Sacrifices need to be made
[X] [Main] The Law
[X] [Secondary] Grand Sacrifice x2 (M: -3 Econ, +2 Stability)
[x] [Kick] The Law

Valleyhome - Study Stars
Redshore - Expand Economy
Northshore - New Settlement (western shore)

Stallion Tribes - [M] New Settlement, [Sec] Build Wall, [Sec] More Boats

The chiefs had come to two conclusions about the situation. The first was that there were fundamental problems with not just the taxes but the rules in general, and they needed to be flattened out and smoothed over in order to actually effectively govern. The second was that they absolutely needed to demonstrate to the People that they weren't corrupt and greedy, and thus a series of grand sacrifices were called for, to unite the People in asking for forgiveness from the spirits and ancestors, and to also eliminate the sort of excess wealth that lead to division and strife. And to a large degree it went well, but unfortunately even as the kings and chiefs were sending out shamans and administrators to record down and consolidate every last rule and way that the People thought things were done, it came up that several granaries that were projected to be full instead ran empty, and emergency supplies had to be rushed in from elsewhere.

Thankfully the weather held and there were no other great crises, but the way the administrators were poking at people instead of doing something immediately and obviously useful for correcting the issue definitely irritated many of the People. While the Young Stallion was becoming the Old Stallion, there were also a fresh generation of Young Stallions who had grown up on tales of their parents telling them that things used to be better, that the granaries used to overflow. Cwriid building boats and encouraging the young and disgruntled to migrate to his distant province drained away some of the tensions, but in those distant lands they could also become more radical. The Old Stallion did things differently, partially because the majority of the population outside of the new village he was building on the shores of one of the great rivers that drained into the sea were nomads who had always done things differently, partially because he wanted them done differently. If anything, his successes had only entrenched his desires to see through reforms, returning taxation and distribution to how they had been while also ensuring that no one could have their birthrights stripped from them.

The fact that he had married into all of the tribes he had conquered and thus had several dozen surviving children, including a dozen male heirs who were to become the leaders of each of the twelve tribes he had under his sway, meant that even after he passed on his legacy and ideals would remain. While there were some who were turned off by his adoption of a number of foreign trappings, he had a definite appeal, especially for young warriors, and the number of marriageable daughters he had also allowed him to develop and establish numerous alliances with the more successful and ambitious of those young men, as well as with foreign groups for trade and agreements of peace. It was most certainly an effective system he had set up, and the fact that he willingly burned many of the trophies he had taken in conquest reassured many that no, he had not allowed his success or contact with foreign elements to completely go to his head, and he still practiced the humility and generosity expected of the People.

Of course, it was also pretty obvious that over the past few elections for king he had been repeatedly snubbed despite being theoretically in the running, but now that he had been in charge for a generation, he had young heirs who could take over his position as chief of his province, and his hair was going grey further refusals to make him king were going to be taken much more seriously. Of course, given that his position was still that he wanted radical reform, there were many among the chiefs who were uncomfortable with the idea of his becoming king.

If the People were just dealing with tax issues, that would be bad enough, but as always new problems were cropping up. The biggest one was that the Thunder Horse and Highlanders had finally made contact with each other, Thunder Horse raids reaching territory the Highland Kingdom claimed was under its protection, and they were now coming to blows. The People would have to either pick one side to trade with or pull out their traders entirely to avoid getting entangled in the conflict. Or straight up declare for one side or the other and begin fighting, which while it turned off a few, there were enough distant relatives of the Thunder Horse among the absorbed nomads that Cwriid by far favoured them the most. It was also pointed out that attacking the Highlands Kingdom would probably allow for the settlements along the Great River to be secured, ensuring the safety of travelers along the entire length of the badlands route in the future.

And then, on top of all of that, the southern boat raiders had made more proper contact with the People, and the situation had become a bit more clear. In the mountains and hills to the southwest, beyond the sea and out of the reach of the Highlanders there were a number of kingdoms along the course of river valleys there, and recently they had exploded into a round of violence, dumping people into the fishing villages along the rivers that emptied into the sea. While some of those fishers had taken to carrying a club with them when they went out, in case they saw anything along the shore that they might like to take for themselves, the more recent uptick of hostile boats had more to do with this fresh chaos in distant lands, and there were many who were now just looking for somewhere safe to settle.

With the tax system in chaos and the granary levels hard to determine, the People were uncertain about welcoming in newcomers for the first time in a long time.

Crisis Results: -1 Econ, Grand Sacrifice grants +1 Turns to resolve crisis
March: Absorbs 1 Econ growth form Baby Boom, +1 Diplomacy

Internal Politics
[] Elect Cwriid heir (+1 Stability, Crisis Ends on his terms)
[] Snub him (Small chance of -1 Stability)
[] Suppress the Young Stallion movement (-1 Stability, +1 Turns to resolve crisis, small chance of civil war)

Highlands Kingdom and Thunder Horse Throw Down
[] Keep trading with both (Large chance of one of the two declaring war, tiny chance of both declaring war)
[] Stop trading with the Thunder Horse (-2 Diplomacy, chance of the Thunder Horse declaring war)
[] Stop trading with the Highlanders (-3 Diplomacy, small chance of the Highlanders declaring war)
[] Stop trading with both (-4 Diplomacy)
[] Declare war on the Highlanders (-2 Diplomacy)
[] Declare war on the Thunder Horse (-1 Diplomacy, small chance of civil war, cannot be taken if Cwriid king)

Refugees from the Sea
[] We have our own problems (Large chance of -1 Stability)
[] We will find land for you to settle (-1 Stability, +2 Econ)
 
If we elect Cwriid king, our Law megaproject will bite the dust. Hell no.

Also, who do we care about more? Highlanders or Thunderhorses?

And the refugee situation is a no-brainer. "Either you lose one Stability point, OR you lose one Stability point and gain 2 Econ in the process."
 
[X] [Main] The Law
[X] [Secondary] Grand Sacrifice x2 (M: -3 Econ, +2 Stability)
[x] [Kick] The Law

Valleyhome - Study Stars
Redshore - Expand Economy
Northshore - New Settlement (western shore)

Stallion Tribes - [M] New Settlement, [Sec] Build Wall, [Sec] More Boats

The chiefs had come to two conclusions about the situation. The first was that there were fundamental problems with not just the taxes but the rules in general, and they needed to be flattened out and smoothed over in order to actually effectively govern. The second was that they absolutely needed to demonstrate to the People that they weren't corrupt and greedy, and thus a series of grand sacrifices were called for, to unite the People in asking for forgiveness from the spirits and ancestors, and to also eliminate the sort of excess wealth that lead to division and strife. And to a large degree it went well, but unfortunately even as the kings and chiefs were sending out shamans and administrators to record down and consolidate every last rule and way that the People thought things were done, it came up that several granaries that were projected to be full instead ran empty, and emergency supplies had to be rushed in from elsewhere.

Thankfully the weather held and there were no other great crises, but the way the administrators were poking at people instead of doing something immediately and obviously useful for correcting the issue definitely irritated many of the People. While the Young Stallion was becoming the Old Stallion, there were also a fresh generation of Young Stallions who had grown up on tales of their parents telling them that things used to be better, that the granaries used to overflow. Cwriid building boats and encouraging the young and disgruntled to migrate to his distant province drained away some of the tensions, but in those distant lands they could also become more radical. The Old Stallion did things differently, partially because the majority of the population outside of the new village he was building on the shores of one of the great rivers that drained into the sea were nomads who had always done things differently, partially because he wanted them done differently. If anything, his successes had only entrenched his desires to see through reforms, returning taxation and distribution to how they had been while also ensuring that no one could have their birthrights stripped from them.

The fact that he had married into all of the tribes he had conquered and thus had several dozen surviving children, including a dozen male heirs who were to become the leaders of each of the twelve tribes he had under his sway, meant that even after he passed on his legacy and ideals would remain. While there were some who were turned off by his adoption of a number of foreign trappings, he had a definite appeal, especially for young warriors, and the number of marriageable daughters he had also allowed him to develop and establish numerous alliances with the more successful and ambitious of those young men, as well as with foreign groups for trade and agreements of peace. It was most certainly an effective system he had set up, and the fact that he willingly burned many of the trophies he had taken in conquest reassured many that no, he had not allowed his success or contact with foreign elements to completely go to his head, and he still practiced the humility and generosity expected of the People.

Of course, it was also pretty obvious that over the past few elections for king he had been repeatedly snubbed despite being theoretically in the running, but now that he had been in charge for a generation, he had young heirs who could take over his position as chief of his province, and his hair was going grey further refusals to make him king were going to be taken much more seriously. Of course, given that his position was still that he wanted radical reform, there were many among the chiefs who were uncomfortable with the idea of his becoming king.

If the People were just dealing with tax issues, that would be bad enough, but as always new problems were cropping up. The biggest one was that the Thunder Horse and Highlanders had finally made contact with each other, Thunder Horse raids reaching territory the Highland Kingdom claimed was under its protection, and they were now coming to blows. The People would have to either pick one side to trade with or pull out their traders entirely to avoid getting entangled in the conflict. Or straight up declare for one side or the other and begin fighting, which while it turned off a few, there were enough distant relatives of the Thunder Horse among the absorbed nomads that Cwriid by far favoured them the most. It was also pointed out that attacking the Highlands Kingdom would probably allow for the settlements along the Great River to be secured, ensuring the safety of travelers along the entire length of the badlands route in the future.

And then, on top of all of that, the southern boat raiders had made more proper contact with the People, and the situation had become a bit more clear. In the mountains and hills to the southwest, beyond the sea and out of the reach of the Highlanders there were a number of kingdoms along the course of river valleys there, and recently they had exploded into a round of violence, dumping people into the fishing villages along the rivers that emptied into the sea. While some of those fishers had taken to carrying a club with them when they went out, in case they saw anything along the shore that they might like to take for themselves, the more recent uptick of hostile boats had more to do with this fresh chaos in distant lands, and there were many who were now just looking for somewhere safe to settle.

With the tax system in chaos and the granary levels hard to determine, the People were uncertain about welcoming in newcomers for the first time in a long time.

Crisis Results: -1 Econ, Grand Sacrifice grants +1 Turns to resolve crisis
March: Absorbs 1 Econ growth form Baby Boom, +1 Diplomacy

Internal Politics
[] Elect Cwriid heir (+1 Stability, Crisis Ends on his terms)
[] Snub him (Small chance of -1 Stability)
[] Suppress the Young Stallion movement (-1 Stability, +1 Turns to resolve crisis, small chance of civil war)

Highlands Kingdom and Thunder Horse Throw Down
[] Keep trading with both (Large chance of one of the two declaring war, tiny chance of both declaring war)
[] Stop trading with the Thunder Horse (-2 Diplomacy, chance of the Thunder Horse declaring war)
[] Stop trading with the Highlanders (-3 Diplomacy, small chance of the Highlanders declaring war)
[] Stop trading with both (-4 Diplomacy)
[] Declare war on the Highlanders (-2 Diplomacy)
[] Declare war on the Thunder Horse (-1 Diplomacy, small chance of civil war, cannot be taken if Cwriid king)

Refugees from the Sea
[] We have our own problems (Large chance of -1 Stability)
[] We will find land for you to settle (-1 Stability, +2 Econ)
Welp. Time to trace out what happened.

*Goes to work on Path to Victory: The Path We Are On variant*. This is a secondary thing to Path to Victory which I will do occasionally as a simple chronicle. Standard Path to Victory Part 4: The Burning is Good will come in a while.

@Academia Nut are we still at 2 turns on the crisis now?
 
...Well.

My prediction for province actions was perfect! I'm happy with that at least.

The extra turn from the Grand Sacrifice means we aren't screwed from the LoO trigger. I'll have to think more before deciding on a plan, but I'm thinking we Snub him initially.
 
@Academia Nut Is there any chance you can tell us whether the "restore stability" text on the crisis dialogue would be green right now, with our 1 stability, since we've technically reached that stability even if we'll have lost it by the time the next main turn pops up?
 
Why would you think that?
Is there a reason not to think this? The Stallions explicitly hate everything about the current power structure in our government. If we elect this guys as king I don't see any way to stop him from undoing all the effort that went into codifying the Law.
 
Is there a reason not to think this? The Stallions explicitly hate everything about the current power structure in our government. If we elect this guys as king I don't see any way to stop him from undoing all the effort that went into codifying the Law.

I think he would agree that reform is needed, just that he is a lot more conservative. He would agree with the government that the difference in law is very bad.

However, if we snub him, he might secede, and we would have to work to integrate him. The Young Stallion movement would grow, and we might have a civil war on our hand.
 
[X] Elect Cwriid heir (+1 Stability, Crisis Ends on his terms)
[X] Keep trading with both (Large chance of one of the two declaring war, tiny chance of both declaring war)
[X] We will find land for you to settle (-1 Stability, +2 Econ)

You know what is good? Cwriid would end the tax reforms but keep the codified law. He will mark the land ownership and inheritance into our first law. This pleases me greatly.

Edit: if you want to go China, then land ownership for everyone will be it. Intellectual class are birthed from millions of small Landlords.
 
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I can't imagine how there would be. In his mind all the complex rules business is the root of the problem (to be fair there is some merit to the position).
I could see him doing it easily. Haveing a set of written, codified laws distributed everywhere is a great boon. It would speed up his ambition greatly. It would just be his simplified version of the laws, not the historical compiled one.
 
Here's what I'm thinking:
[X] Snub him (Small chance of -1 Stability)
[X] Stop trading with both (-4 Diplomacy)
[X] We will find land for you to settle (-1 Stability, +2 Econ)

Thanks to LoO+Baby Boom, we'll have the econ available for another [Main] Grand Sacrifice next turn, which will get us back to the same spot we were planning on being before this mini-turn but 4 diplo down and with the megaproject completed. We can't risk the war, and we've got the diplomacy to spare. It's a lot of wasted action-equivalents, but a lot less than a war would bring.


@Academia Nut
Is the Economy value correct?
We were at 4(+1) last turn.
We lost 3 to the action, but gained (+1) from stored, +2 to Baby Boom, and +1 from Redshore. (And got a (+1) from Northshore)
Shouldn't we still be at 4(+1)?

Missed the -1 from the crisis!
 
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[X] Elect Cwriid heir (+1 Stability, Crisis Ends on his terms)
[X] Keep trading with both (Large chance of one of the two declaring war, tiny chance of both declaring war)
[X] We will find land for you to settle (-1 Stability, +2 Econ)

We can upgrade the taxation system later. There is no need for us to have the bestest technology and the bestest economic and taxation scheme.
 
[X] Elect Cwriid heir (+1 Stability, Crisis Ends on his terms)
[X] Keep trading with both (Large chance of one of the two declaring war, tiny chance of both declaring war)
[X] We will find land for you to settle (-1 Stability, +2 Econ)

You know what is good? Cwriid would end the tax reforms but keep the codified law. He will mark the land ownership and inheritance into our first law. This pleases me greatly.
So you like hereditary land ownership then? Because that's what he wants
 
Here's what I'm thinking:
[X] Snub him (Small chance of -1 Stability)
[X] Stop trading with both (-4 Diplomacy)
[X] We will find land for you to settle (-1 Stability, +2 Econ)

Thanks to LoO+Baby Boom, we'll have the econ available for another [Main] Grand Sacrifice next turn, which will get us back to the same spot we were planning on being before this mini-turn but 4 diplo down and with the megaproject completed.

@Academia Nut
Is the Economy value correct?
We were at 4(+1) last turn.
We lost 3 to the action, but gained (+1) from stored, +2 to Baby Boom, and +1 from Redshore. (And got a (+1) from Northshore)
Shouldn't we still be at 4(+1)?
I think the Young Stallion absorbed one.
 
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