Analysis!
Diplomacy 9->6
Economy 4->2 (+6)
Martial 6->6 (+1)
Centralization 5->4
Pretty much all expected returns from what we picked last turn with a bonus economy thing
Stability -1->0
Festival gains worked out
Technologically, it's interesting that our military has Plank carts, but it has not yet reached civilian usage, copper being too costly and we hadn't discovered a metal-free construction method for them yet.
Fitted joints and dowels should come after copper tools to shape wood fortunately. Just a matter of time.
Study Stars - Valleyhome
New Settlement, Southern Coast - Redshore
We get to see provincial actions now.
Valleyhome's Mysticism gains doesn't seem to be credited yet though.
And we only have 2 actions
The king sunk his face into his hands. What had convinced his predecessor to switch out the way writing worked for this new system? It worked, but now sorting out old records was an absolute nightmare, which was particularly bad for trying to figure out long term assignments and contracts and all the things that writing was good for and best when kept consistent.
And so we might develop the use of Logographic for contract writing and legal codes where clarity and consistency is prized.
Hopefully anyways.
There was considerable pressure to simply make a lot of responsibilities hereditary, to hand down who worked what land through families and only bother with reassignment when a family line petered out or there were more new people in a family than land to work and a new spot needed to be assigned. This was also more familiar to the people who had only arrived in the past few generations, and for the fishers.
Hereditary pressures continue. Probably a consequence of recent Stability swings.
There had also been a few recent scandals involving local chiefs repeatedly reassigning people different plots of land over short sequences in order to direct the credit for pioneering or excellent management from the people who did the work to their friends and relatives, thus taking away bonus food and luxury rations for good work from the people who actually deserved them.
...are they cheating the system with
last hit bonuses?!
There was a strong clamor from those affected to have mechanisms in place to make the transference of land management be much harder and thus avoid these forms of corruption. It would also undoubtedly transfer power away from the sprawling networks of political friendships and favours among the local chiefs and subchiefs, who didn't necessarily have to have any significant personal achievements to their name in order to gain influence, just to be born with their parents knowing the right people.
The council was obviously ambivalent about all of this, in that while it would probably result in them losing power, but while they still had power they could also set up their descendants quite nicely by insuring that they had guaranteed inheritances. Of course, there was also a strong strain of tradition against such actions, but then again tradition hadn't restrained lower level politicians from being greedy and short sighted.
Hmm, if our hierarchy wasn't capped, a solution might have been to track relative progress. Track how big a portion of work each family/individual did on a project so they get paid out even if they transfer away.
Classic nepotism.
For once though the Dead Priests seemed to be on the back foot and in serious trouble, with their attempt at intimidating the relative newcomers of the Thunder Horse resulting in several high ranking priests having their heads mounted on a pole on the Thunder Horse chief's chariot, which turned into significant backlash against the Dead Priests, with news of some minor villages deciding to break away - or at least declare that they weren't going to send off their tributes without an escort, which amounted to telling the Dead Priests that they would have to actively participate in acquisition rather than passively expecting tribute. It was definite trouble, especially with the Highlanders taking a swing at their old enemy after catching their breath.
Mwahaha.
Intimidating Warrior Culture didn't work so good, and tribute pressure means their warriors are stuck running escort duties.
This all is good for us.
Some of the advisers actually suggested that if the People were to send emissaries along with their regular trading missions and suggest that some of these villages were to leave the danger of the lowlands for the hills that it might cost the Dead Priests further legitimacy among these groups. It would mean another influx of immigrants at a time when the People were still trying to integrate the last several batches, but... but if they could get the Dead Priests fighting among each other...
Provoking another immigration wave?
I'm dubious about it. Let the Highlanders and Thunder Horse double team the DPs. We don't have the stability to soak another wave yet.
In one bright spot of news the shamans had declared an auspicious alignment of the stars, and the weather had been remarkably stable and conducive to farming, leading to unexpectedly massive harvests. Combined with fewer children growing ill and they were predicting a massive increase in population over the next few generations.
Special: Baby Boom activated. Until capacity is reached or the environmental factors change will receive a free Expand Economy action for every provincial action (currently projected to be 3 next turn)
Kickass!
And also another disincentive for taking a migrant wave. We'd run out of economy slots unless we focused heavily on migration.
We're getting crazy good results from Study Stars.
Integration of the fishing minors is not going as well as it could...
[] The situation will sort itself out (Chance of stability loss)
Not a good time to eat Stability hits.
[] Sweeten the deal for the local chiefs (Additional -1 Diplomacy and -1 Centralization)
Not a good idea I think. Precedent of bribing chiefs into cooperation is a bad trend.
[] More boats would allow for easier transit to let them know they are being paid attention to (-2 Econ to build more boats)
However we DO have the Economy to do this. And boats mean ship innovation rolls, plus refunding the cost next turn.
Dealing with property problems...
[] The old ways have worked well enough for us in the past
Maintain status quo...conservative option.
Lets corruption continue
[] Assigning land management along family lines would simplify things (+1 Stability)
Boost immediate gains for long term costs. Hereditary land management gets messier, not tidier over time as families grow and shrink.
[] Seek some new method of addressing the issue (Significant chance of stability loss, small chance of new innovation)
This eats a risk, but possibly helps us develop new techniques to counter cheating and abuse. The stability hit reads like a 50% chance though.
Dead Priests are in trouble...
[] Leave them be
[] Welcome in those who would wish to escape (-1 Stability, +2 Econ)
[] Give them a nudge by inviting in more (-2 Stability, -1 Diplomacy, +4-5 Econ, chance the Dead Priests lose more Stability)
We have a Baby Boom. There's basically no reason to do this, we'd run out of expansion slots by next turn otherwise. Let the eagles fight it out while we Grow.
Besides, Eastern Hills settlement should let us take advantage of baby boom AND takes advantage of the situation.
So my vote:
[X] More boats would allow for easier transit to let them know they are being paid attention to (-2 Econ to build more boats)
[X] Seek some new method of addressing the issue (Significant chance of stability loss, small chance of new innovation)
[X] Leave them be