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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Hmmm. MGrungni, Slowness, and Guarding maybe? Not sure Sanctuary would work, since it's primary function is apparently anti-magic in nature.
Doh you're right about that.

Did you mean Warding rather than Guarding? Or were you suggesting Guarding as a rune idea.

Impact + Warding seems pretty straightforward.

EDIT:
I've been rattling the idea around a bit, and I wonder if there's some workable (Rune of Not Falling Down All the Time) possibility space in that rune related to magnetism I vaguely remember being mentioned a while ago.

Like, you put a magnetism rune into your armour or talisman, and it makes you slightly harder to bowl over by trying to keep you upright relative to Mallus' magnetic field; maybe you could even do (extremely short lived) levitation by 'casting' it to magnetically shove yourself('s armour) around...
Interesting idea, but I feel like magnetism powers would target nearby metals more than the earth's magnetic field... Both the metal of enemy weapons, and of nearby Dwarfs. So you'd either be pulling yourself to your fellow Dwarfs, or to armor-wearing or weapon-wielding opponents.
 
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Hmm. There's probably a "Counterweight" rune. You know, the sorts of runes you use to weigh something down. Or to help with counterbalancing something in engineering. So, literally just adding weight.

Of course adding weight is, well, just adding weight. It's not anything fancy. On the other hand, maybe that's just what the doctor ordered? And a decent enough two other runes would be of great help.
? There's a Rune of Guarding in the spreadsheet. That's what I was referring to.
Oh woops, didn't recognize or realize that.
 
Hmm. There's probably a "Counterweight" rune. You know, the sorts of runes you use to weigh something down. Or to help with counterbalancing something in engineering. So, literally just adding weight.

Of course adding weight is, well, just adding weight. It's not anything fancy. On the other hand, maybe that's just what the doctor ordered? And a decent enough two other runes would be of great help.

Oh woops, didn't recognize or realize that.
Does seem like there'd be some kind of Rune of Weight in the engineering section. Or at least, it'd be relatively easy to develop. That and Rune of Slowness seem like they'd be good parts of the Combo, since the Rune of Slowness apparently draws on the stubborness of dwarfs to create a barrier, and our armour makes our morale nearly unbreakable. Not sure what Master Rune would be good to tie it all together though.
 
@soulcake
Sorry if this comes across as being greedy, but seeing the likely symbolic resonance between the Heart and the Mountainsoul combo, I was ordered if it's possible to use the Stonehorn material for the relevant Master Rune and then apply the Heart to the whole combo?
 
Well that was highly amusing. GIANT ROCK seems to be quite good at stopping Magma Wyrms.

Still, given the locale, this probably didn't take an action, so we can make a nice suit of armor next turn, just in case.
 
"WHAT HO MY KIN! OUR KING BRINGS US GLORIOUS BATTLE! THE FELL BEAST APPROACHES, AND WHEN IT REARS ITS ACCURSED HEAD, I SHALL SOUND THIS HORN AND IT. SHALL. KNOW. DEATH!"
"THE BEAST LOOMS MY BROTHERS AND SISTERS! READY YOURSELVES FOR BATTLE! TODAY, VENGEANCE! TOMORROW, GLORY!"
So you reveal yourself to me at last monster," Dwalin rumbles, his voice growing louder, "know this sound, feel the thrum in your heart and know the Dawi of Kraka Drakk will not run, will not COWER, BEFORE YOU, BUT SUNDER YOU FROM THIS EARTH, AND SEND YOUR SOUL TO WHATEVER AFTERLIFE EXISTS FOR YOUR ILK!"

DWALIN! DWALIN! DWALIN!

"...'Lo as the Ironarm'd King, resplendent in the Silver Snow Aldrakklad, charged headlong into battle with war song on his lips...", Dwalin mutters out of earshot, before coughing up some blood, "...that's definitely getting in the next book."

snerk.

"IS THAT THE BEST YOU CAN DO!" she screams, casting more lightning for good measure, "YOU COWARDLY LIZARD, YOU ROCK EATING SCAVENGER, YOU UNSCRUPULOUS THIEF!"
"SHODDY FAT CRAGGY, STRETCHED OUT EXCUSE FOR PORCUPINE!"
"Die," she whispers, two lightning bolts crackling out of the Gromril. One hits the creature in the eye, the current and the damage stunning it, the other strikes the massive stalactite.

LORNA! LORNA! LORNA!

Oh ye gods that was awesome. Happy to wrap it up quickly though, we're in dire need of a nice long stretch of regular turns.

@soulcake, for planning purposes, will attending out mother's deathbed use an action on turn 25?
 
Weeell... technically, that's actually generally pretty much how runes work in 8th edition armybook. =/ ><

I don't know how much credit to give the army book- on the one hand, soulcake seems to know it and use it to some extent, but he also has demonstrably taken runes way past that narratively and mechanically (see Mountainsouled).


I officially approve this nickname.
 
So Snorri's mom is dying and this dragon delayed us leaving to go see her, right? What are the chances a griffon would be willing to give a ride?
 
So Snorri's mom is dying and this dragon delayed us leaving to go see her, right? What are the chances a griffon would be willing to give a ride?
I mean, I imagine one would be willing to if asked. Snorri's got good Standing there.

The question is if Snorri would even consider it. Being out under the open sky is bad enough, let alone flying.
 
So Snorri's mom is dying and this dragon delayed us leaving to go see her, right? What are the chances a griffon would be willing to give a ride?
I think Dwarves know they're going to die well in advance of it. This isn't rushing to say final good byes when she might pass away at any minuite. Its, more of a I'll be gone in a year, so I want to get the will sorted and leave everyone with good memories.
 
There's something rather Tolkien-esque, Numenorian-like, about Dwarfs feeling their time coming upon them and using their time to get their affairs in order and spend time with family, before finally passing on... It's a neat touch, I think.
I don't know how much credit to give the army book- on the one hand, soulcake seems to know it and use it to some extent, but he also has demonstrably taken runes way past that narratively and mechanically (see Mountainsouled).
Oh right, another thing I never got around to in that big and characteristically rambling post of mine: another reason we don't double or triple down on individual runes -- or put only a single rune on an item -- is because we prefer to play around with cool combinations instead. We like exercising creativity. We like playing with legos. It's just fun to do, right?

Amusingly, I think this is like a subconscious echo or homage to the Rule of Pride; Runesmiths don't like to repeat their work, they always want to be pushing frontiers of art, or making advancements, or making each work unique in some way; and players want to play around and create cool things.

Though I will say that double or triple runes have a place! For example, Elemental runes. You can totally imagine deciding to make a weapon with triple Fire. Or perhaps runesmithing ballista bolts with Cold on them, for our two Frost Dragon-shaped war machines. Because it'd feel neat or appropriate to give the dragon-shaped bolt-throwers an icy attack, right? But you can still envision us feeling antsy about doing this, too; of thinking to ourselves, "I could put 3 Frost Runes on this... Or I could try to use 3 runes to make an attempt at discovering the Everfrost Rune, thus meaning I can put a Master version of a frost rune on the next elemental item that comes up..."

And single-rune items have their place, too. In fact, we've made a ton of them, I believe. All those mining picks and general equipment for the good of the whole hold that we made early on? Probably had Runes of Cleaving on them. Whether a singular rune of Cleaving, or multiples.


Rune combos and themes are a cool and neat idea. They encourage exploration and creativity. And reward good effort, cool ideas, devotion, or enthusiasm, or etc. ... And can also have the effect of making a person obsess with getting it perfect and discovering runic combos, again just like a Dwarf runesmith might. :V
 
We don't have runes that make things literally unmovable in a way that ignores physics, but we do have runes that can redirect and possibly blunt force.
The answer to this is to invent the Master Rune of Kragg the Grim about five thousand years early and use it as reactive armor, negating impacts by striking back with equal force on contact. This will absolutely work, you guys :V
 
Reading your reactions, I think what collective Snorri really wants is rune combo with something like [Parrying]+[Knockback]+[Reflection]... that way if something sends him flying it goes flying just as much. Be hillarious if something managed to bounce a pile of dwarves with that run combo at the same time. Well that or turn anything near dwarf size into a honorary team 'Team Rocket Member'. Brace for the charge and the things charging are punted back into their own lines.

Be fun to watch anyway. Depending how often it can be triggered could completely screw over cavalry. Just Blue Brothers' levels of pile up there.
 
The answer to this is to invent the Master Rune of Kragg the Grim about five thousand years early and use it as reactive armor, negating impacts by striking back with equal force on contact. This will absolutely work, you guys :V
pretty sure that rune wasn't made by Kragg but rediscovered by him so it'll be there but who knows if we can get it
 
Dwalin and Lorna stole the show as far as I'm concerned and that's okay. Between Dwalin being Brian Blessed levels of hammy inspirational to his troops, to Lorna throwing shade this was far more than just Snorri's battle and proof of how far the Holds of the North have come, to have not only such an amazing King as Otrek, but the Runelords working together and even adding to the legends.
 
At the risk of sounding weird, we need to lean into the legend more.

Getting thrown around isn't the problem. Getting back on our feet out from tight spaces is. What is needed are a set of slightly modified Magical boots of Concealment.

The warp pocket needs modification. After all, this pair of boots only fit two cubic feet. So, Increase the size of the warp pocket but reduce its duration. Make the warp external, so the wearer fit through a small space by squeezing spacetime, somewhat like how an an Alcubierre drive works.

Like, say, out of a pile of loose rocks or a rock chimney created by the force of our impact from whatever we are fighting this time.

It does not have to work for long, just long enough. Add a stability rune to make sure feet are landed on and a fire protection rune since we were fighting a dragon…

Make sure there is enough room to also carry a weapon a dwarf in need of rescue, say about the size of a large sack...

It Sure would be useful for surprising apprentices not watching a forge closely enough, wouldn't it? After all who would come down a chimney and then disappear up one while the forge is lit?

possible rune combo

Master Rune of Passage + something for stability eg landing on feet + something for fire protection

Stability rune could just be a heavy weight at the bottom to lower the centre of gravity.
 
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