenberry's time let alone his vision.



[X][AMARKIA] Green Light

[X][STAFF] Keep Staff
[X][INDOR] USS Sarek
[X][APIATA] USS Enterprise
 
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[X][AMARKIA] Green Light

Happy hunting space elves! O7

[X][STAFF] Keep Staff
[X][INDOR] USS Sarek
[X][APIATA] USS Enterprise
 
The joke about the Orions is they're actually less progressive than a lot of Western countries in 2017 in the year 2300. They're behind Roddenberry's time let alone his vision.
Well, in their canon form they're a bunch of piratical-criminal types, so that's more or less inevitable. And in the form you and the others have developed, they're basically cyberpunk. And the entire point of cyberpunk is to combine technological progress (with the 1980s-era West as the baseline) with socioeconomic stasis or regression (no social safety net to enable the 'punk' underworld and underclass to exist, corporations buy out everything including government functions).

So yeah, that's a joke that fits pretty well. Even by the context of the period that really was Roddenberry's time (the sixties), the Orions are the result of taking some of the ideas of that era (e.g. Randism) off in very different directions than what was the prevailing zeitgeist of the time (the counterculture and the Great Society).
 
This is trending pretty firmly one way, so I'll probably close it when I get home in a couple hours.
I don't know; it seems pretty hotly contested. It could still go anyway right now:
Vote Tally : Sci-Fi - To Boldly Go... (a Starfleet quest) | Page 1238 | Sufficient Velocity
##### NetTally 1.7.4

Task: AMARKIA

[X][AMARKIA] Green Light (Independent Fleets Allowed in)
No. of Votes: 22

[x][AMARKIA] Yellow Light (Only allowed if integrated directly into RAdm Ainsworth's fleet)
No. of Votes: 2


——————————————————————————————————————————————
Task: APIATA

[X][APIATA] USS Enterprise
No. of Votes: 23


——————————————————————————————————————————————
Task: INDOR

[X][INDOR] USS Sarek
No. of Votes: 23


——————————————————————————————————————————————
Task: STAFF

[X][STAFF] Keep Staff
No. of Votes: 23

Total No. of Voters: 24
 

[X][AMARKIA] Green Light (Independent Fleets Allowed in)
[X][STAFF] Keep Staff
[X][INDOR] USS Sarek
[X][APIATA] USS Enterprise
 
You're just chiming in on the hat vote to give yourself an excuse to say Nash isn't wearing all of her uniform. :p

Don't get me wrong, I approve of hats, but they don't go well with antennae.
 
[X][AMARKIA] Green Light (Independent Fleets Allowed in)
[X][STAFF] Keep Staff
[X][INDOR] USS Sarek
[X][APIATA] USS Enterprise
 
Member World Coordination Office - Member and Affiliate Shipbuilding Update

It's just occurred to me that we have more knowledge of the plans of affiliates than we do of Starfleet auxiliary commands.

@OneirosTheWriter, can you start including the ship construction plans of:
Starfleet Engineering Command
Starfleet Medical Command
Starfleet Logistics Command
Starfleet Colony Command
alongside the MWCO or Shipyard Ops reports in the future?

With the GBZ colonialism competition going on, the Starfleet auxiliaries are starting to feature more and more.

Vulcan - Constitution-B (NCC-1753)

Huh, anyone else notice this? This is surely going to the last Constitution ever constructed.

Surprised the Vulcans didn't want to wait one more year for the Renaissance. Or maybe they want another member fleet to take the Renaissance plunge first.

Amarki - Centaur-A (NCC-2128), Cargo Ship, Civilian Ship, 1x1000kt Berth, 1x700kt Berth, 1x500kt Berth
Betazed - 1x1000kt Berth, 1x400kt Berth
Caitian - Hospital Ship, Civilian Ship, S'Harrhr Auxiliary Yard @ Ferasa [2x600kt]

Well that's a lot of shipyard expansion.

What's really notable about the Amarki construction is that they're building a 700kt berth. That's too small for the Centaur-A and just large enough for their own escort designs. They also already have a 700kt berth at Selindra (and maybe more). I strongly suspect their next escort design is going to remain below 700kt to take advantage of these berth sizes.

I think Betazed currently only has 1x1mt and 2x400kt berths, so the additional 1x1mt and 1x400kt berth is a huge investment for them.

Those Caitian 2x600kt berths may be intended for auxiliary ship construction, but they can be repurposed to producing their escort ship classes in a pinch.


Anyways on the Orions, I imagine they're going to, as @aeqnai put it, snap the spine of the hypercorps and really scale them back to integrate them into the Federation economy. Then get things like universal health care, massively increased welfare, maybe even with a universal basic income in some fashion. I'm thinking they'll get corps down to working more on delivering product than delivering profit.

I don't think the Orions are going to fully embrace the Federation welfare approach, but I can easily see them compromising to adopt Rigel-style capitalism and mercantilism (and I don't think Rigel believes in the historical definition of mercantilism that's all about economic protectionism).

When the Orions join up, the mercantilist party is gonna be a force to be reckoned with. Depending on the Federation's major colony population threshold, the Orions have anywhere between 3 to 5 major colonies (Alukk 20, Celos 10, Akola 8, Duaba 7, Broken Chains 6).
 
When the Orions join up, the mercantilist party is gonna be a force to be reckoned with. Depending on the Federation's major colony population threshold, the Orions have anywhere between 3 to 5 major colonies (Alukk 20, Celos 10, Akola 8, Duaba 7, Broken Chains 6).
It occurs also that they may have enough population on minor colonies that they may have a Council seat representing all of a group of nearby Minor worlds without any Major world involved.
 
Now for the moment where I try to remember all the things I wanted to add to the Snakepit list :V

@OneirosTheWriter, can you start including the ship construction plans of:
Starfleet Engineering Command
Starfleet Medical Command
Starfleet Logistics Command
Starfleet Colony Command
alongside the MWCO or Shipyard Ops reports in the future?


This is why the Auxiliary Shipyard is being built - all production there will be conveyed to you.
 
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I assume the vote is still open, still it is such a landslide that voting and not seems entirely optional for this one, never the less:

[X][AMARKIA] Green Light
[X][STAFF] Keep Staff
[X][INDOR] USS Sarek
[X][APIATA] USS Enterprise
 
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