[X] [Sec] Develop Intrigue Web
[X] [Sec] Support Sacred Orders
[X] [Sec] Study Health
[X] [Sec] Build Mills
[X] [Sec] Build Roads
[X] [Sec] Increase Cement Production
[X] [Sec] Hunt Troublemakers
[X] [Sec] Expand Economy
[X] [Sec] Diplomatic Mission: Khemetri
[X] [Agenda] Great Dam
[X] [Guild Sec] Increase Cement Production
 
[X] [Sec] Develop Intrigue Web
[X] [Sec] Support Sacred Orders
[X] [Sec] Study Health
[X] [Sec] Build Mills
[X] [Sec] Build Roads
[X] [Sec] Increase Cement Production
[X] [Sec] Hunt Troublemakers
[X] [Sec] Expand Economy
[X] [Sec] Diplomatic Mission: Khemetri
[X] [Agenda] Great Dam
[X] [Guild Sec] Increase Cement Production

I doubt you paid attention to the stats, faction desire, or anything in your consideration.
 
Freeing Blackmouth means we have no nonfree cities with Block Housing in them, which means we have lower EE thresholds for keeping our cities around.
I know this is an annoying question, but what's the precise difference in the EE thresholds?

Province actions are free, the Factions can select any action for the ones they get that way. The factions influence the provinces to take actions on their behalf. Thus, it stands to reason, that any actions the provinces could normally do are eligible for the actions doled out to our factions.
Faction-influenced province actions don't cost faction power, but they're not necessarily influenced by the King's Agenda, I think?
 
A thought regarding Divinely Glorious Elites:
While this value is currently terrible due to furthering social stratification, it has an untapped/not-yet-used potential for the opposite.

1)King's weaknesses could no longer be as pronounced.
If a ruler is terrible at math, and his decisions clearly unfeasible economically, DGE would make him employ an accounting prodigy, correcting his mistakes.
If a ruler decides to destroy an ecosystem with a foolish but epic infrastructure plan, a sufficiently educated assistant will influence him to stop.
A military inept leader would no longer rely on his skills, but rather on the significant competence of his generals.

This decreases the importance of king, since regardless of his personal excellence/diving calling/etc., he's still one man.
In this context, DL is not merely a cash grab by greedy elites- it's a sign of decentralization of ruling, which could possibly be a good thing, if handled correctly.

2)Exemplary members of lower classes now have a cultural imperative to defy their inherited social position.
If a lowly smithy shows clear talent, others will make sure he'll make most of it, thus rising in rank faster.
If a simple soldier shows a talent in leading others, there'll be less resistance to some young upstart taking charge of others.

Current rise in importance of the patricians comes mostly from their birthright- connections, fortunes and positions of their families.
If we manage to bridge this gap and support other groups, more geniuses and prodigies from poor families will mary into royal ones, diluting their wealth, bringing a true equality.

3)This value may eventually make democracy feasible.
Since everyone is striving to be the best, they might no longer wish to be one-sidedly ordered by their 'betters'.
Patricians are already gaining power. Assuming we can bind them more strongly under general law, as well as make them (again, gradually and eventually) listen to general public, this could become pretty much a modern democracy.

Of course there's a ton of problems between this utopia and what we have now.
Lack of academies especially pose a problem- if we won't spread this value to wider masses, elites will continue to be the only ones benefiting from it.
A push for mass education would be a fantastic result of this struggle- not only do we get everyone bettering themselves, we get a truly intellectual society.
Though, again- right now it's a very pretty dream. But it doesn't mean I don't want to believe it. :p
 
I know this is an annoying question, but what's the precise difference in the EE thresholds?
If we free SP and LVH:
-Blackmouth [10 (Base) + 17 (Provinces) + 6 (Infrastructure) + 5 (Block Housing) = 38]
-Valleyhome [38 (Inherit) + 7 (Infrastructure) - 4 (Penalty) - 8 (No Block Housing) = 33]
-Sacred Forest [34 (Inherit) - 5 (Penalty) + 3 (Infrastructure) = 31]

If we free SF and LVH:
-Blackmouth [10 (Base) + 17 (Provinces) + 6 (Infrastructure) + 5 (Block Housing) = 38]
-Valleyhome [38 (Inherit) + 7 (Infrastructure) - 4 (Penalty) - 8 (No Block Housing) = 33]
-Stallion Pen [34 (Inherit) - 5 (Penalty) + 2 (Infrastructure) = 30]

If we Free BM and LVH:
-Valleyhome [10 (Base) + 17 (Provinces) + 7 (Infrastructure) - 8 (No Block Housing) = 26]
-Sacred Forest [26 (Inherit) - 4 (Penalty) + 3 (Infrastructure) = 25]
-Stallion Pen [25 (Inherit) - 5 (Penalty) + 2 (Infrastructure) = 22]

It's a fairly big deal.
 
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Province actions are free, the Factions can select any action for the ones they get that way. The factions influence the provinces to take actions on their behalf. Thus, it stands to reason, that any actions the provinces could normally do are eligible for the actions doled out to our factions.
Absolutely - but the Guilds don't have any Province actions. All their actions are Main-Faction actions, granted by having Free Cities + Guild Economy.
 
Hey @Academia Nut
How big is our Pop now?
Urban Population?
When we distribute how much land are we giving away exactly? What would the population of that land typically be?
 
Clearly our next government upgrade needs to focus on getting some sort of coordination in place between different segments of our society so we're not all stepping on each other's toes.
 
If we free SP and LVH:
-Blackmouth [10 (Base) + 17 (Provinces) + 6 (Infrastructure) + 5 (Block Housing) = 38]
-Valleyhome [38 (Inherit) + 7 (Infrastructure) - 4 (Penalty) - 8 (No Block Housing) = 33]
-Sacred Forest [34 (Inherit) - 5 (Penalty) + 3 (Infrastructure) = 31]

If we free SF and LVH:
-Blackmouth [10 (Base) + 17 (Provinces) + 6 (Infrastructure) + 5 (Block Housing) = 38]
-Valleyhome [38 (Inherit) + 7 (Infrastructure) - 4 (Penalty) - 8 (No Block Housing) = 33]
-Stallion Pen [34 (Inherit) - 5 (Penalty) + 2 (Infrastructure) = 30]

If we Free BM and LVH:
-Valleyhome [10 (Base) + 17 (Provinces) + 7 (Infrastructure) - 8 (No Block Housing) = 26]
-Sacred Forest [26 (Inherit) - 4 (Penalty) + 3 (Infrastructure) = 25]
-Stallion Pen [25 (Inherit) - 5 (Penalty) + 2 (Infrastructure) = 22]

It's a fairly big deal.
Hmmm. Okay, that's good to know. Is there a reason Lower Valleyhome is being freed in all of those calcs?

And while we're at it, where are these calcs coming from? I'd like to be able to do them myself without pestering anyone else for the info.
 
Okay, so I quit the thread a while ago for being totally unable to follow anything and thus total inability to vote informed. The system appears to have only gotten more complicated, but I do want to return to the thread. With this in mind, can someone explain to me the leading options, what'd they do for us, and why that plan is the best?
 
Patricians (14 {28})
Guild (16)
Traders (8)
Yeomen (6)
Priests (6)
Urban Poor (6)

5 Province Policies

Look to highest power: Patricians, 28
20-29 Strength -> Patricians, 1 action
10-19 Strength -> Patricians, 1 action; Guilds 1 action - 1 action for having 3 actions of their own, 2 remaining
0-9 Strength -> Patricians, 1 action; Guilds 1 action - 1 action for having 2 actions of their own, 1 remaining; Traders, 1 action; Yeomen 1 - 1 for having 1 of their own, 0 remaining; Priests 1 - 1 of their own, 1 remaining; Urban Poor, 1 action

Therefore the order is Patricians, Patricians, Patricians, Traders, Urban Poor
 
Hmmm. Okay, that's good to know. Is there a reason Lower Valleyhome is being freed in all of those calcs?

And while we're at it, where are these calcs coming from? I'd like to be able to do them myself without pestering anyone else for the info.
LVW is being freed because it's not a religious site, which we're wary of giving too much independence. It also has no other defining characteristics, so it's a default choice.

These calcs come from @Abby Normal and you can find the calculations in the Extended Projects spoiler on the stats front page. That should be enough to start calculating them yourself, but the reason this is happening is due to the quirky effects of only having Free Cities with Block Housing. If we don't free Blackmouth, this probably won't come up again.
 
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Why do we need to do that? If we use the guild secondary to build the harbor, then the patricians would be likely to build main warship for us.

Just practicality. Guild Sec Harbor was way farther behind than Sec Warships was, and trying to approval-vote for both could've contributed to actually doing both which would be bad. So voting the one that was more likely to fix the situation. Votes have only swung further in that direction since, so not seeing a good case for switching.
 
Patricians (14 {28})
Guild (16)
Traders (8)
Yeomen (6)
Priests (6)
Urban Poor (6)

5 Province Policies

Look to highest power: Patricians, 28
20-29 Strength -> Patricians, 1 action
10-19 Strength -> Patricians, 1 action; Guilds 1 action - 1 action for having 3 actions of their own, 2 remaining
0-9 Strength -> Patricians, 1 action; Guilds 1 action - 1 action for having 2 actions of their own, 1 remaining; Traders, 1 action; Yeomen 1 - 1 for having 1 of their own, 0 remaining; Priests 1 - 1 of their own, 1 remaining; Urban Poor, 1 action

Therefore the order is Patricians, Patricians, Patricians, Traders, Urban Poor
Uh.
Yeomen action formula is provinces/3 - cities. We have 8 cities. How do they have any actions?

Is that supposed to be free cities?
 
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And when do Guild/Yeomen/Priest "actions of their own" happen, @Academia Nut? Is it correct to say that this happens after province and province-faction actions?

Yes. If there is some need to resolve them, the sequence of their actions are determined by their power.

Uh.
Yeomen action formula is provinces/3 - cities. We have 8 cities. How do they have any actions?

Is that supposed to be true cities?

Yeomen always have a minimum of 1 action from provinces.
 
Uh, what are the effects of redistributing land, again? I don't remember what update that's in. Given how vehemently it's getting opposed, I figure I really should know what it'll do, even though I normally just read the story posts.
 
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