Walls are specifically stated to synergize with Organization. I have no idea why everyone seems intent on ignoring that synergy.
Build Wall - Long experience with retaining walls has lead to the idea of a settlement wall for protection (Extra benefit if after or during Organize Settlement)
Largely because we have reading comprehension, and don't consider the lowlanders a militaristic threat considering their population just got devastated to such an extent they're now called remnants, while all of our warriors survived and given population growth likely increased in number.
 
I think I hate all of you.

[X] Restrict such activities
[X] No (high chance of social strife, mitigated by certain other choices)
[X] [Main] Step-Farms
[X] [Secondary] Build Wall
-[X] Valley
[X] [Secondary] Organize Settlement
-[X] Valley

Walls are specifically stated to synergize with Organization. I have no idea why everyone seems intent on ignoring that synergy.
*raises hand nervously*
I-I-I didn't, Sir.....

Seriously though, people stopped paying attention to that a while back
 
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[X] Restrict such activities
[X] No (high chance of social strife, mitigated by certain other choices)
[X] [Main] Step-Farms
[X] [Secondary] Organize Settlement
-[X] Valley
-[X] Coast
 
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[X] Regulate such activities
[X] No (high chance of social strife, mitigated by certain other choices)
[X] [Main] Dedicate Place to Spirits
[X] [Secondary] Organize Settlement
-[X] Valley
-[X] Coast

Yeah, an organized settlements still gets Improved walls. No sense wasting time building a wall when we can do that after the Lowlanders recover, the Spirit-Talkers fanaticise or a threat appears.
Until then, turning both of our settlements into organised ones at once should Proc a synergy or something. Two massive organizational projects should encourage mapping and drawing
And after that we can map our world out much better, meaning scouts become better

And then we can settle a third town and try to expand into the Lowlands and slowly Recover it piecemeal.

Dunno about cool, but we do have the biggest flower in the world.


Pity it stinks, though. The flower smells of rotten flesh, which is rather... pungent.

That isn't a Flower. That is a Grass-Type.
Someone traded an Oddish with Reality and bred it. Because that plant is a Vileplume
 
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Changing vote back to
[X] Regulate such activities
[X] Yes
[X] [Main] Step-Farms
[X] [Secondary] Organize Settlement
-[X] Valley
-[X] Coast
 
[X] Regulate such activities
[X] No (high chance of social strife, mitigated by certain other choices)
[X] [Main] Dedicate Place to Spirits
[X] [Secondary] Organize Settlement
-[X] Valley
-[X] Coast
 
[X] Regulate such activities
[X] No (high chance of social strife, mitigated by certain other choices)
[X] [Main] Dedicate Place to Spirits
[X] [Secondary] Organize Settlement
-[X] Valley
-[X] Coast

Regulate - because if forbidden, it will only go underground and make things worse.
No payment because screw those guys.
Place to Spirits to mitigate impact of the former.
And organizing settlements ASAP because it may well get harder later on.
 
Largely because we have reading comprehension, and don't consider the lowlanders a militaristic threat considering their population just got devastated to such an extent they're now called remnants, while all of our warriors survived and given population growth likely increased in number.
Basically. Nothing much to wall off at the moment. The lowlanders have been broken for this generation at least, and everyone else have been too starved and diseased to make good invading forces.

Bonus, once the disease burns out, and the rampant floods die down the wrecked lands will be fertile again due to the period of rest, so we won't see much expansionist sentiment for a couple of turns. There's plenty of empty homesteads.
 
Actually I'd like to expand into their former territory.
Expand around the coastline and down the hills to the lowlands. We want to be environmentalists, we have a fallow land with all the conditions for renewal RIGHT THERE.
And since they won't have the farming tech we have built up, they recover slower than we do or they adopt our clearly better culture and assimilate relatively peacefully.
 
[X] Regulate such activities
[X] No (high chance of social strife, mitigated by certain other choices)
[X] [Main] Establish Annual Festival
[X] [Secondary] Organize Settlement
-[X] Valley
-[X] Coast
 
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[X] Regulate such activities
[X] No (high chance of social strife, mitigated by certain other choices)
[X] [Main] Dedicate Place to Spirits
[X] [Secondary] Organize Settlement
-[X] Valley
-[X] Coast
 
I think I hate all of you.

[X] Restrict such activities
[X] No (high chance of social strife, mitigated by certain other choices)
[X] [Main] Step-Farms
[X] [Secondary] Build Wall
-[X] Valley
[X] [Secondary] Organize Settlement
-[X] Valley

Walls are specifically stated to synergize with Organization. I have no idea why everyone seems intent on ignoring that synergy.


He also stated it can be done the turn after for the same synergy. So, maybe it's better to do things equally for now until we're settled as a society?
 
Place to Spirits to mitigate impact of the former.
It also says that it would be mitigated by choices in other sources. My guess that allowing people their entertainment, if slightly restricted, would allow some reduction of the social strife.

I'd prefer if we focus on Step-Farms so we could both finally get full use of all our land and get a head start on the tech needed for the super projects( as they would help us understand how to alter the ground at a larger scale and how to move large quantities of earth.

Since Regulate is faar in the lead, it would be good to have more food to make up for it and allow us to be able to chose Festivals next turn to further lower social strife and expand our influence as more people have reason to know of us and we jave better eay of spreading our culture.
 
Anyway the tally to give the people a better Idea where things stand

Vote Tally : Paths of Civilization | Page 67 | Sufficient Velocity
##### NetTally 1.7.10.1
-[49] Valley
[42] Regulate such activities
-[40] Coast
[35] No (high chance of social strife, mitigated by certain other choices)
[13] Yes
[11] Restrict such activities
[7] No
[2] Ban such activities
-[1] Spirit Talkers
-[1] Lowlanders remnants

Task: Main
[32][Main] Dedicate Place to Spirits
[10][Main] Step-Farms
[4][Main] Establish Annual Festival
[2][Main] Organize Settlement
[2][Main] Build Wall
[1][Main] Expand Managed Forests
[1][Main] Trade Mission

Task: Secondary
[48][Secondary] Organize Settlement
[8][Secondary] Step-Farms
[3][Secondary] Establish Annual Festival
[3][Secondary] Build Wall
[2][Secondary] Improve Trail
[2][Secondary] Organise Settlement
[2][Secondary] Expand Farms
[1][Secondary] Trade Mission
[1][Secondary] New Settlement
[1][Secondary] Domesticate Snails

Task: Primary
[2][Primary] Establish Annual Festival
[1][Primary] Dedicate Place to Spirits
Total No. of Voters: 55

*Nods in Satisfaction*

Yes, much cleaner. Though do try and put in tasks for the rest of the next time @Academia Nut

@zamin @Andres110 @Athas you still have it set to [Primary]. [Main] is the correct modifier.
Far behind, but still pushing for Step-Farms! And it's second place anyway, that counts right?>.>

It allows us a head start on the superprojects by advancing our knowledge for how to manipulate the earth on a larger scale.

Well yeah, but thats for stuff with fur, like feline, and skinny apes don't qualify in that. I will miss those belly rubs.

Maybe i will be cute and charm that red lady into feeding me.

Yes... come closer little kitty...
I just don't want spirit stuff darn it! >.<

We've managed without and and can do so again.

Also, no we aren't using more in so far as using the water more efficiently as it allows the left over water from one field to flow into the next once it reaches maximum capacity.
 
Also, no we aren't using more in so far as using the water more efficiently as it allows the left over water from one field to flow into the next once it reaches maximum capacity.
It's using more because hillside farming normally uses less water, mostly because you can't actually KEEP much water on slopes. That's the whole point of terrace farms, not saving water, but finding more places to use it, because you expand your definition of soil you can grow your richest, water heavy crops on.

I had a breakdown there, food unit per water unit expended is the same, but total water consumption increases because you can now plant more lucrative 'wet' plants on hillsides. Water is still used up by plants, and by increasing the surface area of your irrigated farmland loss to evaporation naturally goes up as well.
 
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Basically the Spirit Talkers destroyed the land all the way to get rid of the lowlanders.

On the other hand, if they can destroy the land you don't want to cross them.
The jury is out on whether this is the spirits punishing the lowlanders for their sins against the land or whether this is the Spirit Talkers having a really big bomb.
I know that; I meant the line of the argument, e.g. what point it was responding to and what that was responding to, not what the spirit talkers did, which was rather obvious considering you said it.
This part is actually not possible. AN already confirmed they are to far away to bring an effective raiding force to bear...and people don't want to risk raiding people who have nukes.
It would be a raid after they'd already started the process of nuking us. We haven't heard any stories of mano-a-mano spirit use - i.e. magic - and the process to do a giant nuke like the drought is presumably a long term ritual, considering it takes years to start and runs for a while after. So if we heard they did it we could just send an army, rather than a raid, at them.

However, terracing does consume a fairly substantial amount of water, since it's used to enable the growing of crops that need a lot of water on hills, whereas normally hilly farms grow plants that require less water because you can't keep the water on the slope. It also uses manpower to build and maintain the terraces, but that's a given.
It only takes the same amount of water if you a) grow plants that need a lot of water and b) don't build up a bed of clay and organic matter that holds onto the water well.
[32][Main] Dedicate Place to Spirits

*starts crying*

That's the whole point of terrace farms, not saving water, but finding more places to use it, because you expand your definition of soil you can grow your richest, water heavy crops on.

We're more or less basing our argument on the explicit description of step farms, which seems to imply that the runoff is used more efficiently than before and the irrigation system is taken to its limits, together implying that it makes our water use much more efficient. The fact that the slope is not as steep seems to imply that the water runs slower, meaning better use is made of it - though, I suppose it might still end up the same as flatland farming... But, since a great deal of effort is already being made, doing the soil remediation that that would make best use of the water and thus the land takes only a bit more effort, imo.
 
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How sure are we about the existence of magic in the world? Because all I can think of is that the spirit-callers are maxed out meteorologists/astrologists who claimed that natural occurences are in fact supernatural. It is very much an out-of-character idea, but that's the feeling I get.
 
How sure are we about the existence of magic in the world? Because all I can think of is that the spirit-callers are maxed out meteorologists/astrologists who claimed that natural occurences are in fact supernatural. It is very much an out-of-character idea, but that's the feeling I get.
Were not sure At all, people keep wanting to believe its magic while others just don't want social strife.
 
How sure are we about the existence of magic in the world? Because all I can think of is that the spirit-callers are maxed out meteorologists/astrologists who claimed that natural occurences are in fact supernatural. It is very much an out-of-character idea, but that's the feeling I get.
It depends on your political party.
 
How sure are we about the existence of magic in the world? Because all I can think of is that the spirit-callers are maxed out meteorologists/astrologists who claimed that natural occurences are in fact supernatural. It is very much an out-of-character idea, but that's the feeling I get.
I thinks it's bullshit.
If they could've destroyed the Lowlanders this easily, why launch all those raids for years?
 
It's using more because hillside farming normally uses less water, mostly because you can't actually KEEP much water on slopes. That's the whole point of terrace farms, not saving water, but finding more places to use it, because you expand your definition of soil you can grow your richest, water heavy crops on.

I had a breakdown there, food unit per water unit expended is the same, but total water consumption increases because you can now plant more lucrative 'wet' plants on hillsides. Water is still used up by plants, and by increasing the surface area of your irrigated farmland loss to evaporation naturally goes up as well.
There's still the fact that despite everything, water still drains and moves downward into the the other fields instead of simply lower into the waterbed(I think the term is?). The water is already flowing through, this simply ensure nothing is wasted
Since you are nice, how about a insurance policy?

Just sign on the dotted line, you get a wish and go on a fully insured once_in_a_lifetime_adventure!

________
I thought you were a kitty, but you're barking up the wrong tree. You see,


I'm already insured.
How sure are we about the existence of magic in the world? Because all I can think of is that the spirit-callers are maxed out meteorologists/astrologists who claimed that natural occurences are in fact supernatural. It is very much an out-of-character idea, but that's the feeling I get.
I'm hoping if we do do this spirit monument, we can leave it alone forever and maybe it'll go away...
 
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