- Location
- Patriarchova
I was thinking it might be something like the Starbase we see all the time in DS9. Uh, that isn't DS9 itself, obvs.
That's how I've been picturing Outposts. /:
I was thinking it might be something like the Starbase we see all the time in DS9. Uh, that isn't DS9 itself, obvs.
What about the orbital office complex?
The Rock
"Lieutenant Commander. Your agitation is unwarranted. Sit down." It was illogical, but he was mildly, very mildly, annoyed. Such displays as pacing disrupted the order of his office, and thus in a small way disrupted the order he had sought to create in Starfleet.
Not in any crude, empire-building, direction-shaping sense. That was within his power but outside his desires. No, Starfleet was an organization, and organizations need to be organized. Early in his career he had decided that the best way to achieve this goal was through the power of Starfleet Personnel, where one could stamp deeper and more permanent marks into Starfleet rather than the more flashy but fleeting marks left by various occupants of the office of Commander, Starfleet. And there was little pressure for the guard to be changed in Personnel, unlike more dynamic positions. Here he could put his Vulcan longevity to use and shape Starfleet for decades to come.
And thus a young Lieutenant Seruk had set out to sit in the chair he now occupied. Any Federation schoolchild could tell you that Vulcans lived a long time, so he had been able to afford a degree of patience some of his contemporaries had not. It had not been easy; while a Vulcan lived long enough that if they desired to reach a particular position in society they often made it just because they had so long to try reaching a lofty position in Starfleet took more than just effort. Now he contemplated the lieutenant commander in front of him and considered whether they would be a fit for this chair. "Lieutenant Commander May, your performance evaluations are satisfactory. You have a citation for bravery under fire from commanding a recon runabout during the Biophage Crisis. Your efforts in Tactical have won you praise. You requested a transfer to a Constitution B during the recent unpleasantness with Cardassia. And yet now I find you seeking to become my aide. What do you desire out of Personnel?"
The human man did not consider his answer; he was decisive in his response which fit what was in his file.. Seruk had made a habit of asking this of all his potential aide de camps, but he also requested they not inform anyone because he considered the answer too valuable in judging an officer. "The one constant in my career, sir, has been the chaos. I have been regarded as something of a clean-up officer, someone sent to bring troublesome commands to heel, back from my taking command of the most troublesome runabout crew in my squadron fresh out of the Academy. And it - It offends me, sir." May continued in a rush. "Not to be thought of that way, but the chaos itself. Starfleet is the finest organization that any of its members have brought forth and worth fighting for, which is why I have requested my previous assignments. But it also deserves better. An organization is only as strong as it has been made. On the front line I can affect only a small part of it. Here I can affect all of it."
Seruk tilted his head three degrees to the left and one degree forward, considering. Different reasoning, and yet the same conclusions. Infinite diversity in infinite combinations. "Personnel is the rock upon which Starfleet is built, and you understand this Commander. You pass, and begin at zero six hundred tomorrow." He touched a button on his desk, approving May's transfer to be his aide. Without personnel to man them, the labs and the starships and the shipyards were all so much useless junk.
I am still fully convinced that the cloak 'ban' we have isn't a treaty thing whatsoever. More a Council directive to do with how the Federation wants to present itself to other powers and Starfleet isn't supposed to be overly militarized. I don't think the Romulans would get on as well with us if we retconned Tomed to already have happened, for one thing. And we never actually gave anything up in the Biophage arc, save perhaps the loss of life involved.I think cloaks -- uh, the ship kind -- are actually banned tech, still. So some incident must have replaced Tomed that still led to some form of the Treaty of Algeron. Did we give up cloaks are part of the Biophage stuff?
Easiest thing is to retcon the Tomed Incident to 2299 -- it could be part of the reason why our predecessor left in disgrace (and also why Harriman had to give up Enterprise????).
This sounds to me like the kind of "space station" we saw in The Trouble With Tribbles. Not really armed or equipped to defend itself or even maintain internal security very well without Starfleet assistance, but bigger than a starship and with enough infrastructure that it could do things like store massive amounts of grain and host civilian entertainment facilities.It's a sub outpost sized installation, useful for basic replenishment, maintenance facilities for small craft, a hub for intrastellar craft, and a way to mark territory. But it is not really a defensive emplacement.
Pretty much every spot that has Fed civilians on it will have something like this, but it is below your notice in most circumstances.
No. The Council was telling us not to research that before the Biophage. Apparently the decision was made at a political level.I think cloaks -- uh, the ship kind -- are actually banned tech, still. So some incident must have replaced Tomed that still led to some form of the Treaty of Algeron. Did we give up cloaks are part of the Biophage stuff?
We've got sufficient explanations for why that happened already:Easiest thing is to retcon the Tomed Incident to 2299 -- it could be part of the reason why our predecessor left in disgrace (and also why Harriman had to give up Enterprise????).
I figure an outpost basically takes this level of space station and uprates it with shield generators, a weapons suite, and a docking bay with enough equipment to perform significant maintenance work on starships.
See I'd just slot in 5) Tomed Incident But Earlier; since the Federation ban on cloaks comes explicitly from the Treaty of Algeron which itself stems from that incident, and we started the game with a cloak ban.We've got sufficient explanations for why that happened already:
1) The explorer Excalibur was lost to unknown circumstances, placing Admiral Rogers under a cloud.
2) Rogers spent an excessive amount of resources on the Miranda force, ramping up Starfleet's combat force.
3) At the same time, Rogers was presumably retiring the Constitution-class explorers, which were more versatile and could do science/presence/exploration missions.
4) On top of all this, Rogers was working on the Ares-class heavy cruiser, built to almost the same scale as the Excelsior but heavily optimized for combat.
This combination of factors led to the Council sacking Rogers as an incompetent militarist loony; the combination of (2) and (4) in particular did not go over at a time only about 5-6 years after the Khitomer Accords with the Federation trying to reap the peace dividend of not having to fight the Klingons all the time anymore.
It doesn't need to be a treaty. In fact I'm p sure that in our hypothetical OTL, the reason that the cloak proviso of the treaty was accepted, despite being frankly ridiculous on the face of it, is that the Council felt it was a 'cheap' concession given that they had already directed Starfleet less formally to focus on counter-cloak instead of cloaking devices.See I'd just slot in 5) Tomed Incident But Earlier; since the Federation ban on cloaks comes explicitly from the Treaty of Algeron which itself stems from that incident, and we started the game with a cloak ban.
First of a series on everyone's favorite Vulcan with an [Old Guard] tag, Seruk.
Maybe amending the anti-Syndicate legislation needn't be such a big priority after all.
The career-political guy, whose bonus always was extra-pp and similar.
As Commodore of Sol sector, she gives a evasion bonus and a re-roll for failed shield DC's to all ships.
None of these is something an escort is actually better at, except possibly intentionally tripping ambushes, which is going to be extremely rare. Some of them are possibly risky in a way stats don't help with and therefore a bit wasteful to use explorers on, but we easily have enough escorts to perform those, and if we had enough explorers to perform all other tasks that would be perfectly fine. We have too few ships, not too few escorts. If you were arguing that escorts are the fastest and cheapest way to get more ships you would be right, but that has nothing at all to do with the escort:cruiser and escort:explorer ratio. We specifically have too few explorers because we can't afford to put one in every sector (for events and as sector flag ship) and still flood the GBZ with them to the degree we'd like, and this is not something we could make up for with more escorts, but if we somehow got all those explorers that wouldn't make our need to escorts more dire as you'd expect if the escort:explorer ratio was a problem. No, it would actually free up escorts from other sectors. So saying that we could use more escorts is right, saying that we need more escorts due to the number of cruisers and explorers we have is wrong.
Except that the Connie-Bees and Renaissance are explicitly light cruisers, with our Explorers being the equivalent of a heavy cruiser. The terminology is kind of arbitrary, but Constellations are technically classified as light cruisers, while being used in a role identical to our escorts. Oneiros was debating at one point officially swapping them over to escorts, but he hasn't yet. But in terms of how we use them, they are escorts.
General Cruiser
Component Needs: Cruiser Frame
Stat Needs: 4+ stat average, minimum 4 Defence
Scale Needs: 1-1.5mt,
Intention: To form the backbone of the fleet when in battle, and to be the first-line of response to sector events.
Constellations are, well, Constellations, underpowered for what you really need in a cruiser.
Btw, any preference from the thread as to where the officers should set their flags? On the station at Collie or even back at the Apinae High Comb is an option.
can you put that threadmark on the top of the list so it does not get buried like the syndicate one did?
I also seem to remember the Amarki wanting to expand there as well. But that might be after Starfleet has laid the groundwork?Are the apiata an exception to the "no members" rule? They haven't been ratified yet, and as I recall they were the ones who wanted to expand into Gabriel in the first place.
President sh'Arrath nods as she continues to walk on. "That's right. Starting in '13, Starfleet, the Amarki, and the Apiata will begin to claim as much of the Gabriel expanse as possible."
Well there is one other benefit of escorts that I haven't seen in this discussion yet: they are cheaper to maintain.
The GBZ status post shows that they're 4 times cheaper to supply than the explorers. Granted, it's not a huge expense. On the demand side, explorers cost 2 cargo, cruisers cost 1 cargo, and escorts cost 0.5 cargo. The supply side, from the recent MWCO post's fleet image, cargo ships provide 8 cargo (and 2 bulk), freighters provide 4 cargo (and 10 bulk), passenger/engineering/prospector/colony ships provide 2 cargo, and even hospital ships provide 1 cargo.
I actually asked Onieros about this way back. The ban on Starfleet using cloaking technology is a long standing Federation Council policy, as they regard the use of cloaks to be counter to the UFP's diplomatic goals.See I'd just slot in 5) Tomed Incident But Earlier; since the Federation ban on cloaks comes explicitly from the Treaty of Algeron which itself stems from that incident, and we started the game with a cloak ban.
People may notice that on the GBZ status post, there are a series of policies set for your sector command to follow. I've tried to keep them to a simple Red/Yellow/Green light system. These will be a big part of your levers for controlling the pace.
We know from Linderley that Starfleet Intelligence knows that time travel is a thing (and super-duper-ultra-tightly classifies all information about it, sensibly). I'm sure there's a Temporal Affairs or Temporal Investigations or some such organization in existence; its exact name is kind of irrelevant.Hm. Reading Department of Temporal Investigation books.
What's Federation policy regarding all that time travel thingy and what organs manage it in this timeline?
Did the original legislation not authorize the Apiata and Amarki to send ships? It's strange especially to have the Apiata at red light when they've been operating in the expanse for years.