@Academia Nut

Are resource locations pre-determined before game starts, or are they determined by dice roll at time of selection?

Like are survey land rolling to find or rolling to determine if resources exists?

Off to bed, hope the forest is not burnt when awake.
 
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synergy doesn't occur a turn apart, as far as i know
Depends on the synergy. If it's "A helps B" (more blackbirds helps enforce order) then it should only work if A is done before B, be it via admin rolls or via just doing it earlier. If it's "These modify each other to their mutual benefit" like the survey+canal, then they need to be done together.
 
Productivity assessment is done based off of the class of land so bringing in lots off of already well developed land doesn't necessarily reward quite as much as bringing in a moderate harvest on moderate land, but the big thing is that there is a certain schedule to assessing the quality of the land. There are thus points where by reassigning people, you can have friends and family working land that was assessed at a lower productivity but has been improved to a higher level and thus the bonus scheme would say that they are over performing and receive bonuses accordingly. This is also something of a simplification for a more modern reader in that it is a lot more ad hoc than that and simply bringing in large harvests and the judgement of the local authorities can earn extra bonuses, but there is some sense that some areas will naturally perform better than others and rewarding people for nature over hard work isn't entirely fair. Anyway, the corruption in any case involves this sort of shuffling.

The damndest part of it is that there is a very obvious non-corrupt version, in that chiefs will legitimately shuffle land between 'improvers' and 'maintainers' to generally improve cultivation all around, they just make sure that the improvers are appropriately rewarded and praised for their hard work.
This here is pretty illustrative. The particular trick they use is legitimate, it's developed for the purpose of efficacy and allows us to process new lands for cultivation effectively.

It's just that the corrupt are misusing a legitimate process, not that the process is wrong.
?? sure, please try to introduce us to people whose main advantage was their formation
*Waves at Dead Priests*

False we've had corruption for several generations now and it has gotten worse because of Instability not the abstract metaphors. We are going to take action this turn anyway. Festival would stop the instability with zero risk of bringing us even further down.
Actually it seems to me that the problem is like so:
-Corruption is actually low due to our administrative structure. Normally, the nobles and kings would already be openly taking resources for their own benefit after all. It's telling that we're now hundreds of years in and only dealing with two cases of corruption.
--This is due to non-hereditary roles coupled to communal ownership. It's difficult to accrue the resources for truly large scale corruption in this system.
--There is a major moral motivation against this due to Protective Justice and For the Greater Good.
---But there is a similar motivation for it whenever Stability falls, because people don't trust authority to provide justice and do the finanical equivalent of vigilante justice.

-We're experiencing hierarchy and centralization based corruption, because they're very high.
--Hierarchy leads to bureaucratic skimming and accounts manipulation. This is VERY high, so that's the primary form of it's manifestation
--Centralization leads to the chiefs/nobles abusing their power

-It triggers at negative Stability because of our protective traits. Protective Justice and Greater Good says that you should ensure that the right thing is being done...and people don't trust the government to do the right thing at low stability. Which accumulates generationally as the imbalances settle in.
We're already getting metal imported in sufficient quantities. Having our own supply of metal and understanding of it is merely to shift away from being dependent. Additionally, a secondary-level action is not going to guarantee a satisfactory discovery. Nor does it guarantee a satisfactorily safe Restore Order action.
I think the difference between imported metal and an internal industry is pretty much how commonly it's used. We know from the Metal Workers that copper had completely displaced bone and stone for their tools, leaving those as weapon materials only, where the ability to hold an edge is more valuable than ease of reshaping.

It's probably the barrier between using plank carts for our war chariots and using solid wheels for our trade wagons, because copper is too costly to acquire to use in that manner yet.

I feel like we have plumbing to dispose of waste, but considering that all of it goes to making black soil, it is equally likely that use chamberpots. We have a good understanding of how water works so we might be able to get it into easily accessible places, though... Idk. I'm leaning toward no for sewage but yes for water. But even for water we might just be using wells or something.
According to the Black Soil update, we use chamberpots.
We're one of the few cultures who use disposable chamberpots, as in we have potters of the Second Kind doing nothing but making pots to shit and throw rubbish into so that the Black Soil wagon can take the shit and take it to the incinerators.

That depends. Are we talking about police actions started by the corrupt local powers?

'Cause if not, the answer's the corrupt local powers.

There's a reason the peasantry generally supports the crown over the local nobility.
Yes. The crown has no reason to accept corruption, because corruption by definition is stealing from the crown! It's the intermediate authority levels that skims it off.

Which is also why the crown enforces.

Those who disrupt harmony, great or small, will be dealt with appropriately. There are more of the latter, but their transgressions also tend to be lesser.
Figured as much. EVERYONE making trouble is punished, but the average farmer simply lacks the kind of authority to do more than be assigned to harsh duties for a month or two...whereas a corrupt chief might have enough crimes to be assigned permanently to penal duties, where he'd remind everyone of the consequences of corruption every morning when he comes with the wagon to take the shit away.

@Academia Nut

Question: What kinds of criminal punishments do we currently have?

The synergy is there if we wait a turn.
If we don't, the admin roll might fail and the narrative becomes "We tried to do a restore order, then realized that we kinda needed more blackbirds first." and we get no synergy.
The synergy isn't. We're triggering the event for restructuring against corruption this turn. Either we start the crackdown at a time of our King's choice, or it happens at a random time.
 
What we really need is a proper law code and some kind of court system. That way when someone is abusing their position all the person being screwed over has to do is take him to court over the offence.
 
What we really need is a proper law code and some kind of court system. That way when someone is abusing their position all the person being screwed over has to do is take him to court over the offence.
Hmm, probably need expand Holy Site and More Carrion Eaters. Or something like that, because generally that kind of thing starts off as the task of the Priesthood.
 
[X] [Main] New Settlement - Eastern Hills
[X] [Secondary] Establish Annual Festival
[X] [Secondary] Study Metal
 
[X][Main] More Blackbirds
[X] [Secondary] Restoration of Order
[X] [Secondary] Establish Annual Festival

Ok aiming for grand stability and better police/spies/scouts/ninjas. Next turn we can do the garden project and main settlement to the east.
 
Main Restore has 75% chance of improvement, 18% chance of no effect, 6% worse effect.

Secondary Restore has 50% chance of improvement and 25% chance of making it worse.

In this situation, why would you even take that risk?!
 
Information: I put a banner up about this literally two days ago
I use the funny rating when responding would take effort I am loathe to commit.

i put a banner up about this literally two days ago Suffice it to say that using the funny rating in lieu of an argument is a violation of the rules. If you can't take the effort to respond properly, don't click the rating at all.

I'll let you off, but don't it again.
 
[x][Main] More Blackbirds
[x][Secondary] Restore Order
[x][Secondary] Restore Order x2

We should do a grand sacrifice in the future so that we have a nice buffer for stability. I want to complete that metal technology sometime soon.
 
[X][Main] Grand Sacrifice
[X][Secondary] Study Metal
[X][Secondary] More Blackbirds
 
Main Restore has 75% chance of improvement, 18% chance of no effect, 6% worse effect.

Secondary Restore has 50% chance of improvement and 25% chance of making it worse.

In this situation, why would you even take that risk?!
Did not know that. Can you point me to where AN confirms it.

Edit:
I am wondering about the percentage not that we have an increased chance for success. The action does not specifically say each option is 25%.
 
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Did not know that. Can you point me to where AN confirms it.
It's the description of the action in the updates combined with basic math. There are 4 possible results of a Secondary: -1, +0, +1, or +2 Stability. 1 of those 4 makes things worse, 1 of those 4 does nothing, and 2 of those 4 make things better. Doing it as a Main action lets you roll twice to determine the result and you get the best result, so it's more likely that a positive example comes up.

Seriously, You do NOT need AN for this.
 
Did not know that. Can you point me to where AN confirms it.

Restoration of Order - The people are uncertain, and into that uncertainty bad behaviour can flow. Send in the warriors to reassure people and root out corruption and dissent, restoring the proper function of the People. Max Stability: 0
* S: Gain -1 to 2 Stability
* M: Roll twice, take best result
* modified by Administrative skill
 
[x][Main] More Blackbirds
[x][Secondary] Restore Order
[x][Secondary] Restore Order x2

Setting up for doubling down on The Garden next turn.
 
[x][Main] More Blackbirds
[x][Secondary] Restore Order
[x][Secondary] Restore Order x2

Strategic voting. Don't want to have the Restore Order vote done as a single secondary.
 
It's the description of the action in the updates combined with basic math. There are 4 possible results of a Secondary: -1, +0, +1, or +2 Stability. 1 of those 4 makes things worse, 1 of those 4 does nothing, and 2 of those 4 make things better. Doing it as a Main action lets you roll twice to determine the result and you get the best result, so it's more likely that a positive example comes up.

Seriously, You do NOT need AN for this.

It's the percentage i question. No where does it state that each option is equally possible(-1 might be 10% chance while +1 might be 40%) sorry for not specifying what i meant.
 
It's the percentage i question. No where does it state that each option is equally possible(-1 might be 10% chance while +1 might be 40%) sorry for not specifying what i meant.
AN has told us he rolls 1d3-1 to determine the result and separately he also said Restore Harmony has a 50% chance of doing something positive if done as a Secondary.
 
Question: What kinds of criminal punishments do we currently have?

For minor things you get assigned the less pleasant tasks that still need to be done. For more serious offences there is a sliding scale from half-exile, full exile, and execution. The People don't really go for things like cutting off a hand for stealing, but they do do things like physically marking perennial troublemakers who aren't quite bad enough to kick out or kill entirely, so that people can tell at a glance to not trust them.
 
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