Why did Oriko go "Kirika, no!"? Can she not predict anti-magic into her prescience?
I'm inclined to hope that Time related abilities can counteract Time related abilities. Assuming she can't see everywhere every when, it's reasonable to think that she'd be able to see the things that are relevant to her - burning grief on watching a kitten take a nap would be useless - events, danger, etc. I'm guessing that she can't see what happens during the time-stop, and can only see what happens after wards?

Ex: Oriko is spying on Homura. Homura uses ZA WARUDO. She runs from Mami's apartment to Madoka's closet. She lets time resume. Oriko is confused as to where Homura went - or how Homura teleported.

Basically, I'm thinking that she has to have some sort of direction or way of controlling what she sees, and that hopefully the time-stop is off limits.
 
Either that, or She suddenly had a flash of Ribbon? = Mami! = Sabrina! / no warning? = homuhomu?! = We done be fucked if Kirika decides to go berserk.

I like how Kirika's anti-magic had a debilitating impact on Sabrina, threw off Homura's aim, but had little to no effect on Mami outside of the no-sell of the ribbons. Her wish looks like it was specifically tailored to counter the biggest threats to Oriko, so Sabrina -> Homura -> Mami. Wonder if it would have any impact at all on Kyouko, since she doesn't use external magic that way anymore.
 
Direct Intervention pt. 32
Fighting through the screaming sense of wrongness, you toss yourself over the edge, diving after Mami. No time to suffer, not when Mami needs you.

The antimagic dissipates as you fall like a thunderbolt, arms by your side in as streamlined a position as you can achieve, and you can feel another tidal wave of disruption gathering on Kirika's position. Without pause, you pull another hammer from the aether and spin in midair in stark defiance of the laws of physics. You whip your already existing hammer in a circle, and let it fly at Oriko, head first.

She's already sidestepping the hammer throw, but you can see her face contort in pain as the movement jolts her broken arm.

A pulse of magic below and to your left - Mami rights herself, regaining control of her graceless tumble. You can see that none of the spheres seem to have actually broken skin, but not more than that from this distance. She finally snatches a muskets out of midair and fires it at Oriko.

Oriko starts to shift aside, but it's already too late - the shot clips her side, sending a spray of blood splattering across the ground. She remains standing, though, and summons another swarm of spheres she fires at Mami. This time, the blonde manages to evade it, twisting adroitly in mid air with a burst of magic.

"Oriko!" Kirika screams.

The nauseating pulse of antimagic ripples out from Kirika, bearing down on you again, and you let out a scream - of rage, of fear, of defiance.

Mami lands clumsily on her feet, tarmac cracking underfoot, a short distance from Oriko. Without pause, she snatches another of her muskets before it even hits the ground, the others landing with clatters. Her movements are perhaps a little pained, a little less sure than they usually are - broken ribs? Mami levels the musket and fires, but one of Oriko's ivy-patterned spheres smashes into the musket, knocking it out of line.

A moment behind Mami, you also land on your feet, shattering the ground and sending chips of concrete flying. You take stock of the situation - Kirika, at a bounding sprint and seconds away, Oriko, broken arm, growing red stains both in her side and her sleeve.

Oriko's eyes widen. "Kirik-"

A thundercrack of noise above you, the buzzing chatter of a machine gun firing on full auto, and another scream as Kirika's forced to duck behind cover. Looking up, you can see Homura firing the MG3 one handed, braced against her shoulder and over a railing.

You take the moment to send your hand diving into your bag, and pull out a handful of marbles to toss at where Kirika had ducked behind a metal support beam.

"What was all this for?" you snarl as you round back on Oriko, trusting Homura to cover your back and keep Kirika suppressed. "How was this necessary?"

Mami snatches up her last two rifles, leveling one at the white clad seer, who freezes, panting and looking between the two of you.

"Ever since I met you, you've done nothing but antagonize us," you roar at her as you stalk closer, coat billowing out around you. As you pass the hammer you'd thrown earlier, still embedded head first into the ground, you snatch it up by the handle with your free hand. "You set their homes on fire, and you've brought pain, suffering, and maybe even death to dozens! How was any of that necessary?"

You stop, just out of reach of the seer. The wind gusts, setting your coat flapping out to the side. "Do you even realize what you're doing? What was the point of it all? No matter how I look at it, that's the actions of a villain, Oriko!"

"Watch ou-!" Mami.

You spin, just in time to see Kirika launch herself at you from behind the fallen beam. Homura's machine gun chatters out its deadly bursts with unerring accuracy.

Bright red arterial blood gouts again, splattering across the ground, but Kirika, eyes wide and manic, charges through the hail of gunfire, which ceases as she closes with you. She's been hit at least once in the torso and once in her leg, you notice, as you bring both your hammers up to meet her charge.

The gunfire shifts to Oriko as Kirika gets too close to you, but Oriko's already taking the momentary distraction to duck behind cover, pursued by Mami.

The pulsing, unnatural deadness fades, and you can feel Kirika gathering another one.

The Grief marbles scattered across the ground explode into motion, lurching into the air before lancing directly at Kirika's back like arrows loosed from a bow.

"Duck!" Oriko, again.

"No you don't," you snarl. You swing a heavy, overhand blow at the black-haired berseker, which she meets with a single blocking hand. One of the claws cracks under the power of your blow even as Kirika shifts under your blow, slicing at you with her claws.

Searing lines of fire sear themselves across you as she effortlessly shears through cloth and flesh alike, raking deep cuts across your lower ribs and abdomen. You snarl, spinning away from the deadly claws.

Your improvised Grief bullets bite home into her back, just as Kirika releases the antimagic pulse.

Kirika screams. Not all the marbles hit, and all but one not very deeply, but you can already see the blood staining the tails of her coat, dark red on black. The one grief marble that did make a clean hit, however, tears an exit wound through her torso, just under her ribs.

You stagger from the nauseating, greasy sensation of the antimagic rippling out, but manage to take advantage, bringing up your other hammer in an arcing blow.

An ugly, cracking noise as you connect with her knee, and her leg bends sideways in a way that legs really shouldn't. Kirika screams again, falling to the ground. She pushes off the ground with her three working limbs in a convulsive burst of motion, just in time to avoid your follow up swing.

"Kirika, we need t-" Oriko's frantic voice echoes out from somewhere you can't see, before she's interrupted by the distinctive single crack of Mami's muskets. Above, you can see Homura leaping for the next tower over, MG3 resting effortlessly against one shoulder.

When you look back again, Kirika's springing at you again. You swing a hammer up at her, only to hit air as she halts impossibly in midair and flings her hands at you, loosing both sets of claws at you like throwing knives. You dodge to the side, biting back a scream as one sinks into your meat of your thigh.

Not actually an issue, as you let the pain wash away, and you lunge, hammer coming up in a flashing arc.

Kirika's already dancing away, scrambling on three limbs. She skitters away, remarkably fast as you give chase.

A thundercrack of noise - Homura opening up again, out of sight.

Following Kirika, you round the corner, around the rusting hulk of some enormous machine, and see - Kirika, still scrambling away at top speed, chasing after the elusive white form of Oriko some distance away. Mami's leaning against a wall, panting and cradling a broken left arm. Around her are the spent forms of several muskets.

The anti-magic pulse fades, and you can again sense Kirika gathering another.

Oriko's getting away, juking and weaving to evade Homura's fire, Kirika similarly ducking shots, though Homura's mainly firing at the white-clad seer.

[] Write-in

=====​

This entire fight, such as it is, lasted maybe a minute or so. Meguca fights are fast.
 
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[]Homura needs our help. Give chase.
[]Telepathy Mami. We're going to help Homura. We should be okay!
[]Kirika's distracted. Get in there and disable her.
[]If we can disable her, take her soul gem and tell Oriko to stop. Otherwise, keep Kirika busy while Homura tries to stop Oriko from fleeing.
 
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This fucking ends tonight.

I don't know how the fuck Kirika is managing to move as fast as she is with one leg fucked like it is. Even if she knows that she's just the rock around her neck, it should still be hard as shit to move.

@Ugolino
Oriko can dodge Homu shots all day, thats her thing as a precog, now if Homu's shield would stop being a bitch, we could end this quickly enough. And Kirika is managing to almost outrun us even with three limbs. Maybe if Mumi could tie her up that'd be better.
 
Homura's aim has improved, so maybe her shield's back under control again? If so, time stop might be an option if we can get Homura out of Kirika's range without losing sight of them. Then Homura could snipe.... snipe what? Probably not soulgems, because we still want answers and Mami still wouldn't like straight up executions. Instagibbing all limbs is too close to lichbomb. Where do these two wear their soulgems again? If they're not on the main body or head, it might be possible to separate gem from body with more limited damage.... actually, "capture via sniper rifle" is getting increasingly silly. But getting Homura back into timestop again could at least set up a one-shot knockout on Kirika some other way.
 
We disable Kirika and this little soap opera is over. Mami's out of it for the moment- we disable Kirika, quietly talk Oriko into surrendering/explaining by holding her soul gem hostage, and go from there.
 
Homura's aim has improved, so maybe her shield's back under control again? If so, time stop might be an option if we can get Homura out of Kirika's range without losing sight of them. Then Homura could snipe.... snipe what? Probably not soulgems, because we still want answers and Mami still wouldn't like straight up executions. Instagibbing all limbs is too close to lichbomb. Where do these two wear their soulgems again? If they're not on the main body or head, it might be possible to separate gem from body with more limited damage.... actually, "capture via sniper rifle" is getting increasingly silly. But getting Homura back into timestop again could at least set up a one-shot knockout on Kirika some other way.

If her shield was working, she'd have timestopped. Her accuracy was better because she was bracing the MG3 on the railing, meguca or not she's a whopping 90 lbs soaking wet.
 
Oriko wasn't actually fighting very much this entire scene. She only made defensive moves to reduce the damage she was taking. She could have made it a lot worse if she'd been using her marbles as guided missiles the whole time.
 
[] Regroup on Homura.
[] Get everyone back into timestop. Heal everyone up, cleansing gems as necessary.
[] Back to plan A. Pursue Oriko, drop her into timestop with ribbons.


Oriko'll never get far enough away to evade us in the time it takes for us to timestop, and Kirika's too busy chasing bunnycat to provide mutual support this time.

Edit: Also, leaving Mami here, injured enough to be useless in a fight,
a) Isn't going to be good for her,
b) Leaves open the possibility that she'll be attacked by a hypothetical third enemy,
c) Denies us her firepower.
Not ideal.
 
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Homura wouldn't kill Oriko without a reason. She said she didn't kill Oriko after a few loops because she never did anything past that one loop. Unless her precognition is really fucking vague (like, fortune cookie level) she'd know that Homura would leave her alone if she stayed away from Madoka.

And she probably knows that Sabrina would be willing to work towards a truce if she walked up, stopped playing coy, and told us what her game was. I still have a dream of a BEFRIENDed Oriko dispensing prophesy for the forces of pax meguca. The fact that she keeps trying to do this shit is incredibly frustrating.

Maybe we can !grief Starlight Breaker her.
 
huh... we can make another hammer. Somehow I didn't expect that.

[x] Give chase.
[x] Telepathy Mami. See if she's alright.
-[x] You're going ahead. Kirika's rejoining Oriko. Homura may need help.
[x] Kirika's distracted. Get in there and disable her.

[x] If we can disable her, take her soul gem and tell Oriko to stop. Otherwise, keep Kirika busy while Homura tries to stop Oriko from fleeing.
 
[x]Muramasa

I love Sabrina's response to injury "Eh as long as I damage Kirika more. I can just get healed later."

Might want to add firing another round of grief bullets since we've got a second or two while the anti-magic is down and Kirika is recharging it.
 
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