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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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I think it is a good idea. Actually, could we put the rune of might on the arm, so the arm is stronger? Or would we use something like the rune of load-bearing?
I really want to use the Arm having Unyielding, Valaya and Forged Limb. That seems like it might key in nicely with her amulet.


Yeah you know what @BelligerentGnu, @argenten, @Neshuakadal, @Salty Birb, and everyone else who voted for my plan I'm changing what's on the legs. Everyone whose copy and pasted the plan entire will probably have to update your vote, easiest way to do that is to just vote for the name so we don't have multiple versions running around the tally.

Hold on.... would the Forged Limbs contribute towards the runic equipment limit? Because if so, then the legs will have to be "1 item".
They all probably count as talismans of some description.




[X] Plan Chain and A Daughter's Hand
-[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk.
--[X] Eagle-Eyed: Gain 40 Favour +? with Kraka Ornsmotek. There is now a consistent presence of tunnel gnubblers within the mines of Ornsmotek. 1 Retainer Action.
-[X] Dronril, Dronwut: [Cost 6 actions] Journeyman of the Odd and Soul of the Earth will proc.
--[X] Craftsdwarf Expertise: [Cost: 15 Favour from Kraka Drakk] Gain 1 progress. Can be taken 4 times and without actions. Ask the Masters, and set them loose on what parts of the work they can. Take 4 times.
-[X] The Rune Metal Pt. 1b: [Cost: (8 -2) =6 actions] Journeyman of the Odd and Soul of the Earth will proc. 3 Actions.
--[X] Brotherhood Expertise: [Cost 10 favour from Brotherhood of Dron] Gain 1 progress. Can be taken multiple times and without actions. Call upon the expertise of the Brotherhood to aid in your research. Spend 50 Brotherhood Favor.
-[X] [Difficult] A Princely Wedding Gift Pt.1:

--[X] Accept
-[X] [Difficult] Triage Pt.1: A Princess's Strong Arm and Stout Legs. A terrible business that must be ended and made right to the best of your abilities. Give Orra arms and legs of Adamant, with Hearthstones socketed into her shoulder and shins and bands of Pure Gromril engraved with her lineage.
--[X] Choose: On the arm the Master Rune of Waking, Rune of Stone and Rune of Forged Limb. On the legs, each bears a Rune of Forged Limb. The left leg also bears a Rune of Fortitude and a Rune of Vitality. The right also bears a Rune of the Valiant and Rune of Warding. Every rune associated with Valaya is engraved on a Hearthstone. You'll come back for her eye later. 1 Action.
-[X] Accept
-[X] Order: T4 Troll Heart.
-[X] Kingly Expedite: Spend enough Kraka Drakk favor to get it by end of turn 34.

I've adopted a slight variant of your suggestion @BelligerentGnu, since I liked the idea of Fortitude + Vitality + Forged Limb possibly playing well with her amulet and I also found your point about Valiant and Warding to be quite good. Stoicism had to be left off sadly, since I couldn't really fit it in, but focusing on physical and emotional wellbeing as best we can even so speaks to me ya know?

[X] Fire Keeper: Ylva Hearth Hands
 
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[X] Plan Chain and A Daughter's Hand

I'll revote because it doesn't seem to be counting my vote as the new version of the Plan.

[X] Fire Keeper: Kazrik Straightbeard
[X] Khazid: Accept
 
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"Orra are you al-" her husband's voice shouts through the din before even his deep bass is drowned out by the bellow of something truly massive. The roar echoing through the tunnels feels like a thing of anger and primal hate.

The amulet flares with a flash of warm orange light and her hand instinctively grabs it before her mind is overwhelmed by the sensation of pain and an unbearable heat..
Here, when the day is shortest, when the nights are longest and seemingly without end do you remember, and let the grief flow freely if only for a little while.

But above all that, a part of you whispers in a voice that sounds like the sweetest memories, it is after today that the days grow brighter, longer, stronger and beat back the darkness.

You finish your mug, and stare at the last of the embers, watching their orange light fade. Sitting in a chair whose twin had sat empty for centuries.
I don't know how deliberate it was, but well done on the contrast between Orra losing her beloved and Snorri remembering his. A fresh wound vs an old scar. A magnificently executed emotional gut punch. Well played, @soulcake.

[X] Fire Keeper: Kazrik Straightbeard
Having a proto-Reckoner sounds like an excellent thing to have ingrained in the very culture of the Hearthguard.
The Thanes arrive more months later, behind them are other Thanes from the hold who were brought onto side with offers and deals.

You scoff so loudly at the sight of so many dwarfs, your disappointment at this type of petty strife in the wake of such a momentous victory only years before. After all, all of you had shed blood for the other, perhaps not as directly as some clans have, but did not dwarf fight for dwarf on that blasted hill? Did you all not lose grandparents, parents, uncles, aunts, siblings, children to the depravity of troll and daemon alike? How easily did they forget the blood that spilled on that ground was not just for the clan, but for the hold.

You gaze at them all disapprovingly, the weight of your gaze and magnificence of your beard making Elders well into their fourth century look down in shame.

If this was getting done, it would be done right.
I reread some early parts of the quest while traveling for Christmas and found this moment of avoiding strife through fair and wise judgement to the benefit of all. It's been a part of Snorri's character since before we founded the Hearthguard and I'd like to see that aspect of Snorri continue through his Retainers.

[X] Khazid: Accept
I feel like we're going to have to expand the Hearthguard at some point in the future to make sure that Santa's Village stays safe even when the rest of the Hearthguard is out doing other things, and I'm entirely okay with that.

I'm still going over the actual plan votes, but I'll edit one in here later.
 
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[x]plan Master of the odd
-[x] Eltharin?: [Cost: 5 actions, 20 Favour from Kraka Ravnsvake] Journeyman of the Odd will proc. Gain chance at an Elf teacher and proficient understanding of Eltharin. Eltharin, the tongue of the Elgi, is supposedly a language full of lilting double meanings, metaphor, symbology and almost anathema to Khazalid in terms of structure, intonation, usage and purpose. It is the raw language of the textbooks whose translation you still find yourself reviewing. If you want as undiluted or marred perception of the original text as possible you must learn this odd tongue. Either from a Dwarf who took the time to learn, or from an Elgi willing to brave the cold to reach you. Valma was asked, she said she wasn't going through explaining that hell again. It's as ominous a sign as any.
- Looking for a Native: [Cost: 30 favour from Kraka Ravnsvake] Gain Elf teacher and -fluent understanding of Eltharin. Find an elf willing to teach you, your work will require as best a possible understanding of the elven tongue. 3 actions
-[x] Zhufazul: [Cost: (4 -3) =1 actions] Journeyman of the Odd and Soul of the Earth will proc. The Liquid sits in warded kegs, ready to be poked and prodded at. Preliminary tests confirm it is not in fact some odd water, but something wholly different. Having undergone some no doubt maddening and downright foolish transmutation through the powers of perfidious magick. Harrumph. 1 action
- [x] Eagle-Eyed: Gain 40 Favour +? with Kraka Ornsmotek. There is now a consistent presence of tunnel gnubblers within the mines of Ornsmotek. Foul creatures they are, like rats but somehow more hideous. In small numbers, they are merely a nuisance, but a grand infestation of the things has infested Ornsmotek's outlying mining settlements and have now begun appearing in the mines directly below the Karak itself. There is work to be done here, helping the Hold and more importantly, the Miners, recover all the faster.

Figure I will at least put this plan up.
 
@BungieONI, that works for me.

[X] Plan Chain and A Daughter's Hand
[X] Fire Keeper: Norgrim Snowbeard.
[X] Khazid: Accept
Yay!

On a different topic, I'm actually really really happy that all three are getting attention. I did not expect that when I read them and the thread's initial reaction. But stuff like this?

I reread some early parts of the quest while traveling for Christmas and found this moment of avoiding strife through fair and wise judgement to the benefit of all. It's been a part of Snorri's character since before we founded the Hearthguard and I'd like to see that aspect of Snorri continue through his Retainers.
Are excellent points!

I would be entirely happy with any of them, 100%.

Kazrik for example has a lot of weight with the rebuild of Kraka Grom, so there's a present force for Snorri to pick him along with old memories about it. Then for Ylva she's great because she has that sweet sweet medical expertise, and we're doing a bunch of stuff which basically makes the Hearthguard a hospital group and dwarfitarian aid organization. Then Norgrim over here is being a badass meaning we can get to the people who need help. All of these people are really good at improving the Hearthguard and have benefits that extend beyond dwarves if the Hearthguard ends up helping other races far far in the future, which is a potential future I can see what with the elves starting to kick around.
 
Kazrik for example has a lot of weight with the rebuild of Kraka Grom, so there's a present force for Snorri to pick him along with old memories about it. Then for Ylva she's great because she has that sweet sweet medical expertise, and we're doing a bunch of stuff which basically makes the Hearthguard a hospital group and dwarfitarian aid organization. Then Norgrim over here is being a badass meaning we can get to the people who need help.
They are all good options, but overall I prefer Kazrik because I feel that the pitfalls of disunity following disagreements, arguments, and dealing with the legal system is going to be more difficult to handle than medicine or monster-finding/hunting, which are relatively straightforward problems and for which the sisterhood of Valaya and Rangers can aid. At this point in time, what organizations do the dwarfs have to aid in resolving disputes?
 
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@BungieONI
Any chance of a variant where we put 2 actions into the Chain research and finish off [ ] Zhufazul ?

I really don't get why we're using the Brotherhood favor if we're spending enough actions to complete it without them.
 
[X] Plan Chain and A Daughter's Hand

Let the weight of an old wound temper the fire of a new sorrow. Nasty business, with the Dragon, a wrong that should be put right.
 
Any chance of a variant where we put 2 actions into the Chain research and finish off [ ] Zhufazul ?

I really don't get why we're using the Brotherhood favor if we're spending enough actions to complete it without them.
Putting 2 actions into chain cuts off 3 actions. Instead of 6 invested actions, it's 3. That is not worth it. The Brotherhood favor is being spent as to coral the playerbase into finishing chain and giving us a greater idea of what it will take to finish Chain.

Hm, I'll get a table up with all the research traits up in a bit.
 
@BungieONI
Any chance of a variant where we put 2 actions into the Chain research and finish off [ ] Zhufazul ?

I really don't get why we're using the Brotherhood favor if we're spending enough actions to complete it without them.
I'm running on an estimate and timeline where part 2 of chain is going to cost twelve actions, and am still committed to getting chain as close to done before turn 38 as possible. I mentioned probably a hundred pages ago now, we go so fast, that I wouldn't pivot off of chain unless part 2 was more than 12 actions. Because if it is, it's impractical to get it and what comes after before turn 38.

Also, while we won't finish it with brotherhood favor we'll essentially start part 2 with the help of that brotherhood favor expenditure, which should mean that in the update we'll get information from both part 1b and part 2b and so have a clearer picture to refer to. Additionally, if it turns out it isn't going to be viable to get chain all the way, spending favor like this should make it easier to squeeze in chain 2b while still doing Valaya's Basket, Zufazul, Dronril and such.

Basically, if for example part 2b costs 8 to 12 actions we can knock it down to 3 to 7 remaining which is easy to squeeze in around the Zufazul (1 action), Dronril (2 actions), and Valaya Basket (6 actions). If it's more than that, then it makes it easier when we return to the project later, and truthfully speaking I expect to get brotherhood request which boosts our standing and gives us 40-100 Favor in the next ten to fifteen turns (read: some time in the mid term) or so if we do part 1b.
 
Actions/TraitJourneyman of the OddSoul of the EarthMind for Constructs
1111
222 + 1 = 32
33 + 2 = 53 + 1 = 43 + 1 = 4
44 + 2 = 64 + 2 = 64 + 1 = 5
55 + 2 = 75 + 2 = 75 + 1 = 6
Here's the table. I think this is accurate. All of the + # are the progress that the trait adds to the research.
 
Putting 2 actions into chain cuts off 3 actions. Instead of 6 invested actions, it's 3. That is not worth it. The Brotherhood favor is being spent as to coral the playerbase into finishing chain and giving us a greater idea of what it will take to finish Chain.
I'm running on an estimate and timeline where part 2 of chain is going to cost twelve actions, and am still committed to getting chain as close to done before turn 38 as possible. I mentioned probably a hundred pages ago now, we go so fast, that I wouldn't pivot off of chain unless part 2 was more than 12 actions. Because if it is, it's impractical to get it and what comes after before turn 38.

Also, while we won't finish it with brotherhood favor we'll essentially start part 2 with the help of that brotherhood favor expenditure, which should mean that in the update we'll get information from both part 1b and part 2b and so have a clearer picture to refer to. Additionally, if it turns out it isn't going to be viable to get chain all the way, spending favor like this should make it easier to squeeze in chain 2b while still doing Valaya's Basket, Zufazul, Dronril and such.

Basically, if for example part 2b costs 8 to 12 actions we can knock it down to 3 to 7 remaining which is easy to squeeze in around the Zufazul (1 action), Dronril (2 actions), and Valaya Basket (6 actions). If it's more than that, then it makes it easier when we return to the project later, and truthfully speaking I expect to get brotherhood request which boosts our standing and gives us 40-100 Favor in the next ten to fifteen turns (read: some time in the mid term) or so if we do part 1b.

Do we even have any evidence that there's a chain to follow beyond this research option in the first place? That our overflow isn't going to be essentially wasted?

That's a hefty gamble we'd be making if not.
 
Do we even have any evidence that there's a chain to follow beyond this research option in the first place? That our overflow isn't going to be essentially wasted?

That's a hefty gamble we'd be making if not.
It would be astounding if it wasn't part of a sequence of research. The rewards promised are hefty, so to must the investment.
 
@BungieONI, maybe specify that the Runes on Orra's new Limbs, besides MUnyeilding, are placed on Hearthstones to get that buff we just learned about.
I'm not sure I need to specify that but, what the hell. It might work.

Do we even have any evidence that there's a chain to follow beyond this research option in the first place? That our overflow isn't going to be essentially wasted?

That's a hefty gamble we'd be making if not.
It's named part 1 so that's a pretty good indication. Soul doesn't do that unless they're a chain.
 
Do we even have any evidence that there's a chain to follow beyond this research option in the first place? That our overflow isn't going to be essentially wasted?

That's a hefty gamble we'd be making if not.
You seriously question, if GROMRIL CHAIN, something that only one Dwarf in the history of the Karaz Ankor is recorded to make, is going to take more than 8 actions to finish?

What.
 
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