[X] More boats would allow for easier transit to let them know they are being paid attention to (-2 Econ to build more boats)
[X] Seek some new method of addressing the issue (Significant chance of stability loss, small chance of new innovation)
[X] Leave them be
 
[X] More boats would allow for easier transit to let them know they are being paid attention to (-2 Econ to build more boats)
[X] Seek some new method of addressing the issue (Significant chance of stability loss, small chance of new innovation)
[X] Leave them be
 
[X] More boats would allow for easier transit to let them know they are being paid attention to (-2 Econ to build more boats)
[X] Seek some new method of addressing the issue (Significant chance of stability loss, small chance of new innovation)
[X] Leave them be

You know, perhaps it's schadenfreude, but the contrast between our horribly powerful and wealthy kings who are old and overworked and underappreciated, and the young strong tribal chieftains some of our contemporaries probably have tickles my funnybone. Being king isn't exactly a free ride with the Ymmri.
 
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[Main] Settlement - eastern hills
[Secondary] New trails/Black soil
[Secondary] Festival/Black soil

Taking into account the need for black soil in the eastern hills (poor soil for farming and forest planting), we can all decide next turn where to do black soil.

If our stability is at 0, then we can do black soil instead of the festival.

If it's not, then we do the festival and decide whether or not we should deal with a turn of 3 centralization (remember, our gov centralization cap is 5).
 
[Secondary] Expand Forest - Eastern Hills
We've seen this turn that setting up the forests the same turn we enter a place isn't as effective since we aren't used to the biome yet and our Black Soil infrastructure isn't set up.
We're getting crazy good results from Study Stars.
And now we know why the ST loved that action so much. So glad we have a (relatively) ridiculous number of actions thanks to our province system.

Given we use up economic expansion charges every time it happens...
Perhaps I should've worded it differently: The people used to get that econ came from somewhere which means that place is now lacking those people.
If this hypothesis is correct, the DPs have econ 4. (50% to econ 0, 50% to econ -1 and stability -1) And all our neighbors need to sustain a significant econ buffer since if they ever hit a stability loss they also lose econ because of us (and likely also to the TH) If this is correct, LoO is completely bullshit to our neighbors, and all the negaverses hate us for being such goody two-shoes.
 
[Main] Settlement - eastern hills
[Secondary] New trails/Black soil
[Secondary] Festival/Black soil

Taking into account the need for black soil in the eastern hills (poor soil for farming and forest planting), we can all decide next turn where to do black soil.

If our stability is at 0, then we can do black soil instead of the festival.

If it's not, then we do the festival and decide whether or not we should deal with a turn of 3 centralization (remember, our gov centralization cap is 5).
Cent 3 isn't terrible, we can defer trails for a turn.
 
True, but I don't think I'd ever want to see what kind of shit would blow up into our faces if we ever had to sit at -3 stability for any length of time.
I just don't want to have -3 stability if we have any reasonable choice to avoid it, and I feel that the stability cost that the DP would suffer might just be 1, which totally is not worth the 2 it will cost us.
^Talks about how the color is just a warning that we're not yet at the cap.
Any higher and our provinces start spending econ to build walls, when I'd prefer they do stuff like research and study stars. 2nd turn in a row btw!
*keeps our people poor so they can't rebel*
 
[X] More boats would allow for easier transit to let them know they are being paid attention to (-2 Econ to build more boats)
[X] Seek some new method of addressing the issue (Significant chance of stability loss, small chance of new innovation)
[X] Leave them be

  1. As the one here who started the Full Phoenician trend, I'm veeeery in favor of more boats. Just imagine all those sweet trade goods that'll come our way :V
  2. Our current system is not working but I've played enough CK2 to know how much a nightmare hereditary succession systems are. I'd rather not mix that with our wonderful communal system.
  3. As much as I'd like to help destabilize the dead priests, we don't have enough stability to address both the land issue and the immigrants.
Anyhow, I'm so happy about the TH putting the DP in their place. :')

Anyhow, with the baby boom, this is the best time to spam settlements and start the push into the lowlands. :drevil:
 
True, but between new settleme
We've seen this turn that setting up the forests the same turn we enter a place isn't as effective since we aren't used to the biome yet and our Black Soil infrastructure isn't set up.

It's been addressed. See this post:

[Main] Settlement - eastern hills
[Secondary] New trails/Black soil
[Secondary] Festival/Black soil

Taking into account the need for black soil in the eastern hills (poor soil for farming and forest planting), we can all decide next turn where to do black soil.

If our stability is at 0, then we can do black soil instead of the festival.

If it's not, then we do the festival and decide whether or not we should deal with a turn of 3 centralization (remember, our gov centralization cap is 5).
 
Something interesting might start happening: We will change the overall weather pattern in the region by spreading forests everywhere.

Instead of the desertification of the fertile crescent, historians might refer to our period as the Greening of the Fertile Crescent.
 
More importantly, I think we can get a way with this:

[Main]New Settlement-Eastern Hills
[Secondary]Expand Forest-Eastern Hills
[Secondary]Study Metal
 
That was not what the update said the black soil expanded because we expanded the forests not because our pop grew
They're both true. Black soil production expands with the population but black soil sites were established locally because black soil was hard to get.

Perhaps I should've worded it differently: The people used to get that econ came from somewhere which means that place is now lacking those people.
If this hypothesis is correct, the DPs have econ 4. (50% to econ 0, 50% to econ -1 and stability -1) And all our neighbors need to sustain a significant econ buffer since if they ever hit a stability loss they also lose econ because of us (and likely also to the TH) If this is correct, LoO is completely bullshit to our neighbors, and all the negaverses hate us for being such goody two-shoes.
This makes sense to me. So is it worth bombing our stability in order to steal the DP's econ and cause stability loss, or not?
Imo, not. But I'd love to hear an argument to the contrary.

Cent 3 isn't terrible, we can defer trails for a turn.
I'd rather keep trails and raise cent than plant forests. I think that is where most people are trending.

I really do not want to lose more cent. Centralization binds our civ together.
 
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[X] More boats would allow for easier transit to let them know they are being paid attention to (-2 Econ to build more boats)
[X] Seek some new method of addressing the issue (Significant chance of stability loss, small chance of new innovation)
[X] Leave them be

Finally, the lower plains are mess with itself without our input. Good time to figure out home problems. Maybe we would discover semi-private land ownership? Also, the greed is getting annoying; can't do much about petty greed however.

Next turn i'm backing study health and metal actions. Health due to incoming baby boom and metal for general purpose.
 
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Land ownership does seem the likely resolution. That will present problems, but there's no way around it if we want progress, and it's the start of what we'd really consider rights for citizens. The trick will be to ensure those who don't own land still have a voice in the government.
 
Something interesting might start happening: We will change the overall weather pattern in the region by spreading forests everywhere.

Instead of the desertification of the fertile crescent, historians might refer to our period as the Greening of the Fertile Crescent.

If we can get that to happen I will have fulfilled my ambition for this quest.

More importantly, I think we can get a way with this:

[Main]New Settlement-Eastern Hills
[Secondary]Expand Forest-Eastern Hills
[Secondary]Study Metal
I think we are gonna need Black Soil to make that forest happen, especially in the dry hills. Though I do agree with the need for 'Study Metal' if we decide we can live with the trail system as is.

@Academia Nut where in the Eastern Hills would the new province be/extend to? Would it stretch all the way to the old Spirit Talkers place? That's the only major river in the area as far as your map shows.
 
They're both true. Black soil production expands with the population but black soil sites were established locally because black soil was hard to get.


This makes sense to me. So is it worth bombing our stability in order to steal the DP's econ and cause stability loss, or not?
Imo, not. But I'd love to hear an argument to the contrary.


I'd rather keep trails and raise cent than plant forests. I think that is where most people are trending.

I really do not want to lose more cent. Centralization binds our civ together.
Fair enough. As long as we manage to sneak in a study metal somewhere in there I don't actually care what other actions we vote on :p
 
If we can get that to happen I will have fulfilled my ambition for this quest.


I think we are gonna need Black Soil to make that forest happen, especially in the dry hills. Though I do agree with the need for 'Study Metal' if we decide we can live with the trail system as is.

@Academia Nut where in the Eastern Hills would the new province be/extend to? Would it stretch all the way to the old Spirit Talkers place? That's the only major river in the area as far as your map shows.
Old Spirit Talkers place is where the TH settled. It wouldn't be there.
 
[X] More boats would allow for easier transit to let them know they are being paid attention to (-2 Econ to build more boats)
[X] Seek some new method of addressing the issue (Significant chance of stability loss, small chance of new innovation)
[X] Leave them be
 
Land ownership does seem the likely resolution. That will present problems, but there's no way around it if we want progress, and it's the start of what we'd really consider rights for citizens. The trick will be to ensure those who don't own land still have a voice in the government.

Ehhh, I'd rather not privatize land. Keeping the land held in common means everyone can benefit from the land, rather then a select few.

I really don't want us to end up in a situation where we have nepotic land owners who feel like they're in the position to screw over folks who don't have land.

We already have local chiefs trying to pull that shit and I have no interest in rewarding them for their petty greed.
 
Vote Tally : Paths of Civilization | Page 740 | Sufficient Velocity
##### NetTally 1.7.4
[32] More boats would allow for easier transit to let them know they are being paid attention to (-2 Econ to build more boats)
[28] Seek some new method of addressing the issue (Significant chance of stability loss, small chance of new innovation)
[27] Leave them be
[4] Welcome in those who would wish to escape (-1 Stability, +2 Econ)
[3] The old ways have worked well enough for us in the past
Total No. of Voters: 33


Well, it looks like any option could win at this point, I have no idea what's going to happen! :V
 
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