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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Oh well, anyways, Snerra's making Goat Grontis.

It's time, to make FLYING GOAT Gronti to be a santa
 
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Can someone explain the rationale for wanting the Gromril Chain so much? It has never made any sense to me. I realize it is a more efficient use of limited Gromril supplies at the cost of some degree of protection, and I get the prestige angle, but not so much when I compare it to the hopefully Adamant+ that is hinted in the description.
 
Can someone explain the rationale for wanting the Gromril Chain so much? It has never made any sense to me. I realize it is a more efficient use of limited Gromril supplies at the cost of some degree of protection, and I get the prestige angle, but not so much when I compare it to the hopefully Adamant+ that is hinted in the description.
Gromril chain is a sign of prestige, perhaps an achievement on par with Glimril. Only one Dwarf has ever made it. Snorri being able to make it probably would make Kraka Drakk's (let alone Snorri's) standing in the Karaz Ankor skyrocket. It would also make Grungni sniff at us with slightly less disapproval, given that he set us on this path, basically telling us to solve it.

We also only have one Ancestor left to meet. That is Smednir. The Ancestor of Metalworking, among other things.

I believe @BelligerentGnu made a post about how this would be like a breakthrough? I can't remember. Basically it would show to the Beardlings that what they thought impossible (because only the Ancestors could do it) could be done. It might not have been him. My searches aren't having any luck. Would anyone mind pointing me as to where that post was?
 
Can someone explain the rationale for wanting the Gromril Chain so much? It has never made any sense to me. I realize it is a more efficient use of limited Gromril supplies at the cost of some degree of protection, and I get the prestige angle, but not so much when I compare it to the hopefully Adamant+ that is hinted in the description.
Because T5 Gromril is going to be a *gigantic* pain in the ass to make bars of since it's a T5 and that necessitates a certain standard of rarity, on top of Adamant being a pain in the butt to make by itself, meaning it's not usable for Simple requests by any stretch of the imagination. Chain is thus helpful because of the increased protection which can be more readily applied to Simple requests, and on the whole lets us make our works to a higher standard if we so choose, by upgrading the mail of Barak Azamar and our other armors.

Basically a means to raise the floor of all our work going forward, that's easier to get too than Adamant+ to boot.
 
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I believe @BelligerentGnu made a post about how this would be like a breakthrough? I can't remember. Basically it would show to the Beardlings that what they thought impossible (because only the Ancestors could do it) could be done. It might not have been him. My searches aren't having any luck. Would anyone mind pointing me as to where that post was?

I know the post you're talking about, but that wasn't me.
 
Gromril chain is a sign of prestige, perhaps an achievement on par with Glimril. Only one Dwarf has ever made it. Snorri being able to make it probably would make Kraka Drakk's (let alone Snorri's) standing in the Karaz Ankor skyrocket. It would also make Grungni sniff at us with slightly less disapproval, given that he set us on this path, basically telling us to solve it.

We also only have one Ancestor left to meet. That is Smednir. The Ancestor of Metalworking, among other things.

I believe @BelligerentGnu made a post about how this would be like a breakthrough? I can't remember. Basically it would show to the Beardlings that what they thought impossible (because only the Ancestors could do it) could be done. It might not have been him. My searches aren't having any luck. Would anyone mind pointing me as to where that post was?
It was a post by @Thor's Twin IIRC!

At this rate Dwarves are going to get a racial grudge against them in the North.
IKR?
 
It's the first part of the 'b' line of the Rune Metal tree.

It's not branching off of Rune Metal A part 1, we completed that almost eight months ago IRL, and Rune Metal B didn't show up as an option until after we'd completed Rune Metal A part 4 and got a chain from Grungni.

E: basically, "Rune Metal, Part 1 of Line B".
I would think your interpretation more likely if the name had been "Rune Metal B part 1".
I think "part 1b" is not as clear-cut.
Two whole decades is nothing. Dwarves today live up to their 600s, on average. Runesmiths, especially Runelords can live longer than that. That is more than enough for someone to have pieced it together. Especially with the penchant for Runelords to hole themselves up in their workshops for centuries of !!RESEARCH!!

If @soulcake had intended it to be taken as a single item branch in the research tree he would have written it as The Rune Metal b. Or he might have just given it another title entirely. For it to be as you propose, it would require purposeful manipulation of the viewers, which soulcake would not do. Besides, in the impossible chance that this does unlock gromril chain, there is always adamant chain. :^)

It would also be rather horrid to do thematically. Like, it would be terribly unsatisfying to read. Oh. Snorri put a modicum of effort into it and did something no one else thought of. Yay. Where as it being a, chain, of research options makes the price worth the reward.
I feel as though that's an awful lot of assumptions being made though.

The impression I get is that normal Runelord behavior is to do something like 1 Action in multiple projects each turn, and only when they're particularly inspired, or under time constraints, do they go into seclusion and monofocus. So an 8 action research could also easily be 80 years of a normal Runelord looking into Gromril chain. Whenever we went all in on something - before we made Barak Azamar anyway - we tended to end up recovering under the care of a certain dwarf matron. It implies that it's not normal behavior.

I'm not really sure what manipulation of the viewers you're talking about. Naming conventions aren't 'conventions' until they're used more than once. We can't make accurate statements about what he intended by using "part 1b" until he either says something to clarify the situation, or we have a history of seeing what comes of completing "part 1b" projects.

Anyway, the rune metal research chain started with Gromril and Pure Gromril already unlocked, and it was about reaching for Adamant.

My thinking is that it would also make sense if side branches were associated with steps in that chain. So since we already had Gromril at "part 1" Gromril Chain is "part 1b" some further step after chain, like maybe Gromril Thread, could be "part 1c" or "part 1b2", whereas Adamant Chain would be a branch off of the step wherin we first acquired Adamant (which was I think part 3?) making it "part 3b".

My point simply is that not all tech trees are linear, we don't actually know what goes on in soulcake's head unless he tells us, and until we have actual evidence about how this branching tech tree's naming conventions function, making assumptions - and plans based on those assumptions - is reckless.
 
[X] Fire Keeper: Kazrik Straightbeard
Gain: ++Informal but sound Legal and Moral Advice, +Infrastructure Repair
[X] Khazid: Accept
Allow the families of your Hearthwardens to settle the hills and lands near and around your workshop.
 
[X] Plan Chain and A Daughter's Hand
[X] Khazid: Accept
[X] Fire Keeper: Ylva Hearth Hands

I like Ylva's focus on medical aid and search/rescue. It's a strong emphasis on dwarf lives.
 
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[X] Plan Chain and A Daughter's Hand

[X] Khazid: Accept
[X] Fire Keeper: Ylva Hearth Hands
 
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[X] Plan Chain and A Daughter's Hand

Fuckit, Unyielding is pretty darn good. I still wanna try using Waking + Hearthstone Reagent on it to see what that does to a Forged Limb.
 
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Allies/Retainers:
The Beerguard:
A group of one hundred, majority Bryggeroot, Longbeards who have sworn an oath to repay her kindness towards their clan by keeping her from harm. Snerra has slowly been gifting them fine equipment over the length of their service, which has only further indebted them to her in their eyes. Her kind heart and helpful nature have earned her the undying loyalty and dedication of these Dawi. Snerra is entirely unaware of what she is doing.
Also, for the curious, this got upgraded from Blue to Purple. And from 60 to 100. I guess slowly gifting them fine equipment will do that, when you are yourself a slowly growing and skill-increasing Runesmith. :V

Other Snerra changes.
Your niece, a young dwarf whose grey and brown plaits reach her feet and wrap back up around her waist twice over.
The plaits wrap around her waist twice over now.
Something she hasn't given up even as a Master, though nowadays there's just a tad more refinement to the patterns in her embroidery and a finer quality to the fabric and leather her clothes are made of. She's not one for ornamentation, and what little, though as a Master Runesmith what constitutes as "little" is rather skewed,
The Master Runesmith thing and "hasn't given up even as a Master" thing.
Her father's amulet is now matched by a set of hairpins, a bracelet and two rings, all made by her own hand or gifts from her family.
Used to be just her father's amulet. Now it's got hairpins, a bracelet, and rings.
 
Seems to me like we probably want to save up enough favor to import an Elf and actually become fluent in Eltharin.

Especially since it seems weird for Santa's Workshop to not have any elves in it.
 
--[X] Choose: On the arm the Master Rune of Unyielding, Rune of Valaya and Rune of Forged Limb. On the legs, each bears a Rune of Forged Limb. The left leg also bears a Rune of Fortitude and a Rune of Vitality. The right also bears a Rune of the Valiant and Rune of Warding. Every rune associated with Valaya is engraved on a Hearthstone. You'll come back for her eye later. 1 Action.
... I feel like if there is a time and place for a "Rune of Load Bearing", it would be exactly the time and place to put it on a, or both, legs.
 
... I feel like if there is a time and place for a "Rune of Load Bearing", it would be exactly the time and place to put it on a, or both, legs.
I don't agree, largely because the Rune of Forged Limb covers most of what such a rune would do when it comes to bearing her weight. If we wanted it for improved strength, Runes of Might would be better, and if we wanted to make her better defended that's basically the choices I went for.
 
- Akazit, Research unlocked? You have seen and touched things that were once mundane, but through the influence of magic were altered beyond their original form. A new purpose, drawn forth through random chance. Now you wonder if such a thing can be done purposefully, and for your own benefit. The elves called it Alchemy, the art of transmutation, and you wonder just how far you can take the concept behind the Master Rune of Purification. But first you need to actually understand what alchemy is, and that requires a bit of legwork.
━<><><>< Khazalid Trivia ><><><>━
Azakit - crafting the essence of a thing
(*New*)[-] Akazit: [Cost: 10 actions] Journeyman of the Odd will proc. Locked due to Lack of Knowledge about Alchemy. Manipulating the fundamental essence of a material is one not taken lightly. Runes will be necessary, but this was uncharted territory for you. It will be long, laborious and likely rife with dead-ends, but the results? Your mind sees great machines like your Adamant Smelter, churning out materials with desired esoteric qualities, and with a level of consistency among them matched only by the Runes used to make them. A lofty dream, one you may possibly dedicate your whole life to and still fall short of, but the rewards… Well, nothing worth doing is done quickly.
Is it Azakit or Akazit?

I thought Azakit was what it was called -- and it sounded cool and fitting due to the connection with Azamar.
 
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