Or maybe the discovery of the biophage was itself a temporal plot to start the alliance with the Romulans early. Who knows. Really time travel is the kind of thing to just ignore unless it makes itself plot relevant every now and then.
Welllll...

The Biophage is extragalactic, it doesn't feature in canon, the event associated with it has basically been the butterfly spinning our story off of OTL...

I could totally see it as being part of a Temporal Ops mission by some power or other which has a vested interest in having the Federation develop closer relations with the Romulans.
 
im calling your wife and or the police

just as soon as i figure out how

u need help for your addition
If Oneiros was able to whip up a half meg raw code procedural generation system in a day or two Oneiros doesn't need an intervention, he needs a programming job. That's quite impressive to my noob coder knowledge.
 
That's not all that huge for a procedural map/mission/level generation system.

Yes, I know that if a script did it it's not that impressive. It's still a stupidly large amount of text though.

As an example, if you use something simple like notepad, it's the equivalent of writing "Hello how can I help you?" five times on the first line, then copy-pasting that line until you have somewhere in the vicinity of 3900 lines.

No, that number was not a typo.
 
That's not all that huge for a procedural map/mission/level generation system.
If Oneiros was able to whip up a half meg raw code procedural generation system in a day or two Oneiros doesn't need an intervention, he needs a programming job. That's quite impressive to my noob coder knowledge.
The antecedent of "it" is unclear, but I understood it to be the output, not the code that produced it. Code that generates 500kb of data is much more reasonable to write in a day than 500kb of code (which is usually measured in lines rather than kb).
 
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I've done a concept of what our future uniforms could look like based on that image I found.


(Credit to Longinius of the trek bbs forum who made that original image)
 
PRI -Public Radio Interstellar.
Radio News Company
Central Radio Company/Service
Inter-Planetary News/Radio/Network
Radio Podcast Network/Service
Interplanetary Radio Service
Interplanetary Podcast/Radio Network
Subspace Radio News/Service/Corporation
Associated Radio/Press
Public Subspace Radio

I could probably wite a script for this :p

Procedurally generating news network names.
 
I will note that a color scheme that works beautifully on a uniform with the extra "texture" created by being made of multiple, clearly defined parts with clasps and buttons and the like can be a complete failure when moved to something more or less skin tight.

EDIT: To be clear, I'm fine with this set of uniform ideas myself, as compared to other TNG/DS9-era uniforms. But I can see how people might react differently to this than to the movie-era uniforms despite the similar colors.
 
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Why do you think @Macchiato doesn't already know?
:rofl:
I may not know the details, but I know he's been coding a lot the past few weeks. The problem is that I find it adorable (yes, really) rather than concerning. We tend to enable each other in our interests...

If Oneiros was able to whip up a half meg raw code procedural generation system in a day or two Oneiros doesn't need an intervention, he needs a programming job. That's quite impressive to my noob coder knowledge.
He has one ;)
 
I just had an interesting thought. What do you think would happen if Nash ka'Sharren became The commander of Starfleet someday?
 
Ooh. I really like these. I'd love to see a full line of them.

Just finished the whole sheet;



I've modified the division colours a bit from the movie era.
Command is still movie era white.
Science is now separate from communications and navigation, and is the traditional Blue.
Medical is now the teal we saw Bashir wear in DS9 and is kept separate from science. The reasoning being that knowing who is a medical doctor, and who is a doctor of neutron physics is important information to know quickly.
Engineering has kept it's movie era gold/ochre colour.
Tactical is now red, it has been separated from security based on the reasoning that the skill sets for operating starship grade weapons, and guarding the physical ship are quite different. Knowing who can do what should be important.
Security remains movie era green.
Operations is a sort of miscellaneous department that covers all the roles other divisions do not, mostly administrative and logistics, but including communications. It retains the grey colour comms did from the movie era.
Navigation includes starship helm, shuttle pilots, and flight crew. I've made it a separate division since it seems to me that knowing who is capable of those tasks should be important. They have the colour orange which is pretty much the last distinctive colour left.
Midshipmen, cadets on active starships, have been given the black colour that enlisted had in the movies. The reasoning being that Tactical has taken their red, and I don't think enlisted need a special colour when the already have different uniforms. And that enlisted also need to be readily identified by their division, not just officers.

The officers uniform can be worn sans Jacket, and only the coloured undershirt, which gives it a nice TOS style look.

There is also a light duty version of uniform, more likely to be worn a more informal office or administrative environment, or on shore assignments like a starbase. Medical personnel have a special scrubs-type version of this light duty uniform.

The cadets have both a class uniform worn typically on campus at the academy, and a utility jumpsuit for more active training environments.
 
Okay, I was iffy about it compared to my favorites in the DS9 uniform, but you've won me over with the detailed division scheming.
 
Medical is now the teal we saw Bashir wear in DS9 and is kept separate from science. The reasoning being that knowing who is a medical doctor, and who is a doctor of neutron physics is important information to know quickly.
[...]
Security remains movie era green.
Medical and security having such similar colors seems quite problematic, particularly in emergency situations. These are basically the two divisions that are the most important not to confuse with each other.
 
They're not easily confused. (Medical is the one that hurts your eyes.)

EDIT: Besides, if TNG and VOY taught us anything, it's that a phaser is apparently a medical device.
 
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I'll be honest, the more I look at them the more iffy I get about the black/colored underarm side things...

Also one of the nice things about the movie style that I preferred was the looser fitted jacket instead of being skintight.
 
Medical and security having such similar colors seems quite problematic, particularly in emergency situations. These are basically the two divisions that are the most important not to confuse with each other.

I'm not sure I got the teal for medical just right, It probably needs a little more blue in it.

I'll be honest, the more I look at them the more iffy I get about the black/colored underarm side things...

Also one of the nice things about the movie style that I preferred was the looser fitted jacket instead of being skintight.

They are meant to be more like the movie era in style, and definitely not skin tight. I just had to use the templates available, which seem to give a more close fitting look, but if you actually look closely you can see they are all loose in the shoulders, arms and legs.
 
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Leslie: "Everyone wears red. It's the only way to break the curse, on the ships where the captain doesn't sleep around."

That said, one obvious way to reduce ambiguity between security and medical crew would be to put navigation officers in command white.

Think about it, what do junior-ranking officers in "command track" actually DO? In the TOS era, the one place on the bridge that was nearly always held by goldshirts, aside from the captain's chair, was the navigation and helm consoles. Sulu and Chekov were goldshirts, remember?

"Tactical" is arguably a separate specialization, especially in the context of Starfleet where being an expert on the ship's weapons is viewed as a specialist role. But the ability to physically maneuver and navigate a ship has always been one of the prerequisites for captaincy. Because a commanding officer who hasn't mastered how a ship moves is unprepared to tell a ship where it can and cannot go. They don't necessarily know how to shoot to do their job, especially the non-fighty bits of it. But they definitely need to know how to sail (or fly, or whatever your verb of choice is).

So I'd argue for navigation not being a separate branch at all, and folding it into command (or possibly folding command, tactical, and navigation together into a single division).

Then... hm, give medical orange (highly visible and bright, at least to Earthly eyes), and security a dark or olive green (so that their uniform doesn't have a big eye-catching bright spot right around their throat). Have tactical red be effectively the same color as the uniform jacket, so that it is as different from 'medical international orange' as possible.

...

And if you're asking "well, how do we tell the captain from some random ensign on the night shift for navigation?"... The answer is "the same way you tell the chief engineer from some kid fresh out of the academy." You rely on rank insignia, plus there is ONE captain per ship, one XO, and so on- and they're the first people you learn to recognize aside from MAYBE your own division chief."
 
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Love the uniform designs. We really need a post or separate thread to collect all of the designs and artwork people have produced for this.
 
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