Information: Official Staff Communication
Why are you risking our CRITICAL FUCKING STAT going down TWICE for stuff that WE DON'T FUCKING NEED?!? Give me the logic here! Because right now, all I'm seeing is brainless shiny chasing!
:jackiechan::facepalm: I'm trying to avoid losing stability you piew

You know what? No. I'm done. I can't do this. When this pattern of massively risky behavior blows up in your faces? Whether it's this turn or some future turn? I am going to sit here and laugh at you. And I am going to bring it up, again and again. Because this? This is fucking retarded.


You bloody liar! He said it had a chance of going right, a chance of going wrong, or a chance to fall somewhere in the middle!
I'm not a liar, and you need to calm the fuck down.

official staff communication We've been getting a number of reports from various sources that disagreements in this thread often have a tendency to get a bit overly heated. The exchange I've quoted here is just one example. We're going to be monitoring this Quest for the near future.

I understand how frustrating games like this can get when you're really invested, having played in them myself, but excessive hostility doesn't help anyone in the end. It has the potential to escalate into something truly not fun, and it makes the quest less pleasant for everyone else to read. Often it can work much better to take a fifteen minute break from the computer to collect your thoughts, rather than replying in haste and saying something you might regret.

Thank you all for your time.
 
[X] Spirit Talkers (Another Spiritual Value likely)
[X] [Main] Restoration of Harmony
[X] [Secondary] Step-Farms
[X] [Secondary] War Mission - Dead Priests
 
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[X] Spirit Talkers (Honour Value likely)
[X] [Main] Restoration of Harmony
[X] [Secondary] Step-Farms
[X] [Secondary] War Mission - Dead Priests

Well no one seems willing to put restoration on hold. So i suppose i'll vote for it. I just hope our luck this time is better than the past three turns
 
[X] Spirit Talkers (Another Spiritual Value likely)
[X] [Main] Restoration of Harmony
[X] [Secondary] Step-Farms
[X] [Secondary] War Mission - Dead Priests
the whole point of trails is to put a settlement next to the lowlands next turn(as well as making raiding easier, which ends the war faster). We aren't at "ZOMG things are about to go to complete shit spam farms!": levels yet
 
the whole point of trails is to put a settlement next to the lowlands next turn(as well as making raiding easier, which ends the war faster). We aren't at "ZOMG things are about to go to complete shit spam farms!": levels yet

To make the restoration we need to make people be on the side of the high-chief, so they need to be happy when he moves against the local chiefs. So yeah, everything that keep people HAPPY, and let's the high chief crack down on the blood-suckers would be good.
 
Trails this turn is vital to the war, for logistics, and Economy.
This is objectively wrong. The Economy stat has been explained by Academia Nut to refer to food and people, nothing else. Trade goods and luxuries boost Art and Diplomacy, but drain Economy in doing so. They don't increase it.

As for logistics, getting more food - and thus more Economy - will allow us to pay for the war. With all the many costs we'd need to pay for this multi-generational war (including building and supporting the settlement), increasing food production early is important for any long-term strategy.
 
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To make the restoration we need to make people be on the side of the high-chief, so they need to be happy when he moves against the local chiefs. So yeah, everything that keep people HAPPY, and let's the high chief crack down on the blood-suckers would be good.
Isn't that what maining restoration of harmony wads about?
 
Isn't that what maining restoration of harmony wads about?

Yes, but some of the problems we had was with people interfering with the high-chief job, and warrior interfering again with the high-chief job, so i think sending warrior to war, and putting the people to work, will let the politicians deal with politics.
 
I'm just annoyed that it seems we can't stay consistent to a single plan within the same update, what with questers immediately seeing food topping the list of things the People want and jumping on that-and forgetting another settlement was second on the list, which is consistent with the plan we have for putting a fortified village next to the lowlands.
 
I'm just annoyed that it seems we can't stay consistent to a single plan within the same update, what with questers immediately seeing food topping the list of things the People want and jumping on that-and forgetting another settlement was second on the list, which is consistent with the plan we have for putting a fortified village next to the lowlands.

It's like this from the beginning, because we always get a new information from our Overlord that trows things up.
 
Well, I mean we don't strictly speaking NEED trails for the village, but it helps what with increasing the speed supplies are sent to it.
 
I'm just annoyed that it seems we can't stay consistent to a single plan within the same update, what with questers immediately seeing food topping the list of things the People want and jumping on that-and forgetting another settlement was second on the list, which is consistent with the plan we have for putting a fortified village next to the lowlands.
We get new information, we follow a plan that takes that information into account. Stubbornly sticking to a sub-optimal course of action benefits no one.
 
We can do the same with boats by putting a new settlement along the river of the lowlands, and we can transport more cargo that way.
...Don't we need actual boats first? IIRC(I've skipped a lot) we don't have any at the moment since we strictly speaking don't have sailing

...You mean down river, past the massive waterfall that stops the Dead Priests from ever thinking to push into our land?

..That too.
 
Academia Nut said there two rivers systems, so yeah, we can colonize along our river system.
He said the Dead Priests are on a separate, completely different river system. IIRC there is still the matter of the massive waterfall on OUR river system that acts as a natural barrier(remember the location for the village we we considering says Cataracts)
 
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Wait. Actually, @Academia Nut the village site we are considering-is it accessible by water at all? I.E. can barges and rafts sail down to it, or do they need to be portaged in places?
 
Academia Nut said there two rivers systems, so yeah, we can colonize along our river system.
This is just silly.
New Settlement - There are a few new sites that could have new settlements placed on them: at the confluence of rivers leading to the coastal village, a new settlement along the coast, or just past the cataract that divides the valley from the lowlands (the last site would benefit from New Trails)
A cataract being a waterfall for this case.

You want to put a settlement into the lowlands where it can easily be raided by people who we've just been told pass by the area frequently, without any logistical support? That's basically the equivalent to sacrificing them to the Dead Priests.

We get new information, we follow a plan that takes that information into account. Stubbornly sticking to a sub-optimal course of action benefits no one.

I was just assuming this was all a joke in really poor taste. If you're aiming for food, we have enough, but could do with diversity for more nutrition. Our people simply have that as their average concern because so many are farmers. You need to take actions that have both short term and long term goals if you expect to either ever finish this war or to do so without massively harming our econ by spending it all on it.
 
There is another reason to switch to Step-Farms. Even though they provide good effects as far as our warmaking efforts go, it's also something to do besides fight the war, which is something we never should've begun to do in the first place, at least not for 3 generations. The fact that people want food more than they want the Dead Priests dead means we can do what we should be doing in the first place without suffering from internal issues.

Our people simply have that as their average concern because so many are farmers. You need to take actions that have both short term and long term goals if you expect to either ever finish this war or to do so without massively harming our econ by spending it all on it.
I have already given several long-term war-related reasons as to why we should do Step-Farms. Read them before you accuse me of not thinking long-term.

EDIT: We are going to spend a lot of Economy on the war regardless of what we do. Building more step farms will increase our Economy as it increases food. Not building them will negatively impact our Economy more than building them would.
 
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There is another reason to switch to Step-Farms. Even though they provide good effects as far as our warmaking efforts go, it's also something to do besides fight the war, which is something we never should've begun to do in the first place, at least not for 3 generations. The fact that people want food more than they want the Dead Priests dead means we can do what we should be doing in the first place without suffering from internal issues.


I have already given several long-term war-related reasons as to why we should do Step-Farms. Read them before you accuse me of not thinking long-term.

EDIT: We are going to spend a lot of Economy on the war regardless of what we do. Building more step farms will increase our Economy as it increases food. Not building them will negatively impact our Economy more than building them would.
We already have plans for dealing with that, plus War Mission doesn't decrease Econ(or it didn't last turn).
 
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