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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Thank you for taking the effort to talk about this!
I've enjoyed discussing the retainers with you and others!

We just make spelling errors like real men.
Nearly all of my posts get eddited in the first two or three mins after posting because of this.
For me, while typos are a problem, a bigger issue is that it takes multiple drafts to think through the topic.


Most likely Karstah is the solution Bungi has in mind for the adamant problem since she can create one or two smelters per century for us using heir actions.
Possibly more smelters than that even
Regarding dedicating heir actions to smelters, if we spent 4 heir actions, that's enough to make a full set of Master runed equipment for the Hearthguard. We also could also do material research which is very action efficient when it comes to research. Personally, I think the best use of heir actions is making Master runed equipment for the Hearthguard at least until it can kill chimaera level enemies without fatalities. What is everyone's priorities for heir actions?

Yeah a banner for the Hearthguard so they can fight with Snorri inside Skarren without dying.
I'm not familiar with Warhammer fantasy lore. Based on what I read in the quest, I got the impression that anything that could survive a couple of rounds with Snorri would be even worse for the Hearthguard then the chimera. Could you please tell me when I'm missing that would make us want the Hearthguard close to any opponent Snorri is fighting before they get a ton of Master runed equipment?


Frankly, I'd rather spin the Waywatchers into a separate organization of their own if possible (that can be scaled up to respond to regional needs independent of the Hearthguard), because their mission scope is increasingly distinct from the other duties and purpose of the Hearthguard.
Sounds like a great idea to me! Why aren't we doing that?

I have intent to get to at least 4 Smelters in the next century or so. Getting to 5 Smelters cuts it down to 24 turns of waiting. And that illustrates the point I was making: adding more Hearthguard simply makes this longer and unlikely to be done because it is hard to argue spending greater and greater amounts of Adamant on the Hearthguard.
I see what you mean about expanding the Hearthguard makes it harder to equip it in adamant. As I understand adamant equipping with this many retainers, the problem is it will either take forever or will lead to stockpiling a ton of adamant because it's impossible to keep up with production. If the smelters are generating way more adamant than we can use, we built them solely for equipping the Hearthguard.

Does anyone have an idea for how we could use the adamant besides hoping Soulcake takes pity on us with a rune trade that lets us sell it? If we do, well my main objection to adamant equipment for the Hearthguard is that I don't think it's worth spending the actions to build smelters.

It seems to me that barring Soulcake's generosity, we probably will feel like we don't have enough adamant sometime in the next 30 turns. The reason why is narratively it does not make sense to have most of our's gathering dust. After all it is something that is a requirement to join an organization founded by Durin himself, only known by small fraction of the top one percent of runesmiths, rare for royalty, and requires a fortune or hard to acquire reagents for established runelords among those who can make it.

Can we ask Soulcake for something to do with the adamant we would stockpile or is that like asking for a rune trade?


Regarding the argument it'll probably provide a deed, I believe deeds by themselves aren't worth striving to achieve. I believe that both gromil chainmail and the Fimir campaign was worth doing without a deed because of the inherent value for both. I think that if we get a deed it should be because what we decided to do is valuable enough to do is worth doing without a deed. I think if we only try to get deeds regardless of cost, that sounds like how the Burudin changed from being great because of the members to the members are great for being part of it. I'm also not confident that the deed would be particularly useful. After all our last deed of a +10 doesn't seem very useful to me and I don't think we got much benefit from the gromil chainmail deed. Instead I'd rather put resources towards things that we know need it like the retainers who nearly got slaughtered by the chimera.

Before your post, I was assuming every future smelter would be made of adamant. Based on what you said about 5 smelters taking 24 turns, I'm not sure that's the case. Is there a reason to pass up the 50% increase in speed without any extra actions?

If we ramp up production, are there any plans to experiment with compressing the adamant maker combo? I bet the adamant maker combo would be a lot faster than what we have now even if we don't place it on an adamant furnace. Maybe the siphon runes would improve speed.


The rules for making action free equipment is that largely, we can't. We can make handfuls of things in off time like replacing Barak Azamar's chainmail with gromril chainmail, as well as doing the same for the King and Heir's armors without actions. Soulcake has also explained that if we wanted to equip our Hearthguard with individual protective equipment to survive in the storm it would be both expensive and take actual effort on our part. Snorri can replace armor sets as we lose people and then replace those members because they are small losses and he can work on the replacements gradually.

Put another way, the reason it didn't take actions is because there were few losses and Soul made a fuzzy exception.
Thanks for the information. I'm guessing the narrative reason for why Snorri won't gradually produce individual protective equipment is because it wouldn't be doing things right if he trickles them out over a century or two.


And that is exactly the sort of problem I am describing. It is *already* an issue. Now some people may argue that adding more cannot make it worse, as if its a binary issue, but I just simply disagree on that point because as a omake writer for the thread the bigger they get the harder and less interesting it is to write for them. Their current size is alright (its not great), but as they get bigger their sheer size would mean that if I ever wanted to write from the perspective of one of the commanders of the Hearthguard I would have to invent a shitton of names and personality quirks if I want significant depth of characterization.

If I wanted to save some of my sanity in such a situation I would have to give up significant amounts of characterization, and then I would have to describe actions along the lines of "Ylva directed X and Y and Z squads led by these [set of named squad commanders] to do The Thing" and other templates like that. And too be frank, that's boring.
It sounds like the problem you're talking about is if you want to write from the perspective of a commander, it has to be a commander of a large group because we would never send any small group. Is that right?


On the next bit, regarding your preferred retainer action set up, devoting 2 actions to Waystone related things is going to quickly become inefficient. Specifically, this is because Scouting to find more Waystones will eventually run out of stones to find. And frankly, even if it still provided a 'minor bonus to Waystone rolls' that's just not worth an entire retainer action in my view when we have other things to use them for and Waywarding already provides a bonus to Waystone rolls.
It's good to know that we're mostly done with searching for more Waystone. I got the impression that would be a lot more time consuming. If we found all the Waystones, I agree that Waywarding each turn would be fulfilling the responsibility.


Prioritization is key, because Soul is always going to be keeping us busy. Not resting on our laurels, as you said. More ability to work means more work given and all that. But my more salient point is that we're simply not going to be able to do everything that is presented to the Retainers, so it behooves us to prioritize. And this will still apply if they have more actions to play with.
I think what you're saying is that Soulcake will look at our capabilities and assign enough work to make us prioritize. If that's the case I think our disagreement is unless he says otherwise, I assume that the difficulty level is predetermined regardless of whether or not the Hearthguard is expanded or not. Did he say anything?

Most of the Rhuniversity's impact is going to be with Runesmiths, and we're already maxed out in rep with both sides of the runesmith political divide. Not with individual Runelords, but that's not something the Retainers really can do anything about; Raising up those standings is done by Snorri being awesome, Rune Trades with them, and generally via interaction.
It sounds like you're saying that runesmiths are the only people who matter when it comes to the university's impact and even if we somehow managed to get standing 10 with every hold, ancestor cults and all royalty, that would be irrelevant. Intuitively, I would assume that royalty could ask their runesmiths to back off because they're their ruler. Based on your statement, I'm getting the impression of guilds get a lot more autonomy then I assumed.

There will be public impacts as well, but Snorri is generally high reputation with everyone in the Far North already, and its immediate public impact is going to be restricted to the Far North so its not an issue I am currently worried about. New info might change that, but no way to tell right now.
I got the impression that it wasn't that his generally high reputation meant the university would be fine even at maxinum radicalness. Instead I thought an university with low level of maximum would have a cushion from reputation, but Snorri leveraged his reputation to go more radical than he could otherwise. I think an equally skilled and wealthy master runesmith who lacks his reputation wouldn't be able to build the super radical options like the full library. I think he also would have less than 4 4 MAXIMUMs.

As for the colonization effort, devoting effort to the Colony support stuff is going to be important and I want to do that ASAP. However its not going to show up until the war is over (most likely), so we can just put the actions that would have gone into the war effort into the colony support. A lot of my thoughts on planning after the war essentially have Colony Support penciled in where the war support stuff has been so far.
I'm guessing the reason that you feel comfortable replacing colony support with war support without worrying about something popping up is that we probably won't have two wars back to back. My concern is that if we're doing that, is there also going to be room to do Hearthguard cross training before the next war. I personally would like to get that completed before more fatalities happen assuming the university doesn't interfere with that.

As for the bit where you are worried about being blamed for harm that comes to villages with no runesmiths, its really not the case that we would be blamed for stuff that happens to the villages and towns out there. Snorri is just, not responsible for it? If runesmiths leave their homes improperly defended in order to make haste to him, he is not obligated or expected to defend their homes for them. That's their job. Also the simple fact of the matter is that most villages don't have Runesmiths to begin with. Other hero units are there, and often sufficient for the job.
I guess I need to internalize the autonomy of the runesmith's guild more because I see eldest Runelord of the North who is a member of two highly prestigious organization and assume he's responsible for the region. In hindsight, if he really was responsible for more than his hold, we would be seeing Snorri actions for the region outside of the occasional commission or campaign.

Khazagar, should only weaken the runesmith portion of minor population centers defenses for a few turns until higher quality, and more numerous runesmiths start getting kicked out the other end as they learn more in a shorter amount of time well dying less often in the long run strengthening the defenses of the Far North at the cost of a temporary weakening.
Sorry I was unclear, I was never questioning the long-term benefit. I was concerned about what might happen to the minor population centers until the long-term.

I also agree that Favor seems to be being spent faster. Particularly, Valayan favor is going to be in high demand, because its usable everywhere. I figure in a lot of cases with one action on Waystones, we can generate favor with the other two and with Snorri himself. The Brotherhood Commission for example is a way to generate a lot of favor with them very quickly at an efficient rate. Essentially, what I'm saying is I figure that if slack needs to be picked up, it will come down to us finding time to fill in slack with Snorri - the counterpart to that is that while it is increasing, I don't think we'll need to account for this for a significant amount of time.
I definitely agree that we don't need to account for running out of favor for a while. I was concerned about what might happen in 10 to 15 turns.

Regarding what you said about slack, that makes sense. I think our disagreement is that my personal view is that spending a retainer action to save a Snorri or heir action is always a good deal, so the retainers should be expanded so we never need to worry about being unable to make it. The only exception in my mind is if there are meta concerns like your's with omakes. I think your view is that we'll almost always be able to make the trade so the diminishing returns means we're better off with eventually a deed from adamant equipment and the current status of omakes since the mechanics can't be fixed. Am I understanding your opinion correctly?


Sort of an addendum to argument 3 is that as they get bigger it gets harder to equip them all in anything even in Pure Gromril, because it takes more actions, more time devoted to such things and so on. It makes things like a project to equip our retainers with stuff like ubiquitous talismans using the Rune of Siphoning, or anything else of a similar nature, much harder to convince people to do in comparison to cheaper options.
I was thinking about what you said regarding the Rune of Siphoning and I'm wondering why we would want to equip them with it? Is it confirmed that we can use it to buff other runes?
 
Regarding dedicating heir actions to smelters, if we spent 4 heir actions, that's enough to make a full set of Master runed equipment for the Hearthguard. We also could also do material research which is very action efficient when it comes to research. Personally, I think the best use of heir actions is making Master runed equipment for the Hearthguard at least until it can kill chimaera level enemies without fatalities. What is everyone's priorities for heir actions?


I'm not familiar with Warhammer fantasy lore. Based on what I read in the quest, I got the impression that anything that could survive a couple of rounds with Snorri would be even worse for the Hearthguard then the chimera. Could you please tell me when I'm missing that would make us want the Hearthguard close to any opponent Snorri is fighting before they get a ton of Master runed equipment?
Okay so to preface something since you wanted to know about forum etiquette and stuff; please don't break up people's posts like this. It is hard to read and harder to respond to. Please, just quote much larger sections and respond without pulling everything apart in the future.

That said! For my prioritization of the Heir actions I think Materials Science research and Adamant Smelters, and then helping us on Khazagar. Making equips for the Hearthguard isn't even on the table in my mind. I do not want her too, because that's stuff I want to dedicate Snorri's actions too. I have specific runes in mind as well, including the banner form of the Master Rune of Mountiansouled (which we would make by Compressing the Mountainsouled Combo and then Understanding the resulting Master Rune into a Banner Rune). She could help on this, that is true! That might be fun to do, but I don't want her actually building the things primarily.

Put another way, I have specific build ideas in mind that I require the work of Snorri and not Karstah. I will get into those specific build ideas in a minute.

Shifting slightly to your desire to make them Master Rune equipment and raising them above the point of 'fighting chimaera without fatalities'. The problem with using that as a framework is that it is too discrete and misses context, that context being that in the actual rolls for the prior battle we had 9 wins and 0 losses and 0 ties. They still took casualties because that is a narrative tool Soulcake uses to display the difficulty of the opponents we just fought. I believe it is possible to get the Hearthguard to a point where they take very few or no casualties against enemies like that, but it will take time to equip them and it will never be a certain thing. Regardless, the actual problem is that their Combat Bonus is low and they have no Special Rules - to use one prominent example, having the Regeneration special rule like Snorri would help them immensely.

Moving on to the related point about giving them Storm Immunity and having them fight in the Ash Storm with Snorri. The first reason is that the Banner I have in mind to give them the ability to fight in the Storm is going to give them a lot of power narratively, and shoot up their mechanical Combat Bonus and give them the Regeneration, Unbreakable Morale, make them Tireless and immune to fatigue, potentially give them Unbreakable Armor, and the stone/steelskin to survive in the storm. All of these are special rules though Regeneration is the mainly important one. While the Banner lets them fight in the storm, it will also still boost them up significantly while they are fighting in it, such that enemies on Snorri's problem are less of an issue. It also boosts them up significantly while fighting outside of it.

Furthermore, one of the things I think will happen though Soul has not confirmed this is that once the Hearthguard join with Snorri they will stop rolling and their assistance will be rendered as a large bonus on Snorri's sheet. In which case preventing their casualties becomes mainly an issue of Snorri winning combat rolls. Or another way to look at it that's more about narrative; once they can join their lord and assist him then he can focus on the enemy and kill it while his Hearthguard are harry his enemy. In such a situation the enemy cannot lash out at the Hearthguard without opening holes for Snorri to exploit.

This is the Banner I have in mind.

Kazakflega Rilundal, Battle Standard of the Shining Keepers
Hanging from a pole of Pure Gromril meant to slot into the backplate of a dwarf's armor or to be held in one hand while the other cuts down your enemies, this two tailed banner is made from a backing of Dragonhide and metal wire woven atop it. One tail of the banner depicts the Hearthguard in battle with their Lord, fighting all the monsters of the Far North and worse. The other tail depicts the Hearthguard and their Lord helping the dawi build homes, aid the sick and injured, and providing comfort in dark times. Capping the banner pole is the skull of a once mighty Greedy Troll which has been completely encased in a layer of Adamant. Upon its forehead rests the Master Rune, while in each eye socket sits the other Runes inscribed upon this creation. Together the three runes burn away darkness and create an aura of illumination upon all beneath the banner.

Master Rune of Mountainsouled (T4 Ancient Greedy Troll Heart), Rune of Ironskin (Adamant), Rune of Breathing (T3 Magma Wyrm's Lung)

"A silvery legion, each given flesh as durable as Gronti and incredible strength to match, able to recover from hideous injury and fight on without fear or harm in the foulest of noxious pits or most terrible of storms."

The second reason I want them fighting with Snorri is that the group fighting alongside Snorri would be cool! It provides a great background for scenes and stories for Soul to write.

The last reason is that they swore to fight alongside and protect their lord - they haven't been doing that because Snorri is weird, but fighting and thus risking their lives to protect their oathholder is what they swore so from a roleplay perspective we should respect the desire that made them swear oaths so serious and equip them so that they can stand beside him. The Banner is the first step. After that comes the rest of their equipment slots: two hand slots for the Champion, 1 armor slot for the Champion, two more Banner slots for the Hearthguard, and four War Machine slots. With the Banner I think they will be safer to engage with and assist Snorri - and its impossible to really get them to a situation where they have no fatalities ever.

Before your post, I was assuming every future smelter would be made of adamant. Based on what you said about 5 smelters taking 24 turns, I'm not sure that's the case. Is there a reason to pass up the 50% increase in speed without any extra actions?

In terms of making the smelters out of Adamant, I frankly hadn't thought of doing that when I wrote up my post. The idea has been out there for a long while but *shrug*. Didn't remember while writing that bit, and I don't really have an opinion on making them out of Adamant beyond "making a Smelter out of Adamant should not interfere with making the Dragon's body on turn 54".

If we ramp up production, are there any plans to experiment with compressing the adamant maker combo? I bet the adamant maker combo would be a lot faster than what we have now even if we don't place it on an adamant furnace. Maybe the siphon runes would improve speed.

Thanks for the information. I'm guessing the narrative reason for why Snorri won't gradually produce individual protective equipment is because it wouldn't be doing things right if he trickles them out over a century or two.
On the point of compressing Adamant Maker, I don't have any plans to compress the Adamant Maker combo for more production of Adamant any time soon. I figure either progressing down Rune Metal will do that for us or it will become a necessary step of progressing Rune Metal, in which case we can do it then. I believe we have asked Soul about siphoning helping with the smelter and it not helping much on the scale the Smelter operates at, though that might have only been on the Discord (you can find a link to that in Soulcake's signature).

On trickling out personal equipment, he won't make it out of adamant over a century because it spends a fixed resource and Soulcake has framed the quest such that he won't spend that stuff without telling us or giving us the option to start doing that. In terms of large things besides the Hearthguard to spend the Adamant on, really it just comes down to Megaprojects that we think up.

One of those is that at the moment the thread is planning to make a Gronti with Adamant components after we finish Khazagar, to act as the capstone to Khazagar. I want to make a Dragon Gronti with a skeleton of Adamatn that is forty five meters long, so the size of an old Star Dragon (Also called an Emperor Dragon), and three times the size of a Bloodthirster to use as a superheavy Titan scale combatant. It's body will take 48 bars and we currently have 46. To build all of its equipment after the body will take a further 33 bars for a total of 81 bars spent for the whole thing.

And I think that spending our Adamant will probably come from similar mega-scale projects. We haven't thought of any at the moment. As an offhanded and rhetorical suggestion, one could be the building of Adamant Monoliths to supplement the Waystone network once we get good enough to make more. But that's pie in the sky future stuff right now and I'm taking it very seriously.

Regarding the argument it'll probably provide a deed, I believe deeds by themselves aren't worth striving to achieve. I believe that both gromil chainmail and the Fimir campaign was worth doing without a deed because of the inherent value for both. I think that if we get a deed it should be because what we decided to do is valuable enough to do is worth doing without a deed. I think if we only try to get deeds regardless of cost, that sounds like how the Burudin changed from being great because of the members to the members are great for being part of it. I'm also not confident that the deed would be particularly useful. After all our last deed of a +10 doesn't seem very useful to me and I don't think we got much benefit from the gromil chainmail deed. Instead I'd rather put resources towards things that we know need it like the retainers who nearly got slaughtered by the chimera.
On the Elitekiller and Citybreaker traits, a straightforward +10 to Snorri in duels is mostly meh yes, because in his fights Special Rules matter way more. However, the -10 from Citybreaker is big, because in straight Army vs Army battle mechanics where Special Rules don't really come into play because the scale is too large then the raw numbers matter much more. Imposing a constant -10 to enemies means that any enemy we face is knocked down one fifth of a Combat Tier, and is statistically very significant.

All that said I do agree that seeking it out specifically and only for the deed is meh.

It sounds like the problem you're talking about is if you want to write from the perspective of a commander, it has to be a commander of a large group because we would never send any small group. Is that right?


It's good to know that we're mostly done with searching for more Waystone. I got the impression that would be a lot more time consuming. If we found all the Waystones, I agree that Waywarding each turn would be fulfilling the responsibility.


I think what you're saying is that Soulcake will look at our capabilities and assign enough work to make us prioritize. If that's the case I think our disagreement is unless he says otherwise, I assume that the difficulty level is predetermined regardless of whether or not the Hearthguard is expanded or not. Did he say anything?

It sounds like you're saying that runesmiths are the only people who matter when it comes to the university's impact and even if we somehow managed to get standing 10 with every hold, ancestor cults and all royalty, that would be irrelevant. Intuitively, I would assume that royalty could ask their runesmiths to back off because they're their ruler. Based on your statement, I'm getting the impression of guilds get a lot more autonomy then I assumed.

I got the impression that it wasn't that his generally high reputation meant the university would be fine even at maxinum radicalness. Instead I thought an university with low level of maximum would have a cushion from reputation, but Snorri leveraged his reputation to go more radical than he could otherwise. I think an equally skilled and wealthy master runesmith who lacks his reputation wouldn't be able to build the super radical options like the full library. I think he also would have less than 4 4 MAXIMUMs.

I'm guessing the reason that you feel comfortable replacing colony support with war support without worrying about something popping up is that we probably won't have two wars back to back. My concern is that if we're doing that, is there also going to be room to do Hearthguard cross training before the next war. I personally would like to get that completed before more fatalities happen assuming the university doesn't interfere with that.

I guess I need to internalize the autonomy of the runesmith's guild more because I see eldest Runelord of the North who is a member of two highly prestigious organization and assume he's responsible for the region. In hindsight, if he really was responsible for more than his hold, we would be seeing Snorri actions for the region outside of the occasional commission or campaign.

Sorry I was unclear, I was never questioning the long-term benefit. I was concerned about what might happen to the minor population centers until the long-term.

I definitely agree that we don't need to account for running out of favor for a while. I was concerned about what might happen in 10 to 15 turns.

Regarding what you said about slack, that makes sense. I think our disagreement is that my personal view is that spending a retainer action to save a Snorri or heir action is always a good deal, so the retainers should be expanded so we never need to worry about being unable to make it. The only exception in my mind is if there are meta concerns like your's with omakes. I think your view is that we'll almost always be able to make the trade so the diminishing returns means we're better off with eventually a deed from adamant equipment and the current status of omakes since the mechanics can't be fixed. Am I understanding your opinion correctly?


I was thinking about what you said regarding the Rune of Siphoning and I'm wondering why we would want to equip them with it? Is it confirmed that we can use it to buff other runes?
The issue about writing the Hearthguard is not because we never send small groups, that's not something we actually control. I was being very literal there; if I was writing a scene about some section of the Hearthguard's personnel and I wanted to be detailed and give them actual characterization, I have to come up with names of the members that appear in the scene and give them quirks and such. I have to describe them doing things and responding to other characters and following orders. If they expand in numbers then there comes a choice I must face: either I stick with a small cadre of consistent characters who I write stories about and ignore the rest of the Hearthguard or I write about a small cadre of characters commanding diffuse squads of nameless elder dwarves. And I bluntly hate this choice, and I hate both options of it too.

At the moment if I gave it time and effort, I could write about different sections within the Hearthguard and have meaningful characterization and cycle through their membership in a semi-reasonable time. It'd be a lot of effort, but the point is that it is doable. It stops being doable if they expand.

In such a situation, where I cannot give them the attention and characterization they deserve, which making them bigger prevents me from doing, then I will end up having no interest in writing about them. And I'd rather have a situation I am actually interested in writing about, rather than one I am not.

I'm not super worried about the difficulty level of the requests we put the Hearthguard on too be honest. I am much much more concerned about the number of requests, and so yes, I think that if we expand the Hearthguard he will expand the list of Requests they could work on in order to force us to prioritize. Because that's how you make engaging choices possible in a questing format, you have to force some level of prioritization so that there are actual decisions being made and discussions to have about those decisions. From an in-universe perspective, the bigger they expand the more heads and eyes they have looking for problems and so the more they feel comfortable attempting.

Also looping back a sec Runesmiths, and especially Runelords who have social statuses effectively equal to most Kings, are very autonomous indeed. Hell, even the Guild of Runesmiths does not have a great deal of hold over any single Master Runesmith. Extremely independent lot. That said getting to 10 Standing in every hold, ancestor cult, and all royalty in the Far North is not irrelevant to Khazagar. It is definitely relevant; it is however not something I am concerned about. There will be a reaction, but I currently think it will be largely befuddlement or positive. If new information changes that I figure we can work on solutions with the Retainers.

Snorri's generally high reputation with the Runesmiths is one of the reasons he could go as far as he could with the University, is my thinking. The Kings and such did not have much say one way or the other. If you go back and look over those updates, he was mostly worrying about the Guild's reaction and not his king's or the kings of the other Holds in the Far North. And when he brought the idea to Gloin, Gloin's worry was about pulling the Hold into a spat within the Guild of Runesmiths. This shows that Kings and such are pretty hands off, and so I think you might have been conflating these two issues of the public standing and the Runesmith standing.

Like, just to be clear, the public reputation and standing with the folks in the Far North is relevant to Khazagar, I 100% believe this. But I am not concerned about their reaction right now, based on the information I have. On the other hand I agree that the Runesmith reputation we have with Snorri is what let us go as far as we did.

On the cross-training concern I think its the case that it won't take retainer actions and just happen in the background like Snorri's book reading does. I could be wrong in which case we'll need to plan around it, but in the immediate I'm not worrying about it because there's a reasonable alternative and we won't know until we see the main turn post.

I definitely agree that we don't need to account for running out of favor for a while. I was concerned about what might happen in 10 to 15 turns.

Regarding what you said about slack, that makes sense. I think our disagreement is that my personal view is that spending a retainer action to save a Snorri or heir action is always a good deal, so the retainers should be expanded so we never need to worry about being unable to make it. The only exception in my mind is if there are meta concerns like your's with omakes. I think your view is that we'll almost always be able to make the trade so the diminishing returns means we're better off with eventually a deed from adamant equipment and the current status of omakes since the mechanics can't be fixed. Am I understanding your opinion correctly?


I was thinking about what you said regarding the Rune of Siphoning and I'm wondering why we would want to equip them with it? Is it confirmed that we can use it to buff other runes?
I think you understand me correctly. Becaues I want to add more detail, the Adamant equipment thing from my perspective is one the sheer cool factor/aesthetics, and two as a way to increase their overall mechanical stat numbers once we fill up their equipment and warmachine slots. Both because Adamant is an incredibly durable material and good for weapons and armor, and because of its 50% rune boost.

Yeah! The Rune of Siphoning buffs other runes in its area of effect. If you go look in the Rune List informational you will see a bit about it where it talks about how Siphoning helps runes in its area recharge faster. This is very useful to Runesmiths and other users of runes, because a lot of Cast effects inflict a cooldown while the rune recharges. Brynna for example in the last battle was getting stymied because her score was about even with the Fimir, and this was represented by her recharge and cooldown rate being slow to keep up. Siphoning is a rune she would find a lot of use out of narratively.

So the point of giving the Hearthguard such Siphoning equipment is so that all the runes on their equipment recharge faster, as well as the runes on any equipment of the dwarves they may be rescuing or assisting in battle. I kind of see it as a story telling element as well: "Wherever the Hearthguard travel, runes are stronger in their wake."
 
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For me, while typos are a problem, a bigger issue is that it takes multiple drafts to think through the topic.
My thinking always expands considerably on any given topic if I'm debating it so I'll often rewrite sections or occasionally whole posts to properly convey my changing thoughts.
Regarding dedicating heir actions to smelters, if we spent 4 heir actions, that's enough to make a full set of Master runed equipment for the Hearthguard. We also could also do material research which is very action efficient when it comes to research. Personally, I think the best use of heir actions is making Master runed equipment for the Hearthguard at least until it can kill chimaera level enemies without fatalities. What is everyone's priorities for heir actions?
The planned banner of mountainsoul should be more than sufficient to take the Hearthguard past chimera tier so adamant smelters are probably my primary concern with master runed equipment second so long as there's no particularly promising reagent.
I'm not familiar with Warhammer fantasy lore. Based on what I read in the quest, I got the impression that anything that could survive a couple of rounds with Snorri would be even worse for the Hearthguard then the chimera. Could you please tell me when I'm missing that would make us want the Hearthguard close to any opponent Snorri is fighting before they get a ton of Master runed equipment?
Any equipment that would allow them to indefinitely survive the storm (such as the aforementioned mountainsoul banner) would make their durability relevant on Snorri's scale, and if they're still out of their depth that means Karstah is as well so Snorri would charge them with protecting her keeping them away from the main boss fight.
Sounds like a great idea to me! Why aren't we doing that?
No option to do it and no one has done the write-in for it. It'd be nice to have such an organization since that would allow us to offscreen much of our oath but I have to imagine such a perfect solution isn't going to be as perfect as it seems can't hurt to ask though.
I see what you mean about expanding the Hearthguard makes it harder to equip it in adamant. As I understand adamant equipping with this many retainers, the problem is it will either take forever or will lead to stockpiling a ton of adamant because it's impossible to keep up with production. If the smelters are generating way more adamant than we can use, we built them solely for equipping the Hearthguard.

Does anyone have an idea for how we could use the adamant besides hoping Soulcake takes pity on us with a rune trade that lets us sell it? If we do, well my main objection to adamant equipment for the Hearthguard is that I don't think it's worth spending the actions to build smelters.
It seems to me like your primary objections to a theoretical adamant Hearthguard are one if we build the smelters required to feasibly complete the project then we will stockpile large amounts of adamant over time effectively wasting this adamant, and two that actions spent on building smelters are not worthwhile in comparison to other projects.

I recognize you have other points in your post but they appear to be supporting or conditional arguments for these two points so I'll focus on answering them for simplicities sake, and return to them if they aren't satisfied with my response to your primary objections.

Alright, to adress your point about this project eventually resulting in large stockpiles of unproductive adamant I'd point out that at the end of the day even if we stack up our production as much as possible in the near term it's still going to take us about three centuries to roll out the first slot of adamant equipment for the Hearthguard which is already a majority of the quest's present in universe run time.

And from there every further slot will require an additional two centuries to fill totaling up to nine hundred years before armor which will add another six hundred years by itself for a total of fifteen hundred years which is over thrice as long as the current run time of the quest. Suffice it to say it's highly unlikely we'll ever reach the point where we're completely out of projects to spend our stockpiling adamant on based on that timeline alone.

Especially since I'm highly suspicious of the concept that this dragon of ours will be our final large-scale adamant project as I'm sure in the future someone will want to use adamant to make another gronti, a siege engine of some kind, a boat, a statue or a structure of some kind like a karak's gate as at the end of the day Snorri is a runesmith he's going to create and when he does someone is going to want to make whatever he's making out of adamant so long as we have the materials required for it.

I think that should be a sufficient response to your objection about potentially unproductive adamant stockpiles so I'll be moving onto your next objection but before I do that I'd like to share something. Here, is a spreadsheet modeling our income, and reserves of adamant if Karstah builds two per century every century with notes inserted where withdrawals are made for the Hearthguard and as you can see even in this projection we still spend eight hundred years on the project.

Now, to address your point about it not being worthwhile to invest actions into building the Smelters in the first place I'd first like to note that I actually agree with this in part as I do not think it is worthwhile for Snorri to spend his actions on the project due to the massive opportunity cost involved. On the other hand, though I do not think the same can be said for Karstah as so long as Snorri makes the mountainsoul banner for the Hearthguard as all she'd really have left to do would be to research reagents.

Now, reagents are helpful but most the reagents Karstah would be researching would be lower tier, and less valuable ones which would rarely if ever see any real use from us as is common for tier two reagents along with some tier threes. By comparison, the Hearthguard are capable of swaying the balance of a war that spans an entire region of the Karaz Ankor an impact that would only escalate with superior equipment as the effects of the equipment itself would be compounded by the Hearthguard's survival rates increasing resulting in an increase of the average age of our retainers as a whole, and therefore ability.

So having Karstah chipping away at producing more adamant smelters whenever there does not appear to be a superior reagent research such as Fmir Eyes on the table seems like it'd be worthwhile in the long run especially since she'll be unlocking a second heir action in the near future and Snorri will also benifit from increased adamant production since it would allow him to use it in larger scale projects.
If we ramp up production, are there any plans to experiment with compressing the adamant maker combo? I bet the adamant maker combo would be a lot faster than what we have now even if we don't place it on an adamant furnace. Maybe the siphon runes would improve speed.
There's an interest in compressing combos and simplifying runes overall but we'll have to see how the planned actions related to those go down before there'll be much discussion on branching out from those I expect since at present doing either of those is quite action intensive due to our lack of traits related to the subject.
Okay so to preface something since you wanted to know about forum etiquette and stuff; please don't break up people's posts like this. It is hard to read and harder to respond to. Please, just quote much larger sections and respond without pulling everything apart in the future.
I think it's more a sliding scale than it is a do-or-not thing Bungie. Most people break up posts because it's difficult to tell exactly what points in the other person's arguments you're responding to in your post if you reference sections that are too large plus it helps to refresh the memory about what the other person's points even are during longer debates, and allows for easy response to individual counter points.

But that can be taken too far as well, and remove context from that person's points so there needs to be a balance where you don't quote too much which I'd honestly say you're guilty of here, and too little which well I actually don't think Willk is guilty of. What I found Willk to be struggling with personally, to be honest was keeping his points clear as I some times found various points all jumbled together at different points in his post.
 
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I think it's more a sliding scale than it is a do-or-not thing Bungie. Most people break up posts because it's difficult to tell exactly what points in the other person's arguments you're responding to in your post if you reference sections that are too large plus it helps to refresh the memory about what the other person's points even are during longer debates, and allows for easy response to individual counter points.

But that can be taken too far as well, and remove context from that person's points so there needs to be a balance where you don't quote too much which I'd honestly say you're guilty of here, and too little which well I actually don't think Willk is guilty of. What I found Willk to be struggling with personally, to be honest was keeping his points clear as I some times found various points all jumbled together at different points in his post.
Yeah that's a good point, it is more of a sliding scale.

I guess I did? I can go edit something in.

E: Okay that's not going to work, my whole post is just too bloody big and responding to too many discrete points. I'm not re-writing the thing, because it is late.

E2: okay, got it cleaned up.
 
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I got the impression that it wasn't that his generally high reputation meant the university would be fine even at maxinum radicalness.
No not really. If I remember right, the maximum is as far as Snorri himself will let him push it before he thinks "Too far too fast".
This is going to ruffle a lot of feathers regardless, however since Runelords are pretty hands off in management and there is a generally high opinion of him in the north, we aren't expecting the anger to get further than a lot of people yelling at us in the next (possibly couple) of Conclaves.
There was a point where the guild as a whole kicks in our door for Snorri trying to force his beliefs on other Runesmiths however that theoretical point was somewhere beyond the max Snorri was willing to go to, because Snorri doesn't want to do that. If it got to that point Snorri would basically invent the institution of Slayers to deal with the shame, before the Runelords could arrive.
 
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at this snorri could always use the same reasoning he did last time when unveiling the chain forger. I am not forcing anyone to come or stay. I merely created a safe and secure location for you to utilize if you wish. I offered this freely. Use it or not, that is your right.
 
at this snorri could always use the same reasoning he did last time when unveiling the chain forger. I am not forcing anyone to come or stay. I merely created a safe and secure location for you to utilize if you wish. I offered this freely. Use it or not, that is your right.
They're actually different issues and if you think Thungni's logic is what ended that argument I have sad news. The reasoning didn't actually matter as much then as it was that Thungni was the one who said it.
The problem there was that quite a bit went unspoken or was unintentionally implied by Snorri(although part of the issue there is that they may have been looking for something to take offence to). By saying "I think every master ought to have the chance to learn these runes" Snorri was effectively heard as saying "These runes are important enough that every master ought to know them." which runs into two issues.
1) The runes where mediocre to terrible. Snorri effectively found the one weird trick where those generally useless suddenly become useful. The genius of the chainforger was actually engineering as much as runesmithing.
2) Almost all of the runes that everyone knows came directly from Thungni, through the master apprentice chain.
So to the conservatives who were angry they heard Snorri comparing his inventions to Thungni's, Snorri saying he's basically the best thing since Thungni, using this shit tier evidence was an insult to all the runes that are already in the category of things everyone knows. And that was the problem.
Because Thungni said it, he underlined that he didn't think Snorri was attempting to inflate his own standing and you can't really argue back against Thungni himself.
If Snorri had tried that himself it wouldn't have ended that argument because it didn't actually resolve the landmine he'd stepped on.

And similarly here, if Snorri tried the "Just sharing info" line, the conservatives aren't going to buy it because "Why not just take more apprentices then? Are you too good for the way everyone else has done it for centuries."
 
And similarly here, if Snorri tried the "Just sharing info" line, the conservatives aren't going to buy it because "Why not just take more apprentices then? Are you too good for the way everyone else has done it for centuries."
Because that question would be on the premise that Snorri is trying to teach people or advance rune knowledge himself. No, Snorri is trying to make it more convenient for those nearby to do their teaching or advancing their rune knowledge. The hall itself at the end of the day is a convenience not a necessity. It would be better if it was used as intended, but if not, it will still be a very useful building in its own right.

edit: remember in the north especially around his workshop, there are a lot, compared to most places, of apprentices, journeyman, runesmiths, and runelords walking around, there are only so many places they can work/study in and get resources for their research/work. The Hall will just make it all more efficient, the Hall was meant to be useful for Runesmiths.
 
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Because that question would be on the premise that Snorri is trying to teach people or advance rune knowledge himself. No, Snorri is trying to make it more convenient for those nearby to do their teaching or advancing their rune knowledge. The hall itself at the end of the day is a convenience not a necessity. It would be better if it was used as intended, but if not, it will still be a very useful building in its own right.

edit: remember in the north especially around his workshop, there are a lot, compared to most places, of apprentices, journeyman, runesmiths, and runelords walking around, there are only so many places they can work/study in and get resources for their research/work. The Hall will just make it all more efficient, the Hall was meant to be useful for Runesmiths.
Why don't those people take apprentices like a normal dwarf, if they want to pass on their knowledge?
Why are people taking a apprentices if they're not prepared to teach them yet?
Why are people offloading their job as a teacher onto others? Like actually, I thought this was mostly for runesmiths in the Journeying phase?
 
Why don't those people take apprentices like a normal dwarf, if they want to pass on their knowledge?
Why are people taking a apprentices if they're not prepared to teach them yet?
Why are people offloading their job as a teacher onto others? Like actually, I thought this was mostly for runesmiths in the Journeying phase?
the Hall is not really a standard school. its just an empty building with appropriate facilities and runed rooms that you can safely and properly do your rune business in. Like talking about runes in a sound proofed room, or making a rune on a proper anvil in a proper forge, or not having to wait for weeks/months to get a reagent for a rune by talking to nearby merchants. journeymen can work in peace with what they need, masters can educate their own apprentices in safe rooms.

There hasn't been any talk of rooms full of students listening to a runesmith teacher like some standardized curriculum. or forcing them to teach more apprentices. There has never been talks about changing anything about how runelore is taught, all that was discussed and decided on was a place suitable for runestuff to be done in, a heavily defended, runed, and furnished building that would have almost everything they need to work/learn in peace if they wanted to.

remember how snorri had to get his workshop built then runed to be safe enough to work in at the beginning of the quest, imagine how many dwarves actually have access to that? especially those who traveled up north to learn from snorri then decided to stay a bit after finishing learning the runes they wanted from him?
 
the Hall is not really a standard school. its just an empty building with appropriate facilities and runed rooms that you can safely and properly do your rune business in. Like talking about runes in a sound proofed room, or making a rune on a proper anvil in a proper forge, or not having to wait for weeks/months to get a reagent for a rune by talking to nearby merchants. journeymen can work in peace with what they need, masters can educate their own apprentices in safe rooms.

There hasn't been any talk of rooms full of students listening to a runesmith teacher like some standardized curriculum. or forcing them to teach more apprentices. There has never been talks about changing anything about how runelore is taught, all that was discussed and decided on was a place suitable for runestuff to be done in, a heavily defended, runed, and furnished building that would have almost everything they need to work/learn in peace if they wanted to.

remember how snorri had to get his workshop built then runed to be safe enough to work in at the beginning of the quest, imagine how many dwarves actually have access to that? especially those who traveled up north to learn from snorri then decided to stay a bit after finishing learning the runes they wanted from him?
Yes uncontroversial part of the building exist. Theres a reason all the Maxes came with the Services not the Facilities. Nobody is complaining about
[ ] Food:
- [ ] Extravagant: +3 actions. +5 Size. +3 Learning. +2 Communication. You'll provide a wide variety of fine ales and food, though that will necessitate the hiring of a handful of Chefs as well. Multiple Halls are dedicated to serving as dining spaces, with separate eating areas for smaller gatherings as well.
so can we focus on the bits that are raising concern. After all
REMEMBER, HAVING THE FACILITIES IS ONE THING, ENCOURAGING CERTAIN BEHAVIOURS AT THOSE FACILITIES IS ANOTHER ONE ENTIRELY. THE GUILD WON'T CARE IF YOU HAVE A SHOPPING DISTRICT, ITS EYES ONLY START TO TURN IF YOU'RE GIVING DISCOUNTS TO STUDENTS IF THAT MAKES SENSE.

Stuff like a standardised curriculum were never on the table because that would immediately be too far. That isn't the point.
The point the conservatives are going to be making is "What is the problem with the old system that needs the changes to be made.".
What I was trying to get at with the rhetorical questions is that too a conservative, the runiversity isn't doing anything that apprenticeships aren't already perfectly good at and if there are problems the issue seems to be that the Northern Runesmiths are idiots who aren't doing it right. Journeymen aren't able to make their locations Snorri safe, but they aren't involved in MRune research, it doesn't need to be. And if they aren't able to make their own facilities journeyman safe then they shouldn't be journeying. They don't see this as a problem that the campus is fixing, to them the problem here is clearly that northern masters are rushing apprenticeships.
Dwarves are naturally conservative. We don't need to justify why its not really such a big change. We need to justify why change at all.
 
On the campaign we Snorri had some thoughts about the culture of Northern Runesmiths, the academy is a good way to get a gauge
 
Dunno I agree with that. Its pretty self selective, only dwarves who are neutral or pro the academy will engage with it.

At the start yeah, but of the options picked the only thing that is disapproved of is the library and that is less of a conservative opinion and more of a Runesmith one. Everything else is either neutral or approved. The main problem with the acadmey is that all of it is in one place under one Runelord. It looks like Snorri is centralizing. That is what the other Runesmith's chief complaint will be about. But if Snorri show's the apolitical nature of his runiversity and given enough time to get used to the idea the complaints will go down. Not to mention Snorri is still Exalted with both the Conservative and Radical factions.

There have been plenty of time's in history where a gourp of people supported something they disliked because someone they respected asked them to. While the Conservative faction will definitely grumble about it, I can see all but the most conservative giving Snorri the benefit of the doubt. They won't support it, they will grumble and complain , but they will stand by and watch to see if it fail's or work's. With enough time they will see that Snorri is not centralizing, Snorri is not making a guild hall, and Snorri is not consolidating power. They will one day see what Snorri is doing.
 
At the start yeah, but of the options picked the only thing that is disapproved of is the library and that is less of a conservative opinion and more of a Runesmith one. Everything else is either neutral or approved. The main problem with the acadmey is that all of it is in one place under one Runelord. It looks like Snorri is centralizing. That is what the other Runesmith's chief complaint will be about. But if Snorri show's the apolitical nature of his runiversity and given enough time to get used to the idea the complaints will go down. Not to mention Snorri is still Exalted with both the Conservative and Radical factions.

There have been plenty of time's in history where a gourp of people supported something they disliked because someone they respected asked them to. While the Conservative faction will definitely grumble about it, I can see all but the most conservative giving Snorri the benefit of the doubt. They won't support it, they will grumble and complain , but they will stand by and watch to see if it fail's or work's. With enough time they will see that Snorri is not centralizing, Snorri is not making a guild hall, and Snorri is not consolidating power. They will one day see what Snorri is doing.
Vragni and people with similar opinions to him will probably disapprove simply because they are transfering their opinion of Snorri.
And the reason the maximum is there isn't that people disapprove of any specific thing, they disapprove of doing so much so fast.

And I didn't say anything about support, you need to refer back to here for that.

Yes uncontroversial part of the building exist. Theres a reason all the Maxes came with the Services not the Facilities. Nobody is complaining about

so can we focus on the bits that are raising concern. After all


Stuff like a standardised curriculum were never on the table because that would immediately be too far. That isn't the point.
The point the conservatives are going to be making is "What is the problem with the old system that needs the changes to be made.".
What I was trying to get at with the rhetorical questions is that too a conservative, the runiversity isn't doing anything that apprenticeships aren't already perfectly good at and if there are problems the issue seems to be that the Northern Runesmiths are idiots who aren't doing it right. Journeymen aren't able to make their locations Snorri safe, but they aren't involved in MRune research, it doesn't need to be. And if they aren't able to make their own facilities journeyman safe then they shouldn't be journeying. They don't see this as a problem that the campus is fixing, to them the problem here is clearly that northern masters are rushing apprenticeships.
Dwarves are naturally conservative. We don't need to justify why its not really such a big change. We need to justify why change at all.

I was responding to a very specific comment Dragonfelder made. People who dislike it, might support Snorris right to do it infront of the conclave because they like Snorri. However they won't show up to the academy... because they dislike it.
In this way, the academy does not present a good gauge of northern runesmith culture, because there is a selection bias in who engages with it.
 
Vragni and people with similar opinions to him will probably disapprove simply because they are transfering their opinion of Snorri.
And the reason the maximum is there isn't that people disapprove of any specific thing, they disapprove of doing so much so fast.

And I didn't say anything about support, you need to refer back to here for that.


I was responding to a very specific comment Dragonfelder made. People who dislike it, might support Snorris right to do it infront of the conclave because they like Snorri. However they won't show up to the academy... because they dislike it.
In this way, the academy does not present a good gauge of northern runesmith culture, because there is a selection bias in who engages with it.

I am pretty sure we agree about why the Runesmith's would dislike the academy, they don't want Snorri to restructure the Runesmith Guild. And the more Maximum's there was the less support the Conservative and Radical factions will give, but there is also thing's that they like and approve of. The Forum gave +2 Radical Standing and +1 Conservative Standing, while the Tournaments gave +1 Conservative Standing. There are thing's about it that will attract Conservative Runesmith's.

The Conservative Runelord that dislike's the runiversity but is not going to do anything about it because they like Snorri is perfect. It is the young Runesmith's we want to think it is a good idea. And while a Conservative Master will shape how their apprentice think's, during ther journey they will be exposed to different ideas.

For example, image a young Conservative Runesmith who was taught to dislike how Snorri operates, and they are on their journey. They end up near Kraka Drakk and hear about a tournament, winner get's a rare ingredient. While their Master has alway's said that the Dwarf's that go to the runiversity are idiots who aren't doing it right, this would just be a honest tournament. They would go and show their skill's and win that ingredient. So they go to the runiversity and the building is one of the most beautiful thing's they have ever seen. But they brush it off, while the structure is a wonder the purpose leaves much to be desired. They go and enter the tournament, and find out that the competition is fierce, but they give it all that they have and manage to win. After they have collected the prize a group of fellow journeyman approaches and offer's the first round of ale, thinking that there is no harm they agree. After a few dinks the conversation turn's to the tournament and how they should inprove for the next one. By the time it end's it is truly into the dead of night, so the Conservative Runesmith is offerd a room to sleep. The next day they are invited to join them at the debate hall, thinking about last night the helpfull suggestion's they received they agree to go. The Burudin were formed to speak in a open forum, there is nothing worng with emulating that. So they stay. Eventually they decide to go to one of those classes to learn a usefull rune. And a few year's latter they leave more knowledgeable, but still Conservative, because no action in the runiversity really breaks a rule.

Also mechanically, the final Standing that Snorri has matter's.

FINAL STANDING LEVELS WILL OBVIOUSLY AFFECT RUNESMITH ATTENDANCE, BUT NOT SO MUCH FOR THE REGION AND OBVIOUSLY THE KARAK ITSELF.

The final Standing at the end of the plan was 10 for both Conservative and Radical factions. So yes, because Snorri is Exalted by the Conservative Runesmiths, they will join. Also it seem's, to me at least, that even if Snorri had a lower Standing with the Conservative faction people form the region would still go because of his reputation.
 
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To futher adamant output would the Rune of Siphoning and the Master Rune of Smednir's Bounty [Structural] (Lonely Rune*, Metal refined within a structure has a minor chance of producing more end product than usual)

not be ideal to do that?
 
To futher adamant output would the Rune of Siphoning and the Master Rune of Smednir's Bounty [Structural] (Lonely Rune*, Metal refined within a structure has a minor chance of producing more end product than usual)

not be ideal to do that?
I don't think it will be as effective on adamant, because Snorri's conversion is total.

It might have been more noticeable had Snorri been using the brotherhood's original method, which doesn't have 100% conversion rate.

I'm more looking forward to making an item (like a statue of Smednir) for the Kraka Drakk metalsmith's guild and donating it
Snorri: Places new Smednir monument to oversee the metalsmith's work.
Metalsmiths: "The Smelter is working even better and the Gromril is even purer"
Snorri: Doesn't explain anything.
Gormak: Ask not why the Gift Giver gives gifts. Just be glad that he does.
 
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I am pretty sure we agree about why the Runesmith's would dislike the academy, they don't want Snorri to restructure the Runesmith Guild. And the more Maximum's there was the less support the Conservative and Radical factions will give, but there is also thing's that they like and approve of. The Forum gave +2 Radical Standing and +1 Conservative Standing, while the Tournaments gave +1 Conservative Standing. There are thing's about it that will attract Conservative Runesmith's.

The Conservative Runelord that dislike's the runiversity but is not going to do anything about it because they like Snorri is perfect. It is the young Runesmith's we want to think it is a good idea. And while a Conservative Master will shape how their apprentice think's, during ther journey they will be exposed to different ideas.

For example, image a young Conservative Runesmith who was taught to dislike how Snorri operates, and they are on their journey. They end up near Kraka Drakk and hear about a tournament, winner get's a rare ingredient. While their Master has alway's said that the Dwarf's that go to the runiversity are idiots who aren't doing it right, this would just be a honest tournament. They would go and show their skill's and win that ingredient. So they go to the runiversity and the building is one of the most beautiful thing's they have ever seen. But they brush it off, while the structure is a wonder the purpose leaves much to be desired. They go and enter the tournament, and find out that the competition is fierce, but they give it all that they have and manage to win. After they have collected the prize a group of fellow journeyman approaches and offer's the first round of ale, thinking that there is no harm they agree. After a few dinks the conversation turn's to the tournament and how they should inprove for the next one. By the time it end's it is truly into the dead of night, so the Conservative Runesmith is offerd a room to sleep. The next day they are invited to join them at the debate hall, thinking about last night the helpfull suggestion's they received they agree to go. The Burudin were formed to speak in a open forum, there is nothing worng with emulating that. So they stay. Eventually they decide to go to one of those classes to learn a usefull rune. And a few year's latter they leave more knowledgeable, but still Conservative, because no action in the runiversity really breaks a rule.

Also mechanically, the final Standing that Snorri has matter's.



The final Standing at the end of the plan was 10 for both Conservative and Radical. So yes, because Snorri is Exalted by the Conservative Runesmiths, they will join. Also it seem's, to me at least, that even if Snorri had a lower Standing with the Conservative faction people form the region would still go because of his reputation.
You do recall that Snorri was pretty well regarded unveiling the chain maker and it didn't stop someone from being willing to throw fists in the middle of the conclave.
As Vragni's standing mentions, standing does not always equal positive opinion.
And equally as when Brynna sat with Snorri not Vragni during the campaign, conservatives are not a monolith and nobody ever said they were.

However what I've said basically boils down to a truism and I can't believe anyone would contest the statement "People who do not like X, will not do X if they have a choice."
You are the one who chose to equate people who do not like the Runiversity to Conservatives, I only said people who do not like the Academy.
You have moved my goal post for the sake of trying to score.
To futher adamant output would the Rune of Siphoning and the Master Rune of Smednir's Bounty [Structural] (Lonely Rune*, Metal refined within a structure has a minor chance of producing more end product than usual)

not be ideal to do that?
Probably not as the lonely rune can't be combined with other runes. We'll have to complete the MSiphoning research which will probably tell us if its an exception. However the most likely issue with Lonely Runes is that they're already flowing the absolute limit of power materials can bear, so adding more power to that is likely to just cause a larger explosion.

As for the lonely rune itself. Its impact is limited. Around half the impact came from having less waste product in the slag, however the Rune of Purification converts Pure Gromril to Adamant on a 1:1 ratio with no waste (except for the prismatic dragons blood) so there is no gain there except maybe a better tier of prismatic blood.
The other half does appear to have come from making new stuff ex-nihilo which we could benefit from.
However at this stage the runes effect
Master Rune of Smednir's Bounty [Structural] (Lonely Rune*, Metal refined within a structure has a minor chance of producing more end product than usual)
Has become minor chance of producing a small amount more product than usual. Our best hope for this having a meaningful impact is probably that soulcake decides its not worth rolling for this and rounds up.
Interestingly the Runelist has a different description
Master Rune of Smednir's Bounty: [LONELY RUNE] Refining metals in a room or structure becomes incredibly, sometimes supernaturally, efficient, leading to their average output increasing by a noticeable degree.
This sounds far more appropriate for a lonely rune, however its not clear if its a buff or just a change from mechanical wording to narrative description.
And if it is a buff it may be less helpful than it appears as the slag efficiency is the bit we get less out of.

On a purely seperate level, I'm pretty concerned that using a combo that has a 10 year recharge period in the presence of a lonely rune will cause a great deal of interference and struggle over which get the power, however this is something we'll never know about until we try it.
 
Yeah the LONELY part does bring about a bit of probleem so maybe just the room where all the smelters are at has the Master Rune of Smednir's Bounty on its walls

While the Rune of Siphoning is added on our smelters or just via something different

It is avenue that we indeed can try to see if the effects stack
 
Yeah the LONELY part does bring about a bit of probleem so maybe just the room where all the smelters are at has the Master Rune of Smednir's Bounty on its walls

While the Rune of Siphoning is added on our smelters or just via something different

It is avenue that we indeed can try to see if the effects stack
Adding siphoning to the smelters is a good future idea, however currently they have a full 3 rune combo so we need to compress Adamant Maker for a Gen 2 smelter design.
Considering its current power and depending on the compression results, its possible MAdamantMaker will itself be a lonely rune.
 
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You are the one who chose to equate people who do not like the Runiversity to Conservatives, I only said people who do not like the Academy.
You have moved my goal post for the sake of trying to score.

No I didn't? I was responeding to what you wrote. Could you please tell me how I am wrong in interrupting these quotes.

And similarly here, if Snorri tried the "Just sharing info" line, the conservatives aren't going to buy it because "Why not just take more apprentices then? Are you too good for the way everyone else has done it for centuries."

The point the conservatives are going to be making is "What is the problem with the old system that needs the changes to be made."

What I was trying to get at with the rhetorical questions is that too a conservative, the runiversity isn't doing anything is that apprenticeships aren't already perfectly good at and if there are problems the issue seems to be that the Northern Runesmiths are idiots who aren't doing it right.

And even if I was wrong, at least give me the benefit of the doubt, it could very easily be a misunderstanding instead of malice.

You do recall that Snorri was pretty well regarded unveiling the chain maker and it didn't stop someone from being willing to throw fists in the middle of the conclave.
As Vragni's standing mentions, standing does not always equal positive opinion.
And equally as when Brynna sat with Snorri not Vragni during the campaign, conservatives are not a monolith and nobody ever said they were.

However what I've said basically boils down to a truism and I can't believe anyone would contest the statement "People who do not like X, will not do X if they have a choice."
You are the one who chose to equate people who do not like the Runiversity to Conservatives, I only said people who do not like the Academy.
You have moved my goal post for the sake of trying to score.

I am not really disagreeing that with "People who do not like X, will not do X if they have a choice." All that I was saying that Snorri has Standing 10 with both Conservative and Radical factions. By the mechanics laid down be the QM that means that Conservative and Radical Runesmith's will join the academy. That narratively it means that Snorri was able to thread the needle on what to include while also leverageing his reputation.
 
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No I didn't? I was responeding to what you wrote. Could you please tell me how I am wrong in interrupting these quotes.

And even if I was wrong, at least give me the benefit of the doubt, it could very easily be a misunderstanding instead of malice.
You've misconstrued two arguments.

One was trying to explain the opposing position for dwarves who will disagree with the academy, so that we can prepare better response. In this I spoke about conservatives because I feel safe in the assumption that of dwarves who vocally oppose the Academy, they're all going to be arguing from a position of conservative (Why should anything change) even if they are on most topics generally more centrist or progressive leaning.

One was commenting on can we use the Academy as a weather gauge for Northern Runesmithing culture. Which was the
"People who do not like X, will not do X if they have a choice."
argument.

I do see how my use in case one could have been confusing. I didn't really care, because its a safe bet that even if not all conservatives are vocal opposition, all our opposition will be conservatives unless we've overextended so much that the centre or radical runelords are also offended, in which case we've probably already bad ended and Snorri's bought a shaving kit.
I'd say I'm sorry for the confusion, however I'm not really how I'd change my phrasing in the future (If you have advice I'm open to it). So instead, I'm sorry I came off as aggressive, that wasn't my intention.
 
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