BungieONI
Seven gremlins in a trench coat
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Ooookay then.
I'm gonna point something out.
[] [Demob] Assist in getting peaceful work (Sec Retraining)
[] [Mines] Tax foreign ores sourced from slave labour
[] [Mines] Provide subsidies to the mines to keep going (Starts at -2 Wealth/turn, can fluctuate)
I'd go with either of the mines options above. The wealth thing is a risk though. A pretty huge one too.
[] [War] Be content with recovering Harmurri territory (+1 Stability, +2 Prestige)
[] [War] Press for reparations (-2 Diplo, +4 Wealth & +4 Prestige if accepted)
I'm okay with either of these. I think if the reparations wins this may push Symphony a bit, but on the other hand being content is definitely holding to Symphony.
I'll need to think about it and read the arguments.
For now my vote.
[X] [Demob] Assist in getting peaceful work (Sec Retraining)
[X] [Demob] Provide additional avenues for exercise (Sec Build Gymnasium)
[X] [Demob] Support the priests to attend to the spiritual needs of these men (-3 Wealth, -8 Mysticism)
[X] [Mines] Tax foreign ores sourced from slave labour
[X] [Mines] Provide subsidies to the mines to keep going (Starts at -2 Wealth/turn, can fluctuate)
[X] [War] Be content with recovering Harmurri territory (+1 Stability, +2 Prestige)
[X] [War] Press for reparations (-2 Diplo, +4 Wealth & +4 Prestige if accepted)
[X] [React] Repair supply lines (Sec Build Roads, if still fighting the Highlanders the western theater fights at full power)
E: Oh we can pick three? Sign me up!
E2: So I went with Gyms because this is opening them up to more classes, which we've wanted to do for a while. Or at least I think it is. The priest option is pretty cheap and heads off any PTSD issues and helps them tie into society.
I'm gonna point something out.
A lot of our levies were formerly miners. I think that Retraining and subsidizing the mines or sin tax(Tax foreign ores sourced from slave labour) might have strong positive synergy. It may not exactly give them back their old jobs, but it will prop up this industry which has a need. I'd hazard that by trying to peacefully going for a chance to fulfill the concerns our king mentions that the retraining is the way to do it.One of the hardest hit areas was the mines as well. Freehills and the Storm Ymaryn had been providing so much cheap iron ore that it was making it hard for the mines to compete, and the war had meant that expensive mines had had their miners drawn off to serve in the levies. A few higher grade mines had continued to run since their ore was of high enough quality to remain competitive, but many of the more marginal ones were in trouble. While some of the traders suggested just relying on their neighbours for the ore, the priests pointed out in annoyance that the ore was so cheap because it was mined by slaves. The miners guilds pointed out that relying on trade that could be disrupted seemed foolish, while also grumbling that half the reason the mines were suffering was because the priests had made everything cost more with their bickering changing how half-exiles were used and paid. There were all sorts of proposals over how to fix the issues, from just letting the mines fail to providing them extra funding to keep going even when it wasn't really worth it.
[] [Demob] Assist in getting peaceful work (Sec Retraining)
[] [Mines] Tax foreign ores sourced from slave labour
[] [Mines] Provide subsidies to the mines to keep going (Starts at -2 Wealth/turn, can fluctuate)
I'd go with either of the mines options above. The wealth thing is a risk though. A pretty huge one too.
[] [War] Be content with recovering Harmurri territory (+1 Stability, +2 Prestige)
[] [War] Press for reparations (-2 Diplo, +4 Wealth & +4 Prestige if accepted)
I'm okay with either of these. I think if the reparations wins this may push Symphony a bit, but on the other hand being content is definitely holding to Symphony.
Oh dear. That volcano in the Hatvalley/HK area went pop again, or it may soon. I don't think we can keep the EE if we do the help version. Roads might be all that is possible.[] [React] Send immediate aid to the Hatvalley region (-3 Econ, -1 Tech, +5 EE, mines repaired, ???)
[] [React] Find out what is going on with the Freehills (Sec Diplomatic Mission, can send immediate aid or banner companies if not at war)
[] [React] Repair supply lines (Sec Build Roads, if still fighting the Highlanders the western theater fights at full power)
[] [React] Dedicate a new temple to appease the gods (Sec Build Temple in region, ???)
I'll need to think about it and read the arguments.
For now my vote.
[X] [Demob] Assist in getting peaceful work (Sec Retraining)
[X] [Demob] Provide additional avenues for exercise (Sec Build Gymnasium)
[X] [Demob] Support the priests to attend to the spiritual needs of these men (-3 Wealth, -8 Mysticism)
[X] [Mines] Tax foreign ores sourced from slave labour
[X] [Mines] Provide subsidies to the mines to keep going (Starts at -2 Wealth/turn, can fluctuate)
[X] [War] Be content with recovering Harmurri territory (+1 Stability, +2 Prestige)
[X] [War] Press for reparations (-2 Diplo, +4 Wealth & +4 Prestige if accepted)
[X] [React] Repair supply lines (Sec Build Roads, if still fighting the Highlanders the western theater fights at full power)
E: Oh we can pick three? Sign me up!
E2: So I went with Gyms because this is opening them up to more classes, which we've wanted to do for a while. Or at least I think it is. The priest option is pretty cheap and heads off any PTSD issues and helps them tie into society.
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