Over the decades since the incursion the Karaz Ankor, nai the world, heals from the terrible wounds of Chaos. The number of births shows little of stopping, families introducing their third or perhaps even fourth child is a common occurrence. It will be a long while before your people can fill the holds to the levels they were before, the north especially, but it will get done eventually.
After all, what use was grand towering galleries if there weren't enough dwarfs to fill them?
Oooooof.
God that sentiment is going to
hurt if we see the later doom of the dwarven race and cannot avert it. It's also going to suck if we walk amongst the halls reclaimed and see how empty they are amongst the lesser Northern Holds.
So it is to no surprise, but great joy regardless, that on the first day of the year 123 A.P., Clan Ironarm announces that the future queen of the hold, Kaggra Ironarm Neé Redaxe, has given birth to a fine and healthy young boy. Already the elders of the Clan speak of the strength of his arm and the vigour he displays, only days after tasting his first spoonful of Stonesoup in Valay's temple.
All hail the son of the Crown Prince Gloin Otreksson, all hail Gimli Gloinsson.
Your people choose to take the sight of Gloin's broken finger as a sign of only good things to come. It only shows that Grimnir's blood and favour flows strong in the veins of Clan Ironarm after all!
GIMLI THE FINGERBREAKER!
EEEEEEEEEEYYYYY!
Good lad.
Throughout it all, you cannot help but notice that young Lorna quietly converses and comes to a deal with the Loremasters of the Karak.
Oooooo? What are you doing Lorna?
*Curiosity Intensifies*
(Roll, Final Journeyman Check: 60 +30[Experience] =90, DC: 90)
Fjolla hops off the wagon, bidding the coach dwarf a good day.
She walks through Kraka Drakk's underway terminal, once more entering the hold she'd spent so many decades living in.
It's good to be home.
The bundle of cloth in her back feels heavier than it did before.
Steeling herself and hardening her resolve, she begins walking. Perhaps feeling her intent, dwarfs make way for her as she slowly makes her way up to the surface. She takes the time to nod curtly at those who bid her a good day and welcome her back to the hold with knowing looks.
She's ready.
(Roll, Final Journeyman Check: 52 +30[Experience] +15[Accordion] =97, DC: 90)
He shines the Pure Gromril surface a final time, inspecting the metal for even the barest dull speck using the light of Rune Torch and the glow of the Runes that gleam on breastplate's surface.
It has to be perfect.
Maybe if he takes another ye-
-A hand falls on his shoulder, he does not move outwardly but he mentally startles at the contact.
Dolgi turns to look at Klorah, a small smile on her lips.
"Stop second-guessing yourself and just go about it would you?"
He lets out a shuddering breath.
She's right.
"Help me pack all this up then if you have the time?" he asks sheepishly.
Klorah rolls her eyes and gets down to helping him unclasp the buckle on one of the straps of the massive chest plate.[/Accordion]
AAAAAAAAAAAAAAAAAAAAAAAAHHHHHHH THEY"RE BOTH COMING BACK YAYAYAYAYAYAYAY!
*FREAKS OUT IN HAPPINESS*
YOU"RE BACK!
Okay! In terms of plans I have this giant list we can discuss.
[] Plan Griffons with Grungni and Knowledge Hunting
-[] Apprentice Hunt: [Cost: 1 Action] Apprentice Vote after Turn Results.Go out and trawl through the local and regional populace to find a beardling or two worth your time. No stone unturned, no clan unchecked, no record unread, even the Foundling Wards! 1 Action.
-[] [Simple] A Better Smelter: [Cost: 6 actions, x1 Voidstone] Productivity Like no Other will proc.
-[] [Difficult] Armored Skies Pt. 1: [Cost 1 Action]
--[] Choose: Master Rune of Blizzards, Rune of Lightning, Rune of Grungni
-[] Understand a Master Rune: Master Rune of Unyielding. [Cost: 16 actions] Depending on the choice, Student of the Odd and/or Mind of Metal may proc. 2 Actions.
[] Plan Griffons with Impact and Knowledge Hunting
-[] Apprentice Hunt: [Cost: 1 Action] Apprentice Vote after Turn Results.Go out and trawl through the local and regional populace to find a beardling or two worth your time. No stone unturned, no clan unchecked, no record unread, even the Foundling Wards! 1 Action.
-[] [Simple] A Better Smelter: [Cost: 6 actions, x1 Voidstone] Productivity Like no Other will proc.
-[] [Difficult] Armored Skies Pt. 1: [Cost 1 Action]
--[] Choose: Master Rune of Blizzards, Rune of Lightning, Rune of Impact
-[] Understand a Master Rune: Master Rune of Unyielding. [Cost: 16 actions] Depending on the choice, Student of the Odd and/or Mind of Metal may proc. 2 Actions.
So these two actions are doing a couple of things. As notable, they are grabbing apprentices and all of my plans are doing that. I think there's a lot of support for the idea and Snorri's actions during the Conclave around apprentices as a concept interest me in getting more of them and, while we may be in a time with actions locked up with the Smelter we are going to finish that pretty quickly. In terms of later plans that have to do with the Armor, I don't think there's much difference between six effective actions and eight.
The Griffon armors are the next big thing is in using one of the two variants for the armor. We don't have Combo Testing anymore, so we have to go with it. One of these is for a wind and storm and blizzard feeling as I outlined earlier in the thread, and the impact variant is one others have suggested for Thundersnow kind of things IIRC. I'm providing both so people have options. Both of these plans also go for the Master Rune of Unyielding which I want to do to explore my Banner Idea, or the Armor Idea later on. If you want the Banner, these are the plans I've made that are working towards it.
[] Plan Griffons and Smelter Focus
-[] Apprentice Hunt: [Cost: 1 Action] Apprentice Vote after Turn Results.Go out and trawl through the local and regional populace to find a beardling or two worth your time. No stone unturned, no clan unchecked, no record unread, even the Foundling Wards! 1 Action.
-[] [Simple] A Better Smelter: [Cost: 6 actions, x1 Voidstone] Productivity Like no Other will proc. +1 Extra Action.
-[] [Difficult] Armored Skies Pt. 1: [Cost 1 Action]
--[] Choose: Master Rune of Blizzards, Rune of Lightning, Rune of Grungni
-[] Understand a Master Rune: Master Rune of Unyielding. [Cost: 16 actions] Depending on the choice, Student of the Odd and/or Mind of Metal may proc. 1 Actions.
This one is the same as the first plan I suggested, but swaps an action from the Master Rune to the Smelters to pop three actions into it, just so we can have that on lock early.
Now! The Armor plans!
[] Plan Griffons and An Armor of Ages
-[] Apprentice Hunt: [Cost: 1 Action] Apprentice Vote after Turn Results.Go out and trawl through the local and regional populace to find a beardling or two worth your time. No stone unturned, no clan unchecked, no record unread, even the Foundling Wards! 1 Action.
-[] [Simple] A Better Smelter: [Cost: 6 actions, x1 Voidstone] Productivity Like no Other will proc. +1 Extra Action.
-[] [Difficult] Armored Skies Pt. 1: [Cost 1 Action]
--[] Choose: Master Rune of Blizzards, Rune of Lightning, Rune of Grungni
-[] [Difficult] The Eternal Bastion Pt. 1: Y [Cost: 1 action] If a rune you want requires special ingredients that you don't have access to I will alert you.
--[] Choose: Master Rune of Unyielding (Use Greedy Heart instead of Stonehorn Horns), Rune of Fortitude, Rune of Preservation.
[] Plan Griffons and An Armor of Vitality
-[] Apprentice Hunt: [Cost: 1 Action] Apprentice Vote after Turn Results.Go out and trawl through the local and regional populace to find a beardling or two worth your time. No stone unturned, no clan unchecked, no record unread, even the Foundling Wards! 1 Action.
-[] [Simple] A Better Smelter: [Cost: 6 actions, x1 Voidstone] Productivity Like no Other will proc. +1 Extra Action.
-[] [Difficult] Armored Skies Pt. 1: [Cost 1 Action]
--[] Choose: Master Rune of Blizzards, Rune of Lightning, Rune of Grungni
-[] [Difficult] The Eternal Bastion Pt. 1: Y [Cost: 1 action] If a rune you want requires special ingredients that you don't have access to I will alert you.
--[] Choose: Master Rune of Unyielding (Use Greedy Heart instead of Stonehorn Horns), Rune of Fortitude, Rune of Might.
[] Plan Griffons and An Armor of The Stalwart
-[] Apprentice Hunt: [Cost: 1 Action] Apprentice Vote after Turn Results.Go out and trawl through the local and regional populace to find a beardling or two worth your time. No stone unturned, no clan unchecked, no record unread, even the Foundling Wards! 1 Action.
-[] [Simple] A Better Smelter: [Cost: 6 actions, x1 Voidstone] Productivity Like no Other will proc. +1 Extra Action.
-[] [Difficult] Armored Skies Pt. 1: [Cost 1 Action]
--[] Choose: Master Rune of Blizzards, Rune of Lightning, Rune of Grungni
-[] [Difficult] The Eternal Bastion Pt. 1: Y [Cost: 1 action] If a rune you want requires special ingredients that you don't have access to I will alert you.
--[] Choose: Master Rune of Unyielding (Use Greedy Heart instead of Stonehorn Horns), Rune of Fortitude, Rune of the Stalwart.
So, these plans are all going to have the Master Rune of Blizzards, Rune of Lightning and Rune of Grungni variant for the King of the Skies armor set up. Feel free to adopt and modify a plan to have an alternate combo if you want, these are what I want to go for since I think going for this assists him by supporting his magical abilities.
Now! Onto the armor itself! What each of these has is a specific statement attached to them.
- [ ] Choose: Master Rune of Unyielding (Use Greedy Heart instead of Stonehorn Horns), Rune of Fortitude, Rune of Preservation.
"This perfectly sealed bastion will make the wearer tireless, bolstering their fortitude and vitality and supporting them in their endeavors."
- [ ] Choose: Master Rune of Unyielding (Use Greedy Heart instead of Stonehorn Horns), Rune of Fortitude, Rune of Might.
"This bastion will make the wearer tireless, their vitality, fortitude and raw might made unending."
- [ ] Choose: Master Rune of Unyielding (Use Greedy Heart instead of Stonehorn Horns), Rune of Fortitude, Rune of the Stalwart.
"This bastion will make the wearer tireless, bolstering their fortitude and ensuring they will never falter in their stalwart guard."
They're all going for slightly different things, but the idea is to really hone in on the enhanced Tireless and Regeneration properties of the Master Rune of Unyielding with all three of these.
Now, a thing with the Armor plans that has changed since I made the write in for it is that I unfortunately didn't account for the Smelter, which means that my statement of being able to work on the armor on turn 23 is impossible if we want to put four actions into it like I do. We'd only be able to put in three actions and I do think there's a difference between 5 and 6 actions, mostly in that there's only one proc of Productivity Like No Other instead of two like there is with four actions. We would be able to finish the smelter on turn 23 though and start work on the armor on turn 24, which is my new goal.