- Silverwood Complete!
-- [Tier 2] Azrilwut x∞: Can be a replacement to [T2]Gromril
-- To your imminent surprise this material can accept Armour Runes, not as efficiently as Gromril, but considering such Runes required Gromril in the first place it is a staggering revelation. You doubt Dawi are going to start trapezing about in wooden armour anytime soon, but it's interesting to know. If there were ways to improve the material's natural toughness…
-- According to the Brana this material sings and calls for the Gold Wind, and is to them, naturally saturated with it. The older the sample, the more suffused it becomes as it draws in more and more Gold wind.
-- That same magic is, however, in a state of disorder as Blizzardwing puts it, and is only given some semblance of order when a Rune is placed upon it.
-- +1 progress to The Rune Metal Pt. 5, new totals: [Cost: (12 -2) =10 actions]
-- +2 progress to The Rune Metal Pt. 1b, new totals: [Cost: (8 -2) =6 actions]
- Hearthstones Complete! Warmth, Hearth and Home, all things that Valaya represents.
-- [Tier 2] Hearthstones x∞: Can be a replacement to [T2]Troll's Heart
-- The Rune of Valaya and Runes related to healing, endurance and warmth, in general, alters the expression of this material's properties, harmonizing with the Rune in question to enhance its effect. Not touching the Rune directly, but rather joining it like an apprentice to a Master.
-- When in proximity to each other the stones lower their energy output to maintain the desired level of heat, and if left in the cold for long enough, heat themselves up until they feel as warm as they should in room temperature, to an extent.
-- The larger the individual stone, the larger the Room it can effectively heat.
-- The Brana say the stones sing of the warmth of home, safety and surety.
-- +1 progress to The Movement of Things Pt. 4, new totals: [Cost: (10 -2) =8 actions]
-- +1 progress tp The Secrets of Light Pt. 2, new totals: [Cost: (8 -2) =6 actions]
-- +2 progress to Understand Valaya's Runes, new totals: [Cost: (12 -4) =8 actions]
- Durazkul Complete! A tuber used for healing, it needs a bit of salt to taste like more than mush.
-- [Tier 2] Durazkul x∞ has no uses in any Runes you yet know.
-- The tubers, raw or cooked, provide a traceable benefit to improving one's natural healing. Especially in instances that a patient is suffering broken bones.
-- They are hardy beyond belief, store well and grow in even poor mountain soil. Something the Farmers Guild was going to exploit once they figured out a way to market it as something actually worth eating.
-- There are a few enterprising Dwarf brewers commissioned by the Cult of Valaya attempting to make a brew involving this material apparently.
-- Its effects are improved by the Rune of Valaya and other Runes that improve healing.
-- +2 progress to Understand Valaya's Runes, new totals: [Cost: (12 -6) =6 actions]