And yet they still know about all the other lost stuff that everyone was secretive as hell about yet they wouldn't know about alchemy because... reasons?
So Snorri inventing and pioneering the field of alchemy and just having someone else do the paperwork to found the institution wouldn't be Snorri's accomplishment? Whelp better go write runed limbs off the list of Snorri's accomplishments since he obviously doesn't deserve that brb.
It's arguably much bigger than not losing the Norse Dwarfs and the other colonies they're a hell of a lot less important than the World Edge mountains or Karaks such as Karak Ungor or Karak Eight Peaks as they're so much less developed than these massive holds which were lost during the Age of Woes. And the number of fortifications won't really matter, to be honest as the very mountains and fortifications themselves will be moved and split apart when the Lizardmen start shifting entire mountain ranges around.
We've also been experimenting with drawing upon deep magic already and we have over three millennia to get better with it so I don't see how Snorri couldn't figure out a mega project involving deep magic in that time period.
But ya colonies are nice and all but not having the heart of your empire torn apart is nicer.
First of all, is no reason to think that they knew about all of it. Second of all, the Runelords wouldn't have been inclined to
tell people that they had it. It would be in their workshops and if/when the Runelord dies, how would the other Dwarfs know what it was?
Oh how I love the sweet smell of strawman in the morning. The Rune of Forged Limb was created by Snorri
and the process that Snerra is going to use was also created by Snorri. Also, creating a guild still isn't as impressive (or as necessary) as ensuring that the Karaz Ankor didn't lose a large amount of its recent colonization efforts.
The losses of the East and Norse dwarfs appears to have severely slowed the colonization waves of the Karaz Ankor. It also would have been rather huge psychological issues for the Karaz Ankor. Of course the fortifications would have mattered. Before the Times of Woes the Dwarfs had 0 (zero) fortifications in the Ungrim Ankor and didn't even bother putting garrisons in it. Even if the Lizardmen destroy a fair amount of the fortifications and garrisons, they would still exist, and the Dwarfs wouldn't be so surprised at the Underway being invaded. After all, they would know that Daemons had infested the Underway of the Norse holds.
Yes. A megaproject that is able to cover the entire Karaz Ankor. Yes, the Rule of Pride totally wouldn't be an issue. And Snorri would
totally try to bring Deep Magic to the surface while the Elves and Dwarfs work on the greatest project that the two ever did: the Waystone network which
drained magic. This would honestly take so many actions that the quest would never vote for it. Like, a couple hundred actions so many.
Edit: It would also probably be flat out impossible. With a Good Enough Rune could you do it? Myeh sure? But assuming that the 3 potential Masters were of similar ages, Angkra is at least two thousand five hundred years old. Yorri would be a similar age. Based on what we know, none of them are close to having a rune with that large of an area of affect. And Angkra is Thungni's
daughter, while Yorri is probably a grandchild or great grandchild of one of Thungni's older children.