[] Basic Irrigation (Naturally useful for increasing our prosperity. On the other hand, it increases our prosperity, which is the reason we're being attacked in the first place)
[] Establish Annual Festival (Increases happiness and standardizes religious and ritual practices through the use of festivals. Good, but it eats into our admittedly surplus stock)
[] Expand Settlement (Greatly expands the settlement beyond what it would normally pick up in the lifetime of the Big Man. Useful, especially because it's the settlement's prosperity that draws the attention of enemies)
[] Manage Forests (Protected foresting is a very advanced concept for the times, but a clever one all the same. It's such an unusual direction it's hard to say where it'll lead)
[] Organize Settlement (Really pushes city planning to grand heights. Given it has a caretaker malus, this is likely the advent of paving and large constructions. Almost definitely will become significantly harder the longer it's delayed)
[] Trade Expeditions (Less religious overtones, traded for development of mapping and diplomacy. Good, but is it worth trading out festivals?)
[] Path of War (The Levy and the feudal obligation system at it's core. All men of age will serve)
[] Path of Warriors (The professional army, Knighthood, and military tradition)
[] Path of Bribery (Intrigue, diplomacy, synergizes especially well with trade expeditions, but wanton generosity isn't always the answer to untoward aggression...)
This is very clearly related to the big man himself, and not necessarily the government as a whole.
[] Greed (A selfish King will quickly garner more power for himself. Pushes Junta Despotism or revolt)
[] Incompetence (A bumbling King garners negative attention and is removed swiftly. Pushes meritocracy or revolt)
[] Pride (A proud King has reason to be. Pushes Inherited Monarchy or revolt)
[] Stupidity (A fool King isn't necessarily as obvious as the bumbler, even an idiot can have a tongue of polished silver. Who knows?)
[] Weakness (A weak king wields his power as a compensation. Who knows?)
[X] Organize Settlement
[X] Path of Warriors
[X] Incompetence
Preferring a hyper-competency model that rapidly brings about the advent of specialized careers, at the cost of 'trimming the fat' from the system, making it less able to react to overwhelming crises that would be more manageable if large support systems were in place, but more capable of weathering crises in general.