Umi-san
Procrastinating.
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It doesn't address the problem but you state it as if it does.
we have one on page 1. It's in progress, though.The lack of more Negaverse Omakes in this thread is driving me insane! Can someone write any?
Maybe the DP's reaction to the anticlimactic fall of their ancient enemy, The ST.
Or their reaction to the Pox outbreak and the big ball of fire in the sky?
We also need an omake index. Just saying.
The lack of more Negaverse Omakes in this thread is driving me insane! Can someone write any?
Maybe the DP's reaction to the anticlimactic fall of their ancient enemy, The ST.
Or their reaction to the Pox outbreak and the big ball of fire in the sky?
We also need an omake index. Just saying.
In the future, make an argument rather than abusing the Funny rating.It doesn't address the problem but you state it as if it does.
It probably won't improve it. Sadly my evaluation of it is that it is only profitable to use at -1 Stability.It doesn't address the problem but you state it as if it does.
I use the funny rating when responding would take effort I am loathe to commit.In the future, make an argument rather than abusing the Funny rating.
In any case, Academia Nut doesn't tell us how everything works, but we've seen events trigger tech gains before when our civ is presented with a problem - so riding close to the edge with a problem (e.g., by Restoring Order often enough that our civ gets unhappy with it) ought to trigger an event that gives us means to alter how we do things.
Just hoping for a Heroic Administrator to spontaneously figure out a better way on their own isn't likely to happen, given our trait that reduces Heroic Character generation.
I think you both have valid points. This is the core of our Stability issue. We don't have a very effective way to gain Stability, like we do Mysticism with Study Stars or raising Econ with some of our Econ actions.In the future, make an argument rather than abusing the Funny rating.
In any case, Academia Nut doesn't tell us how everything works, but we've seen events trigger tech gains before when our civ is presented with a problem - so riding close to the edge with a problem (e.g., by Restoring Order often enough that our civ gets unhappy with it) ought to trigger an event that gives us means to alter how we do things.
Just hoping for a Heroic Administrator to spontaneously figure out a better way on their own isn't likely to happen, given our trait that reduces Heroic Character generation.
I know, but it hasn't been updated for several hundred pages.
Actually got updated very recently with Powerofmind's Spirit of Fire.
Oh no, i couldn't possible write something. i'm an uninspired, lazy person with zero skill in writing stories.First, we're working on it, but feel free to write one yourself if you think of a good idea.
What i meant to say was that we need an omake index that is actually updated sometimes, not a new one.Second, there is an omake index on the first page, but it looks like AN missed a few.
I can see why people don't want to take Proclaim Glory, the loose +1 Legitimacy that goes nowhere cuts deeply against our optimization grain and thus the instinct is to categorize it as an "Oh shit!" button. But this action has no risk of dropping our Stability and making it worse like Restore Harmony/Restore Order. Plus it can actually get our Stability to 3. It's the only way to get to 3 Stability.
I use the funny rating when responding would take effort I am loathe to commit.
So we can get be at -1 Stability and then get to 1 Stability on this. The bad part is that we can make the situation worse with this action. Going on risk management it is best to use this as a Main at -1 Stability so we get the most benefit out of exploiting it.
how? /facepalm?Well it is against the rules. We just had the admins give out a warning regarding abuse of ratings. Plus it is annoying and confusing for other readers.
Use the faceplam picard next time.facepalm
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So basically you're comparing a two-Main action which rewards a permanent tech advantage with a 3-6/7 Main Action tech advantage which costs more Econ overall and provides additional effects that are slightly greater than that of Art Patronage? That sounds wasteful if one's goal is solely increasing stability.Art patronage, while maining it would produce three art, is so far outside our norm it isn't even funny. Maining it just to proc a Proclaim Glory is a ridiculous cost. Lets summarize those costs real quick...
- There are better ways to raise stability. Namely megaprojects. The only time we were ever at 3 stability was after finishing the Sacred Forest. It isn't supposed to be an easy stat to raise above neutral, that's why we generally have to balance our stability losses and gains in the mid-turn LoO actions.
okay but is there a way to do it w/ text or will I necessarily need to select from the emoticon tab?
okay but is there a way to do it w/ text or will I necessarily need to select from the emoticon tab?
A megaproject (lets assume the Garden):
- Costs:
- 3 Main Actions (or equivalent)
- -3 Econ
- Yields:
- +1-2 Stability
- +1-2(or more) Econ (as a shaper project it will increase econ output above and beyond what was required to pay for it.)
- +1 Mysicism
- +1 Art
- Permanent Additional Effect
- Events proc upon completion of project giving free/low cost actions with additional effects.
No. The shaper projects produce Econ as a result and as secondary effects of their presence set in. Overall, the cost of any given megaproject is far reduced, null, or even positive within a turn or two after it's completion. This is not true for more esoteric projects like Scourge Warding.So basically you're comparing a two-Main action which rewards a permanent tech advantage with a 3-6/7 Main Action tech advantage which costs more Econ overall and provides additional effects that are slightly greater than that of Art Patronage? That sounds wasteful if one's goal is solely increasing stability
You raise a valid point. Let's look at what you said.That isn't why I classed it as an "Oh Shit" button. I classified it that way because the actions that raise Art generally have to be mained to do so. The problems with that are in this order:
Now, I've said this numerous times, but Megaprojects grant stability. They grant it from their completion, and they grant it in the secondary events that stem off their completion. There is no way to raise it that is as easy or beneficial. Lets look at the comparative costs and yields.
- We have limited festival slots to use. Maining it just to get art is pointless and a waste of both the festival slot and the main action.
- Expand Holy Site is useful, yes, but it is expensive, action wise, to use it. Using it just to gain art to proc Proclaim Glory is a waste.
- Art patronage, while maining it would produce three art, is so far outside our norm it isn't even funny. Maining it just to proc a Proclaim Glory is a ridiculous cost. Lets summarize those costs real quick:
- -2 Econ and 1 Main action for Art Patronage
- -1 Econ, -3 Art, and 1 Main action for Proclaim Glory
- This yields 1 stability, 1 legitimacy, 2 prestige, and an additional effect for a total cost of -3 Econ and two main actions.
- If we ever get our Art to 6 I would fully support a usage of Proclaim Glory, but I want to be able to just mash it as an "OH SHIT" if we ever get into hot water, hence keeping a baseline art of 3. It is our only reliable method of an unconditional +1 stability. So, should we ever dip to -2 or -3 it is something we can push to keep us out of the danger zone. Using it now to push us up to 1 stability, while nice, is also an unacceptable risk without the extra Art for a buffer.
- There are better ways to raise stability. Namely megaprojects. The only time we were ever at 3 stability was after finishing the Sacred Forest. It isn't supposed to be an easy stat to raise above neutral, that's why we generally have to balance our stability losses and gains in the mid-turn LoO actions.
Proclaim glory - Art Patronage Combo:
A megaproject (lets assume the Garden):
- Costs:
- 2 Main actions
- -3 Econ
- And Yields:
- 1 Stability
- 1 Legitimacy
- 2 Prestige
- Additional Effect
Look, my whole point here is managing the cost/benefit of using a main action. Proclaim Glory can be used as an instant stability button, but paying for it is not instant and has similar costs and timeframe as a megaproject. A megaproject takes longer to finish, but the costs are more or less equivalent, and the rewards are so much greater.
- Costs:
- 3 Main Actions (or equivalent)
- -3 Econ
- Yields:
- +1-2 Stability
- +1-2(or more) Econ (as a shaper project it will increase econ output above and beyond what was required to pay for it.)
- +1 Mysicism
- +1 Art
- Permanent Additional Effect
- Events proc upon completion of project giving free/low cost actions with additional effects.
I do not feel that they actually produce an amount satisfactory to recoup the loss of Econ used to create them, unless one considers the options that they might add or other, hidden, benefits. The Econ at the end is nice, as it lets us get off on a better footing, but we are essentially buying the secondary effects.No. The shaper projects produce Econ as a result and as secondary effects of their presence set in. Overall, the cost of any given megaproject is far reduced, null, or even positive within a turn or two after it's completion. This is not true for more esoteric projects like Scourge Warding.
My whole point was that megaprojects are a reliable, but slow, way of increasing stability relatively cheaply that also yields numerous secondary benefits. Proclaim Glory/Art Patronage is a reliable way to gain stability instantly, but has relatively high cost and only a few secondary benefits.
I think you both are missing that we can do Art Patronage as a Secondary.I do not feel that they actually produce an amount satisfactory to recoup the loss of Econ used to create them, unless one considers the options that they might add or other, hidden, benefits. The Econ at the end is nice, as it lets us get off on a better footing, but we are essentially buying the secondary effects.
Proclaim Glory/Art Patronage does not have a relatively high cost. It ultimately costs 2 Econ and 2 Main actions, the same cost as 2/3-2/6 of the progress time needed to create The Garden. It rewards 1 Stability, 1-2 Prestige, and additional effects. If we performed this enough times to reproduce the average time cost of The Garden, 4.5, we would likely result in a similar cumulative amount of rewards as the end result of a megaproject. The unpredictable and cumulative additional effects of a megaproject make this statement uncertain. Regardless, PG/AP is a better way of gaining stability, albeit mathematically inferior to RO (excessively forceful) and EAF (limited in use).
I cannot deny, however, that megaprojects are a reliable, slow way of increasing stability that also yields numerous secondary benefits.
As an aside, I feel that artistic improvements are a field underdeveloped in our culture and, as someone who likes art, this is something I wish to change.
it's true that we can but I'd rather do it as a main for the rad art techI think you both are missing that we can do Art Patronage as a Secondary.
It can ultimately cost -2 Econ a Main action and a Secondary. We end that chain with -2 Econ, +1 Stability, +1 Legitimacy, possibly +1 Prestige, -1 Art.
I also like the slow burn Megaproject idea.
We're now working with proto-Japanese. Logographics for older concepts, Phonographics for common access.
Might settle into purely one, though I suspect the shamans might prefer to use logographics for long term storage.
It could be something like Egyptian hieroglyphs too. They used both semantic logographs and phonemic glyphs together. First, they would spell out the sound with glyphs that would denote one to three consonants (Egyptian hieroglyphs didn't note vowels) then they would follow up with a logograph that would tell the reader something about the semantic meaning of the word.Proto-phoenecian is more likely IMO, given the general 'vibe' we've seen of the area so far. Not that it really matters.