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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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I'm not that keen on taking Apprentices immediately after we finish up with the rolly pollies we have, because I want to use that time to go exploring into Yorri's old odd places, but the general gist of "Loads of apprentices" is one I like. Its fun watching Snorri teach them, and future apprentices we can read being compared to Fjolla and Dolgi for verisimilitude and that wonderful feeling of continuity as lots of time passes.
The apprentices aren't the time hogs for that though, they're arguably time-neutral once they're decently seasoned. The main obstacle to going exploring is really doing more work for a new Hold, which has so many basics that need a Master Runesmith's hand.
 
The apprentices aren't the time hogs for that though, they're arguably time-neutral once they're decently seasoned. The main obstacle to going exploring is really doing more work for a new Hold, which has so many basics that need a Master Runesmith's hand.
The requests exist whether we have Apprentices or not and we've been doing things other than requests frequently, ergo once we move off from the apprentices we can make a choice to either use that freed up action to add Yorri's sites to what we're already doing. Or we can just treat the Yorri sites like we've been treating research or the workshop and then add another action to it to get it all done faster.

E: Additionally my reasoning is also thematic in nature, in that I want to read about Snorri going out to look at his master's old sites in the context of him being happy to be done teaching and so on. An expression of freedom as it were.
 
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Come to think of it, Ghal Maraz might well exist right now, as it was created by Smednir.

Of course, it would be very different from the weapon of Sigmar the god...I wonder if it would be weaker or stronger, with more association to an Ancestor God than an ascendant human god (on top of "just" being crafted by an Ancestor God, really old with a legend, not new and built into a god's legend, and also blessed by Ulric..Warp metaphysics are odd).
Ghal Maraz was said to have a special connection with Sigmar. That the Hammer wanted Sigmar to wield it, which was majority of the reason why King Kurgan let him keep it.

That unique relationship could be why Sigmar was able to use it a manner that no Emperor since or Kurgan himself was able to.

Of course, since Smednir crafted Ghal Maraz, he's likely to have a unique bond with it. So, Ghal Maraz could be equally powerful now as it is later.
 
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So I was thinking maybe as an unofficial goal of ours is to make a legendary weapon on par with Ghal Maraz. It would be interesting to see happen.
 
So I was thinking maybe as an unofficial goal of ours is to make a legendary weapon on par with Ghal Maraz. It would be interesting to see happen.
.... yeah, I'm not seeing that happening. I can see Snorri crafting something on par and beyond the Runefangs, but not the freaking Warhammer.

One of the only weapons on the level of Ghal Maraz are the Axes of Grimnir, the axes that might be able to kill the damn Dark Gods
 
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Thus you discover the truth, that apprentices actually let Runesmiths, nay all Masters, do more.

A secret that they will all, to a dwarf, carry to the grave.
Will the number of Apprentice actions we get from them as their training gets closer to completion and they can be trusted with more tasks?

Obviously not be a huge amount, but I was wondering if we might eventually get 2 Apprentice Actions from having 2 Apprentices.
 
Sigmar was such a monster, dude was like a anime OP character in a low fantasy world, I hope we live to see him one day.
 
Maybe it won't happen but we won't know unless we at least try to go for it.
I've got nothing against ambition but you're talking about creating an equal to a weapon created by two Gods working together, wielded by another God, blessed by a third God, and is so freaking metal that the Dark Gods are said to fear it.

Pretty ruddy sure that it would be beyond our capacity.
 
I've got nothing against ambition but you're talking about creating an equal to a weapon created by two Gods working together, wielded by another God, blessed by a third God, and is so freaking metal that the Dark Gods are said to fear it.

Pretty ruddy sure that it would be beyond our capacity.
Ok I didn't know that Ghal Maraz was made by the gods, Still making something on par with the runefangs sound pretty good.
 
I've got nothing against ambition but you're talking about creating an equal to a weapon created by two Gods working together, wielded by another God, blessed by a third God, and is so freaking metal that the Dark Gods are said to fear it.

Pretty ruddy sure that it would be beyond our capacity.
Pretty out there I agree, but! We can keep it in mind as a ideal our craft can aspire too as a point of reference.
 
Sigmar was such a monster, dude was like a anime OP character in a low fantasy world, I hope we live to see him one day.
Sigmar was OP, indeed. Morkar pinball demonstrates that.

Suddenly, light. The blinding radiance of the day. A sun Archaon had not seen in what seemed like forever. Colours. Shapes. Trees. He was there. Back in the forests of the Empire. Smoke stung his nostrils. The smoke of destruction, utter and merciless. He could taste blood on his lips. His own and that of barbarian tribesmen whose slaughter hung on the air like a bloody mist. There was a barbarian before him. A Reiklander. A small mountain of muscle, decked in forest furs, trailing the long, unkempt mane of a savage. He was not alone. He introduced Archaon to his companion. A dwarf hammer. A warhammer of haft, rune and gold. A warhammer whose enchanted and unstoppable head trailed blood and destiny. Ghal Maraz. Skull-splitter.

And then Sigmar hit him.

Something broke deep within Archaon. His body smashed through the trees before bouncing off and around the thick trunks of Empire oaks and Reikland heartwoods. His armoured form spun like a discarded doll before coming to a stop in the leaves and the dirt. Archaon brought up his weapon, a sword that smoked with daemonic fury… but again Sigmar was there. The Unberogen had stormed through the forest at Archaon like a force of nature. Ghal Maraz smashed though the blade and it shattered like silver glass. The barbarian turned on his heel and brought the terrible weapon around and down.

When it hit Archaon it felt like an earthquake. The Chaos warrior was smashed down through the black forest earth, the stone and roots and into a hollow of his own making. Sigmar leapt into the pit, landing like a great cat. Like a wild lion, his face was contorted with noble savagery. Eyes narrow and teeth bared. He had confronted a thing of evil and now he was to destroy it. It was the end for Archaon. His God-King would destroy him. His God-King. Archaon reached back. Back through the blood and treachery – back to a time of simple falsehoods. A God-King and the tales that were told about him. Tales that false priests and templars promoted as belief, venerated and worshipped. Archaon knew this tale. He knew how it ended.

Morkar the Uniter. Favoured of darkness. Everchosen of the Chaos gods – smashed and defeated – pushed his helm up off his head and looked up at Sigmar Heldenhammer. The man who would be a god. Ghal Maraz came up, for it was his destiny to end the evil that had ridden out of the north on a deluge of Ruinous warrior-savages.

'Brinnan utva lioht,' Sigmar spat – a curse of his barbarian ancestors. An Unberogen curse Archaon had come to know in his former calling. Not only as his God-King's holy words but also a Sigmarite templar's way of life. Brinnan utva lioht. Burn by the light. 'Brinnan utva lioht,' Archaon spat and brought the great hammer down on Morkar's head with such righteous force that rather than split the Everchosen's skull, he obliterated it – hammering blood and bone into the forest bedrock.
Ok I didn't know that Ghal Maraz was made by the gods, Still making something on par with the runefangs sound pretty good.
Ancestor Gods Smednir and Thungni worked together to create Ghal Maraz and a lot of other heirloom Rune Artifacts.

Pretty out there I agree, but! We can keep it in mind as a ideal our craft can aspire too as a point of reference.
Gonna have to research a lot to create something worthy of legends, even if not to level of Ghal Maraz
 
The requests exist whether we have Apprentices or not and we've been doing things other than requests frequently, ergo once we move off from the apprentices we can make a choice to either use that freed up action to add Yorri's sites to what we're already doing. Or we can just treat the Yorri sites like we've been treating research or the workshop and then add another action to it to get it all done faster.

E: Additionally my reasoning is also thematic in nature, in that I want to read about Snorri going out to look at his master's old sites in the context of him being happy to be done teaching and so on. An expression of freedom as it were.
Ah, which is directly counter to my preferred theme, in that he shouldn't be happy to be done teaching, he should be happy to be teaching, which he has demonstrated substantially.
Looking to his master's old sites should be more an expression of leisure and relaxation that the Hold is safe and stable and not needing a Runelord to make sure its done properly all the time.
 
Looking to his master's old sites should be more an expression of leisure and relaxation that the Hold is safe and stable and not needing a Runelord to make sure its done properly all the time.
On that I agree.

No certainty of success, no guaranteed benefits for the Hold, unknown level of reward...this isn't the post-Time of Reckoning where old secrets of the past are worth 10 times their weight in Gromril.
 
Ah, which is directly counter to my preferred theme, in that he shouldn't be happy to be done teaching, he should be happy to be teaching, which he has demonstrated substantially.
Looking to his master's old sites should be more an expression of leisure and relaxation that the Hold is safe and stable and not needing a Runelord to make sure its done properly all the time.
And its contradictory/contraindicated to contain both at different times? I don't consider the two ideas as exclusive (especially since I see the Yorri site exploration as a brief intermission), since I consider Snorri to have the potential to be more complicated than that. Soulcake's writing is good enough for that.

The second point is also a good point, which I do agree with as basically a facet on my own thoughts, and I generally frame the apprentices as a obligation to the Hold and Karaz Ankor at large which is a joy to watch get fulfilled. He in my mind shouldn't be leaving the hold while he has rolly pollies to teach unless leaving is part of the teaching of them.
 
And its contradictory/contraindicated to contain both at different times? I don't consider the two ideas as exclusive (especially since I see the Yorri site exploration as a brief intermission), since I consider Snorri to have the potential to be more complicated than that. Soulcake's writing is good enough for that.

The second point is also a good point, which I do agree with as basically a facet on my own thoughts, and I generally frame the apprentices as a obligation to the Hold and Karaz Ankor at large which is a joy to watch get fulfilled. He in my mind shouldn't be leaving the hold while he has rolly pollies to teach unless leaving is part of the teaching of them.
He left the hold while he had apprentices, to fight a supertroll.
Think of what its like from their perspective, if it seems to present a false binary between exploring for research and having apprentices, only interrupted by threats to the Hold?

Leaving them be in the Hold is fine, as long as we gave them homework and actual work, as long as the Hold is safe. Limited independence is important in preparing them for the Journeying
 
Hm so I was wondering about the weapon we will make for the victory at Dragon's Maw. What Runes should we put on it? After all this is our first difficult request for the hold and our first victory. So has anyone planned that out or what is happening about that?
 
I didn't realize until my latest reread, noting how Karaz a Karak was still being constructed.

The future capital of all places, while Karak Azul seems to be thriving/

Then I realized, it's because of location. The Dwarves migrated from Karak Zorn north, meaning Karak Eight Peaks and Karak Azul were some of the earliest holds, established when the Dwarves were probably mostly together and not splitting up in their migrations. That's how Karak Eight Peaks became second only to the future capital.

I never put two and two together for why the second greatest Hold period and the one most famed for runecraft were some of the furthest south save for special ones like Zorn

Hm so I was wondering about the weapon we will make for the victory at Dragon's Maw. What Runes should we put on it? After all this is our first difficult request for the hold and our first victory. So has anyone planned that out or what is happening about that?
Bungie has. Scroll up some, it should be on this page or the one before.

Here:
forums.sufficientvelocity.com

RHUNRIKKI STROLLAR (Warhammer Fantasy Golden Age Dwarf Runelord Quest) Fantasy - Users' Choice!

Yeah, here's my initial quote. Like the Master Rune of Conduction has a lot of meteor themes by itself, so using runes which imply mighty blows (Rune of Might) and great speed or piercing force (Rune of Impact or maybe Rune of Cleaving?) supports that central theme.
 
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Hm so I was wondering about the weapon we will make for the victory at Dragon's Maw. What Runes should we put on it? After all this is our first difficult request for the hold and our first victory. So has anyone planned that out or what is happening about that?
We had a bunch of discussion on it, but I think there's been some settling around the idea of a meteor-themed thing, with speed , power and heat, which also reflects the unusual nature of the battle where everything keeps moving around and the Runelord/Thane/Troll hits things like meteors.
 
Bungie has. Scroll up some, it should be on this page or the one before.
We had a bunch of discussion on it, but I think there's been some settling around the idea of a meteor-themed thing, with speed , power and heat, which also reflects the unusual nature of the battle where everything keeps moving around and the Runelord/Thane/Troll hits things like meteors.
Thanks to the both of you must of skimmed over it!
 
We had a bunch of discussion on it, but I think there's been some settling around the idea of a meteor-themed thing, with speed , power and heat, which also reflects the unusual nature of the battle where everything keeps moving around and the Runelord/Thane/Troll hits things like meteors.
I think, not 100% sure, you had some ideas too, or was it more you contributed to the specifics of the meteor thing?
 
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