The thing is we have no need to abuse Oriko for this, and her power isn't a I-win button. It's for if something will end in disaster, not every little thing we ever do.
Why should that be so? If she can find a person and it keeps that person from witching out, I see no reason not to do so. The only costs are corruption and possibly headaches. Saving a life is worth far more than that price.
 
Why should that be so? If she can find a person and it keeps that person from witching out, I see no reason not to do so. The only costs are corruption and possibly headaches. Saving a life is worth far more than that price.
Oriko isn't path to victory. She can see the future, not tell us how to win at everything. The only reason we'd want to consult her is to confirm that there is no future where we actually save the girl. Kine's vote treats her as Path to Victory.
 
Oriko isn't path to victory. She can see the future, not tell us how to win at everything. The only reason we'd want to consult her is to confirm that there is no future where we actually save the girl. Kine's vote treats her as Path to Victory.
It is one of the few ways we can get a proper lead on how to find the witch, though. If we're going to bother going after her, we should use Oriko.
 
The thing is we have no need to abuse Oriko for this, and her power isn't a I-win button. It's for if something will end in disaster, not every little thing we ever do.
Which is why it isn't in the vote until after all of our own efforts have failed to turn anything up (either witch or magical girl, in an expanded search area, at however much ground we can cover at speed, which should be several square miles, along with any nearby school areas). It's explicitly not abusing her powers; it's only asking her as a last resort before abandoning the attempt.
Kine's vote treats her as Path to Victory.
Wow, complete misrepresentation there.
 
[x] Investigate the glass Witch based on what little you have to go on.
[x] If you find a Witch, just kill it as fast as possible mark its location. You have other priorities today. If it takes too long (less than 2 hours remaining before lunch), just have lunch with Mami first.
-[x] Use Gauntlet enhanced with the idea of sensing grief in an attempt to boost the scan range.

-[x] If we find the witch, use it as a reference point to test our maximum sensory range when using sensory gauntlets.
-[x] Check if the range varies with the mass/surface area/length of the gauntlets.
-[x] See if the range of the gauntlets changes when they have a narrow focus as opposed to when they have a circular focus or an omnidirectional focus.

[x] Ping Masami and Oriko.
[x] Go to Kasamino at top speed, and ping Kyouko once you're on the outskirts. Ask her where she wants to meet up.
[x] Be civil. Update her on recent events. Everything from what happened with Oriko, to the way things ended in Sendai, and offer a cleanse. Hold off on Masami and the lichbomb for the moment. Ask her how things are.


My vote is based on Ugolino's, except that I want to have the option to hunt a witch with Kyouko if at all possible (that's probably the best way to get to know her). Also, I want to do a bit of Science! with sensory gauntlets ASAP because figuring out how to sense grief at range is the first step towards figuring out how to control it at range (which is the goal which saves the most people in the long run).

I expect that the meat of the conversation with Kyouko would be handled in the next vote. When it comes, we can do some of the following, but I don't think we need to have solid plans for that just yet:
- If Kyouko is suspicious about why we're being so helpful, tell her that we want an ally against Walpurgisnacht (she's probably already heard about it), though formal terms and all of the details about Walpurgisnacht should be discussed later with the whole group.
- Tell her about the Lichbomb (but be careful and/or ask for permission if Yuna is present).
- If we found a witch, we can ask Kyouko if she wants to hunt it with us. Otherwise we can ask if she knows about any witches or familiars that we could hunt with her. We can mention the possibility of growing familiars into witches using grief (though the actual experiment would require Mami and Homura to be present).
 
While a good idea in theory, I don't think Kyouko'd willingly come to Mitakihara like that right now so if we're hunting a Witch with her- and that idea has potential- I don't think the glass witch works for it.
 
Oriko isn't path to victory. She can see the future, not tell us how to win at everything. The only reason we'd want to consult her is to confirm that there is no future where we actually save the girl. Kine's vote treats her as Path to Victory.
I disagree. Her power makes her good at finding things. The vote has her help find a thing.
 
It's gratuitous and unnecessary, and probably won't tell us anything useful. Precog, not path to victory.
She has demonstrated that she can pick out those kinds of facts for us, though. I guess what I'm asking is why can't we use her? She is a valuable source of information, and that's something we lack much of when it comes to the glass witch.
 
Oriko isn't path to victory. She can see the future, not tell us how to win at everything. The only reason we'd want to consult her is to confirm that there is no future where we actually save the girl. Kine's vote treats her as Path to Victory.
She did just fine telling us where Akiko was meeting the Tokyo girl.
 
Y'know, whether or not Oriko's the Meguca of Promised Victory, I get the impression that a little less poking-the-oracle might endear us to her a bit more. At the rate we've been poking her for info, her prophesied death might be not to a witch of some form, but to karoshi.
 
Precog, not path to victory.
Nobody's calling it that. Literally no one but you is referring to it as path to victory here.
I don't see the need for it.
Well, you're not in charge. Don't actually need to convince you specifically to get a vote through.

Also, that's not a reason. Why don't you see a need for it? Finding the Witch faster or the girl before she becomes it seems kind of important.
 
Nobody's calling it that. Literally no one but you is referring to it as path to victory here.

Well, you're not in charge. Don't actually need to convince you specifically to get a vote through.

Also, that's not a reason. Why don't you see a need for it? Finding the Witch faster or the girl before she becomes it seems kind of important.
Precog is unlikely to help us find the girl faster, we can find the Witch without resorting to "ask Oriko" (which really should just be a standing order at this point) and the main reason to ask Oriko would be to confirm if there is a future where we can save the girl at all.
 
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Precog is unlikely to help us find the girl faster, we can find the Witch without resorting to "ask Oriko" (which really should just be a standing order at this point) and the main reason to ask Oriko would be to confirm if there is a future where we can save the girl at all.
That's why we only ask if we fail to find it in the first place, to see where it might be.

Why are you opposed to it? Really, I can't see a logical reason to avoid asking her on the condition that we fail to find the witch first. It will take less than a full minute, so time isn't an issue. The only problem I can see is that it will give her a headache, and that sucks, but we want to take out that witch before it causes problems.
 
It's redundant, and adds to the "ask Oriko about everything short of what breakfast to have" approach, which is less than ideal.
 
It's redundant, and adds to the "ask Oriko about everything short of what breakfast to have" approach, which is less than ideal.
Why, though? It's not really redundant, since we only ask if we can't figure it out. Also, why is asking Oriko bad? It seems like you have a reason to oppose this that you aren't stating. What are you worried about? We can't address your concerns if you won't tell us what they are. "It's bad" is not a reason. "it's bad because x" is what we're looking for. Help me out, man. I'm trying to meet you half way, here.
 
While a good idea in theory, I don't think Kyouko'd willingly come to Mitakihara like that right now so if we're hunting a Witch with her- and that idea has potential- I don't think the glass witch works for it.
If we do find a witch, then there's no harm in asking Kyouko if she wants to help us hunt it. At worst she'll just say no. At best, we force her to challenge her own ideas about what "territory" is and begin to accept the idea that witches are a danger to everybody regardless of where they are and that the best way to fight them is together.
 
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