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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Does student of the odd need all 3 actions invested in a single turn to proc or is it just every 4th action is free? MR Unyielding probably won't proc it but I'm curious how that works.
Every three actions it procs a bonus action. I hope Unyielding procs it, otherwise our days are kind of going to suck since its a loooooong slog.

And yeah I realized we won't be able to do the armor till turn 24. My current feelings on it are, that I want our armor done on turn 24 and the King of the Skies done on turn 25, that's my goal. I am willing to swap it with griffon king's armor if people want that, so that the Griffon armor is done on turn 24 and our armor on turn 25. I do not want our armor done on turn 26 or later.

Also you get the narrative connection of King of the Skies having the King of the Dwarves rune on his armor.
Grungni did accept the Big Griff's heart as well to cement his trust so. Possibilities? It is definitely a connection.


Anyone up for master rune of purification study?

Also, our apprentices have pretty much confirmed our theory with the non master rune combos leading to Master runes. If those combos don't lead to master runes of spite and Gromril...
Soulcake has confirmed they have, and he did mention that the Master Rune of Conduction was uh... Might, Fire, Impact IIRC way back in the thread.
 
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Fire, Transference, and Force.
That was it, thank you!

Anyone up for master rune of purification study?

Also, our apprentices have pretty much confirmed our theory with the non master rune combos leading to Master runes. If those combos don't lead to master runes of spite and Gromril...
*rubs chin*

I am seriously considering it. I would endorse and vote for a variation of my Griffon and Knowledge Hunting plan that swapped the Master Rune of Unyielding for the Master Rune of Purification, with the understanding that I'd be attempting to alternate them until we completed them. Overall though personally I want the Master Rune of Unyielding more first.
 
Interesting that both our students are labeled as Radicals. They didn't seem like the usual sort, are they more like Snorri's Usefulness weirdness and it's 'radical' for a lack of anything else to label them as?
 
Looking at that new research.... wow some of that is going to be breaking new ground for example:

[ ] Spring Water: [Cost: 4 actions] Student of the Odd will proc. The Springs of Valaya, which can be taken less offensively than calling them her "vents", is a source of rejuvenating water useful for the the recuperation of injured dwarfs. While the Clergy has tasked Brynna with aiding them in building the shrine and temple complex, they're fine with you taking samples to study to see if they're good for a potential Rune.
- [ ] Church Commission: [Cost: +3 actions to cost] Student of the Odd will proc. The Clergy of Valaya is very interested in understanding how useful the water is on its own. They've confirmed the basics, that it's safe for dwarfs to use, it works etc, but they're far too busy with other tasks and duties in the wake of reconstruction and preparing for the coming campaign to devote time towards it. They're willing to reimburse you for the time to figure it out yourself.

[ ] The Rune Metal Pt. 5: [Cost: 12 actions] Student of the Odd and Mind for Metal will proc. You've done it. Adamant is now, slowly, being made from your forge! It is an achievement of your lifetime by the reckoning of most dwarfs, but yet the glittering white stays in your mind. There is more still.

[ ] The Rune Metal Pt. 1b: [Cost: 8 actions] Student of the Odd and Mind for Metal will proc. Grungni is the only dwarf in recorded history to have the skill and talent to make Gromril into a fine chain. While lesser than plate, Gromril Chainmaille can at the very least, make a dwarf even more difficult to kill for comparatively less cost, and there are of course other uses for chains. Of course there is also the prestige in such an achievement.

[ ] Understand Valaya's Runes: [Cost: 12 actions] Student of the Odd will proc. On the basket that bears her Master Rune, Valaya or perhaps some other Runesmith put down two other Runes. You can make a guess as to their purpose, but aren't too sure. One bears a similarity to the Rune of Load-bearing, the other the Rune of Healing.

That is all stuff that is new ground and in part by being a student of the odd we have a chance at it. Combined with having an action locked in this turn and next on the larger production (we spend an extra action for 2 total each turn to proc our trait and knock it out in 2 turns).

Basically if we grab an apprentince forgot about doing requests because this research that is unique to us needs to get done. Understanding Valayas runes can open up new or improve healing likely the same with spring water and taking the church commission means that the clergy of valaya can use the water there on their own to help with healing dwarves.
 
Basically if we grab an apprentince forgot about doing requests because this research that is unique to us needs to get done. Understanding Valayas runes can open up new or improve healing likely the same with spring water and taking the church commission means that the clergy of valaya can use the water there on their own to help with healing dwarves.
Thankfully we have other Runelords now that can handle other stuff.


So just to be clear, the actions don't have to all be done in a single turn?
The three actions must be all done in a single turn.
 
The incursion is over and the atmosphere is ripe for runesmiths. I have no objections to apprentices so long as, at least after this turn, we keep chugging forward on research.
 
@BungieONI Would you please remind me of the reasoning behind choosing to study in depth the Master Rune of Unyielding?
What are the benefits?
The point behind that is to work towards being able to put it on a Banner for the purposes of Healing Banners for the Hospital and the Throng as outlined in the A Matron's Banner write in. It's to facilitate that write in. A greater understanding of it may also improve things which use it, but overall that's nebulous.

The idea is that when the throng is on the march, as it will be in the coming turns for the reclamation campaigns, they'll have a powerful tool to reduce casualties and ease Moira's burden.
 
Think it might be a good idea to try to finish the Smelter as soon as possible. Not only would it help all the other Runelords produce more Adamant but the sooner we get it up the sooner we end up with a better Adamant smelter and thus gain more Adamant to use per turn. We just need to put another action this turn to get it to 3 actions down and then another 2 which procs to 3 actions to get it done quickly.
 
Thankfully we have other Runelords now that can handle other stuff.
Yeah just want people to be aware of the trade off because that list i have is several turns of 3 actions on research to proc traits (5 actions for 3 on runemetal, 4 for 3 on the other 2)

@BungieONI Would you please remind me of the reasoning behind choosing to study in depth the Master Rune of Unyielding?
What are the benefits?
We gain a better understanding of the rune, which may open up new runes, new uses or improved use.

Edit- thinking on it the first research starting next turn should be the waters with the church commission. That would likely help a lot with the hold reclamation
 
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Think it might be a good idea to try to finish the Smelter as soon as possible. Not only would it help all the other Runelords produce more Adamant but the sooner we get it up the sooner we end up with a better Adamant smelter and thus gain more Adamant to use per turn. We just need to put another action this turn to get it to 3 actions down and then another 2 which procs to 3 actions to get it done quickly.
Agreed.
 
Thankfully we have other Runelords now that can handle other stuff.



The three actions must be all done in a single turn.
Oh that's annoying. Alright so there's so much research that I think we should try to maximize as many procs of mind for metal and student of the odd as possible to maximize the rate it finishes. I know you want to do the Sky Kind and Snorri's armor on turn 24 and 25. Going forward we'll have 4 actions for like the next 8 turns. If everyone's okay with it we should split our actions with 3 into something that procs mind for metal/student of the odd and 1 into either understanding a master rune, Yorri's odd places, or those short 4 action research projects.

So for example turn 23: 2 actions into odd places, 2 into smelter, 1 apprentice
24: 4 actions into Sky King's armor
25: 4 actions into Snorri's armor
26: Rune metal part 5 - 3 actions (+2 from perks), 1 into Yorri's odd places
27: Rune metal part 5 - 3 actions (+2) from perks, 1D2 from a brotherhood favor, 1 into Yorri's odd places. 50/50 we finish it this turn or not.
 
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Think it might be a good idea to try to finish the Smelter as soon as possible. Not only would it help all the other Runelords produce more Adamant but the sooner we get it up the sooner we end up with a better Adamant smelter and thus gain more Adamant to use per turn. We just need to put another action this turn to get it to 3 actions down and then another 2 which procs to 3 actions to get it done quickly.
The absolute soonest we can finish it is this turn by putting three more actions into it.

Oh that's annoying. Alright so there's so much research that I think we should try to maximize as many procs of mind for metal and student of the odd as possible to maximize the rate it finishes. I know you want to do the Sky Kind and Snorri's armor on turn 24 and 25. Going forward we'll have 4 actions for like the next 8 turns. If everyone's okay with it we should split our actions with 3 into something that procs mind for metal/student of the odd and 1 into either understanding a master rune, Yorri's odd places, or those short 4 action research projects.
So for example turn 23: 2 actions into odd places, 2 into smelter, 1 apprentice
24: 4 actions into Sky King's armor
25: 4 actions into Snorri's armor
26: Rune metal part 5 - 3 actions (+2 from perks), 1 into Yorri's odd places
27: Rune metal part 5 - 3 actions (+2) from perks, 1D2 from a brotherhood favor, 1 into Yorri's odd places. 50/50 we finish it this turn or not.
That was indeed something like my intent. Turn 23, finish the Smelter by putting two actions on top of the Locked In action so that it has three total actions into it and completes. Turn 24 do Snorri's armor with four actions. Turn 25 do the Sky King's armor with four actions. Turn 26 do 3 actions of research of some kind, don't care that much which one too much, and then our fourth action into either a request or odd places.

E:
So double checking things if we take the armor plans turn 23 looks like this in my head:

1st action: Apprentices
2nd action: Smelter locked in.
3rd action: Smelter.
4th action: Smelter. Smelter completes via bonuses.
5th action: Research
 
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The absolute soonest we can finish it is this turn by putting three more actions into it.


That was indeed something like my intent. Turn 23, finish the Smelter by putting two actions on top of the Locked In action so that it has three total actions into it and completes. Turn 24 do Snorri's armor with four actions. Turn 25 do the Sky King's armor with four actions. Turn 26 do 3 actions of research of some kind, don't care that much which one too much, and then our fourth action into either a request or odd places.
I'm just super curious what we get with the Rune Metal finally finishing so I bring it up whenever it's relevant lol.
 
The absolute soonest we can finish it is this turn by putting three more actions into it.


That was indeed something like my intent. Turn 23, finish the Smelter by putting two actions on top of the Locked In action so that it has three total actions into it and completes. Turn 24 do Snorri's armor with four actions. Turn 25 do the Sky King's armor with four actions. Turn 26 do 3 actions of research of some kind, don't care that much which one too much, and then our fourth action into either a request or odd places.

E:
So double checking things if we take the armor plans turn 23 looks like this in my head:

1st action: Apprentices
2nd action: Smelter locked in.
3rd action: Smelter.
4th action: Smelter. Smelter completes via bonuses.
5th action: Research
I am fairly sure the locked in smelter action counts for proc our trait. So this turn we have 1 locked in, if we add 1 we get 2 actions which procs the trait for +1 action giving 3 actions of progress, meaning next turn we would only need the locked in action and a 2nd action to finish it. If we want to push this turn 2 extra action procs the +2 version of the trait giving us 5 actions in total so if we spend all 3 we get to 6. Also 3 actions on king of sky is likely already at max overflow, 4 actions (not including this turn) would be just wasting actions
 
Stumbled upon this quest recently, really enjoying the worldbuilding and characters so far. One thing I think we should consider is taking another apprentice some time in the next few turns. With the heavy losses sustained among Runesmiths in the last encursion, getting more trained is going to be a key part of shoring up defenses for the inevitable next assault and possibly reclaiming some of the fallen holds. And we've already seen that one apprentice or journeyman runesmith can still have a major impact on the affairs of a clan or minor hold.
 
Stumbled upon this quest recently, really enjoying the worldbuilding and characters so far. One thing I think we should consider is taking another apprentice some time in the next few turns. With the heavy losses sustained among Runesmiths in the last encursion, getting more trained is going to be a key part of shoring up defenses for the inevitable next assault and possibly reclaiming some of the fallen holds. And we've already seen that one apprentice or journeyman runesmith can still have a major impact on the affairs of a clan or minor hold.
Welcome aboard.

And yeah, we're largely set on getting a new apprentice now.If only by dint of I, who was against them for a good while for reasons as one of the more fervent arguers, am now fine with it...plus I promised I'd support it.
 
I am fairly sure the locked in smelter action counts for proc our trait. So this turn we have 1 locked in, if we add 1 we get 2 actions which procs the trait for +1 action giving 3 actions of progress, meaning next turn we would only need the locked in action and a 2nd action to finish it. If we want to push this turn 2 extra action procs the +2 version of the trait giving us 5 actions in total so if we spend all 3 we get to 6. Also 3 actions on king of sky is likely already at max overflow, 4 actions (not including this turn) would be just wasting actions
Yeah it's either 3 (+2)/1 action or 2(+1)/2(+1) which ends up being the same number used either way so it really doesn't matter from an efficieny stand point :(.
 
I'm just super curious what we get with the Rune Metal finally finishing so I bring it up whenever it's relevant lol.
I do not think part 5 is going to be it finishing it. I see part 5 as the start of the second half of the chain, because it leads to a T5 material and part 4 (More than thirty actions) is how long it took just to finalize Adamant as a producible Thing.

I am fairly sure the locked in smelter action counts for proc our trait. So this turn we have 1 locked in, if we add 1 we get 2 actions which procs the trait for +1 action giving 3 actions of progress, meaning next turn we would only need the locked in action and a 2nd action to finish it. If we want to push this turn 2 extra action procs the +2 version of the trait giving us 5 actions in total so if we spend all 3 we get to 6. Also 3 actions on king of sky is likely already at max overflow, 4 actions (not including this turn) would be just wasting actions
Oh. I am a silly, sorry, you are indeed correct so turn 23 would have room for two actions of research then yeah. Or one research action and one odd places.
 
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