Assuming that we remain on megaproject support policy after the Dam is completed, do we want to use on the lowlands canal, or do we want to use it on the great library?

I'm thinking both the Boundary Passage and the Lowlands Canal. Once we get them started we let the provinces take it from there and see if there's a legacy for doing three Megaprojects at once.
 
Guilds are not going to do them, by word of AN, the traders might do it(less likely to if we encourage them to build ships by building ships themselves) and the patricians may do it but are in a hissy fit right now. Additional reason for the Guilds not to do them, its their Desire and in their current mood they want us to do that Desire to make up to them.

You'd also be spending 18 wealth in one turn(if the traders do what we want) which I am a bit leery about, though not too bad considering incomes and overflow from baby boom. My third concern is that I don't really want to throw actual military at the Saffronders if we can help it, and I think mercs will be sufficient. I also think that this diplo mission will be decent at stabilizing the Harmurri given Alyx's skill.

I'm pretty sure that AN's said a Harbour is likely to get built.

There's a good chance the patricians and traders are going to build a harbour, yes.

It's likely that the Trade Infrastructure passives and half of an Admin passive will combine to build it. Combined with Redhills' native policy, they're likely to finish the Harbour in Redshore and the Colossal Walls in Redhills. The Colossal Walls in Valleyguard will be finished next turn based on which Passive policies are available. Redshore will probably go 3/9 on Block Housing, then 6/9 the turn after which we can cap off with a single [Sec]. It ties everything up nicely. Other than our one [Sec] Block housing, no actions are necessary.

On second thought, it might be better to do More Warships on our own. That way, the Traders will likely take actions that either generate Wealth or fall in line with our King's Agenda. I'd be worried about them 'wasting' Wealth otherwise.

As for the Wealth expense, I forgot how bloody expensive Sec Support Sacred Orders was; you might as well go for a [Main] if you want to invest in it at all. Raise Army is almost as good as far as Sec actions go.

I don't think we have the option to throw our Mercs at the Saffron Islanders, though. The Dragon and Blood Rain Banners are simply too weak currently. and the Red Banner's loyalty isn't in a great situation. To be honest, I want to try and get some more Mercs, they're simply so useful. Plus, it's basically tradition for us at this point to found a Merc company whenever we have a Martial Hero/Genius in control. The only question is being able to pay for them. If we pay our Mercs from our Wealth budget and we're not in a Gilded Age, we're currently Wealth neutral. As soon as Blackmouth reforms, we're going to get +3 Wealth from their Markets each turn and Valleyhome will reform and give an additional +2. We could do it on our current level of income.

The Harmurri might stabilize given Alyx's skill, it's hard to say. Now there's no illusion that the Harmurri have basically degenerated to a rump state. They exist entirely at our sufferance and support. It's going to be hard for them to meaningfully reform since they are so far behind.


@Academia Nut how much longer is Alyx likely to live? Additionally, if he were to from a Mercenary Company, how would it be organized?
 
Assuming that we remain on megaproject support policy after the Dam is completed, do we want to use on the lowlands canal, or do we want to use it on the great library?
Definitely the Canal. Or the Boundary Passage, if we don't have enough stats for the Canal.

Actions spent on the Library buy us nothing long-term; and short-term, all they do is make the Library complete faster. So leave the library to advance on its own; it doesn't need our help.
 
Hey y'all, when the front page says "Mysticism 20/27 (+3)[+3]", what's the difference between the () and []?
 
I can see why the Traders threatened Civil War to control the Trelli Straits.

Still, seems like we might get another chance to take them.

It was an enormous wasted opportunity though. The Mediterranean basin is an incredibly powerful region for a state to hold, as the sea serves as a giant super highway.

Particularly as we're stuck with a form of government that makes it impossible to expand like historical civilisations did.

If we go up against an alt-Rome with our tech, we'll just lose.

*sigh*
We would have immediately lost conquered Trelli upon the plague hitting; it would have been a nexus for breakaway for now-together-strong-enough western subordinates.
Problem with Trelli is that we cannot control so powerful a spot with foreign culture which is not in our core; we can hold it for, like, a century or three, but due to PSN we either must hold land forever or shouldn't even try.
 
Wonder how Arete is gonna evolve.

Life of Arete
A well lead life is one of excellence in all things, from the stitch of cloth to prowess on the battlefield to skill in oration. The best and finest is thus demanded of and by all to show their virtue and honour.
Pros: Increase Martial gain from raising elite units; bonus Culture, Tech and/or Mysticism for certain actions; effect of criticals and doubles greatly increased
Cons: Increased potential Martial loss in fighting, increased social stratification, increased costs

Does anyone remember which actions were granted bonus Culture, Tech and/or Mysticism?
 
Wonder how Arete is gonna evolve.

Life of Arete
A well lead life is one of excellence in all things, from the stitch of cloth to prowess on the battlefield to skill in oration. The best and finest is thus demanded of and by all to show their virtue and honour.
Pros: Increase Martial gain from raising elite units; bonus Culture, Tech and/or Mysticism for certain actions; effect of criticals and doubles greatly increased
Cons: Increased potential Martial loss in fighting, increased social stratification, increased costs

Excellence extend to every level of society. The con might increase the expense of everything again, though.
 
Wonder how Arete is gonna evolve.

Life of Arete
A well lead life is one of excellence in all things, from the stitch of cloth to prowess on the battlefield to skill in oration. The best and finest is thus demanded of and by all to show their virtue and honour.
Pros: Increase Martial gain from raising elite units; bonus Culture, Tech and/or Mysticism for certain actions; effect of criticals and doubles greatly increased
Cons: Increased potential Martial loss in fighting, increased social stratification, increased costs

Does anyone remember which actions were granted bonus Culture, Tech and/or Mysticism?
It sounds like we might reduce the social stratification con to me
 
Also-if we do end up burning through most of the available megaprojects thanks to not having to constantly switch to Balanced-I think I'd like to see us take a shot at making the Triangle Canal. It's almost certainly a Wonder and I want to see what happens.
 
Also-if we do end up burning through most of the available megaprojects thanks to not having to constantly switch to Balanced-I think I'd like to see us take a shot at making the Triangle Canal. It's almost certainly a Wonder and I want to see what happens.

YESSS. Absolutely. It's pretty much last on the priority list at the moment, but I bet the Yeomen would contribute some actions towards it, and I kinda hope it'll unlock the terraforming action.
 
[X] [Parl] Fair Land Allocation Act (Main Distribute Land, Patricians and Yeomen approve)


[X] [React] Settle (Sec New Settlement - Internal Reorg)

[X] [React] Celebrate (Sec Improve Annual Festival)

[X] [React] Judge (Sec Enforce Justice)


[X] [PSN] Sec Expand Econ (-1 Centralization + Costs)


[X] [Lesson] The bindings between superiors and subordinates


[X] [Diplo] Begin Boundary Passage Megaproject in its own action track (-12 Diplo)


[X] [Culture] Gain a Cultural Hero (-15 Culture)


[X] [Mystic] Unlock Philosopher Kings for further advancement (-20 Mysticism)
 
How are our stats going to look next turn? Can we afford a connections King's Agenda, or do we need balanced/trade to get back to a full bank?
 
[X] [Parl] Fair Land Allocation Act (Main Distribute Land, Patricians and Yeomen approve)


[X] [React] Settle (Sec New Settlement - Internal Reorg)

[X] [React] Celebrate (Sec Improve Annual Festival)

[X] [React] Judge (Sec Enforce Justice)


[X] [PSN] Sec Expand Econ (-1 Centralization + Costs)


[X] [Lesson] The bindings between superiors and subordinates


[X] [Diplo] Begin Boundary Passage Megaproject in its own action track (-12 Diplo)


[X] [Culture] Gain a Cultural Hero (-15 Culture)


[X] [Mystic] Unlock Philosopher Kings for further advancement (-20 Mysticism)
just a moment too late my friend
 
So. By my count, we should have 11 EE at the start of next turn, which means we should be getting 4 cities activated. That means 4 actions for us, in addition to the 5 - 1 + 1(guild) we have by default - so that makes 8 actions, and 1 guild action.

I think we want something like this as our core actions:
-[Guild] More Warships
- Free City Blackmouth
- Free City Sacred Forest
- Proclaim Glory
- Suppress Patricians
- Enforce Justice
- Hunt Troublemakers

This sets up the Traders to finish their Naval quest, finishes the Urban Poor quest, and starts dealing with the Patricians. It also leaves two actions free for emergencies. If we are lucky enough not to need them, I'd do:
- Hunt Troublemakers x2 (increases odds of handling trouble)
- Build Lvl1 Governor's Palace (ensures that our factions build a lvl1 palace and not a lvl2 palace; important since we need another lvl1 in particular to get another secondary action)


Thoughts? Objections?
 
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