[X] Basic Irrigation

Better agriculture. More food. Always a good thing.

[X] Path of Warriors

Overreacting leads to trouble. Let's start off with Hammurabi's "eye for an eye". Proportional retribution.

[X] Pride

This one seems manageable, though it is also the root of many sins.
 
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[X] Manage Forests
[X] Path of Bribery
[X] Weakness

Going to need materials for the next stage.
And this is one way to blob up

Pride is dangerous in a Big Man. They tend to make the office THEIRS alone.
The next Big Man after a proud one tends to be flattened
 
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[X] Basic Irrigation
[X] Path of Warriors
[X] Incompetence

Actually, I think a bad failing would be good, so we can have a system that could get rid of bad chiefs easily.
 
[X] Basic Irrigation
[X] Path of Warriors
[X] Pride

Irrigation seems like a good start.
All out war sounds like it could make things difficult later. On the other hand, bribing them makes me think that it will open up interesting options later, but not punishing them makes me want to reject it out of principle. Though i'm still curous as to what i could lead to...
Pride seems like the bettr choice for now, the possible consequences though...
 
[] Basic Irrigation (Naturally useful for increasing our prosperity. On the other hand, it increases our prosperity, which is the reason we're being attacked in the first place)
[] Establish Annual Festival (Increases happiness and standardizes religious and ritual practices through the use of festivals. Good, but it eats into our admittedly surplus stock)
[] Expand Settlement (Greatly expands the settlement beyond what it would normally pick up in the lifetime of the Big Man. Useful, especially because it's the settlement's prosperity that draws the attention of enemies)
[] Manage Forests (Protected foresting is a very advanced concept for the times, but a clever one all the same. It's such an unusual direction it's hard to say where it'll lead)
[] Organize Settlement (Really pushes city planning to grand heights. Given it has a caretaker malus, this is likely the advent of paving and large constructions. Almost definitely will become significantly harder the longer it's delayed)
[] Trade Expeditions (Less religious overtones, traded for development of mapping and diplomacy. Good, but is it worth trading out festivals?)

[] Path of War (The Levy and the feudal obligation system at it's core. All men of age will serve)
[] Path of Warriors (The professional army, Knighthood, and military tradition)
[] Path of Bribery (Intrigue, diplomacy, synergizes especially well with trade expeditions, but wanton generosity isn't always the answer to untoward aggression...)

This is very clearly related to the big man himself, and not necessarily the government as a whole.
[] Greed (A selfish King will quickly garner more power for himself. Pushes Junta Despotism or revolt)
[] Incompetence (A bumbling King garners negative attention and is removed swiftly. Pushes meritocracy or revolt)
[] Pride (A proud King has reason to be. Pushes Inherited Monarchy or revolt)
[] Stupidity (A fool King isn't necessarily as obvious as the bumbler, even an idiot can have a tongue of polished silver. Who knows?)
[] Weakness (A weak king wields his power as a compensation. Who knows?)

[X] Organize Settlement
[X] Path of Warriors
[X] Incompetence

Preferring a hyper-competency model that rapidly brings about the advent of specialized careers, at the cost of 'trimming the fat' from the system, making it less able to react to overwhelming crises that would be more manageable if large support systems were in place, but more capable of weathering crises in general.
 
[X] Basic Irrigation
[X] Path of Warriors
[X] incompetence
(Yeah, I think path of warriors would help us form a standing army sooner than the other options and incompetence can easily cause replacement of the chief, which we need the civ to be able to recognise.
 
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[X] Basic Irrigation

I don't mind going down the list as it is.

[X] Path of Warriors

One must be stern before one softens or risks being trod upon.

[X] Incompetence

Stupidity is Incurable and Pride comes before the Fall, however Ignorance can be rectified by knowledge.
 
[X] Basic Irrigation
[X] Path of War
[X] Pride

I wanna change my vote again(sorry im just so torn about the first two)
I was thinking between irrigation and settlement organization. In the end i decided against the caretaker malus
I was torn between the two extremes for the war. All out war feels like the best option. But the possible side effects makes me think again. On the other hand, i want to see what bribing them brings. So i took the third option before.
 
[X] Basic Irrigation

Kingdom jump-start!

[X] Path of Warriors

Our bonus incentives defensive warfare, it can also expand to keeping people in line.

[X] Stupidity

*hums "History is Made by Stupid People"*
 
[X] Organize Settlement
[X] Path of Warriors
[X] Incompetence

Preferring a hyper-competency model that rapidly brings about the advent of specialized careers, at the cost of 'trimming the fat' from the system, making it less able to react to overwhelming crises that would be more manageable if large support systems were in place, but more capable of weathering crises in general.
do you really want a incompetent leader during the organize settlement action?
 
Incompetence is probably the worse one, Incompetence means being beyond your ability, hes been measured and has fallen far below.
Pride as the root of all sin is the absolute worse. Incompetence can be fixed, especially with time and effort. Incompetence can mean that he has never done this before, and in truth, none of the people have had to deal with such a role. Would it not make sense that they would not initially be good at it?
 
do you really want a incompetent leader during the organize settlement action?
Would you prefer an idiot or greedy miser?
All can be taken poorly, so let's consider just how bad they can be.
Greed promotes personal opulence and a large palace complex.
Pride promotes personal opulence and a massive palace complex.
Weakness promotes overt displays of power, such as a large palace complex.
Stupidity promotes completely improper design, total ignorance.
Incompetence, while bad, doesn't necessarily translate to ignorance. An incompetent ruler is merely personally incapable, it does nothing to prevent him from seeking assistance.
 
Pride as the root of all sin is the absolute worse. Incompetence can be fixed, especially with time and effort. Incompetence can mean that he has never done this before, and in truth, none of the people have had to deal with such a role. Would it not make sense that they would not initially be good at it?
Sin is abunch of bullshit, Pride is fixable, Incompetence is a shortfall and a limit.
 
Would you prefer an idiot or greedy miser?
All can be taken poorly, so let's consider just how bad they can be.
Greed promotes personal opulence and a large palace complex.
Pride promotes personal opulence and a massive palace complex.
Weakness promotes overt displays of power, such as a large palace complex.
Stupidity promotes completely improper design, total ignorance.
Incompetence, while bad, doesn't necessarily translate to ignorance. An incompetent ruler is merely personally incapable, it does nothing to prevent him from seeking assistance.
I thought we were still stone age ish with a primitive village set up? where the hell are we going to make a palace and with what?
 
I'm wondering if the Sin we choose will end up the most common tait of our leadership, as it is propagated down the ages, or if it will become the LEAST common, as our descendants decide "Yeah, lot's not do that. Again."
 
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