[X][Marriage] From one of the Forhuch tribes to secure their loyalty
[X][Main] Restore Order
[X][Secondary] Enforce Justice
[X][Secondary] Dam
[X][Secondary] Dam x2
[X][Secondary] Switch Policy – Offensive
[X][Secondary] Hunt Troublemakers
[X][Secondary] Palace Annex - Grand Hall
[X][Guild] Build Mills
[X][Guild] Build Mills x2
[X][Guild Secondary] Build Mills
Provinces – [Main] War Mission – Highlanders x3, [Sec] War Mission - Highlanders
Policies – Redshore Ironworks (9/9), Redhills Colossal Walls (4/9)
FC – Redshore Holy Sea Temple (3/3), Redhills Colossal Walls (5/9), Valleyguard Colossal Walls (3/9)
Western Wall – [Main] Plant Cash Crops - Textiles, [Sec] Build Roads
Greenshore – [Main] Plant Cash Crops – Luxuries (Spices), [Main] Expand Forest
Tinriver – [Main] New Settlement, [Sec] Build Wall
Amber Road – [Main] Sailing Mission – Far North
Heaven's Hawk – [Sec] Repair Damage, [Sec] Expand Econ
Memory of Spirits – [Sec] Expand Econ, [Sec] Black Soil
Txolla – [Main] War Mission – Highlanders x2
Thunder Horse – [Main] Expand Econ, [Sec] Build Roads, [Sec] Repair Damage
Forhuch – [Main] Trade Mission – Salt Sea, [Sec] Expand Econ
Religious Settlement – Plant Cash Crops - Textiles
The current king in Valleyhome sent a very nice message to the Storm Ymaryn that boiled down to "While we remain interested in your offer, in order to better secure the loyalty of the Forhuch tribes we shall marry our heir to one of their 'princesses' first," which was mostly received as the sort of thing one did, as a pleasant reply of "We understand and the offer remains open" was sent back, even if there were obvious and subtle undertones over being disappointed at not being first. The king then left his subordinates to figure out the optimal match for Alyxunmyn while he oversaw the rather complicated task of bringing back the levies while still leaving Alyxunmyn enough warriors to secure victory over the Highlanders while simultaneously also keeping the economy from falling apart. A big part of that last bit was to untangle the mess of corruption and nonsense that had resulted from so many years of everything being focused towards war. You could hide a lot of "lost" materials under the shield of it having already been sent to the front or diverted to some essential group.
However, the push to break up some of the more malicious issues also brought to light a number of other secondary concerns. Had the king not been on the lookout for troublemakers via more subtle means he probably would have completely failed to notice that some of the upticks in crime were being driven by men who had been levied returning home after years away, their lives essentially gone due to their absence. He would have just seen that the criminals were being punished appropriately, instead of getting reports from various contacts about the actual personal details. There were all sorts of young men who had been senior apprentices in non-essential trades who had left for a decade, coming back to discover that essential skills had rotted on campaign and men who were younger than them were now above them in the guilds. There was a tremendous amount of anger, resentment, and despair - and all of these men had just spent years under the banner of 'violence solves problems'.
Had he not had these reports, the king might have simply decided to hit all these new problems with the same hammers he had before, but he felt a degree of disquiet towards that prospect. While those who broke the King's Peace needed to be punished, it seemed distinctly unjust for the king to destroy someone's life and then expect them to just put all the pieces back together like nothing had happened, and then to hit them again when the task was beyond their skill set. Sometimes the needs of the kingdom as a whole came before the needs of individuals, but the whole reason that they were being sent home was because the kingdom's need for them to give everything had passed! Were they not entitled to compensation for their service? Some would contend that they had already been paid, that they should be honoured to have been called up to serve, but flipping it around the king wondered if those who were complaining about such sentiments should not be honoured to pay this compensation? Especially if helping these men reintegrate staved off trouble in the future.
Choose up to three options
[] [Demob] Pay a bonus to all of those who are returning (-10 Wealth)
[] [Demob] Support the priests to attend to the spiritual needs of these men (-3 Wealth, -8 Mysticism)
[] [Demob] Provide additional entertainment (Sec Build Theater)
[] [Demob] Provide additional avenues for exercise (Sec Build Gymnasium)
[] [Demob] Provide additional low skill employment (Sec Efficient Charcoal Kilns)
[] [Demob] Assist in getting peaceful work (Sec Retraining)
[] [Demob] None
One of the hardest hit areas was the mines as well. Freehills and the Storm Ymaryn had been providing so much cheap iron ore that it was making it hard for the mines to compete, and the war had meant that expensive mines had had their miners drawn off to serve in the levies. A few higher grade mines had continued to run since their ore was of high enough quality to remain competitive, but many of the more marginal ones were in trouble. While some of the traders suggested just relying on their neighbours for the ore, the priests pointed out in annoyance that the ore was so cheap because it was mined by slaves. The miners guilds pointed out that relying on trade that could be disrupted seemed foolish, while also grumbling that half the reason the mines were suffering was because the priests had made everything cost more with their bickering changing how half-exiles were used and paid. There were all sorts of proposals over how to fix the issues, from just letting the mines fail to providing them extra funding to keep going even when it wasn't really worth it.
How to deal with the noncompetitive mines?
[] [Mines] Let the weak mines fail in the face of foreign competition
[] [Mines] Loosen skill and safety requirements
[] [Mines] Tax foreign ores to make local sources more competitive
[] [Mines] Tax foreign ores sourced from slave labour
[] [Mines] Provide subsidies to the mines to keep going (Starts at -2 Wealth/turn, can fluctuate)
With the king considering all of this, news began to come up from the south. As expected, Alyxunmyn had run over the Highlanders. In some ways it had been easier than ever before, in that they had sought out a direct confrontation, but in other ways they were absolutely deranged about the effort they put into battle, making it harder. By the second year of the seasonally interrupted fighting Alyxunmyn had met their king in battle and found the Highlanders wanting, but the Highlanders apparently had something like the election system of the People for their kings, only the only voters were the priests. Considering the Freehills not the oddest system, but it did mean that the loss wasn't as devastating as it could be.
Especially with the developments in the west.
While in the east in the open battles that were possible in the lowlands when the ground wasn't mud made campaigning easy, in the west everything was extremely linear and there was really no way to bring any tactics against the fortification other than the slow grind of a siege. While the two banner companies most suited to the task had been deployed and had smashed all breakout attempts in their infancy, they had not made major gains against the numerous layers of defenses in the narrow passes. And then The Earthquake hit.
The land trembled from time to time in the Hatvalley region, and in some other areas in ways that were usually related or believed related to either mining or terrace farming, but in the third year after the war started against the Highlanders there was an absolutely massive earthquake in the Hatvalley region. Entire villages had their farms cascade fail and wash them into the river valley, which soon became choked with debris, altering its course somewhat and causing flooding in regions already damaged by buildings and hills collapsing. This had obvious negative effects on the ability to keep the warriors in the west supplied, as well as causing general demoralization and probably granting comfort to the Highlanders that the gods supported them there. Given the damage, there were many who were calling that the king should call a general end to the fighting in the south: the Highlanders had been kicked out of the lands of the Harmurri, and that should be enough to satisfy all bonds of friendship and honour. Still, there were some calls to keep fighting to kick the Highlanders out of the lowlands entirely, or to go even further and do to them what had been done to the Forhuch, to keep this sort of thing from happening again in a few generations.
However, there was also another issue to consider: it sounded like the Freehills were in trouble. Somehow they had managed to push what was possible with King's Iron even further with a dazzling display of new, long, curved swords at the artisan games that left everyone shocked, but it sounded like it had not been enough and they had been pushed back out of Tin Tribe territory by an aggressive campaign, and this had signaled to the Saffron Islanders that they were in a position of weakness. While it was ambiguous what exactly was going on, it sounded like they might either need help or be really interested in hiring a banner company or two in the near future. Thus disengaging from the Highlanders now, while there were major advantages to not being at war in the near future, had more appeal than just a desire to be free from war.
What to do about the war?
[] [War] Be content with recovering Harmurri territory (+1 Stability, +2 Prestige)
[] [War] Press for reparations (-2 Diplo, +4 Wealth & +4 Prestige if accepted)
[] [War] Kick the Highlanders out of the lowlands (Keep fighting, call for peace if capture all lowland territory)
[] [War] Go as far as you can (Keep fighting)
Crisis reaction
[] [React] Send immediate aid to the Hatvalley region (-3 Econ, -1 Tech, +5 EE, mines repaired, ???)
[] [React] Find out what is going on with the Freehills (Sec Diplomatic Mission, can send immediate aid or banner companies if not at war)
[] [React] Repair supply lines (Sec Build Roads, if still fighting the Highlanders the western theater fights at full power)
[] [React] Dedicate a new temple to appease the gods (Sec Build Temple in region, ???)