Voted best in category in the Users' Choice awards.
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Discord.

On Thread Etiquette:

I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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[X] [Character Moment:] We're All Journeymen Now. Let's Live Up to Their Expectations. "It is like a crowd of Journeymen taking their first steps into the Wilds. Our Ancestors and Masters did certain things for us and we need to learn how to do those things for ourselves now and work to surpass them, like my own Heir will in her own time. To do that, we can't get caught in the echoing mineshaft of our own errors and pride, or the actions of malefactors - we a need for a diversity of viewpoints to ensure we do things for good and well-examined reasons."
 
Also, what the difference between odd and bizarre? Are they synonyms or does bizarre get some kind of additional proc?
Odd specifically refers to Master of the Odd, which procs on Engineering and Talismanic Runes. a COMPLETE, tag list would mean I'd have to give everything that triggers Master of the Odd the "Odd" tag, so its a mechanical definition.
Bizarre actually refers to weird Runes, which ALSO trigger Master of the Odd, but for like thematic reasons.
 
[X] [Character Moment:] We're All Journeymen Now. Let's Live Up to Their Expectations. "It is like a crowd of Journeymen taking their first steps into the Wilds. Our Ancestors and Masters did certain things for us and we need to learn how to do those things for ourselves now and work to surpass them, like my own Heir will in her own time. To do that, we can't get caught in the echoing mineshaft of our own errors and pride, or the actions of malefactors - we a need for a diversity of viewpoints to ensure we do things for good and well-examined reasons."

[X] [Meeting:] Angkra Twenty Loops
 
[X] [Meeting:] Angkra Twenty Loops

Want to know what she wants with Snerra.

[X] [Character Moment:] We're Journeymen, and We Need to Know Where We're Journeying Too: "When I look around this hall- no when I look at the whole Karaz Ankor, what I see are... Apprentices. Apprentices who expected to learn for much longer from their Masters, but now find themselves forced to take their first steps as Journeymen alone. Whether the Ancestors planned for this or it was forced upon them is beyond me, but even if certain sorts look to take advantage of the situation, I trust we'll pull through in the end. Might be some false starts, and if not everyone understands where we're going or gets their chance to be heard we'll like as not get mired down in resentment and pride and missed opportunities, but I reckon you've already started on keeping that from being a problem."

Corrected for the proper term for the Dwarf nation.
 
[X] [Character Moment:] We're All Journeymen Now. Let's Live Up to Their Expectations. "It is like a crowd of Journeymen taking their first steps into the Wilds. Our Ancestors and Masters did certain things for us and we need to learn how to do those things for ourselves now and work to surpass them, like my own Heir will in her own time. To do that, we can't get caught in the echoing mineshaft of our own errors and pride, or the actions of malefactors - we a need for a diversity of viewpoints to ensure we do things for good and well-examined reasons."
[X] [Meeting:] Rorek Get-gold
[X] [Meeting:] Thormund Stalwart-shield
 
#Rune-Ideas
Because I'm woefully behind on these.
Rune of the Riparian:

Rune of the Fluvial:

Rune of Abrasion:
Added
#Rune-Ideas Oh Lord So Many

Rune of Sudden Slides: Causes stairs to turn into a polished slide (Structural)
Rune of Passcode: This Rune is able to detect sound nearby, and "listens" for a set phase, usually a password or an answer to a riddle. When given it can then activate another Rune (Structural)
Rune of Knocks: This mundane looking Rune can be activated with a set pattern of taps, and then activates another Rune. (Structural)
Rune of False Surfaces: This Rune projects a false image of a surface (Structural)
Rune of The Hidden Grumbler: Generates an indiscernible low grumbling. For a Dwarf, it merely reminds them their Elders are always watching, as is true, but for a enemy it creates a sense of paranoia (Structural/Banner)
Rune of Creeping Lethargy: Enemies under this Rune will have their strength sapped; slowly, unnoticedly at first, but soon their legs fail under them and they fall into a slumber. (Un)fortunately, this Rune cannot kill outright, merely subdue. (Banner)
Added a few of these, not all. IIRC it was Sudden Slides and False Surface. lethargy got made into something largely similar but more general.
#Rune-Ideas

How about study of Lodestones and Lightning effecting them in an amplification?

Could develop Magnetic Levitation based Flight?

Dawi Hoverboards?

Dawi Flying Saucers?

Dawi Laputa (Miyazaki version)?

Do dwarves even know what Sycamores are? Their general attitude to trees is "If its not Wutroth its not worth much" and Sycamores aren't really a mountainous species are they? Rangers could be aware and theres probably at least one weirdo who likes studying trees however I don't know if thats the sort of knowledge that would reach Snorri.

Cloud shaping sounds interesting, but its not going to happen until just regular boats are widely accepted. Way too many ifs to say whether it would be feasible.

Gronti is simultaneously our best shot and furthest from succeeding. The MRune can't be inscribed on anything lightweight enough to actually fly and well... All known laws of aviation will not let a bird fly if its made out of stone.
Its not possible with our current tech, however if we find a metal that is light enough or making a variant of Waking weak enough to be inscribed on lighter materials then that may become a different matter.

Relying on studying wildlife ain't a great hope. Simply because if a Kraken or Squid or something reagent reached us Snorri wouldn't be studying it live and jetting around, it would kind of bank on him changing careers to be the first marine biologist. And we have no reason to believe a flying jellyfish exists beyond blind hope.

Right now I think our best hope is a rune ideas proposal, and seeing what soulcake says.

Fair enough.

The Cloud Shaping is possible just with study of clouds, mists, fogs, steam etc to understand about temperature effecting water and how condensed it is or can be.

Even if boats are a long way in the future, there is still potential for a Cloud Path that forms for Boots, or a Cloud Road that forms for Chariots or Carts, Caravans etc.

On that note.... Do Dawi have Bicycles or Tricycles yet?

They have knowledge of gearing as well as pulleys and rope/cables/belts etc, so they have the basics for it at least....

I could see a Trike with 2 wheels front and 1 at the rear as a Food Vendors Cart or perhaps a bigger version as a Taxi or Cargo Hauler for shorter distances.

Dawi innovate out of practicality usually rather than for fun after all.

Mavericks like Snorri and his Teacher are very Rare.
Clouds also have a cultural hurdle to overcome, Dwarfs unlike to trust walking on something conventional wisdom tells them is not walkable on. Water is one thing, cuz its a liquid, but clouds are beyond that.

Also no, they dont have bikes or trikes. Just wagons, ponies and their own two feet.
Rune of the Ironbreaker:

Master Rune of the Ironbreaker:
Ironbreaker added. Master Ironbreaker I made armour version of Master Rune of Breaking.
Master Rune of Salvation/Karstah Snorrisdottir
Ooooh. Time will tell if Karstah manages this. Added, but creator is unknown.
Much as I enjoy the idea there doesn't seem much impetus for this. Only thieves open locks they don't have the keys to, and well thers more ways to break the lock of an enemy vault.
Added.
Master Rune of Hippogryphs:

Master Rune of Demigryphs:
#Rune-Ideas
Added, did a fun little lore thing where Master Demigryph is better known as the Master Rune of the Slayers as time passes among the Old Holds, but keeps its name in the Grey and parts of the Black Mountains. Why i leave open, but the muse is weird like that.
Master Rune of Clear Path:
This is a fun rune, added.
So as I realized we don't actually have runes like this.
#Rune-Ideas
Rune of Stormward:

Rune of Frostward:

Rune of Frostbane:

Rune of Stormbane:

Master Rune of Elementbane:
Added.
Rune of Fear's Foe:

Master Rune of Terror's Rival: .

Master Rune of Nightmare's Bane:
#Rune-Ideas
Added.
Master Rune of Unweaving:

#Rune-Ideas
Added.
@soulcake
#Rune-Ideas

Rune of Melody

Rune of Rythmn

Rune of Resonance

Rune of Vibration
Let me think on this. The sound manipulating Rune can sorta do a lot of these already, but some of weapons already have counterparts, if under different names. Like the ideas tho!
Added
Added
Master Rune of Gazul's Shadow: The bearer becomes unseeable, unoticable, undetectable by any mundane sense unless they should wish it otherwise, no matter how fine the eyes, how sensitive the ears, how adept the mind: an unseen shade. Mystic senses can detect the bearer, but it is much, much more difficult.
Master Rune of Morgrim's Torrent: As the great torrent leashed by Zhufbar, so become the blows of the War Machine, Gronti or otherwise, that bear this Rune: an undulating field of black energy that explodes on contact flies out, and what's more the machine fires/strikes more quickly too, with a flurry of blows.
Master Rune of Thungni's Flame: Reality itself becomes more real, strengthened by the fires of Thungni's forge, snuffing out enemy spells with a great burning and wooshing heat and yet, allied mages are untouched by the effect.
Master Rune of Smednir's Steel: Shoddy work out of my forge? Unacceptable. The metal itself fears the rage of Smednir's get if it should be found wanting, and so it becomes hard, harder than hard, capable of enduring abuse no merely mundane metal could ever hope, both in active terms, blows that should shear through it will bounce off, and in terms of lacking maintenance: artifacts pulled from fallen Holds in ages to come will still be as excellent as they were when lost.
Master Rune of Valaya's Moon: The moon itself was created when Valaya grew tired of the darkness of the night and so took some of Her silver plaits and hung them in the night sky. This Rune channels that, by allowing the bearer to act as a bright brand themselves in the field of battle, blazing and brilliant and immune to all mundane damage, and offering an unbreaking hope to the bearer and their followers.
Master Rune of Grungni's Sun: The sun, meanwhile, was created when the day grew jealous of the bright gold that Grungni worked and so that flaming orb burst into brilliant life. Endowing the bearer with bright will, their foes will flee in dread from the bright gold flame that burns on their brow, and their blows will smite the darkness in hate.
Master Rune of Grimnir's Stars: And the stars were set in emulation of the burning skill of Grimnir on the black silk dress of the sky, much as His bravery burns in the blackness of the underground. A corona of bright light follows the bearer, and the instinct follows, allowing them to move so skillfully that shot and stab and strike alike miss, even as their own strikes seem to shift in the hand to move when, by rights, they should have missed.

The creation of Valka the Strange, known now too as Valka the Proud, to mourn the loss of the Ancestors.

#Rune-Ideas
Accepted Morgrim, Valaya, Grungni and Grimnir.

And that's the first batch of Rune-Ideas done, I'll finish up the rest tomorrow.
 
Rune of Opening is for Snorri's santa cosplay.

He needs to be able to get into people's houses to put gifts under the tree, or coal in their stockings.
Probably a Bizarre rune that Yorri made, to go with his mad ninja skills.
 
[X] [Character Moment:] We're All Journeymen Now. Let's Live Up to Their Expectations. "It is like a crowd of Journeymen taking their first steps into the Wilds. Our Ancestors and Masters did certain things for us and we need to learn how to do those things for ourselves now and work to surpass them, like my own Heir will in her own time. To do that, we can't get caught in the echoing mineshaft of our own errors and pride, or the actions of malefactors - we a need for a diversity of viewpoints to ensure we do things for good and well-examined reasons."

[X] [Meeting:] Rorek Get-gold
 
[X] [Meeting:] Angkra Twenty Loops

[X] [Character Moment:] We're Journeymen, and We Need to Know Where We're Journeying Too: "When I look around this hall- no when I look at the whole Karaz Ankor, what I see are... Apprentices. Apprentices who expected to learn for much longer from their Masters, but now find themselves forced to take their first steps as Journeymen alone. Whether the Ancestors planned for this or it was forced upon them is beyond me, but even if certain sorts look to take advantage of the situation, I trust we'll pull through in the end. Might be some false starts, and if not everyone understands where we're going or gets their chance to be heard we'll like as not get mired down in resentment and pride and missed opportunities, but I reckon you've already started on keeping that from being a problem."
 
Much as I enjoy the idea there doesn't seem much impetus for this. Only thieves open locks they don't have the keys to, and well thers more ways to break the lock of an enemy vault.
Can we call it the Rune of Lockpicking, a rune that makes weapons more effect at breaking down the doors of locked fortifications?
For example a Dwarven lockpick in the D&D community is just a really big hammer or a portable ram.
 
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Master Rune of Smednir's Fire: The fiercest fire, to forge the hardest steel. But it is useful for more than that-- metal, wood, potter's clay, place it in the structure with this Rune, and it will come out hardened as though Smednir put it through His forge.

Master Rune of Gazul's Stone: Gazul is Master of The Underearth, Lord of the Shades, and this Rune channels both. Putting on the armor, one may either become as insubstantial as a shade or strong as living stone, depending on which is more useful.

Master Rune of Thungni's Gromril: All Ancestor Gods have some claim on Gromril; but none match the claim of Thungni. This Rune channels that by making all metals as difficult to work as Pure Gromril, but in return, they also all empower Runes like said Pure Gromril. Before you ask, it does not work on Gromril and its derivatives for it is already like Gromril.

#Rune-Ideas
 
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"Ancestors Guide you King Tungaz," you call after him, most seriously and without a hint of sass.

No sir.

The only guidance you need beardling, is right there.

*Points to Thungni's letter, held by Mhourni*

How about this, I offer you a trade, Lord Klausson, of knowledge for knowledge," he begins, "a look at my gauntlets, and in return you answer a question I have. If you answer well I'll even throw in a chance to examine my uncle's axe and my hammer."

And the research hell grows ever bigger!

[X] [Meeting:] Rorek Get-gold

A potential sponsor for our new Dragon-rearing guild!

[X] [Character Moment:] "I think... we're all a bunch of leaderless goats, who've suddenly found ourselves without a herder. Some will look to take advantage and elevate their own station, some will bluster and boast of a new age and deny things could go wrong, some will speak endlessly of honouring the Ancestors because they can't think of anything else- but underneath it all? We're all just scared, fumbling beardlings, who've found ourselves without the watchful guidance of our Elders for the first time we can remember."

Never pass on an opportunity to shout out Old Ornery and his ever bountiful progeny.
 
[X] [Character Moment:] We're Journeymen, and We Need to Know Where We're Journeying Too: "When I look around this hall- no when I look at the whole Karaz Ankor, what I see are... Apprentices. Apprentices who expected to learn for much longer from their Masters, but now find themselves forced to take their first steps as Journeymen alone. Whether the Ancestors planned for this or it was forced upon them is beyond me, but even if certain sorts look to take advantage of the situation, I trust we'll pull through in the end. Might be some false starts, and if not everyone understands where we're going or gets their chance to be heard we'll like as not get mired down in resentment and pride and missed opportunities, but I reckon you've already started on keeping that from being a problem."
 
[X] [Character Moment:] "Humbled.... and frightened. Anxious. As if I am a fumbling apprentice, striking those first strokes in soft stone again. How far the Ancestors have taken us from our ancient days - grumbling and moaning most of the ways, to be sure, heh - and now we must continue on without them it seems. What fool would not be shaken; only the most foolhardy apprentices do not tremble on their first step out of their master's workshop.

[X] [Meeting:] Thormund Stalwart-shield
 
[X] [Character Moment:] We're Journeymen, and We Need to Know Where We're Journeying Too: "When I look around this hall- no when I look at the whole Karaz Ankor, what I see are... Apprentices. Apprentices who expected to learn for much longer from their Masters, but now find themselves forced to take their first steps as Journeymen alone. Whether the Ancestors planned for this or it was forced upon them is beyond me, but even if certain sorts look to take advantage of the situation, I trust we'll pull through in the end. Might be some false starts, and if not everyone understands where we're going or gets their chance to be heard we'll like as not get mired down in resentment and pride and missed opportunities, but I reckon you've already started on keeping that from being a problem."
 
[X] [Character Moment:] We're Journeymen, and We Need to Know Where We're Journeying Too: "When I look around this hall- no when I look at the whole Karaz Ankor, what I see are... Apprentices. Apprentices who expected to learn for much longer from their Masters, but now find themselves forced to take their first steps as Journeymen alone. Whether the Ancestors planned for this or it was forced upon them is beyond me, but even if certain sorts look to take advantage of the situation, I trust we'll pull through in the end. Might be some false starts, and if not everyone understands where we're going or gets their chance to be heard we'll like as not get mired down in resentment and pride and missed opportunities, but I reckon you've already started on keeping that from being a problem."

[X] [Meeting:] Rorek Get-gold
 
So, what differences are people noticing between the different character moment votes?
It feels like they're all slightly differently flavours of the same journeyman idea.
 
That is the reason why I did not vote for a character moment.
Indeed in the interests of creating some kind of conflict:
[X] [Character Moment:] I think its time for a Rune King!
In this path Snorri goes inexplicably mad with power and the canon chaos dwarf schism is replaced with a Northern Snorri faction.
E: Obviously it goes without saying this bad ends this quest and starts a new thread as the villain. Please do not feel the need to point this out.
 
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[X] [Meeting:] Angkra Twenty Loops
We're passing up a chance to talk, trade, and establish connections with the daughter of Thungni? I feel that's unwise, though I do understand that we have other ways to connect with her in a way that we may not the others. But... let us remember to not stay so focused on a particular goal that we lose sight of opportunities for other things along the way.
 
The reason I am not fighting harder for Angkra is that we are unlikely to actually get much out of her due to the vast difference in our standing. I am mostly voting for her due to narrative reasons.
 
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