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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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The Meargh's plan, as Snorri can best infer, was not to kill you, It was to survive. She was stalling, so long as she didn't die in combat and you didn't notice her tricks she just had to survive 5 combat phases. And the Rolls ended up being in her favour. Assuming you figured out early enough or heck, rolled to select the right item, she would be dead otherwise most likely.
Just survive the rounds, not win like ArchAIngel suggests?
Well I feel bad for that Meargh who somehow ended up in a horror movie, but not as bad as I feel for her when Snorri comes back with the grudge. :V:V:V
 
I have to admit, I think that if we'd known that teaching a foundling mandated adopting them I think that would have changed the vote to do so. I don't recall any suggestion whatsoever at the time that it did.

Shows that we have to be careful with write-ins/suggestions, as they may come with undocumented 'features'.
 
I have to admit, I think that if we'd known that teaching a foundling mandated adopting them I think that would have changed the vote to do so. I don't recall any suggestion whatsoever at the time that it did.

Shows that we have to be careful with write-ins/suggestions, as they may come with undocumented 'features'.
it didn't really mandate it. we had options to not do so.
 
I have to admit, I think that if we'd known that teaching a foundling mandated adopting them I think that would have changed the vote to do so. I don't recall any suggestion whatsoever at the time that it did.

Shows that we have to be careful with write-ins/suggestions, as they may come with undocumented 'features'.

Meh, we plan to live forever, an heir is more another pair of hands as fr as the thread is concerned, I doubt we would ever end up playing as Katash. I mean sure she is not the best we could have found, but she is not bad either and compared to Snera, most other apprentices we could have picked up pale anyway.
 
Meh, we plan to live forever, an heir is more another pair of hands as fr as the thread is concerned, I doubt we would ever end up playing as Katash. I mean sure she is not the best we could have found, but she is not bad either and compared to Snera, most other apprentices we could have picked up pale anyway.

But think of what we could have done if we'd made Snerra into Snorri's heir…

Or, more character based, it would have been more reason, IC and OOC for Snorri to heal from the grief over his dead wife and remarry and make potential heirs of his own.
 
And I believe we selected the choice to keep the option open.

And I don't see why he couldn't have children. I think one of Snorri's peer Runelords got married and had a child in the last few turns.

Agreed on the ability to have kids. As far as we have seen so far dwarfs and old age to not interact on anything like a linear scale. They get tougher and harder headed right up until the end when they go into accelerated decline. Really it reminds me of the lizardmen who also get tougher as they age and are all immortal. It feels to me like the Old Ones attempted to incorporate the same principle in both dwarfs and elves with limited success.
 
Agreed on the ability to have kids. As far as we have seen so far dwarfs and old age to not interact on anything like a linear scale. They get tougher and harder headed right up until the end when they go into accelerated decline. Really it reminds me of the lizardmen who also get tougher as they age and are all immortal. It feels to me like the Old Ones attempted to incorporate the same principle in both dwarfs and elves with limited success.
Yeah, but I think the problem with dwarfs was that they were too stubborn to change or something. But sure as hell they succeed in making beings that can repell the winds of magic of any kind.
 
Should be much shorter. Dwarves reach adulthood at age 30, so it's three turns plus apprenticeship time.
Apprenticeship for Runesmiths is typically a century or more. Though I can't remember how long each of Snorri's apprentices were apprentices for, I do recall him saying to Snorri Whitebeard that he expected to be Yorri's apprentice for at least a century instead of just a few decades.
 
Apprenticeship for Runesmiths is typically a century or more. Though I can't remember how long each of Snorri's apprentices were apprentices for, I do recall him saying to Snorri Whitebeard that he expected to be Yorri's apprentice for at least a century instead of just a few decades.

I think he @Alratan is referring to the time when the kid would be a kid and not an apprentice. After all the latter have some use. Still three turns of who knows how many AP invested in child rearing does not sound like a good investment especially as there is no guarantee they would even have the Gift, much less that they would be better than our present heir. It is a gamble I am glad we dodged personally.
 
Apprenticeship for Runesmiths is typically a century or more. Though I can't remember how long each of Snorri's apprentices were apprentices for, I do recall him saying to Snorri Whitebeard that he expected to be Yorri's apprentice for at least a century instead of just a few decades.

Three turns is how long they're a child before becoming an adult. They're an apprentice for a century, but that's the same for every apprentice.

I think he @Alratan is referring to the time when the kid would be a kid and not an apprentice. After all the latter have some use. Still three turns of who knows how many AP invested in child rearing does not sound like a good investment especially as there is no guarantee they would even have the Gift, much less that they would be better than our present heir. It is a gamble I am glad we dodged personally.

Probably one action from Snorri and one from his wife. Most parents in the world aren't full time parents, after all, and a dawi child won't be any more work than three dragons.

And I think getting a view of Dawi child raising and seeing Snorri as an actual parent would be well worth it to see a different aspect of him and the setting.
 
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What would a child of Snorri's do if they didn't have the gift? Even if they did, being a child of the Gift Giver would be an enormous amount of pressure and expectations to live up to. But to not even have the Gift at all? I imagine that would be a source of deep insecurity to the young dawi in question.

Also, I think that clan Winterhearth is negotiating to keep Snerra so hard not simply because of the prestige of having such a gifted Runelord in the clan, but also because it doesn't currently look like Snorri will have children and they are hoping for more Runesmiths in future generations, and having Snerra will increase the chances of that.
 
Technically speaking, from that point the Clan decides who gets what, but practically speaking it would likely go to Snerra as she is the only other Runelord the Clan has and is your niece.

There is probably a AU timeline out there, where in tragi-comedy where Snorri somehow died, Sierra finds the completed first or second edition of the Windsight Eye and realise that her late master and uncle had found the key to solving the Consternation but lacked the time to truly exploit the mineshaft.
 
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You say "somehow" but I think we all know in such an AU the difference would've been that Moira wasn't around to pan him, so he really did overwork himself until he passed out and drowned in a barrel of trollbrew.

No, I can imagine Snorri perishing during an accident during research or crafting during a Storm of Magic because not having Karstah meant he had to choose between completing ESP and Flameguard Gauntlet/Byrnbar, the two items that would have otherwise allowed him to shrug of the incident made possible by Karstah's efforts.
 
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Apologies in advance for my outside and very newbie perspective when it comes to warhammer fantasy as I've only recently started playing the total war warhammer game but like…Where are we on the timeline currently?

I think we're before the time of that one guy with the book and desire to wipe out the dawi kind in exchange for striking off every grudge in the book, and I think Karak eight peaks is still alive and well yeah?

Also on an unrelated note, this quest and one other is what got me into that game
 
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Apologies in advance for my outside and very newbie perspective when it comes to warhammer fantasy as I've only recently started playing the total war warhammer game but like…Where are we on the timeline currently?

I think we're before the time of that one guy with the book and desire to wipe out the dawi kind in exchange for striking off every grudge in the book, and I think Karak eight peaks is still alive and well yeah?

Also on an unrelated note, this quest and one other is what got me into that game

Yes, we are in that is called the Golden Age of the Dwarf and Elf Empires, before humans had even come to the Old World, the main setting of the game and indeed well before what is called the War of Vengeance/War of the Beard, which puts an end to the period in a massive elf-dwarf war.
 
Apologies in advance for my outside and very newbie perspective when it comes to warhammer fantasy as I've only recently started playing the total war warhammer game but like…Where are we on the timeline currently?

I think we're before the time of that one guy with the book and desire to wipe out the dawi kind in exchange for striking off every grudge in the book, and I think Karak eight peaks is still alive and well yeah?

Also on an unrelated note, this quest and one other is what got me into that game
Welcome aboard we are currently during the golden age of the dwarves which is a good three or four thousand years before the period Warhammer proper happens.
 
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