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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Better yet. Brana Engineers specializing in the dream of getting these uppity Dawi off the ground.

I would love Brana quest. Feels like they replaced humanity as the best friend of the Dawi.
Oh they definitely did, and more so. Though I'm interested in seeing if they end up becoming culturally one people. Or continue separately? No idea, but interested to see how things go.
 
The north and the south will become much more culturally distinct over time.
With the deepest unifying thing being the faith of the ancestors.
 
The north and the south will become much more culturally distinct over time.
With the deepest unifying thing being the faith of the ancestors.
I think we will have multiple culturally distinct house form one in the north, the central one in the world edge mountains, the darklands one which is already separate too, the mountains of mourne which will naturally grow culturally distinct due to sheer distance, different terrain, animals, other local habitants ect, dwarf in the old world might grow more culturally distinct but eh not sure about that one since they are so much closer and such. The final one which emerged in the original time(or not depending on how you feel about those books where all this comes from) the Skarrenawi, the hill dwarves who left the mountains to live fully on the surface away from the holds and engaged in a lot of trade with the elves and nations of men beyond the old world.
 
Master Rune of Devastating Reflection
Created by a frankly insane Runesmith, one unhealthily enamoured by the exploits of Snorri Giftgiver, this rune is mostly used on conventional battlefields rather than for its intended purpose. Nevertheless, for those dwarves mad enough to try, it fulfils its intended role extremely well.

An armour or talismanic rune, when a dwarf bearing this rune is struck by or strikes something else with an impact large enough to cause them injury, this rune activates and not only redirects the harmful energy back the way it came but amplifies it many dozens of times over. This rune can only be activated once before it requires recharging; the time this takes scales with the magnitude of the impact reflected. Used against incoming attacks this tends to shatter weapons, obliterate limbs, and pulverise enemies. Used by a fully-armoured dwarf impacting the ground after a brana-drop, this turns their landing into the equivalent of a bomb going off.

#Rune-ideas
Seems like its largely the same effect as the Master Rune of Spite, is there anything else that differentiates it.
 
The north and the south will become much more culturally distinct over time.
With the deepest unifying thing being the faith of the ancestors.

I'm not sure they will, as long as the the Underway exists and Jorri gets his new guild up.

Particularly as we've started a tradition of runesmiths from across the Karaz Ankor visiting Kraka Drakk and staging there for months, where they'll become familiar with the Brana. Those runesmiths will then go home and become more senior and influential, and more likely to support cohabitation with the Brana.

The visiting runesmiths are also likely to help keep the cultures connected.
 
Seems like its largely the same effect as the Master Rune of Spite, is there anything else that differentiates it.
Poking you again about this question I had.

There are two ways you know of, lowering the output of your storm or by equipping your allies to survive it. Latter is understandably more expensive than the former. #Theory #Magic #Combat

What did you envision or have in mind for this equipping our allies option? It sounds like a Simple Request, but I wanted your take on it in more detail as to what it entails.

I think protective talismans might have been brought up but I don't recall for sure.
 
Poking you again about this question I had.



What did you envision or have in mind for this equipping our allies option? It sounds like a Simple Request, but I wanted your take on it in more detail as to what it entails.

I think protective talismans might have been brought up but I don't recall for sure.
Woops! Sorry Bungie I thought I had you in my quote list.
It'd be [Simple] if you're making a bunch of talismans and suits of armour, but if you wanted to make say, a Banner then it'd be [Difficult]
 
Woops! Sorry Bungie I thought I had you in my quote list.
It'd be [Simple] if you're making a bunch of talismans and suits of armour, but if you wanted to make say, a Banner then it'd be [Difficult]
Do we need to make both Armor and Talisman for simple or Can we just go with Talismans?

Also if New Armors it wont lower their survivability since the Armors would be specialized to surviving the storm right?
Talismans atleast can be something they only need to wear when fifhting with us.

Edit: Also for simple we can have Karstah work it both Train her and bind the Hearthguard colser to her.
 
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It makes the barrier to entry much higher, as matching a Brana's capabilities is very hard. You don't see the engineers creating hydroponic greenhouses to replace fields.
Barriers of entry aren't bad if you have a Brana holding the top of the ladder.
1) One use only before recharge
2) It negates/redirects the damage received
3) The impact does not seem to be limited to the attacker
4) Damage multiplication factor is higher
So it's a One Piece Reject/impact dial?
 
Do we need to make both Armor and Talisman for simple or Can we just go with Talismans?

Also if New Armors it wont lower their survivability since the Armors would be specialized to surviving the storm right?
Talismans atleast can be something they only need to wear when fifhting with us.

Edit: Also for simple we can have Karstah work it both Train her and bind the Hearthguard colser to her.
again it'd be up to you. Im going at this from the assumption that you're doing the Write-in.
 
Do we need to make both Armor and Talisman for simple or Can we just go with Talismans?

Also if New Armors it wont lower their survivability since the Armors would be specialized to surviving the storm right?
Talismans atleast can be something they only need to wear when fifhting with us.

Edit: Also for simple we can have Karstah work it both Train her and bind the Hearthguard colser to her.
I'm sure for the armor side of things we can figure something out that won't reduce their survivability (which is mostly a matter of numbers in the cases where its actually tested).

Thank you for answering @soulcake! I was trying to get an idea of the scale for the thing and that answered it.
 
again it'd be up to you. Im going at this from the assumption that you're doing the Write-in.
Huh so just need to make write in to give them Gear to survive in the storm and soecify its Talisman?

Edit: Id prefer the simple option since Snorri and Karstah can work on it Together. Also means we dont have to hurry up A Banner and can wait until we can give our best to it.

Since were busy with Khazar and Dragon gronti Along with researh to support it.
 
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We haven't decided to make a dragon gronti.

We also don't need to hurry to make anything to protect our allies from the storm based on what we've seen so far.
 
Seems like its largely the same effect as the Master Rune of Spite, is there anything else that differentiates it.
It trades the ability to repeatedly activate for vastly increased damage, plus it actually protects the bearer from the reflected attack (i.e. they suffer no injury from it). The underlying mechanism seems different, too- MRoS seems to work by replicating the injury inflicted on the attacker's body, while MRoDR works by sending the force of the attack back the way it came, plus interest.
 
It trades the ability to repeatedly activate for vastly increased damage, plus it actually protects the bearer from the reflected attack (i.e. they suffer no injury from it). The underlying mechanism seems different, too- MRoS seems to work by replicating the injury inflicted on the attacker's body, while MRoDR works by sending the force of the attack back the way it came, plus interest.
Fair enough okey dokey. Added.

#Rune-Ideas
 
Now do a rune that removes terminal velocity.

And combine the two runes with accuracy runes, and then start dropping iron girders from great heights.

Damage multiplication on kinetic kill weaponry :V
 
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