LoO: I should hope this is obvious. A approximately neutral exchange rate or a flat reduction (on average), it's no question.
War: As calculated previously, 1 point in Diplomacy is worth ~1 secondary action. War means not only the war actions themselves (likely 2-3) but also military actions to replace our losses. I'd much prefer to keep out of the whole mess, we have a little bit of room to spare but not 3 actions' worth. Take the -4 now in our buffered stat to ensure that we get out of this crisis with massive tech and system advances.
Politics: As calculated below, we will now be able to easily complete The Law with room to spare thanks to the extra turn- possibly even more if a second Grand Sacrifice works out.
However, I am not opposed to electing him. I think that it's worth more to try to get our system working since it looks like we'll be able to, but it's exchanging hard resources (stats) for soft ones (a complex but working system).
Plan: We now have 2 turns remaining, and know that the goal is 1 stability.
If we keep him out, it's likely we go to 0 stability, possible we go to -1. We'll have 8 controlled actions over the next two turns, we need 5-6 actions to complete The Law and get our stability back up. Next turn is
[Main] The Law
[Kick] The Law
[Main] Grand Sacrifice.
We go in with 6 econ, so we're fine on that front. This leaves us with 1 stability (possible 0) with the megaproject complete and 1 turn left to fulfill the remaining requirements.
We lost 1 econ to the crisis
Ah thanks, I somehow missed that.