There was the rise of Not!Christianity and Not!Islam, but you sat on the fiercest focal point and refused to get involved in religious affairs one way or another

Because you were sitting on Not!Anatolia and Not!Mesopotamia, Not!Islam had its cultural center sit in Khemetri, even if its holy sites are in Not!Arabia
This part makes me giggle. This was my favorite part about playing civ games, rushing out a settler and taking the spot someone else was planning on taking and just staring at the settler unit sitting inches from my new border for the next few turns X3
You largest chunks of territorial loss was in the east and south, but controlling the Yllthon has gone a long way to reunifying the directly Ymaryn parts, if not the most agriculturally productive (lowlands) or minerally rich (Horse Mountains).
Will we have a chance to expand in that direction again?
 
I imagine that whole area is practically a giant graveyard with millions dead and weaponry everywhere.

Site of ancient dragon battle. :V

But we apparently nicked most of their books, and then threw them in the back of our libraries for scholars to gush over a few centuries later.

How many anime in the future will be set there, you think? With legendary Ymaryn Empire weapons lost in the Great War?

Magpie tendency with all things made of wood. :V As well as experience of other people breaking apart at astounding pace so wanting to make a copy just in case.
 
So the Vortuga are nowhere near the size and power of the Not! Rome. However they are around equal in power and influence to us. As they are one of the two nations that aren't basically Italian city states/HRE Princedoms they likely hold great sway over the Western and Central Med and Central/Western Not! Europe. However we hold sway over the Nkt! Middle East and Not! Eastern Europe as well as Not! Russ. Whilst being just as advanced and rich as them.

So we're equals. Both successors to the old empires. Duking it out for control of the world.
 
[X] [Involvement] Offer extended support (1x)
[X] [Form] Offer safe haven to the persecuted (1.2x)
[X] [Form] Offer mercenary services to your preferred sides (1.5x)
[X] [Debate] Get more copies of your versions of texts in there (1.2x)
[X] [Debate] Offer theological and rhetorical training to preferred sides (1.2x)
 
So the Vortuga are nowhere near the size and power of the Not! Rome. However they are around equal in power and influence to us. As they are one of the two nations that aren't basically Italian city states/HRE Princedoms they likely hold great sway over the Western and Central Med and Central/Western Not! Europe. However we hold sway over the Nkt! Middle East and Not! Eastern Europe as well as Not! Russ. Whilst being just as advanced and rich as them.

So we're equals. Both successors to the old empires. Duking it out for control of the world.

> duking it out
Ehh.

They are just being dicks in our 'hood for no real reason.
 
Did we get to keep any of our awesome traits?

Especially the King of the Hill ones as they were just plain badass as far as names go. :V

Did we get a legacy for actually stopping Genghis Khan, even if we broke our everything in the process?
 
> duking it out
Ehh.

They are just being dicks in our 'hood for no real reason.
They're the Imperialist colonial successors of the Not! Roman Empire built on genocide.

Of course they're dicks. It's just that we're both trying to hurt the other. They're trying to take our trade monopolies and we're trying to cause civil strife.

Soft power war. Not a direct war. But still a war.
 
This is good. This is nice. Sad that the invincible empire fell, but ultimately it had to. Like any ancient empire not powered by near-brainwashed religious mandate (hi china), it eventually collapsed under the sheer strain of it's own infrastructure vs outside forces. Whenever an empire or nation grows to a certain point they tend to pick up that 'our legacy will never end' hubris mindset, no matter how they interact with the outside world.
 
And then the People really looked at what they had in their libraries, and felt a deep sense of embarrassment at the absurd wealth of information they had and hadn't looked at. Their ancestors had accumulated the wisdom of millennia and had just sort of... stashed it away. At a certain point they had come to the conclusion that they were the center of the world, and anything useful would either drift into their hands without trying, or then eventually the only useful things came from within. Other people came to them, they had no need to go out into the world.
I'd note that in a very very deep irony, this was what befell the Spirit Talkers, and that the Fall triggered after FINALLY claiming their former lands for our own.
The Ueman Empire, the most significant group in the Saffron Sea for centuries, had entire archival buildings devoted to the various border skirmishes and trade deals recorded over the seven centuries the two groups had interacted, and the People only had a vague sense that they even existed, and that they had collapsed at some point, torn apart by internal tensions and external invasion.

Scholars actually looking at the commentary of the time could only cringe at their ancestors bragging about how they would never be so foolish collapse as the Ueman, their descriptions almost ominous, mocking foreshadowing of what would happen to them in good time.
That'd be the not!Romans who we never ever made contact with. Good thing too.
Why are there no more omakes? It's a little sad how few the "longest thread" has. A quest call The Light of Our Solus (RWBY) - Q has tons of omakes, almost 800, and it's continuing in it's second thread.
You'd find that most threads with a shitload of omakes pay omake rewards, so idle players are basically bribed into writing omakes.

For us, the sole and highest honor an Omake can attain is being marked Canon. No reward. Write for love, or write not.
Basically the Saffron Islanders genocided their way west for a few centuries, wiping out indigenous Bronze Age civilizations with technology and social concepts obtained from the Ymaryn, replacing them with their own colonies. Their culture fragmented multiple times (in the last update you were actually starting to deal with the Eastern Saffron Islanders, who had become distinct from the Western SI), but generally the Not!Med was controlled by their cultures and successor cultures for millennia.
Hmm, interesting, that means a lot of Ymaryn ideas about currency, taxation, social organization and general views on charity and excellence probably were seeded all over Europe in an extended powerful Bronze Age Collapse which simply never really ended because we just crapped out one crisis after another.

Most of these aren't very sustainable without a very advanced bureaucracy and intelligentsia, but theres probably quite a few folk tales rooted in Ymaryn festival teaching-parables that got mutated into backing more local values.

A black bird would be everywhere.
You had a Not!Rome for a time, and they fought and squabbled with you for a bit, but since you both had a policy of "expansion through 'defense'" for the most part you never decided to take a swing at each other all that hard, but they eventually fell apart to internal issues and a Migration Period nomad horde that bounced off you into them at a particularly bad time.
Yeah a funny thing about Rome was that it had a HOMICIDAL approach to losing at all, and they'd smash their whole damned empire into you to get their legion banners back if they had to.

It is probably for the best that we never made direct contact because we'd have entered Sudden Death as long as either of us claimed a territory the other had.
In historical retrospect, the scholars massively cringed when they realized that both empires had been able to bounce active nomads before, but if that particular group had arrived at a bad time for the People but not the Ueman then the situation would have been reversed.
...if we had bribed the horde they'd probably have gone on and rolled Rome instead huh?
There was a period of post-imperial chaos with the collapse of Not!Mediterranean (Saffron Sea) urban civilization and a reversion to agrarian communities, and you fueled turmoil by remaining a primary industrial center, providing weapons for cheap to petty kingdoms that focused on extractive measures to short term out compete their neighbours to be able to buy from you, impoverishing them, especially in the Eastern Saffron Sea.
Well...that strategy worked as it was hoped. Much to the dismay of thread moralists, but it did keep us alive and keep everything nice and boiling.
There was the rise of Not!Christianity and Not!Islam, but you sat on the fiercest focal point and refused to get involved in religious affairs one way or another, demanding that people pay their taxes and administer the fields and forests correctly. Since the two religious groups viewed you as being vaguely heretical rather than outright a different religious group (essentially both saw you as People of the Book) and you generally didn't pick fights with them, they mostly left you alone militarily. While you let both their missionaries through into your borders and out beyond, the two groups primarily interact through sea trade and in Not!Iberia, which lessened secular reasons to fight. Because you were sitting on Not!Anatolia and Not!Mesopotamia, Not!Islam had its cultural center sit in Khemetri, even if its holy sites are in Not!Arabia, and the cultural flavour of Not!Islam was more influenced by Ancient Egypt than Ancient Persia, especially since Khemetri went through a number of soft collapses (they probably have about the same degree of claim to cultural continuity from antiquity as you) instead of hard conquests like IRL Ancient Egypt. While the age of polytheism and god kings has passed, they are more like China in that they absorb invaders rather than have their culture replaced.
Under the religious lens, does that make us not!Judaism(except without the primordial empire for it being forgotten)? Sounds like a combination of a stable state blocking direct political motivation to religious war AND permitting missionaries to pass both ways woulc cause a SHITLOAD of splinter sects and minor fractions(which then proceed to get archived by Ymaryn because we don't care if some village follows a given sect anyway)

Also, what happened to the Khemetri native beliefs? We lost direct contact before we organized our religion.


The power vacuum did mean that the furthest afield Syffrynites were forced to undergo further development of their own native industries when the supplies of quality manufactured goods out of your empire were sharply curtailed, and the death of the Ymaryn empire did release plague along the trade lines as the besieged, famine wracked cities became breeding grounds for disease that were carried along trade routes by refugees, so there was call for increased mechanization to replace plague losses.
Nurgle is pleased. Also ouch, 4000 years of state healthcare and hygiene suddenly ceasing to exist would have had SUCH enormous backlash.

I imagine that probably helped propagate Purity and our Public Health laws even as everything burned?
So in the far west you have access to an actual ocean rather than an enclosed sea like the Yllthon or Saffron Sea, a taste for but no direct access to eastern luxuries like spices, silk, glass, and porcelain, and a sudden spike in local manufacturing. They thus had the tools all put together to develop long distance trade ships, and have begun making Not!Africa rounding journeys and forays across the Not!Atlantic.
Cool, things are moving quickly. But we can't move too fast or we'd just break our face again.
We lost the dino bones?

Curse purity, curse that trait to hell.
We had known from the start that the Dragon Graveyard was ridiculously exposed and that it was basically doomed to get smashed by nomads eventually. Even with Colossal Walls. Its literally on the steppes!
 
Did we get to keep any of our awesome traits?

Especially the King of the Hill ones as they were just plain badass as far as names go. :V

Did we get a legacy for actually stopping Genghis Khan, even if we broke our everything in the process?
The King Still Stands probably is gone. It depends upon well...still standing. The Hill legacy burns out after a fall, but ensures viable successor states(we know not!Rome had it due to their successors as well)
 
And here's the plan!

[X][Involvement] Offer extended support (1x)
[X][Form] Offer safe haven to the persecuted (1.2x)
[X][Form] Offer mercenary services to your preferred sides (1.5x)
[X][Form] Sell guns and cannons to your preferred sides (2x)
[X][Debate] Offer theological and rhetorical training to preferred sides (1.2x)
[X][Debate] Get more copies of your versions of texts in there (1.2x)
 
And here's the plan!

[X][Involvement] Offer extended support (1x)
[X][Form] Offer safe haven to the persecuted (1.2x)
[X][Form] Offer mercenary services to your preferred sides (1.5x)
[X][Form] Sell guns and cannons to your preferred sides (2x)
[X][Debate] Offer theological and rhetorical training to preferred sides (1.2x)
[X][Debate] Get more copies of your versions of texts in there (1.2x)
Plan Hopefully Make The Not!Protestants and Not!Catholics Fight While We Steal All Their Shit And Money is a go!
 
Why would it limit the spread? Nationalism doesn't exist as a thing in this time period, and we're fellow coreligionists so it's not like they can play the Ymaryn up as heathens deceiving the faithful. Though Christianity has often been far less tolerant of heretics as opposed to outright heathens.

I belive we might have strengthen nationalism with the rising intrest and study of the past, as mentioned in the uppdate.
Another looming threat might be the not!Papacy, we can not be sure of how much influence they have amongst the West not!europeans. They might rally the not!Christians for a crusade against what they might see as the heretic originators of the herresies that now burned amongst them. Cut of the problem at the root kind of thinking.
 
Into the Old Kingdom

[X] Show them the wrath of God

The ancient kingdom of Ymaryn has grown arrogant. They defy the overtures of the Great Khan and throw them into his face, believing themselves secure in their fastness. For longer than anyone can remember they stood like a mountain and they believe that no steppe chieftain can seriously threaten them.

Yet the Horde has made a habit out of humbling ancient empires, and the Ymaryn shall prove no different. Eager to teach the Ymaryn a lesson in submission, the Great Khan prepares the most sophisticated campaign yet devised. The Ymaryn have spent many lifetimes creating walled defenses to hold back nomads. The Great Khan's agents sweep them away in a single night of fire and perfect coordination, and the Horde pours into the newly-made passages and across the Ymaryn lands like a burning, howling wind. Honor God. Give glory unto Him. For the hour of His judgment has come.

Belatedly, the Ymaryn rush out to battle. And something strange happens. For the first time the Horde finds itself outnumbered. The Ymaryn pour out of their hills in uncountable armies. The horde fights like a dervish, shredding seemingly superior forces, engaging only at the time of the Khan's choosing. Yet even the most favorable battles leave their scars. The enemy's vast tercios composed of pike-wielding troops and crossbowmen prove a challenge unlike any seen before, able to blunt cavalry assaults and go toe to toe with horse archers. Time after time the Great Khan triumphs, yet the path forward is littered with corpses and the Ymaryn show no signs of weakening. Indeed, with every piece of land that falls under the Khan's control they seem to grow more desperate. Their armies swell with screaming warriors led by berserkers dressed in cloaks of crow feathers, and even simple peasants who seem to care for nothing except the maintenance of the land turn into howling mobs, attacking the People's overseers with scythe and axe.

Yet for all of their endless, desperate courage the Ymaryn cannot stop the Horde's advance. Soon their northern cities burn. Soon their western provinces contact the Great Khan, begging for quarter. Only their core still stands against the Great Khan. The most ancient cities in the world; cities whose walls haven't seen an enemy since before the first brick was laid down. To take them would ensure the Great Khan's place in the chronicle of ages would never be forgotten...yet for the first time in decades victory seems uncertain. The Horde has been bled by years of savage battles. A single misstep, and it could yet be buried beneath crossbow bolts. It may yet prove safer to leave the Ymaryn intact and demand concessions...yet the the thought chafes.


[ ] Humiliate the Ymaryn (Major Prestige gain)

[ ] Demand tribute (+40 Wealth, moderate Prestige gain)

[ ] FINISH THEM! (Strips garrisons in all provinces, major Centralization penalties, gain all of Ymaryn land and powerful Legacies on success, chance to shatter on failure)


The Great Khan calls his brothers to his side. And as one, they heed the call. The steppes are home only to women and the elderly as every eager young warrior rides west to swell the horde. The northern Ram mercenaries are called back from their mountain campaigns and into the Ymaryn hills. In the east the native governors are granted some of their old authority as the Khan's generals surge to his side, taking with them seemingly every engineer and alchemist in the land. The full might of the Khan stands ready to slam into the core of the ancient empire. Splitting command of the auxiliary forces between his sons and grandsons, the Great Khan places himself at the head of the greatest cavalry horde ever assembled and commands them to ride south.

Five years later he claws his way out from a mountain of bodies. With blood-caked eyes he looks across the landscape. The once-flat valley is now impassable. Everywhere the passage is barred by mountains of corpses ringed by lakes and rivers of blood. The crows have descended and they feast on their brothers and his warriors without distinction. They are the only true victors of this battle.

The Khan has cleared his way forward, but the army that once shook the world with its passage now numbers meager thousands. The clever easterners who breached the walls of so many fortress cities aren't among them. The Great Khan has not enough strength left to bring down the oldest cities of the Ymaryn. He rides home, his quest only half-completed. Though he knocked the Ymaryn down from their throne, he never sat the throne himself.

He doesn't get the chance to try again. The failure of the campaign proves to be total. Hearing of their conqueror's weakness, city dwellers the world over overthrow the depleted garrisons of the People and reclaim their patrimony. The steppe tribes renounce their loyalties one by one until the Great Khan, aged and suffering from the wounds gained over a lifetime of war, is left as a ruler of one large horseman tribe among many.

***

There. Completed the substance for Negaverse!Mongols. If anyone wants to add the salt, feel free.

@Academia Nut
 
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